• WAR THUNDER Mk5 -- Tanks open beta test now!
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[QUOTE=MAC21500;44892317]Driving the stock tiger without parts or FPE is masochistic; first shot you take breaks your turret and or gun, next breaks tracks, last lights you on fire or detonates your ammo rack.[/QUOTE] It does absolutely -nothing- beneficial to the game and just makes the grind absurdly painful. Let me tell you about all the matches where I'm happy as can be in my new tank, and the first shot takes out something like the engine, or a turret drive - and you might as well be dead; whereas with parts you could fix it and keep fighting.
I tried simulator battles for the first time and I don't think I'm ever playing any other mode again
I am either amazing at using the T-34, or it is a completely overpowered piece of shit. I consistently get in the top three places on the scoreboard (most of the time, I TOP the scoreboard), and I bounce almost everything except those lucky shots that immediately detonate my ammunition and send me packing to the selection screen. Other than that, I find it fast enough to avoid fire (and to flank, which nobody in realistic/simulator really remembers to do in my experience) while powerful enough to take out tanks in 1-2 hits. Compare this to the German Tanks where my score would be sporadic and I would frequently die. A couple of questions; 1) What is the one weak spot on the T-34 that I should be protecting at all times? 2) What is the best location to aim at when sighting in a tank? (Aiming at the engine really doesn't tend to do shit, and most of my kills consist of wiping out the entire crew, which takes some time in most cases.)
1) The turret. The T-34's turret is absurdly weak, at least compared to the hull. 2) I can't really say here. WT doesn't seem to have weakspots modeled properly, at least from my experience. I'd have to see armor hitboxes to really be able to tell you.
[QUOTE=Hammernipples;44892880]1) The turret. Te T-34's turret is absurdly weak, at least compared to the hull. 2) I can't really say here. WT doesn't seem to have weakspots modeled properly, at least from my experience. I'd have to see armor hitboxes to really be able to tell you.[/QUOTE] false and false the weakest point is the driver's hatch. obviously then, armor hitboxes are very much a thing. arcade's drop marker will help you learn them, simulator will let you [del]use them[/del] not use them because you'll be 800 meters away.
Finally found the time to play the T-50. Went into RB, with it at stock/no upgrades, on Kuban right after I bought it and bagged 7 kills, 2 of which were gotten after my turret drive jammed 45 degrees to the left and a little bit downwards and with a knocked out loader. Highlight was a Stug that I managed to fire directly into it's driver view port with said stuck turret. I am so sorry.
[QUOTE=Lyonidis;44892801]I am either amazing at using the T-34, or it is a [B]completely overpowered piece of shit[/B]. I consistently get in the top three places on the scoreboard (most of the time, I TOP the scoreboard), and I bounce almost everything except those lucky shots that immediately detonate my ammunition and send me packing to the selection screen. Other than that, I find it fast enough to avoid fire (and to flank, which nobody in realistic/simulator really remembers to do in my experience) while powerful enough to take out tanks in 1-2 hits. Compare this to the German Tanks where my score would be sporadic and I would frequently die. A couple of questions; 1) What is the one weak spot on the T-34 that I should be protecting at all times? 2) What is the best location to aim at when sighting in a tank? (Aiming at the engine really doesn't tend to do shit, and most of my kills consist of wiping out the entire crew, which takes some time in most cases.)[/QUOTE] It pretty much is. I can barely penetrate anywhere on a T-34 in my [I]tank destroyers[/I] while they just kill all my crew in literally one hit and if it isn't that its my ammo
Can I just play a tank game where my tank can fight their tank and we can both have fun. These games get so close to being fun then they ruin it with absurdly awful matchmaking. Even my starting Panzer II can't pen most of the tanks it's fighting against. Did testers not bring this up during the 6 months of closed beta that they paid to get into?
[QUOTE=Raidyr;44893330]Can I just play a tank game where my tank can fight their tank and we can both have fun. These games get so close to being fun then they ruin it with absurdly awful matchmaking. Even my starting Panzer II can't pen most of the tanks it's fighting against. Did testers not bring this up during the 6 months of closed beta that they paid to get into?[/QUOTE] Oh believe me they did, but Gaijin doesn't really care. I still think the eras are decently sort of acceptably balanced, but for each era there's a standount tank that is either extremely bad or extremely good.
Why does the first jpzIV only get 60mm of frontal armor? Did such a model exist?
[QUOTE=Orkel;44893440]Why does the first jpzIV only get 60mm of frontal armor? Did such a model exist?[/QUOTE] rossia[B]stronk[/B] [editline]23rd May 2014[/editline] could be an interpretation of RHA equivalents.
Wish I had $40 to drop on the game for the Aces pack. Right now it only costs 7600 GE for a year premium. You could get the Aces pack, get the 2 months of premium, then use the 10000 GE to buy an extra year of premium, and still have 2400 GE left.
[QUOTE=Valdor;44890897]Yeah except that means the Tiger has an absurd amount of crew members in the game, because I shouldn't have to kill two positions that many times unless it just starts counting the commander and gunner as the same thing after the commander dies[/QUOTE] Except that isn't a thing. I have adopted an almost always successful tactics for knocking out Tigers with 57mm ACPR. I call it the needle triple tap. The tiger should be facing you. You send the first shell through the gunner's aim port. You want to aim about halfway between the gun and edge of the turret, maybe a wee bit closer to the gun. At under 300 meters it should be a practically guaranteed pen. It shouldn't do anything but kill the Gunner and Commander at once. The very moment you reload, you put a shell into the opposite side of the turret, killing the Loader. By the time you load in the third shell, the Gunner and Commander should be getting necro-octed by Driver and Machine Gunner. You have to wait for JUST the right moment, tho, because if you shoot too early, the positions will be still empty. You should be able to tell the right time by seeing the Tiger's turret moves again (you can drive away from his gun just a wee bit to ensure he has to turn this turret and make it obvious). Then you send another shell through the first hole, and get a clean crew kill. I have done it dozens of times, and if the angle is right and you don't miss out either the Loader or Commander, you get the kill EVERY time, in just three shots, which takes about 9 seconds from reloaded state with a good crew. To recap [B]Fighting Tiger using the 57mm APCR[/B]; Right Side of gun mantlet - kill Gunner, Commander Left Side of gun mantlet - kill Loader Right Side again - kill replacement Gunner, Commander; gg. To some degree, it works in Panther too, but I get more hits where I hit only the Gunner and not the Commander, which fucks the technique up. Still, even if you miss a crew member but still get the Gunner, you are locking the tiger into inability to shoot you, and reload so often you can usually phone in another shot before hitting the Gunsight again to expunge the replacement Gunner, basically stunlocking the tiger until it finally dies unless it figures the gig out and drives off. I might eventually make a video.
why didn't these german weirdos just camouflage their fucking tanks grey is bad camouflage. [B]very[/B] bad camouflage.
[QUOTE=Mbbird;44893638]why didn't these german weirdos just camouflage their fucking tanks[/QUOTE] They did. And there were dozens of patterns too.
This fucking damage system sometimes Enemy Jagdpanther was cresting above a hill and I hit him *right* in the lower plate as it was at a flat angle "Hit!" nothing is damaged Then he shoots me and sets me on fire and kills my commander I fire back after reloading, right in the drivers hatch with my 88mm "Hit!" WHAT THE FUCK and then he pens me and half my crew dies, my tank is set on fire again and my ammo blows up
[QUOTE=Mbbird;44892882]false and false the weakest point is the driver's hatch. obviously then, armor hitboxes are very much a thing. arcade's drop marker will help you learn them, simulator will let you [del]use them[/del] not use them because you'll be 800 meters away.[/QUOTE] I misread what he was asking, and of course armor hitboxes are a thing. I didn't know how detailed they were because I swear the KV-1's driver hatch and MG port are just as thick as the plate they're in. [QUOTE=Orkel;44894193]This fucking damage system sometimes Enemy Jagdpanther was cresting above a hill and I hit him *right* in the lower plate as it was at a flat angle "Hit!" nothing is damaged Then he shoots me and sets me on fire and kills my commander I fire back after reloading, right in the drivers hatch with my 88mm "Hit!" WHAT THE FUCK and then he pens me and half my crew dies, my tank is set on fire again and my ammo blows up[/QUOTE]As I've said, the damage model is really, really fucky and inconsistent. That sort of thing happens a loooooot. Penetrating their lower plate to do nothing while they oneoff your crew/ammorack. [QUOTE=Why485;44893360]Oh believe me they did, but Gaijin doesn't really care. I still think the eras are decently sort of acceptably balanced, but for each era there's a standount tank that is either extremely bad or extremely good.[/QUOTE] My biggest issue probably comes from tier 5, which is so horribly mismatched in the Soviet's favor that it's not even funny, but that's a result of the cutoff date more than anything. Best part is, Gaijin could very well shove the T-10 into the game as well. It does make me wonder what they'll do for the Americans, because due to doctrinal issues they tended to heavily emphasize TDs being for dealing with tanks and medium tanks for spearheading infantry operations and attacking fortifications. However, with the Panther 2 being a half completed tank that never saw combat, I'd be surprised if the Americans don't at least get some of their fully completed prototype heavy tanks, such as the T29, T32, etc.
[QUOTE=Hammernipples;44894306]As I've said, the damage model is really, really fucky and inconsistent. That sort of thing happens a loooooot. Penetrating their lower plate to do nothing while they oneoff your crew/ammorack.[/QUOTE] The only tank that I bother to aim at the lower plate is Panther, as hit to the transmission can set the engine on fire. I've noticed you get way better results by aiming at the turret ring and/or driver/machine gunner hatches as there is higher chance to hit something vital. Aiming at the turret ring and instead hitting the lower turret part can cause shot trap too.
[QUOTE=Hammernipples;44894306]My biggest issue probably comes from tier 5, which is so horribly mismatched in the Soviet's favor that it's not even funny, but that's a result of the cutoff date more than anything. Best part is, Gaijin could very well shove the T-10 into the game as well. It does make me wonder what they'll do for the Americans, because due to doctrinal issues they tended to heavily emphasize TDs being for dealing with tanks and medium tanks for spearheading infantry operations and attacking fortifications. However, with the Panther 2 being a half completed tank that never saw combat, I'd be surprised if the Americans don't at least get some of their fully completed prototype heavy tanks, such as the T29, T32, etc.[/QUOTE] It's not Gaijin's fault that Germany didn't have any decent tanks that were able to match Allies' post-war tanks. They went over the board already by adding Panther II and King Tiger with 105mm gun which was basically impossible without completely redoing the turret. Germans got these for balance sake. As for USA, I doubt that they'll get any of those prots unless they actually saw combat. If USSR gets T-10 or T-10M then USA will prolly get M103.
[QUOTE=zenith777;44894355]The only tank that I bother to aim at the lower plate is Panther, as hit to the transmission can set the engine on fire. I've noticed you get way better results by aiming at the turret ring and/or driver/machine gunner hatches as there is higher chance to hit something vital. Aiming at the turret ring and instead hitting the lower turret part can cause shot trap too.[/QUOTE] Yeah, I don't normally aim at the lower plate unless it's some of the German tanks, otherwise I aim for the driver's hatch or the gunner's position. [QUOTE=Azaz3l;44894370]It's not Gaijin's fault that Germany didn't have any decent tanks that were able to match Allies' post-war tanks. They went over the board already by adding Panther II and King Tiger with 105mm gun which was basically impossible without completely redoing the turret. Germans got these for balance sake. As for USA, I doubt that they'll get any of those prots unless they actually saw combat. If USSR gets T-10 or T-10M then USA will prolly get M103.[/QUOTE]I never said it was Gaijin's fault, although you certainly could argue it is due to the cutoff date. That being said, I don't see why Germany ges the Panther 2, an unfinished prototype (never saw combat) to compete at tier 5 (even if I'm not sure it actually does) and the US wouldn't get some fully built (and in numbers!) heavy tanks to compete at tier 3/4/5 considering they only massproduced one heavy tank during the war, the M6, and it wasn't even used in combat. The M103 doesn't fit their (current) cutoff date (early prototypes do, though) but the T-10 does. The point I was making is that they could have added it, but didn't.
[QUOTE=Sitkero;44892351]I tried simulator battles for the first time and I don't think I'm ever playing any other mode again[/QUOTE] I literally cannot play simulator in tanks. The super zoomed in tiny FOV gives me a huge headache after like one match. Does anyone know if there's any way to make the FOV less shit?
I am utterly convinced that most people are too fucking stupid to understand the concept of capturing the points to win.
[QUOTE=Timezbrick;44890694]So my controls got messed up and while I was fixing/trying them out during a test flight this happend [video=youtube;6SP9daHh0PI]http://www.youtube.com/watch?v=6SP9daHh0PI[/video][/QUOTE] reminds me~ [video=youtube;7WFzLISf5sY]http://www.youtube.com/watch?v=7WFzLISf5sY[/video] rip lumberyak
[QUOTE=Orkel;44894193]"Hit!"[/QUOTE] I fucking hate seeing the "Hit!" sign. It feels like it implies I penned the tank without doing anything. That extremely confuses me when I pen with APHE into a fighting compartment and I guess the crew just shrug it off.
[QUOTE=Orkel;44894193]This fucking damage system sometimes Enemy Jagdpanther was cresting above a hill and I hit him *right* in the lower plate as it was at a flat angle[/QUOTE] In case you haven't heard me complain about it before, the Jagdpanther is legitimately fucking broken and can't be killed unless you kill every single crewmember individually. They are near unkillable unless you have the 122mm from the IS-2 and even that's not a reliable way to kill them. It's damage models like these that ruin the game. Era 4 is otherwise decently well balanced if it weren't for the Jagdpanther. The best you can reliably do to a Jagdpanther is disable and get him to bail out which thankfully awards you the kill now. The cannons and cannon breech are kind of fragile so taking those out plus the tracks make them ragequit. There's a reason I keep posting this video. This video is one of the extremely rare occassions where I've killed a Jagdpanther. Despite 35 battles in the T-44, I could probably the number of times I actually killed a Jagdpanther on one hand. When I was driving the T-44, it was the only tank I was afraid of because it was the only one I couldn't reliably one shot if I surprised or flanked him. This is the amount of bullshit it takes to kill them with <122mm of cannon. [media]http://www.youtube.com/watch?v=hMQJ3s-woLo[/media]
[quote]========================== Crew Skills that work: ========================== Field repair - all Tank driving - working but will affect a bit more in near future Gunner targeting Commander's leadership - is affecting everyone on the tank, so works for "working skills" Loader's reloading Other skills will be implemented in near future.[/quote] [url]http://forum.warthunder.com/index.php?/topic/140901-crew-vitality-an-issue-0-or-100-makes-no-diference-to-recovery-time/?p=2676719[/url] Well now I feel silly for dumping my points into Vitality.
I wish they didn't work and stayed broken because crew skills are a horrible idea.
Dev Leaks: [url]https://imgur.com/a/7ftMb[/url] Most are just skins. There's a KV-1B (Looks like the 1E that was removed) with Finnish camouflage. The most interesting thing out of the pile is the Pz IV L/70: [t]https://i.imgur.com/2TCOqB6.jpg[/t]
[QUOTE=Doom14;44895658]Dev Leaks: [URL]https://imgur.com/a/7ftMb[/URL] Most are just skins. There's a KV-1B (Looks like the 1E that was removed) with Finnish camouflage. The most interesting thing out of the pile is the Pz IV L/70: [t]https://i.imgur.com/2TCOqB6.jpg[/t][/QUOTE] That means they have most of everything ready for [IMG]http://www.rctanksaustralia.com/images/brummbar/brummbar_02.jpg[/IMG] Gaijin pls
[QUOTE=Hammernipples;44894306] My biggest issue probably comes from tier 5, which is so horribly mismatched in the Soviet's favor that it's not even funny, but that's a result of the cutoff date more than anything. Best part is, Gaijin could very well shove the T-10 into the game as well. It does make me wonder what they'll do for the Americans, because due to doctrinal issues they tended to heavily emphasize TDs being for dealing with tanks and medium tanks for spearheading infantry operations and attacking fortifications. However, with the Panther 2 being a half completed tank that never saw combat, I'd be surprised if the Americans don't at least get some of their fully completed prototype heavy tanks, such as the T29, T32, etc.[/QUOTE] So wait why is endgame biased towards Russia? Is the T-54 that OP? I would have figured that the D-25T with its massive shell drop and huge reload times, as well as the lack of decent soviet TD would cause problems for them at rank 5
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