[QUOTE=lekkimsm;46432621]So, regarding that 192.168.1.XX:8111 map thing, is there some other service/program/whatever that has it working a bit more than just the plain stuff, sort of like the app for android?[/QUOTE]
[url]https://play.google.com/store/apps/details?id=net.junkcode.warthundertacticalmap[/url] Looks like this one pretty much holds your hand.
[editline]7th November 2014[/editline]
Actually that one is pretty unfair.
[QUOTE=Oscar Lima Echo;46432687][url]https://play.google.com/store/apps/details?id=net.junkcode.warthundertacticalmap[/url] Looks like this one pretty much holds your hand.
[editline]7th November 2014[/editline]
Actually that one is pretty unfair.[/QUOTE]
... I actually forgot to write, "Something that works for browsers/pc as well as-" :v:
And I thought you said "like an app for android" :v:
[editline]7th November 2014[/editline]
[t]https://hostr.co/file/9Gccfl0qGnyg/20141107_193722.jpg[/t]
[editline]7th November 2014[/editline]
I love this table.
Okay, well i found it works for bluestacks.
Problem just is, bluestacks refuse to stay on the second monitor or even fullscreen on the second one, the moment i alt-tab back into the game
[QUOTE=lekkimsm;46433049]Okay, well i found it works for bluestacks.
Problem just is, bluestacks refuse to stay on the second monitor or even fullscreen on the second one, the moment i alt-tab back into the game[/QUOTE]
Works for me, are you sure you haven't set some fancy settings for bluestacks?
[QUOTE=Oscar Lima Echo;46433106]Works for me, are you sure you haven't set some fancy settings for bluestacks?[/QUOTE]
... [B]Should[/B] my bluestacks have fancy settings? :v:
[QUOTE=Oscar Lima Echo;46432817]
I love this table.[/QUOTE]
So what actually is that thing? Looks like a pretty ballin' setup.
[QUOTE=Timebomb575;46433161]So what actually is that thing? Looks like a pretty ballin' setup.[/QUOTE]
It's just an old Eizo 24" with three axis adjustment :v: I just put it at the same angle and level as the table.
8000RP double towards parts with my K-4? Wow! What a great match. I hope Japan can go the same way on it's double.
[sp]374RP[/sp]
Oh..
Today's event is fuckin amazing for acing German planes.
What the fuck even is this event.
I took the wing off 2 B17s and the tail off another, and I got no kills because some bottom feeders in 109s were able to pilot snipe them as they were falling to the ground? What the fuck. How do I not get the kill for that? There goes my 2x for Germany, all 600 rp for the Horten. Woo.
Gaijin currently thinks that removed wings don't confirm a dead plane and that radios never existed (capped spotting), among many other silly things.
I vaguely remember the kill system working on something like this:
A hit = 5 seconds grace of your kill until someone else can steal it. (Fires too.)
A critical hit = 30 (15?) second grace of your kill until someone else can steal it, which supersedes hits.
A collision = automatic awarding of a critical/hit to a "null" party, which causes "crashes" even when a collision doesn't instantly kill a plane.
So it's entirely possible you critically damaged a B-17, but it drifted long enough for some other scum sucking fruit basket to steal it from you.
I think it's hilarious that Gaijin considers wing/tail removal to just be a crit-hit rather than a fatal one. I'm glad the game doesn't boot you out within 3 seconds once it considers you dead, but not instantly awarding the kill to someone who shoots your wing off is bullshit.
[QUOTE=Trunk Monkay;46436977]I think it's hilarious that Gaijin considers wing/tail removal to just be a crit-hit rather than a fatal one. I'm glad the game doesn't boot you out within 3 seconds once it considers you dead, but not instantly awarding the kill to someone who shoots your wing off is bullshit.[/QUOTE]
I recall at one point that Gaijin had said that a kill was awarded to the first person to cause the plane to become unusable. I figured that cutting a part of the plane off would tag my name onto that plane for when it finally explodes into the ground so I'd get the kill then instead of right way, allowing other players to tack on assist points as the wreck falls, but I guess if someone pilot snipes or cuts more of the plane off, they're awarded the kill as a pilot snipe renders a plane instantly dead, whereas a missing wing doesn't? Idk. It's a mess and they need to fix it.
[QUOTE=MrWhite;46437129]I recall at one point that Gaijin had said that a kill was awarded to the first person to cause the plane to become unusable. I figured that cutting a part of the plane off would tag my name onto that plane for when it finally explodes into the ground so I'd get the kill then instead of right way, allowing other players to tack on assist points as the wreck falls, but I guess if someone pilot snipes or cuts more of the plane off, they're awarded the kill as a pilot snipe renders a plane instantly dead, whereas a missing wing doesn't? Idk. It's a mess and they need to fix it.[/QUOTE]
I once landed and repaired my a6m5 reisen that was missing a wing. I saved the replay but never got around to making a video and the replay eventually expired.
Pretty sure the only time that I have ever been close to flyable without a wing was in a zero.
Found these:
[video=youtube;xP9HBhQF12I]http://www.youtube.com/watch?v=xP9HBhQF12I[/video]
[video=youtube;yYjFVt_NOks]http://www.youtube.com/watch?v=yYjFVt_NOks[/video]
[video=youtube;tajhTWDF8aM]http://www.youtube.com/watch?v=tajhTWDF8aM[/video]
I suppose it is totally unrealistic for me to expect gaijin to only have planes that are capable of flying without a wing stay alive when they have a wing removed, and not every single plane in the game because of those few that are capable of it.
[QUOTE=Skwee;46437764]I suppose it is totally unrealistic for me to expect gaijin to only have planes that are capable of flying without a wing stay alive when they have a wing removed, and not every single plane in the game because of those few that are capable of it.[/QUOTE]
The gist is that now, once you are [I]dead[/I], you can't repair anymore. Meanwhile, it's desirable to be still able to repair at airfield with some degree of damage, including of missing tail or missing one wing.
With the current meta, losing wing being equal to instant death, if you lost a wing on landing or getting it shot off by a vulcher while repairing, would mean not being able to repair anymore and that would be sad and unfun.
They have to take into account the most-often-the-case scenario, which is someone shot someone else while both players were in the air. If it isn't the case i'm sorry, but isn't it ridiculous to treat every single plane in the game the same regardless of their status of flying vs not flying? I think it is silly to treat a plane in flight the same as a plane that is not.
I agree it is desirable to have the ability to repair, but at some point it must be unrealistic, even to the people who know nothing about constructing something, that it would be able to be repaired and take place in the same battle that it was damaged in.
Like have fun returning to base in your plane that is completely missing the rear fuselage and tail and also happens to be in an uncontrollable continuous flip towards the ground.
I honestly don't care anymore. The crits of shooting off the wing and then getting the assist payout give you like 3/4 of the payout of the kill so most of the time I don't give shit about getting killstolen unless it's my daily double or a running event with killcount.
[QUOTE=Skwee;46438069]They have to take into account the most-often-the-case scenario, which is someone shot someone else while both players were in the air. If it isn't the case i'm sorry, but isn't it ridiculous to treat every single plane in the game the same regardless of their status of flying vs not flying? I think it is silly to treat a plane in flight the same as a plane that is not.
I agree it is desirable to have the ability to repair, but at some point it must be unrealistic, even to the people who know nothing about constructing something, that it would be able to be repaired and take place in the same battle that it was damaged in.
Like have fun returning to base in your plane that is completely missing the rear fuselage and tail and also happens to be in an uncontrollable continuous flip towards the ground.[/QUOTE]
Here's the thing though. A lot of planes CAN fly with only one wing. If anything they should fix the FM instead of putting arbitrary limits on airplanes:
[t]http://i.imgur.com/I7sD4ld.jpg[/t]
[t]http://i.imgur.com/GwpmggZ.jpg[/t]
[t]http://i.imgur.com/exJvc7W.jpg[/t]
[t]http://i.imgur.com/7RPDz0Y.jpg[/t]
[t]http://i.imgur.com/xD1OtWq.jpg[/t]
Doesn't mean that I don't teamkill people for it, but it's more of an excuse than matter of principles or anything.
[editline]8th November 2014[/editline]
IL-28 can make it really far without a wing, sadly not land or anything.
MiG-15 can keep flying in straight line until it runs out of if it loses both wings; that applies to multiple late jets.
[QUOTE=aydin690;46438098]Here's the thing though. A lot of planes CAN fly with only one wing. If anything they should fix the FM instead of putting arbitrary limits on airplanes:
[t]http://i.imgur.com/I7sD4ld.jpg[/t]
[t]http://i.imgur.com/GwpmggZ.jpg[/t]
[t]http://i.imgur.com/exJvc7W.jpg[/t]
[t]http://i.imgur.com/7RPDz0Y.jpg[/t]
[t]http://i.imgur.com/xD1OtWq.jpg[/t][/QUOTE]
What you say would be ideal, but at least until that never happens they should put some sort of "placeholder" system in place. This is a "free" to play game after all
They should add more break points to wings. For example, f7fs, b25s, ki45s, etc can only lose their wing tips and they completely lose lift when that happens. Like for fucks sake, that 60cm of wing tip was creating enough lift to keep my f7f in the air????
Aerodynamically, the further out towards the tip of the wing you move, the less lift the wing provides at that point. Wings on planes are really only as long as they are to get the aelerons out from the mass center of the plane as far as possible, so that they have the greatest effect. In War Thunder, this isn't modelled, as wings are just singular parts of the aircraft that are given a lift/drag number completely independent of their phyiscal model. I can't imagine it would be hard implementing multiple break points into the game conceptually, but that would mean a lot more damage models and more complex module layouts for planes.
[media]http://www.youtube.com/watch?v=MQ_hf_jw03g[/media]
back to videos
Making fatherland proud :')
[QUOTE=aydin690;46438098]Here's the thing though. A lot of planes CAN fly with only one wing. If anything they should fix the FM instead of putting arbitrary limits on airplanes:
[t]http://i.imgur.com/I7sD4ld.jpg[/t]
[t]http://i.imgur.com/GwpmggZ.jpg[/t]
[t]http://i.imgur.com/exJvc7W.jpg[/t]
[t]http://i.imgur.com/7RPDz0Y.jpg[/t]
[t]http://i.imgur.com/xD1OtWq.jpg[/t][/QUOTE]
yea but heres the thing, theres like one break-point on the wing of pretty much every plane and its at the root of it where it connects into the main chassis. The photos you showed showed moderate wing damage where less than a third was shot off/destroyed. And the Israeli F-15 you showed isn't in the game last I checked, and I don't think theres any computer-controlled aircraft in the game right now.
So until they make aircraft damage more dynamic, where bits of your wing can get shot off but still retain the ability to fly, the current system is bullshit.
Whoever made [operation] Spain so big needs to be crucified
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