[QUOTE=Pinut;44924244]Anyone played some RB/SB in the Panther 2? How is it.
first panther is pretty painful to play[/QUOTE]
First panther is the best one, the tier 4 panthers are the ones that get screwed
If you actually play other games you learn that its hardly a WoT or WT problem. I've lost games of Battlefield where almost literally the other 31 people on my team are doing nothing. My squad of friends being the only ones fighting over a point outnumbered 3 to 1 without vehicles and still managing to hold it, while the rest of my team loses every point on the map, is a common occurrence. Bad gamers just play video games and while people are eager to throw CoD and World of Tanks under the bus, I haven't played a multiplayer game yet that wasn't heavily populated with just the most obtuse people.
But if I lose in Battlefield I only miss out on a 200 point ribbon; literally everything else is counted and I can very easily make more XP than everyone else on the enemy team and still lose. Call of Duty has a tiny match victory bonus. The reason why losing in WT/WoT is infinitely more frustrating though is because your personal progression is tied to to these people, to a massive degree. Less so in War Thunder it seems, but the idea that you take out a huge chunk of a players reward for simply being on the team that didn't care is awful design.
So I'm really not surprised that people vent about teams in these threads. Though I would really hate conversations about War Thunder to take the same statistics-obsessed route World of Tanks went. The obsession the community had for numbers in that game was sad and boring.
[QUOTE=Raidyr;44924673]The obsession the community had for numbers in that game was sad and boring.[/QUOTE]
I miss seeing how skills and changes actually affect the stats, but I fear it would turn into the spergfest WoT hosted.
The mini update introducing the huge fucking screen covering "THERE ARE NO KEYS ASSIGNED TO x" was a fucking terrible thing.
I have flaps up/down on separate keys. So I almost crashed when it kept blinking "NO KEYS ASSIGNED TO FLAP CONTROL" as I controlled my flaps. :v:
[img]http://horobox.reager.org/u/orkel_1401263374.jpg[/img]
so close, can't wait to get oneshotted by all the 85s
[QUOTE=Orkel;44924891][img]http://horobox.reager.org/u/orkel_1401263374.jpg[/img]
so close, can't wait to get oneshotted by all the 85s[/QUOTE]
how do you feel about engine fires?
would you say you have a good relationship with engine fires?
I really hope you and engine fires get along, because you will be seeing a lot more of each other
If you like engine fires the SU-122 is a solid choice of transportation. It's like I'm driving the fucking tier 8 Panther from WoT again.
[QUOTE=Raidyr;44925017]If you like engine fires the SU-122 is a solid choice of transportation. It's like I'm driving the fucking tier 8 Panther from WoT again.[/QUOTE]
Don't worry. The SU-85 is just as bad.
I got caught on fire three times in a row. In the same vehicle. Back to back. After the first two extinguishers went out, I ded.
[QUOTE=Timebomb575;44924917]how do you feel about engine fires?
would you say you have a good relationship with engine fires?
I really hope you and engine fires get along, because you will be seeing a lot more of each other[/QUOTE]
Not only that, but the grind to spare parts and FPE will be brutal.
While basically every tank I try other than the Stug and T-50 continues to be a disappointment, SPAA vehicles are consistently, hilariously effective to use. Got PzGr40 on the Flakpanzer 1 and I can just cut through the front of most of the tanks I fight and annihilate crew and modules from half a kilometer out. If I get close I can absolutely eviscerate Stugs and Panzer III's/IV's. You can never take more than one or two hits at most but it's decently speedy which creates an exciting playstyle.
[QUOTE=Oscar Lima Echo;44924768]I miss seeing how skills and changes actually affect the stats, but I fear it would turn into the spergfest WoT hosted.[/QUOTE]
From a personal standpoint, sure. Battlefield 3 was the first game I played where I actually looked at my stats and while it made the game marginally more frustrating when I did poorly, I could feel myself actually improving as a player because I had an amazing level of detailed feedback.
The problem comes from using other people's stats as a way to troll and flame and just the general way it boils down a complex game with passionate players into a cold, calculated series of number increases or decreases.
[QUOTE=Orkel;44924891][img]http://horobox.reager.org/u/orkel_1401263374.jpg[/img]
so close, can't wait to get oneshotted by all the 85s[/QUOTE]
my first match i got 11 kills in a row in that thing before a 85 ended my life
Why the fuck aren't spawns marked with numbers when they have a number? If I need to flank through the north side, how the fuck am I supposed to pick the right spawn?
[QUOTE=Oscar Lima Echo;44925371]Why the fuck aren't spawns marked with numbers when they have a number? If I need to flank through the north side, how the fuck am I supposed to pick the right spawn?[/QUOTE]
Not only that, but many read from right to left instead of left to right for numbering. For example, the right spawn on Karelia is #1.
[QUOTE=sgman91;44925390]Not only that, but many read from right to left instead of left to right for numbering. For example, the right spawn on Karelia is #1.[/QUOTE]
They don't even read from up to down. On Ash river the southern spawn is spawn #1.
I just had my first match on Kursk.
I fell in love with the map. I want more huge maps where armor actually starts to matter.
The more I play the Ferdinand the more I love it, it's not the best tank on the arena style maps (Karelia...) and it burns like nothing else, but it's a beast if played right. Ferdinand absolutely stomps on Kursk and the armor seems to be pretty damn effective if they aren't within a 100 meters
[editline]27th May 2014[/editline]
I also don't think I've played a tank that takes longer than the Ferdinand does to burn to death, usually gives me enough time to fire off another shot and kill the guy that set me on fire.
[QUOTE=BananaMed;44925442]I just had my first match on Kursk.
I fell in love with the map. I want more huge maps where armor actually starts to matter.[/QUOTE]
The next kursk size map is apparently also gunu be the first urban map.
How big is current Kursk across?
You can fit so much shit into that...
It's a shame the servers can't handle anything over 15v15 and that if they put more than several blocks of houses here and there, the renderer will probably shit itself.
Imagine having map of that size full of densely populated city like Moscow or Berlin with hundreds of tanks and hundreds of planes flying above. It would be amazing.
[QUOTE=Awesomecaek;44925757]How big is current Kursk across?
You can fit so much shit into that...
It's a shame the servers can't handle anything over 15v15 and that if they put more than several blocks of houses here and there, the renderer will probably shit itself.
Imagine having map of that size full of densely populated city like Moscow or Berlin with hundreds of tanks and hundreds of planes flying above. It would be amazing.[/QUOTE]
Yeah, it would be almost like an MMO.
Does Gaijin still follow remnants of soviet policy and refuse to post patchnotes?
I've seen no less than 5 patches since i started playing and I've not a clue of as to what has changed.
[editline]27th May 2014[/editline]
[QUOTE=C0MMUNIZT;44925627]The next kursk size map is apparently also gunu be the first urban map.[/QUOTE]
In WoT's case, more urban maps, woo yeee woo.
in WT's case however, eugh.
[QUOTE=Mbbird;44925832]Does Gaijin still follow remnants of soviet policy and refuse to post patchnotes?
I've seen no less than 5 patches since i started playing and I've not a clue of as to what has changed.[/QUOTE]
Click the news in the newsfeed when the launcher is running.
holy shit
I never actually checked the dates, I just assumed that the same 4 articles were shown for 4 months straight like before, woops.
[QUOTE=Awesomecaek;44925757]How big is current Kursk across?
You can fit so much shit into that...
[B]It's a shame the servers can't handle anything over 15v15 and that if they put more than several blocks of houses here and there, the renderer will probably shit itself.
[/B]
Imagine having map of that size full of densely populated city like Moscow or Berlin with hundreds of tanks and hundreds of planes flying above. It would be amazing.[/QUOTE]
it depends on the way the renderer handles it really - if it only renders assets that are directly visible from the viewpoint, it'd be perfectly feasible to implement almost any scale of map (memory limits permitting)
i believe the term for it is occlusion culling (but don't quote me on that), and given the general feel of quality i get from war thunders engine, i'd actually be surprised if it didn't utilise it
[editline]a[/editline]
i'd wager the bigworld engine doesn't do this, hence why it shits itself on maps with a lot of assets and WG refuse to make bigger maps
[QUOTE=PsiSoldier;44925899]it depends on the way the renderer handles it really - if it only renders assets that are directly visible from the viewpoint, it'd be perfectly feasible to implement almost any scale of map (memory limits permitting)
i believe the term for it is occlusion culling (but don't quote me on that), and given the general feel of quality i get from war thunders engine, i'd actually be surprised if it didn't utilise it
[editline]a[/editline]
i'd wager the bigworld engine doesn't do this, hence why it shits itself on maps with a lot of assets and WG refuse to make bigger maps[/QUOTE]
Considering they still couldn't figure out decent GRASS RENDERING, I honestly do not have much technological faith into them.
[editline]27th May 2014[/editline]
I mean, WT engine is leagues above and beyond Bigworld but it surely ain't UE or CryEngine.
CryEngine is garbage. Either that, or literally every developer except (arguably) CryTek is garbage at implementing it. Every game I have played that used it suffered from massive optimization and netcode issues.
There is honestly few things that turn me off of a newly announced game like seeing that it's on cryengine.
Cool beans. Those dev-leaks from a bit ago?
[url]http://devblog.warthunder.com/2014/05/27/hs-129b-2-premium/?hl=en[/url]
Just new premiums.
Literally reskin premiums.
For the same nation.
Every time Gaijin does something right, they take a step back and seriously make me worry:
[IMG]http://s15.postimg.org/dp3cot4jv/New_Bitmap_Image.png[/IMG]
[QUOTE=Raidyr;44926068]CryEngine is garbage. Either that, or literally every developer except (arguably) CryTek is garbage at implementing it. Every game I have played that used it suffered from massive optimization and netcode issues.
There is honestly few things that turn me off of a newly announced game like seeing that it's on cryengine.[/QUOTE]
Hey MWLL was pretty good
I didnt see any optimization issues there
[QUOTE=Birdman101;44926475]Hey MWLL was pretty good
I didnt see any optimization issues there[/QUOTE]
The netcode was [I]abysmal [/I]though. I'm willing to give modders a wide berth when it comes to these things, especially since MWO was just as bad, but you could put laser fire all over a mech and not get hitmarkers sometimes. I basically stopped playing AC/20 units because one third of my shots wouldn't register. Though I'm sure this isn't helped by the fact that the only times I could play MWLL was at 2am on European servers :v:
[QUOTE=Raidyr;44926533]The netcode was [I]abysmal [/I]though. I'm willing to give modders a wide berth when it comes to these things, especially since MWO was just as bad, but you could put laser fire all over a mech and not get hitmarkers sometimes. I basically stopped playing AC/20 units because one third of my shots wouldn't register. Though I'm sure this isn't helped by the fact that the only times I could play MWLL was at 2am on European servers :v:[/QUOTE]
There's nothing they could have done about that. CryEngine's netcode has always been bad. The engine was never built with multiplayer in mind and Crytek just doesn't seem all that good at it. It's why Star Citizen is writing their own netcode from scratch and MWO saw fit to try and do the same.
[QUOTE=Doom14;44926457]Cool beans. Those dev-leaks from a bit ago?
[url]http://devblog.warthunder.com/2014/05/27/hs-129b-2-premium/?hl=en[/url]
Just new premiums.
Literally reskin premiums.
For the same nation.
Every time Gaijin does something right, they take a step back and seriously make me worry:
[IMG]http://s15.postimg.org/dp3cot4jv/New_Bitmap_Image.png[/IMG][/QUOTE]
Honestly, a majority of the moderators on the WT forums seem to be a bunch of circlejerking white knights that will call a crusade on anyone who dares to criticize anything gaijin does.
That's pretty bad for community feedback.
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