[QUOTE=O'Neil;46446297]Is that good or bad?[/QUOTE]
If you want something interesting and unique, it's bad. If you just want a high tier Pz4 that shits RP then a Talisman is cheaper
[QUOTE=TheTalon;46445530]Technically, Yeah. Back in the 90's, playing Red Baron 3D online, people never shot anyone on the runway, and waited until they made their first turn before ever going after them. Even in 32 player free for alls that took place over a single runway, anyone on the runway or just taking off was off limits. It wasn't a rule, it's just how people were. If you vulched, everyone would gang up on your ass until you left[/QUOTE]
I've talked about this before. I played a lot of IL-2 multiplayer and in there nobody ever vulched. In War Thunder, nobody even knows what vulching is, let alone that it's something that used to be discouraged and almost non-existent.
I think the main reason for this is War Thunder's round based gameplay. In IL-2 the reason you don't spawn camp people is because you actually could spawn camp them. The game ran continuously until the objective was completed or a certain number of pilots (not planes, pilots) were killed. This was way more interesting a meta than the aerial Counter-Strike we have now because it spread the players out killing ground targets was a viable way to win. Right now, there's simply not enough players and not enough time to make winning by objective a truly feasible option.
In that setup, vulching was really looked down upon because nobody likes starting the game just to get destroyed on the runway. Also, because the game was always happening, there wasn't really much point in going to somebody the other team's airfield because you would find more planes to shoot down around the target area. If somebody ever [I]did[/I] start vulching, you could start from an alternate runway further back that would give you enough time to climb and attack someone attacking your airfield from an advantageous position.
In War Thunder, you have literally no reason not to kill people at air fields. In fact, you're actually encouraged to do so. If you don't, what are you accomplishing? You're just wasting your time and theirs. The out of game grinding meta is an integral part of War Thunder and if you're not killing people, you're just wasting time that you could be spending killing people to get more RP and silver lions. Besides, if you're attacking somebody at an airfield, chances are the rest of his team is already dead, so it's not like you have anything else to do.
In Rise of Flight there are usually multiple airfields to spawn from at any given moment, and even then you can manually select the AA guns and fire them at vulchers yourself. I'm pretty sure on some maps you can select an airspawn that's further away from the fight as well
whats with the volume of fucking idiots in fw190s that dive out all their alt to chase some b17s that were going to get intercepted by me410s
and then they all get killed by gunners and the me410s die useless as the fleet of idiots invalidated their job
Have you guys used this game with gamepad. Does it work well in things like arcade plane battles?
[QUOTE=Shibbey;46446109]Canberras can suck mad dick tho
Also there is something to be said for choosing to land when enemies are nearby and no allies are around to shoot at them[/QUOTE]
If we're talking about Cranberries, if they're not going to land and re-arm to bomb some more, would you rather them climb to 20k meters and sit there till the game ends?
[QUOTE=Swebonny;46447351]Have you guys used this game with gamepad. Does it work well in things like arcade plane battles?[/QUOTE]
Keyboard + mouse is pretty much better, not just for aiming but you kinda need more buttons than are on a 360 gamepad at times.
[QUOTE=PsiSoldier;46445992]If you've got an opportunity, you take that shit - 'honour' can go fuck itself.[/QUOTE]
its not about honor or any bs like that dood. its just gay and cowardly to shoot a dood on the runway. hes got no way to fight back. if I had it my way, killing someone on the runway wouldn't give you any kill credit.
Landing is a concious choice you make if it turns out to be the wrong choice then you shouldn't be babied/the other player not rewarded for catching you with your pants down
is the horten good for anything right now? just finished research
[QUOTE=Awesomecaek;46446092]You know, it's a bit something different when you are literally fighting for your own bare life than when you are playing a game for fun.
[editline]9th November 2014[/editline]
And you are the one who got mad in the first place that people don't let you vulch them on the runway and jump out. Nobody would cry about dishonor if you didn't start it, you knob.[/QUOTE]
I get slightly annoyed at people who abuse a game feature to get them self out of a situation they put themselves in. A b57 can just go in a straight line and there would be nothing I could do about that.
I really don't see why you need to get so worked up, sperg out and start name calling over this.
[editline]9th November 2014[/editline]
[QUOTE=Crumpet;46447573]is the horten good for anything right now? just finished research[/QUOTE]
I find it pretty fun, if you get HVAP you can do your team a really good favour if your enemies are fleeing, it's great St taking out tanks.
[QUOTE=Crumpet;46447573]is the horten good for anything right now? just finished research[/QUOTE]
Paint it orange and it's a dorito
[QUOTE=Trunk Monkay;46447407]its not about honor or any bs like that dood. its just gay and cowardly to shoot a dood on the runway. hes got no way to fight back. if I had it my way, killing someone on the runway wouldn't give you any kill credit.[/QUOTE]
Eh, I'd rather be punished for my mistakes, because if I land with a pair of 109s on my tail then I deserve to be blown to bits. They're gonna do it no matter what, why bother punishing them for doing literally the only logical thing?
[QUOTE=Trunk Monkay;46447398]If we're talking about Cranberries, if they're not going to land and re-arm to bomb some more, would you rather them climb to 20k meters and sit there till the game ends?[/QUOTE]
given that the majority of planes that face the cranberry/B-57 often cant catch them any other time, Im fine with gunning those down on the airfield or right after they take off
[QUOTE=Timebomb575;46447781]given that the majority of planes that face the cranberry/B-57 often cant catch them any other time, Im fine with gunning those down on the airfield or right after they take off[/QUOTE]
As someone who flew both, do it.
Because those fucking 1954 planes can just fuck off into warp-speed low orbit and you'll never catch them if they please. Terrible additions to the game.
imo they should ditch the Ar 234, B-57, and Cumberry. Replace them with Ar 234C, and the Armed Canberra variants. Shove the 234C at 6.3BR, maybe 6.7, because it's payload doesn't match either the IL-28 or Canberra, and it's slow enough to be caught by all jets at that BR anyways. Shove the armed Canberras up at 7.0 or high because they're far faster, more maneuverable, and oddly more durable, than the IL-28.
[QUOTE=Oscar Lima Echo;46447627]I get slightly annoyed at people who abuse a game feature to get them self out of a situation they put themselves in. A b57 can just go in a straight line and there would be nothing I could do about that.
[/QUOTE]
So you would prefer the canberra to carry 60 minutes fuel and climb towards edge of the map?
Answer.
Armed Canberras would be 8.7 planes without a doubt. The British Interdictor (funnily enough introduced before the B-57A we have in game) has a better thrust:weight than the F-86F
The armed Canberras will be fucking insane and I can't wait for them.
[t]http://i.cubeupload.com/OghGRQ.jpg[/t]
IT IS DONE. Just as I had finally gotten a real handle on it too. What a shame.
[QUOTE=Awesomecaek;46448011]So you would prefer the canberra to carry 60 minutes fuel and climb towards edge of the map?
Answer.[/QUOTE]
I would prefer if people didn't abuse the fact that you can leave your plane every three seconds, leaving players to get shot down by AA because their target just disappeared.
[QUOTE=Oscar Lima Echo;46451703]I would prefer if people didn't abuse the fact that you can leave your plane every three seconds, leaving players to get shot down by AA because their target just disappeared.[/QUOTE]
Don't vulture over airfields then.
[QUOTE=Trunk Monkay;46451751]Don't vulture over airfields then.[/QUOTE]
We went over how this isn't a thing in War Thunder. War Thunder is aerial CS:S. So imagine, if you will, a CS:S match with TF2 style spawn rooms, where the last terrorist with the bomb just runs in and out of his gate, resupplying. Oh and if the gate has sentry-guns that have a constant diceroll every few seconds whether or not they insta-gib you. And that the matches can last an hour or suddenly win due to arbitrary ground units (sometimes even if they haven't been touched by the players at all.)
People get way too pampered for landing in a combat situation, what with the expert-difficulty mega death AAA littering every airfield and the ability to exploit the rearming mechanics to magically disappear and reappear every three to five seconds.
[editline]9th November 2014[/editline]
Aced the 109K-4 and the J7W has started treating me to beautiful matches. Today's been a good day.
[media]http://www.youtube.com/watch?v=rWn2KnRv95I[/media]
Ignore the shitty attack on the B-17 at the end. He was the last player and trying to run the clock, so I didn't care anymore. Also ignore the shitty codec. I tried a better once and it mucked up the video. I need to fix it because it doubles up frames which looks terrible when you zoom in on things in motion.
[QUOTE=Trunk Monkay;46451751]Don't vulture over airfields then.[/QUOTE]
I must've confused this with a discussion, because right now this just looks like a childish attempt at belittling.
[QUOTE=Oscar Lima Echo;46452033]I must've confused this with a discussion, because right now this just looks like a childish attempt at belittling.[/QUOTE]
nah im just saying dont vulture over airfields. Even if you ignore how gay it is to vulture over an airfield, it's not safe or productive to do it regardless. The AAA there is abundant and they're all high caliber snipers to boot. And because of the bug where you can constantly hop out and back into your aircraft, it just makes you an easier target for AAA.
[QUOTE=Why485;46446770]I've talked about this before. I played a lot of IL-2 multiplayer and in there nobody ever vulched. In War Thunder, nobody even knows what vulching is, let alone that it's something that used to be discouraged and almost non-existent.
I think the main reason for this is War Thunder's round based gameplay. In IL-2 the reason you don't spawn camp people is because you actually could spawn camp them. The game ran continuously until the objective was completed or a certain number of pilots (not planes, pilots) were killed. This was way more interesting a meta than the aerial Counter-Strike we have now because it spread the players out killing ground targets was a viable way to win. Right now, there's simply not enough players and not enough time to make winning by objective a truly feasible option.
In that setup, vulching was really looked down upon because nobody likes starting the game just to get destroyed on the runway. Also, because the game was always happening, there wasn't really much point in going to somebody the other team's airfield because you would find more planes to shoot down around the target area. If somebody ever [I]did[/I] start vulching, you could start from an alternate runway further back that would give you enough time to climb and attack someone attacking your airfield from an advantageous position.
In War Thunder, you have literally no reason not to kill people at air fields. In fact, you're actually encouraged to do so. If you don't, what are you accomplishing? You're just wasting your time and theirs. The out of game grinding meta is an integral part of War Thunder and if you're not killing people, you're just wasting time that you could be spending killing people to get more RP and silver lions. Besides, if you're attacking somebody at an airfield, chances are the rest of his team is already dead, so it's not like you have anything else to do.[/QUOTE]
The only time it was acceptable to vulch in IL-2 was when the games consisted of two carrier groups battling it out. It was always funny to watch people slide off the side of a listing carrier
Oh man, just turned off motion blur and the game looks so much better now.
I turn it off in every game i can. It sucks
[QUOTE=Oscar Lima Echo;46451703]I would prefer if people didn't abuse the fact that you can leave your plane every three seconds, leaving players to get shot down by AA because their target just disappeared.[/QUOTE]
You can actually do it once. If you leave the plane twice in a row, without taking off, it counts as a crash.
[QUOTE=millan;46453499]You can actually do it once. If you leave the plane twice in a row, without taking off, it counts as a crash.[/QUOTE]
Is that recent? I was abusing the shit out of that pretty recently, but I think there's been a patch or two since then.
[QUOTE=Why485;46454185]Is that recent? I was abusing the shit out of that pretty recently, but I think there's been a patch or two since then.[/QUOTE]
Uh, dunno actually, it definitely was a thing at least in 1.43 but they might have broken/removed it since then, I don't know.
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