If the repair rank is lower than the rank of the vehicle the crew is used on, the repair speed skill will not apply at all.
[QUOTE=Awesomecaek;44817123][highlight]A very useful and simple guide for "WHAT THE FUCK DOES ALL THIS TANK AMMO MEAN"[/highlight]
[t]http://i.imgur.com/yq7kxvc.jpg[/t][/QUOTE]
is there something like this but for plane ammo?
[QUOTE=angelangel;45579718]is there something like this but for plane ammo?[/QUOTE]
AP = Armour piercing, pierces armour
I = Incindiary, starts fires
T = Tracer, shows you where shots are
HE = High Explosive, explodes
HEF = High Explosive Fragmentation, explodes and sends shit everywhere
SAPI = Semi-armour Piercing, penetrates somewhat, not very far, exclusively found in Hispano cannons
IAI = Immediate action incindiary, usually machine gun rounds with some explosive filler
(c) = Cermet core, Soviet exclusive, it's good, don't question what it does, it does good
Mineschoss = Special brass casings that allow more high explosive to be packed into a round (you want this), Nazi exclusive
P = Practice, usually just a solid metal slug, kind of like AP, it's okay, similar to AP, sometimes has a night tracer (makes "splash" when it hits a target, but has no "proper" tracer)
Ball = lmao
Mix and match these letters and you have what a bullet/shell does. HEFI-SAPI is a high explosive round with fragmentation that starts fires with armour piercing qualities. Typically you want API in machine guns and HEF in cannons.
Jesus fuck you made me google cermet core. War thunder attracts people that just want to ANSWER questions regardless if they know the answer..
[t]https://hostr.co/file/4GocShgxqkEr/Capture.PNG[/t]
[QUOTE=Oscar Lima Echo;45579848]War thunder attracts [B]people that just want to ANSWER questions regardless if they know the answer[/B]..[/QUOTE]
Sounds more like a Reddit problem than War Thunder problem.
[editline]a[/editline]
I actually have more fun playing the Pz III N than I do the T-34-57 '43 - must be the comedy value :v:
[editline]a[/editline]
Also the HEAT ammunition doesn't seem nearly as shitty as I remember it being.
[URL="http://devblog.warthunder.com/2014/08/03/in-development-f7f-1-tigercat/?hl=en"]New devblog[/URL]
[In Development] F7F-1 Tigercat
[QUOTE]Grumman F7F-1 Tigercat was the first twin-engined fighter to be adopted by United States Navy. The all-metal construction was powered by Pratt & Whitney R-2800-34W Double Radial engines and was armed with four 20mm Hispano M2 cannons and four 12.7mm Browning M2 machine guns.
It first flew in 1943 and it proved to be an excelent aircraft but it was too big for carriers and it was relegated to operations from land bases primarly for USMC. The plane was never used in World War II but some planes were used in the Korean war. The first 34 units were all F-1 version which will be added to War Thunder in one of future updates.[/QUOTE]
[img_thumb]http://devblog.warthunder.com/wp-content/uploads/2014/08/f7f1_2.jpg[/img_thumb]
[img_thumb]http://devblog.warthunder.com/wp-content/uploads/2014/08/f7f1_4.jpg[/img_thumb]
[QUOTE=Shibbey;45579816]SAPI = Semi-armour Piercing, penetrates somewhat, not very far, exclusively found in Hispano cannons
IAI = Immediate action incindiary, usually machine gun rounds with some explosive filler
(c) = Cermet core, Soviet exclusive, it's good, don't question what it does, it does good[/QUOTE]
SAPI - I would assume this is to prevent the round from over-penetrating if it has an explosive filler?
IAI - Heard something along the lines that it's useless in-game. Can anyone elaborate?
API(c) - It's also on the 109 F-2's 15mm cannon. Bloody awesome for being able to take out light pillboxes and various AI tanks in 12.7mm and 15mm form.
[QUOTE=Shibbey;45579816]Typically you want API in machine guns and HEF in cannons.[/QUOTE]
Beep beep, back that ass up.
AP-I and API-T are great for dirty Nazi, Pasta, Bong, and Nippon machine guns, but when you're using the Freedom Shooter M2 and M3 12.7mm Browning or the Glorious Revolution UB 12.7mm - consider AP (and the UB's AP(c).)
Not only does it do excellent damage with no tracer effect to scare people, you can [U]kill light pillboxes and most tanks from the rear with these.[/U] A lot of 20mm cannons can't even do this shit. Now, if you're flying an American jet or a Russian fighter - you might not consider this useful at all. But there [I]have[/I] been times where I've clutched a match out by popping a light pillbox or tank. Not so useful in AB clusterfucks, but just an afterthought for RB.
[QUOTE=Oscar Lima Echo;45579848]Jesus fuck you made me google cermet core. War thunder attracts people that just want to ANSWER questions regardless if they know the answer.[/QUOTE]
While I'm pretty sure the UB's cermet core is a legit cermet core round, consisting of some ceramics that give it good penetration values that fuck up pilots, the 109 F-2's MG151/15 has API(c) rounds that are actually Tungsten. It gives them absurd penetration values for a 15mm gun, somewhere in the line of 45-50mm if I remember right. It was so god damn excellent that I made a shitty infographic about it awhile ago. It's not as good in actual mixed battles, but it still fucks up AI tanks. It use to act as good as Mk 103s against AI shit, but they nerfed it. ;-;
[QUOTE=lilguy;45580139]SAPI - I would assume this is to prevent the round from over-penetrating if it has an explosive filler?
IAI - Heard something along the lines that it's useless in-game. Can anyone elaborate?
API(c) - It's also on the 109 F-2's 15mm cannon. Bloody awesome for being able to take out light pillboxes and various AI tanks in 12.7mm and 15mm form.[/QUOTE]
SAPI - This is the best 20mm round hands down. There's a reason no Hispano belt lets you get more than a 1:4 ratio. I don't want to say with any certainty, but I believe the round is designed to detonate a set amount of time after penetrating (quite a bit?) of material.
IAI - It basically is. It can ignite already leaking fuel tanks, but it's best known for making sparks. Not bad in a stealth belt, as it's not a tracer. With German 13mm guns, it's suppose to actually be slightly explosive I think, but German machine guns in this game are basically universally bad. And somehow their 13mm (acts) worse than their 7.92mm.
API(c) explained above.
[QUOTE=Doom14;45580146]
SAPI - This is the best 20mm round hands down. There's a reason no Hispano belt lets you get more than a 1:4 ratio. I don't want to say with any certainty, but I believe the round is designed to detonate a set amount of time after penetrating (quite a bit?) of material.
[/QUOTE]
[quote]Work was also needed to the ammunition, as it was found that the fuze of the standard explosive shells was too sensitive, causing them to burst on the aircraft skin rather than within the structure where they would do most damage, and plain steel practice shells often proved more effective. By 1941 both a delayed-action fuze and an explosive with added incendiary filling had been developed, but the practice rounds remained in use alongside the HEIs until they were replaced by a new semi-armour piercing round (SAPI) which was essentially an HE shell filled with an incendiary compound and capped with a hard steel tip instead of a fuze. From 1942 on, the standard Hispano loading became 50% HEI, 50% SAPI.[/quote]
Where's my fucking historical Hispano belt?
Also, as long as we are spergin about airplane ammo, let me point out a small discovery I made.
American .50s have two kinds of I ammo. M1 bullet and M23. M23 was apparently late-war development, prompted by realization that the M1 bullet fails to actually set things on fire, and supposedly, had about as much filler as Soviet shvak 20mm HEI. I found out that despite having no clean AP, but having 50% of this M23 ammo, the fiddy Stealth belts are ridiculously destructive and set things on fire a LOT.
It's probably best not to rely on the 12.7mm AP for the American belts right now. The devs have stated they've found an issue with it overperforming and tweaks are inbound.
[QUOTE=Shibbey;45580725]It's probably best not to rely on the 12.7mm AP for the American belts right now. The devs have stated they've found an issue with it overperforming and tweaks are inbound.[/QUOTE]
[B][I][U][highlight]FUCK.[/highlight][/U][/I][/B]
then it's just back to tracer belts for maximum fire.
[QUOTE=Shibbey;45580725]It's probably best not to rely on the 12.7mm AP for the American belts right now. The devs have stated they've found an issue with it overperforming and tweaks are inbound.[/QUOTE]
You mean like how they fucking rip wings apart?
[QUOTE=doomsniper;45580896]You mean like how they fucking rip wings apart?[/QUOTE]
I mean how, in tests in game, the single 12.7mm on the Peashooter can clip off the wing of a MiG-15 in 3 individual bullets.
Oh look, it's a B-17 at 9km altitude. Oh well, no problem, my Ki-84 can go to 13km according to the stats!
And then the Ki-84 just drops out of the sky around 9k altitude because Gaijin.
[QUOTE=joost1120;45581668]Oh look, it's a B-17 at 9km altitude. Oh well, no problem, my Ki-84 can go to 13km according to the stats!
And then the Ki-84 just drops out of the sky around 9k altitude because Gaijin.[/QUOTE]
[t]http://i.imgur.com/ou4YmEU.jpg[/t]
[media]http://www.youtube.com/watch?v=VfgvbmWlQhM[/media]
[sp]the ramparts being 1km over your maximum altitude[/sp]
[sp]God's country[/sp]
[vid]http://a.pomf.se/dxteay.mp4[/vid]
hehehehe
I wouldnt even be mad if it was me on that first shot, that was hella good.
[QUOTE=goon165;45582280][t]http://i.imgur.com/ou4YmEU.jpg[/t]
[media]http://www.youtube.com/watch?v=VfgvbmWlQhM[/media]
[sp]the ramparts being 1km over your maximum altitude[/sp]
[sp]God's country[/sp][/QUOTE]
Weird thing is that the Ki-84 is specifically made for killing B-17's at such altitudes.
[editline]3rd August 2014[/editline]
Actually it was made for killing B-29's at those altitudes.
Also i know this sounds dumb but where can i check current missions and whatnot in the game right now? Like progress towards getting the premium tonks.
[t]http://puu.sh/aDslk/35e475ead5.png[/t]
Just got my 2x victory in my Ta, shot the tail off of a b-17. Nobody gets credit for kill (Including me even though i shot HIS ENTIRE TAIL OFF.)
The ticker counts down because the enemy has "lost all of it's vehicles."
Pilot name for b-17 is still solid red.
WHAT THE FUCK GAME?!
[QUOTE=DrugUnit;45583101]Also i know this sounds dumb but where can i check current missions and whatnot in the game right now? Like progress towards getting the premium tonks.[/QUOTE]
Click on your profile name at the top > Achievements tab > Achievements item (yes, another) > Special
The current event ones should be on the top
america is still full of fucking b17s i see. God I used to love playing USA, but I can't do shit in high tiers with all these fucking things
[QUOTE=Shibbey;45580725]It's probably best not to rely on the 12.7mm AP for the American belts right now. The devs have stated they've found an issue with it overperforming and tweaks are inbound.[/QUOTE]
I've been using tracer belts in my p-47 because pew pew pew
Am I the only one hyped about these missions set to release in the next 30 or so minutes? All dose premium planes I'm unlikely to ever play.
Sucks I've got an appointment with THE MAN today. Hopefully it will be an in and out kinda thing because I desire some of them premiums.
Ah well. Technically the 4th says GMT time, but it ain't be live yet.
You really think they would bother while it's 4am or so in Moscow?
[QUOTE=Awesomecaek;45584569]You really think they would bother while it's 4am or so in Moscow?[/QUOTE]
It's when the doubles reset. Gaijin is an odd company. Sometimes things hit right at 00:01GMT, sometimes it's more like 4-8GMT. I knew it was a long shot, but it would've been nice to get some progress in tonight.
This summer's have been all over the fucking place. 12:30GMT. 2GMT. 00:01GMT.
Going on the wild assumption of a clone of the first, it'll go live at 12:30GMT instead.
Started trying out Russia, Oh my god tier 1 is so seal clubbing, Like, I'm at the top of leaderboard on every mission i've been on as russia.
I'm in love with the P39's cannon. Instakills on every plane.
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