[media]http://www.youtube.com/watch?v=cjOlQjnBVJU[/media]
Are you a real American?
I'm wondering if it's just the teams I am getting are horrible. I mean the fact that I cannot do anything against the teams I'm put up against doesn't help, but my team is usually composed mostly of IS-1's and SU-152's that should be able to kill tigers.
[img]http://i1.minus.com/ibdyky0ODBPx2V.jpg[/img]
It's just strange, that we still keep losing, regardless. The constant matter of there are A LOT more tigers versus tanks that are way over tiered.
[QUOTE=Covalent;46765969]If it's that much of a trouble:
[img]http://i1.minus.com/iycyZ0nvnuOmi.jpg[/img] :)
Tried it. Don't do any damage, even to the skirt, and below it. The best AP round for KV-1 ZiS does squat.[/QUOTE]
I could ignore you, but I'd rather let you know that you're fucking terrible at Warthunder.
So there I was, in my SB 2M-105, at an altitude of over 5km. Dropped my bombs, no enemy planes in sight.
Wait, what's that speck... An enemy fighter!
Switch to gunners, give him hell.
Hit him loads, don't knock him down.
He takes out an engine, then a gunner, then another engine and then my final gunner.
I'm a sitting duck at 4km, with no engines, and no means of defending myself from the rear. I'm easy pickings, he could've just as easily flown off and left me to crash, as my maneuverability without my engines was pretty piss-poor, or he could've reduced his speed and danced around me, filling me with holes until the weight of the shells absorbed by my Soviet airframe forces me down from the heavens, scattering the remains of my bomber across the plains.
But no. Not him. Clearly, the only thing he could do to take me down was to ram me to death.
[QUOTE=Covalent;46765969]Tried it. Don't do any damage, even to the skirt, and below it. The best AP round for KV-1 ZiS does squat.[/QUOTE]
hmm
[t]http://i.cubeupload.com/mMSuju.jpg[/t][t]http://i.cubeupload.com/lFqK8i.jpg[/t]
[quote]Don't do any damage[/quote]
hmm
[t]http://i.cubeupload.com/wJMAQf.jpg[/t]
oh
[t]http://i.cubeupload.com/cMlG0Y.jpg[/t]
oh i see
[t]http://i.cubeupload.com/LpI6jH.jpg[/t]
The problem is, you're fucking retarded. If you can't make the tank work for you, [U][B]stop playing it.[/B][/U] You are [highlight]not[/highlight] going to ever make the KV-1 ZiS-5 work head-to-head with Tigers. You are not going to out """damage"""" them with APCR. You may stand small chance with good aim at insanely close range, or on their flank, but you don't seem capable of winding up in those scenarios. The reason we're bothering to reply to you is because it's so egregiously wrong the shit you're moaning about that it's almost actively offensive. About the only thing of merit is the broken BR system which we already all know and love. You are a shy step or two away from my Wehraboo friend who cries rivers any time 85mm guns hurt his Tiger.
If this is what the KV-1 ZIS does to you, you need to quit that line now. The only thing you might nab is the KV-2, which is more a comedy show than anything else. All the shit you're whining about is compounded greatly on the KV-85 and IS-1, and when your IS-2 can finally hurt stuff, it has a reload a few seconds shy of a KV-2 anyways.
[highlight](User was banned for this post ("zings are nice, flames are not" - Orkel))[/highlight]
I've never really looked into ammunition in this game and damage and all that for tanks.
Stupid question maybe but does more mass = more damage?
[QUOTE=Awesomecaek;46763207]Fucking brilliant idea.
I am totally looking towards playing against KV-1s with not a single vehicle capable of penetrating them. Sounds like so much fucking fun.
[editline]21st December 2014[/editline]
Except it's fucking not, and you would end up with queue of nothing but KV-1s at the first bracket, then nothing but Tiger Is in the next one.
Stop imagining things. It wouldn't work.
[editline]21st December 2014[/editline]
As discussed before, Chaffee is a 1944 tank that's objectively worse than the 1942 Sherman, having genuinely no in-game advantage. And that's just within one nation.
Timing of vehicle design, production, and god forbid, introduction of vehicles, is absolutely irrelevant in the game's environment.[/QUOTE]
I feel like I outlined a pretty good system for this back before ground forces came out. Each team would consist of a point value, and each type of tank would have a fixed point value, multiplied by or added to their BR rating. In this way, not only would you have variable team size based on vehicle choice, you would also keep all the various vehicle roles/types in the game at all BR's. In addition, you would avoid situations where an entire team has the upper hand in BR.
In addition, additional roles would need to be recreated for the tank types themselves. Adding in a variety of non-player targets, like bunkers, buildings, headquarters, AT emplacements, and AA guns would give weaker tanks targets to engage with, and by giving tank types bonuses to specific goals, such as light tanks capturing points faster or getting assist points for spotting enemies, you can actually get the varied tank types to play more appropriately.
Fine-tuning by adding minimum (and maybe maximum) requirements for numbers of each type of vehicle might be needed, but it certainly seems like it would be a better system than what we have currently.
[QUOTE=Araknid;46767638]I've never really looked into ammunition in this game and damage and all that for tanks.
Stupid question maybe but does more mass = more damage?[/QUOTE]
Depends on how the shell reacts inside the tank. APCR, Sabot, or anything related to that will generally just blow straight through the tank not giving a single fuck about what is in it's way. This generally means that are piss poor for causing module damage unless you are aiming directly at the modules.
A great example of this is the Tiger I, you aren't going to harm a tiger by shooting it directly in the front center mass, but instead shooting above the track area with an APCR round will generally cause an ammorack and can save your ass.
Other rounds such as APHE APBCH or whatever will generally explode inside the tank causing far greater module damage. I'm not sure what the difference is between these types of rounds that explode within the tank.
Then theres HEAT and from what I've experimented with it's the exact same as APCR except that it slightly expands as a projectile inside the tank. I'm not exactly sure if that's final or not.
Theres also just literally slugs which perform like APCR, but usually with a spalling effect of some sort.
HE is shit unless you're firing it from large caliber guns like the IS-2 or if you somehow find yourself above the enemy tanks, but generally you'll be laughing at them while you firing your machine guns into them and killing their crew. You can also sling a shell under the tank if you believe it's belly armor to be weak which is the case with many low tier tanks. But you are generally better off firing AP at them unless you feel like being a massive troll.
Overall each shell has it's use for different situations and I constantly find my self switching between all of them.
To be honest, the BVV_d (lead tank dev dude) has pretty much openly admitted Tigers are broken as fuck as they are, but pointed out there's just no better solution to things currently, as putting them higher up would leave them as helpless as the tanks that have to fight them from the lower end right now, and it's not "that bad" with the winrates anyway, as the average daily winrate at any rank on any given rank ends up at like 65/35 in favor of Germany or so, which is imho unacceptable but okay according to them.
Lets hope the selective matching system will fix this issue up, as well as further developments in game modes. Just don't play Russian things that face Tigers from beneath until then, or if you do, just keep in mind you are the Slavoj Beast, fighting a futile but important battle for the Motherland, and nobody genuinely expects you to do well, so even getting a couple kills and losing can be counted as a win, a lot of the time.
Or, play [IMG]http://fi.somethingawful.com/images/smilies/emot-911.gif[/IMG]
I killed a Tiger in the first KV by repeatedly shooting his barrel with shrap until it exploded, at which point he must have tried to shoot again because there was a sudden explosion as what I believe was his ammo rack exploded.
Now whenever I see Tigers and I'm stuck hitting them from the front I just keep shooting their barrels, the results are usually amusing and I imagine the drivers getting quite frustrated
[QUOTE=paindoc;46768780]I killed a Tiger in the first KV by repeatedly shooting his barrel with shrap until it exploded, at which point he must have tried to shoot again because there was a sudden explosion as what I believe was his ammo rack exploded.
Now whenever I see Tigers and I'm stuck hitting them from the front I just keep shooting their barrels, the results are usually amusing and I imagine the drivers getting quite frustrated[/QUOTE]
It's frustrating, the Tigers barrel seems a lot more fragile then any other tank. Most of the time I lose it in my first engagement and have to hide in fear around the corner.
[QUOTE=O'Neil;46768787]It's frustrating, the Tigers barrel seems a lot more fragile then any other tank. Most of the time I lose it in my first engagement and have to hide in fear around the corner.[/QUOTE]
Or maybe it's because all the people who figured out they can't really damage anything else on tiger frontally just load up HE and pelt the gun, at least disarming the Tiger, to be able to go do the [I]flanking[/I] that's meant to be the winning strategy, apparently.
[QUOTE=Awesomecaek;46768803]Or maybe it's because all the people who figured out they can't really damage anything else on tiger frontally just load up HE and pelt the gun, at least disarming the Tiger, to be able to go do the [I]flanking[/I] that's meant to be the winning strategy, apparently.[/QUOTE]
Naw, it commonly happens when I bring my Tiger in close and I'm pretty sure 85mm, 57mm and 122mms have no problem dealing with me at that range. I prefer my captured KV over the Tiger, despite the 75mm nerf.
[QUOTE=THATCAKEISASPY;46767864] if you somehow find yourself above the enemy tanks, but generally you'll be laughing at them while you firing your machine guns into them and killing their crew. .[/QUOTE]
uwot
Only tank I have found that can reliably kill the Tigers below 5.7 is the premium T-34-57 with APCR, you can pen the front from around 250m and the side from about 500. Unfortunately you have to headshot each individual crew member to actually put the fucker down but it works
[QUOTE=O'Neil;46768850]Naw, it commonly happens when I bring my Tiger in close and I'm pretty sure 85mm, 57mm and 122mms have no problem dealing with me at that range. I prefer my captured KV over the Tiger, despite the 75mm nerf.[/QUOTE]
The captured KV is apparently 10x more durable than a Russian KV, it just absorbs shells that easily punch through tanks with far thicker armour due to some mystical arse bullshit. Total wallet warrior tank, I am glad I bought one
[QUOTE=Shibbey;46769141]The captured KV is apparently 10x more durable than a Russian KV, it just absorbs shells that easily punch through tanks with far thicker armour due to some mystical arse bullshit. Total wallet warrior tank, I am glad I bought one[/QUOTE]
Speaking of that, here's an old video of me absorbing 3 minutes of fire in my kv1b:
[media]http://www.youtube.com/watch?v=zfYifpspKg4[/media]
[QUOTE=Araknid;46768856]uwot[/QUOTE]
American Tier 1 Machine Guns combined with the wonders of hanging of a cliff by a thread due to Gaijin's amazing physics.
Also assuming that he's playing Era 1 tanks currently.
General idea being you can fuck people up with machine guns if they are lightly armored, you can also damage/break their gun barrels too to make them mad.
How to pad your stats:
Go to today's events
Pick the RB event
Select the Blenheim
Club spaghetti to death with the turrets
[QUOTE=Doom14;46767117]The problem is, you're fucking retarded. If you can't make the tank work for you, [U][B]stop playing it.[/B][/U] You are [highlight]not[/highlight] going to ever make the KV-1 ZiS-5 work head-to-head with Tigers. You are not going to out """damage"""" them with APCR. You may stand small chance with good aim at insanely close range, or on their flank, but you don't seem capable of winding up in those scenarios. The reason we're bothering to reply to you is because it's so egregiously wrong the shit you're moaning about that it's almost actively offensive. About the only thing of merit is the broken BR system which we already all know and love. You are a shy step or two away from my Wehraboo friend who cries rivers any time 85mm guns hurt his Tiger.
If this is what the KV-1 ZIS does to you, you need to quit that line now. The only thing you might nab is the KV-2, which is more a comedy show than anything else. All the shit you're whining about is compounded greatly on the KV-85 and IS-1, and when your IS-2 can finally hurt stuff, it has a reload a few seconds shy of a KV-2 anyways.
[highlight](User was banned for this post ("zings are nice, flames are not" - Orkel))[/highlight][/QUOTE]
Thanks for the ban, Orkel.
I'll respond this this in the way that I can, even though he's banned. He must have not read my others posts. When shooting at the side of a tiger, even areas he labeled as 'areas' to shoot at, the round does not penetrate. There are literally no zones on a Tiger that are 'go-to' for a KV-1 ZiS to hit.
All I am reading is just flaming, and insults, instead of actual criticism and content showing how they'd do it differently. Do not listen to reason, instead just flame away because I'm trying to prove something is faulty, and even others in the thread agree with me that Tigers are unbalanced, and go against Tanks like the KV-1 ZiS, while they shouldn't.
The KV-1 ZiS can be one shotted by a Tiger, every time. The KV-1 ZiS cannot one shot a Tiger. They cannot out perform them, out tactic them, or out skill them. It'd be foolish to say that it's fair, at all.
Hell even IS-1's on my team always, continuously die to them.
So your flaming is actually quite useless.
[t]http://i.imgur.com/GNAhOS6.jpg[/t]
[t]http://i.imgur.com/ujODD6l.jpg[/t]
In other news, don't hit your "select primary gun button" in the M19, it fucks all sorta shit up
[QUOTE=Covalent;46770393]Thanks for the ban, Orkel.
I'll respond this this in the way that I can, even though he's banned. He must have not read my others posts. When shooting at the side of a tiger, even areas he labeled as 'areas' to shoot at, the round does not penetrate. There are literally no zones on a Tiger that are 'go-to' for a KV-1 ZiS to hit.
All I am reading is just flaming, and insults, instead of actual criticism and content showing how they'd do it differently. Do not listen to reason, instead just flame away because I'm trying to prove something is faulty, and even others in the thread agree with me that Tigers are unbalanced, and go against Tanks like the KV-1 ZiS, while they shouldn't.
The KV-1 ZiS can be one shotted by a Tiger, every time. The KV-1 ZiS cannot one shot a Tiger. They cannot out perform them, out tactic them, or out skill them. It'd be foolish to say that it's fair, at all.
Hell even IS-1's on my team always, continuously die to them.
So your flaming is actually quite useless.[/QUOTE]
Let me break this down for you; the Tiger tank was fielded against the KV-1. This is a fact. There is no disputing this, and its representation in the game is accurate. The KV-1 is not an equal to the Tiger, and this is shown by the fact that they're different tiers of tank. Historically, the Tiger tank was fielded in order to defeat the KV-1 (and T-34), which is does so effectively in-game. In response, the KV-85 and later the IS-1 were fielded in order to counter the Tiger tank. This is represented by the fact that, while the Tiger is a mid tier 3 tank, the KV-85 is an early tier 3 tank and the IS-1 follows later in the tier. This is perfectly in-line with the historical timeline.
In-game, the KV-1 will have a hard time defeating the Tiger. This is to be expected, as the Tiger is one tier higher than the KV-1. This would be unbalanced if the KV-1 consistently met Tigers and could not defeat them at all, but this is not the case. A tank loadout of only the KV-1 is very unlikely to see a Tiger tank in matchmaking. When it does, the best strategy is to either avoid contact or attempt to encircle the Tiger and get shots into its rear or sides with an APHE round. In this instance, do not use APCR, as the after-penetration damage will be negligible and the regular AP rounds should be able to reliably penetrate the rear of a Tiger tank.
You seem to think that the KV-1 with the Zis-5 gun faces the Tiger tank in every battle consistently. Their battle ratings are a full point apart, so the matchmaker will more often than not keep the KV-1 in lower-tier matches against higher-tier PzIVs and PzIIIs. If you're getting into tier 3 matches with a combined average battle rating of 4.7 or less, you need to contact Gaijin support and let them know that their matchmaking system is functioning improperly, because that's not how the matchmaker works.
There is nothing broken here. There is noting imbalanced about the engagement in question. The KV-1 is an inferior tank to the Tiger. This is a statistical and historical fact, and it is represented adequately in the game. You should not [i]expect[/i] to go against Tigers. I'd recommend stepping back down to the L-11 KV-1 and grinding out a few tier 3 tanks before continuing with the Zis-5 variant, because it sounds like you're either just not understanding how to not face a Tiger's front side or your enemy team is composed entirely of Tigers that seek you out specifically. This is entirely user error, as nothing you're describing is unexpected behavior from the game once you realize that the KV-1 Zis-5 is not an equal to the Tiger. If the KV-1 was able to defeat the Tiger reliably, things would be broken. As it stands, everything about the situation appears to be working as intended.
if this wasn't clear enough, you should probably give up on the Russian heavy line.
To be fair the Tiger spam is pretty real right now everything above and below it gets dragged into matches vs it very regularly it's more of a case of heavy tanks just being flat superior to mediums in most cases right now and the Soviets never really built something on the scale of the Tiger (mostly because pure tank vs tank engagements were almost non-existent historically but w/ever)
[img]http://puu.sh/dFbzZ/503bfb72bc.png[/img]
Fuck you Gaijin.
[editline]edit[/editline]
My automerge. Why.
Like the same thing applies when jetspam happens like the F80C or the F2H-2 or what happened with the Komet, everybody flies the fuck out of them because they are ez and peeps at 5.7, 6.0, fly a disproportionate amount of matches vs them
This kinda works in favour of things a higher rank than the spammed plane in question (Venom is REALLY good right now because so many lower ranked American jets are being flown, it doesn't end up vs F86/Mogs as often and the yank salt is real) and it sorta balances the winrate of whatever is being spammed so it's statistically balanced but not [I]really[/I] balanced
[editline]22nd December 2014[/editline]
Mr White I was trying to automerge how rude
is this how ww2 happened
[media]http://www.youtube.com/watch?v=4ukNd8su5to[/media]
[QUOTE=rampageturke 2;46770590]is this how ww2 happened
[media]http://www.youtube.com/watch?v=4ukNd8su5to[/media][/QUOTE]
"Professional" :v:
[QUOTE=Covalent;46770393]Thanks for the ban, Orkel.
I'll respond this this in the way that I can, even though he's banned. He must have not read my others posts. When shooting at the side of a tiger, even areas he labeled as 'areas' to shoot at, the round does not penetrate. There are literally no zones on a Tiger that are 'go-to' for a KV-1 ZiS to hit.
All I am reading is just flaming, and insults, instead of actual criticism and content showing how they'd do it differently. Do not listen to reason, instead just flame away because I'm trying to prove something is faulty, and even others in the thread agree with me that Tigers are unbalanced, and go against Tanks like the KV-1 ZiS, while they shouldn't.
The KV-1 ZiS can be one shotted by a Tiger, every time. The KV-1 ZiS cannot one shot a Tiger. They cannot out perform them, out tactic them, or out skill them. It'd be foolish to say that it's fair, at all.
Hell even IS-1's on my team always, continuously die to them.
So your flaming is actually quite useless.[/QUOTE]
Holy hells flaming anus, [I]please stop whining about something we know[/I]
Hey guess what, I just 1shotted a tiger.
[QUOTE=Timezbrick;46770764]Hey guess what, I just 1shotted a tiger.[/QUOTE]
Well you clearly couldn't have been using a KV-1, as [i]that's impossible[/i].
I thank you for actually being clear on the matter. Although if you'd allow me to break it down a bit?
[QUOTE=MrWhite;46770525]Let me break this down for you; the Tiger tank was fielded against the KV-1. This is a fact. There is no disputing this, and its representation in the game is accurate. The KV-1 is not an equal to the Tiger, and this is shown by the fact that they're different tiers of tank. Historically, the Tiger tank was fielded in order to defeat the KV-1 (and T-34), which is does so effectively in-game. In response, the KV-85 and later the IS-1 were fielded in order to counter the Tiger tank. This is represented by the fact that, while the Tiger is a mid tier 3 tank, the KV-85 is an early tier 3 tank and the IS-1 follows later in the tier. This is perfectly in-line with the historical timeline.[/quote]
Yes, I completely agree that the Tiger tank is supposed to be able to eliminate its opponent in that tier line. As I've stated though, a lot of the matches I am getting in, I seem to be the lowest Battle Tier tank, or there are only a couple others, while everyone else is a SU-152, IS-1, or even KV-85's. Which would make sense? Right? They still seem to lose rather constantly to Tigers, I don't know if that's because of how poor the players are, or not.
[QUOTE=MrWhite;46770525]In-game, the KV-1 will have a hard time defeating the Tiger. This is to be expected, as the Tiger is one tier higher than the KV-1. This would be unbalanced if the KV-1 consistently met Tigers and could not defeat them at all, but this is not the case. A tank loadout of only the KV-1 is very unlikely to see a Tiger tank in matchmaking. When it does, the best strategy is to either avoid contact or attempt to encircle the Tiger and get shots into its rear or sides with an APHE round. In this instance, do not use APCR, as the after-penetration damage will be negligible and the regular AP rounds should be able to reliably penetrate the rear of a Tiger tank.[/quote]
I constantly meet Tigers in my KV-1 ZiS. It is very rare that I get into the same Tier area for battles. I cannot seem to get any different. Or I get matched against Jagdpanzers. I will keep in mind of the different rounds, and see if it's any different.
[QUOTE=MrWhite;46770525]You seem to think that the KV-1 with the Zis-5 gun faces the Tiger tank in every battle consistently. Their battle ratings are a full point apart, so the matchmaker will more often than not keep the KV-1 in lower-tier matches against higher-tier PzIVs and PzIIIs. If you're getting into tier 3 matches with a combined average battle rating of 4.7 or less, you need to contact Gaijin support and let them know that their matchmaking system is functioning improperly, because that's not how the matchmaker works.[/quote]
As stated, I face them rather constantly, if not every match. It is very rare, in fact 1 in every 10 match, I may face PzIV's or PZIII's. I always get IS-1's, and as soon as I see that, I know I'm facing Tigers.
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