Holy shit the dick-waving is irritating! Seriously guys, take to PMs if you two are gonna bicker non-stop.
[QUOTE=Mbbird;44908615]you can fuck off anyway
[img]http://wotlabs.net/sig/na/plod/signature.png[/img][/QUOTE]
[img]http://wotlabs.net/sig/eu/M1ll4n/signature.png[/img]
and get rekt m8
[editline]26th May 2014[/editline]
I am done, goodnight
Holy fuck these shitty Arcade maps.
Basically, play one life and then get spawn camped into oblivion because Gaijin didn't think the whole spawn point system through [B]at fucking all.[/B] Doesn't even matter if it's simulator, watch a squad of three T-34-57s bumrush the spawn and park on it.
Add some fucking invincible AI Panthertrums watching over them already, fuck.
[IMG]http://i317.photobucket.com/albums/mm387/Daytona-675/chertej002gx5.jpg[/IMG]
I got spawncamped on Kursk before lol
[QUOTE=Awesomecaek;44908616]hurrrr[/QUOTE]
[QUOTE=Mbbird;44908615]durrr[/QUOTE]
was the WoT thread this bad
[QUOTE=Awesomecaek;44908652][img]http://wotlabs.net/sig/eu/M1ll4n/signature.png[/img]
and get rekt m8
[editline]26th May 2014[/editline]
I am done, goodnight[/QUOTE]
wow, good thing neither of our views are more or less valid due to some level of performance in the least realistic game that has been name dropped on this page?
[editline]25th May 2014[/editline]
On a nicer, more relevant note, it's surprisingly fun playing air-defense in WT. It's something that the player basically never gets to play in almost every other game on the market, including other sims, especially in the WWII setting. I hope it actually becomes a somewhat relevant feature in combined battles, or at least they could make AI plane battles spawn more reliably.
[QUOTE=Awesomecaek;44908685]I got spawncamped on Kursk before lol[/QUOTE]
The issue is, there's absolutely zero downside to doing it.
Being invincible for 10 seconds doesn't mean shit. It might take that long to acquire and face a target.
As is, currently, I can sneak onto a hill overlooking a spawn and just kill people until someone wises up. That's a terrible mechanic.
Spawns should be a place of total sanctity, especially since the objective is capturing points. There should be absolutely no reason for other players to just camp it's entrances. The challenge comes from finding an acceptable way of handling it - since half the maps are tiny and have extremely obvious "the tanks spawn here!" areas with two exits that can be covered by one tank.
[QUOTE=Doom14;44908872]The issue is, there's absolutely zero downside to doing it.
Being invincible for 10 seconds doesn't mean shit. It might take that long to acquire and face a target.
As is, currently, I can sneak onto a hill overlooking a spawn and just kill people until someone wises up. That's a terrible mechanic.
Spawns should be a place of total sanctity, especially since the objective is capturing points. There should be absolutely no reason for other players to just camp it's entrances. The challenge comes from finding an acceptable way of handling it - since half the maps are tiny and have extremely obvious "the tanks spawn here!" areas with two exits that can be covered by one tank.[/QUOTE]
What's even more sickening is that some people on the War Thunder forums try to justify it using history(like they do with so many other things). I personally think that if you kill somebody within some many minutes/seconds of them spawning, it shouldn't count for anything and that person should get a free respawn and along with that I think if you kill anybody trying to spawn kill you should get more RP and lions for it.
It also wouldn't hurt for them to completely redesign their maps(make them larger and make spawn points more defendable) so spawn killing is harder to do.
They should just allow players to spawn outside of the map boundaries in a very linear straight path with a bend so enemys cant shoot directly at the spawn zone, more the mouth of the spawn. Toss in a 1 minute timer to leave the spawn area for the team that spawns there and a 10 second timer for enemy players wandering into the spawn area and it'd be good to go.
[QUOTE=Bbarnes005;44908964]What's even more sickening is that some people on the War Thunder forums try to justify it using history(like they do with so many other things). I personally think that if you kill somebody within some many minutes/seconds of them spawning, it shouldn't count for anything and that person should get a free respawn and along with that I think if you kill anybody trying to spawn kill you should get more RP and lions for it.
It also wouldn't hurt for them to completely redesign their maps(make them larger and make spawn points more defendable) so spawn killing is harder to do.[/QUOTE]
The way it's handled with air combat is about right, I feel. Point defences that actually pose a threat, but can be taken out with some degree of skill and maybe a dash of luck. This prevents a lot of airfield sniping, though planes spawning at airfields with enemies overhead and waiting to strike doesn't really happen at all. The point stands, though; properly implemented AI defences at the spawn could remedy spawn killing for the most part.
Okay Gaijin seriously needs to hire someone that actually speaks English.
[t]http://puu.sh/91gHm.jpg[/t]
[editline]25th May 2014[/editline]
i got that on a loss ???
figured I'd give this a try since I heard its fun, but the steam store reviews are only negative (all the ones rated "most helpful" on the front page). so how is the game? is it worth downloading the 9GB?
This "Hit!!!!" shit is going to be the death of me. I put a fucking APHE round directly into the turret compartment with the right amount of penetration, distance for the fuse, and making sure it lodged itself directly in the face cavity of the gunner.
Stop fucking giving me that "it didn't do anything but here's some pennies while you die lol."
[QUOTE=PredGD;44909141]figured I'd give this a try since I heard its fun, but the steam store reviews are only negative (all the ones rated "most helpful" on the front page). so how is the game? is it worth downloading the 9GB?[/QUOTE]
Ignore our communial bitching. It's a pretty great game for being F2P, there's basically no P2W aspects, and it's rather pretty. Air is far more optimized than ground forces now, though.
[QUOTE=PredGD;44909141]figured I'd give this a try since I heard its fun, but the steam store reviews are only negative (all the ones rated "most helpful" on the front page). so how is the game? is it worth downloading the 9GB?[/QUOTE]
Steam page review bitching is because of an update that tbh wasn't that bad that happened like half a year ago and there have been two significant patches since then.
[QUOTE=Shibbey;44909179]Steam page review bitching is because of an update that tbh wasn't that bad that happened like half a year ago and there have been two significant patches since then.[/QUOTE]
Not to mention 99% of that bitching was over the grind being a tiny bit longer because of how it was changed, and then they fixed it.
Most of them were people who thought their hours in game or youtube channels made them prominent when no one really gave a shit.
[IMG]http://puu.sh/91iT2.jpg[/IMG]
oh ok let me tell the crew we're throwing a sleepover tonight
[QUOTE=Doom14;44909199]Not to mention 99% of that bitching was over the grind being a tiny bit longer because of how it was changed, and then they fixed it.
Most of them were people who thought their hours in game or youtube channels made them prominent when no one really gave a shit.[/QUOTE]
Maybe I am alone but part of 1.37 is that now, when they introduce new vehicles, I can work towards them. And getting "Ding! You unlocked a thing" is incredibly satisfying. Tanks briefly had me the happiest peep in the world because I would get tank after tank after tank in era 1 and 2.
UH UHU UHHHH THAT'S SKETCH AS FUCK
I just completed a match, and at first, my RP earned was a negative number. -120 or something. Then the game added the medals I'd earned that match and it went up to a normal looking number.
Did WT just give me the same reward as usual, but throw visual medals on top of it to try to make me feel good without actually progressing me further than usual?
[QUOTE=Mbbird;44909336]UH UHU UHHHH THAT'S SKETCH AS FUCK
I just completed a match, and at first, my RP earned was a negative number. -120 or something. Then the game added the medals I'd earned that match and it went up to a normal looking number.
Did WT just give me the same reward as usual, but throw visual medals on top of it to try to make me feel good without actually progressing me further than usual?[/QUOTE]
I've had that happen several times. I think it has something to do with the fact that you've probably got all the modules on the tank researched. Nothing really changes.
I get it all the time on my german sherman, but I really don't know how it works beyond that.
[QUOTE=Texas_Ranger;44909365]I've had that happen several times. I think it has something to do with the fact that you've probably got all the modules on the tank researched. Nothing really changes.
I get it all the time on my german sherman, but I really don't know how it works beyond that.[/QUOTE]
It's out there but I really wouldn't put WT or any F2P game above that. It's doing it every match now for me, which is odd, but I'm getting okay levels of rewards so idek.
[QUOTE=Mbbird;44909336]UH UHU UHHHH THAT'S SKETCH AS FUCK
I just completed a match, and at first, my RP earned was a negative number. -120 or something. Then the game added the medals I'd earned that match and it went up to a normal looking number.
Did WT just give me the same reward as usual, but throw visual medals on top of it to try to make me feel good without actually progressing me further than usual?[/QUOTE]
yeah that happens to your "module research" when you have the vehicle aced
I get it all the time on my premiums
[QUOTE=C0MMUNIZT;44908214]Learn to drive the tanks like a real tank and you will not have this problem.[/QUOTE]
This is probably the most snobby and least insightful post in this thread thus far, well done!
[QUOTE=Doom14;44909170]
Ignore our communial bitching. It's a pretty great game for being F2P, there's basically no P2W aspects, and it's rather pretty. Air is far more optimized than ground forces now, though.[/QUOTE]I don't know, I think the crew skills mechanic is kind of P2W. While you can max them out pretty quickly with golden eagles, it takes a hell of a long time to do it in normal gameplay.
That being said, it's just a bad idea in general, or at the very least the execution is pretty bad.
[QUOTE=Hammernipples;44909528]This is probably the most snobby and least insightful post in this thread thus far, well done!
I don't know, I think the crew skills mechanic is kind of P2W. While you can max them out pretty quickly with golden eagles, it takes a hell of a long time to do it in normal gameplay.
That being said, it's just a bad idea in general, or at the very least the execution is pretty bad.[/QUOTE]
As for planes, I never really felt like they did much. They only really mattered to me when it came to bombers and gunner skills.
As for tanks, most of them do jack shit right now.
[QUOTE=Hammernipples;44909528]I don't know, I think the crew skills mechanic is kind of P2W. While you can max them out pretty quickly with golden eagles, it takes a hell of a long time to do it in normal gameplay.
That being said, it's just a bad idea in general, or at the very least the execution is pretty bad.[/QUOTE]
Crew skills for tanks are -literally- not even working except repair speed, reload speed; and to a (tiny) extent, driving/gunnery/leadership which do dick all. Vitality doesn't even work.
For planes, they help, but so insignificantly it's hilarious. A good pilot with a Crew Level 0 Crew will always mop the floor with a bad pilot and a Crew Level-Maxed Crew. When it's absolutely and totally maxed out, all you get is:
More responsive handling (I don't even notice it.)
Less black/red out during high G maneuvers. (Learn to live without HUD indicators anyways.)
Better reload speed in Arcade (Somewhat important, especially with bombers.)
Better repair speed. (More important for penny pinching in the hanger than in battle.)
Better turret gunner gunnery. (The AI are so fucktarded this almost doesn't even matter.)
Pilot/Gunner Vitality. (Ok, this one is legit, to a tiny extent. A 0 Vitality crew member is rice paper and a 100 Vitality crew member is more like double-backed cardboard.)
The mechanic is there to -feel- important so you spend money on it. There are much, [B]much, MUCH[/B] better values for gold - such as premium time and vehicles. If you're real twitchy and can't handle this fact, drop a few dollars down to blow 100 gold on every one of your crews. That should push them all up to about half (give or take via gunner focus) for only a few dollars.
They're not working for now, operative word being now. Vitality has always been easily the most important crew skill as it means you can get oneshot slightly less often.
[QUOTE=Hammernipples;44909639]They're not working for now, operative word being now. Vitality has always been easily the most important crew skill as it means you can get oneshot slightly less often.[/QUOTE]
Here's a fun tip with both ground and air - don't get shot.
Here's a less cynical tip you should actually follow to become a good pilot:
[B]If the enemy has faced their guns at you, you have failed as a pilot.[/B]
And no, I'm not making an exemption for bombers. Flying at the back side of a B-17 is failing. Letting a Fw 190 A-5/U2 line up all 6 MG151s at you is failing. Falling for a biplane's bait and getting in a turn fight you can't escape while you slowly get grated away by 7.7mm is failing.
I have a lot of crews with 100 vitality. I still get pilot sniped a lot when I do stupid shit like assuming I can out-gun someone in a head on by shooting sooner, or thinking maybe I can tank out this bomber for just a bit and get a critical. Vitality might be useful down in the comedy of Era I, but by Era III, everyone's slinging so much shit it no longer matters. By then, a lot of bombers have two pilots too, so who even cares anymore.
Trying to grind through a tier 4 tank without having the repair kit unlocked is probably the most painful thing to do in this game
When my KV-2 gets ammo racked by some cunt hugging me as my team ignores the situation, everything in good radius should die.
I'm pretty sure that stockpile of 36 152mm HE rounds I bring could level a city block if they all went off. It's like one and a half tons of explosives.
[QUOTE=Doom14;44909713]When my KV-2 gets ammo racked by some cunt hugging me as my team ignores the situation, everything in good radius should die.[/QUOTE]Well, if you didn't get hit... :v:
[QUOTE=Hammernipples;44909718]Well, if you didn't get hit... :v:[/QUOTE]
It's pretty hard to evade in an overloaded mortar bunker versus an airplane. :v:
I wouldn't have to put myself in bad situations if my team capped stuff and I had the patience to camp. If the maps weren't infurtatingly small, I wouldn't be getting hammered down after taking a few short meter drive out of the base. The not getting shot bits refers to airplanes. The advice for tanks is to never rely on your armor - as you're going to get shot unless you're a right cunt and park in a cubby hole to camp - thankfully those players never get on the point.
The SU-85 made up for it. I put myself in situations where I can get shot, I shoot first, and then everything dies.
I still can't get over how fucking terrible these map designs are. Letting people shoot each other from a respawn point, giving one team an easily accessed path to an objective while the other has to swim backwards up shit creek and become fully exposed to get the same objective. Gaijin obviously has little to zero experience making maps for ground based combat.
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