• WAR THUNDER Mk5 -- Tanks open beta test now!
    9,543 replies, posted
[QUOTE=Fayez;44820270]It's still the reserve, but I hate rapid fire machine gun tanks.[/QUOTE] 1500 crew points would have been a much better investment
The second pz38t is pretty boss.
[QUOTE=Orkel;44820600]The second pz38t is pretty boss.[/QUOTE] What's good about it? It looks similar to the Pz III E. [editline]15th May 2014[/editline] Oh I did not see those armor values.
[QUOTE=fishyfish777;44820654]Oh I did not see those armor values.[/QUOTE] Good armor and tiny as shit. 2.0 BR despite it's Era II bracket, too.
[QUOTE=Orkel;44820600]The second pz38t is pretty boss.[/QUOTE] The Hetzer is pretty great too. The only tanks it seems to fight right now is the KV-1 and T-34E, both of which are extremely easy to penetrate and have issues penetrating your frontal armor.
[QUOTE=Valdor;44820770]The Hetzer is pretty great too. The only tanks it seems to fight right now is the KV-1 and T-34E, both of which are extremely easy to penetrate and have issues penetrating your frontal armor.[/QUOTE] Aye, but I still need to grind and buy 5 more tier 2 tanks to be able to even start researching the thing.
[QUOTE=kiloy;44820354]I thought this was kind of funny to do while test driving [vid]http://zippy.gfycat.com/CarefreePessimisticChital.webm[/vid][/QUOTE] Against bigger tanks you need to be careful doing that because the explosion can damage you. There's been a couple times where in my T-44 I would take out Tiger IIs and Ferdinants at a nose's length and those ammo rack explosions often destroyed my tracks or sometimes damaged my cannon.
So does anyone know why they rolled back to an older version of the ground forces beta for the OBT? The dev server had crews and the T-35, but the live server doesnt for some reason.
I just got charged at by a PzIV covered in Brazilian flags. I guess that's enough for today.
ME163's RB repair cost is now around 50,000 credits. Just gonna put the final nail in the coffin and say the ME-163 is now unplayable as of update 1.41.
[QUOTE=Timebomb575;44821035]So does anyone know why they rolled back to an older version of the ground forces beta for the OBT? The dev server had crews and the T-35, but the live server doesnt for some reason.[/QUOTE] They took that out during the end of the dev server
In GF should I be spending my Crew XP all on certain things? Or spend a little bit on everything? Because it doesn't really make sense to spend it on keen vision for the loader.
[QUOTE=Trunk Monkay;44821412]ME163's RB repair cost is now around 50,000 credits. Just gonna put the final nail in the coffin and say the ME-163 is now unplayable as of update 1.41.[/QUOTE] Good, tier 5 Germany shouldn't have anything fun or usable to begin with because the damn nazis don't deserve any better.
[QUOTE=beanhead;44821431]In GF should I be spending my Crew XP all on certain things? Or spend a little bit on everything? Because it doesn't really make sense to spend it on keen vision for the loader.[/QUOTE] Loading time for Loader. Vitality for everyone, Field repair for everyone Those are what I've been going with
The non-Kursk maps are far too crowded when it's 16vs16 on them. There's no room to breathe or maneuver like there used to be.
Reminding everyone, I'm playing tanks, and am up for squads.
i did a 180 flip in my pz III
Why did i get 100Ge when i bought a tank?
BT-7 is still good tank. We were losing at the beginning but I was able to carry at one key moment where I took out like 5 tanks back to back when they started attacking our spawn. From there it was just cleaning up. I ended the game with 9 player kills. Fast tanks with big guns are the best ones. [img]http://i.imgur.com/rW69fKf.jpg[/img]
[QUOTE=Teippiman;44821681]Why did i get 100Ge when i bought a tank?[/QUOTE] The tutorial gives you 100 geagles
I am getting really tired of kill-happy people in arcade It's not so much the kills themselves, that I can deal with, but I'm really, really freaking tired of spending minutes out-maneuvering and crippling planes in my zeros only to have some wanker on my team in his russian noob machine dive out of the sky, firing blindly at the enemy, and either kill me outright or set me on fire Like, last game it happened 3 goddamn times. That's fucking ridiculous.
[QUOTE=SiberysTranq;44821748]I am getting really tired of kill-happy people in arcade It's not so much the kills themselves, that I can deal with, but I'm really, really freaking tired of spending minutes out-maneuvering and crippling planes in my zeros only to have some wanker on my team in his russian noob machine dive out of the sky, firing blindly at the enemy, and either kill me outright or set me on fire Like, last game it happened 3 goddamn times. That's fucking ridiculous.[/QUOTE] play rb or sb then.
[QUOTE=mastfire;44821766]play rb or sb then.[/QUOTE] I've tried, it never ends well and it makes me hate the game more than idiots who don't understand the concept of friendly fire nothing helps me unwind like spending five minutes climbing only to spontaneously combust from some asshat in the clouds I didn't see without ever getting the chance to fire a shot
then git gud
I'm pretty sure the BT-7 is a seal clubbing monster. This really doesn't seem fair. Panzer IIs can rip me apart at close range, but I have such an advantage at long range that it's hopeless for them. [img]http://i.imgur.com/phTMnLd.png[/img]
[QUOTE=SiberysTranq;44821786]I've tried, it never ends well and it makes me hate the game more than idiots who don't understand the concept of friendly fire nothing helps me unwind like spending five minutes climbing only to spontaneously combust from some asshat in the clouds I didn't see without ever getting the chance to fire a shot[/QUOTE] -Practice climbing in AB mode, try and shoot for 3000m's at least and go higher if you can. -Pick a stray target/or always go for the highest target -Dive -Fire off as many shots as you can and pull up just after -Immediately spin the camera around and pull up at a medium angle to see if anyones following you while trying to trade as much speed for altitude as possible. If yes, move into a straight line and gain as much speed as you can and dive back towards your team If no, loop around for another strafe, DONT GET GREEDY, after 2 loops, usually someone will be on your tail. Adapt these skills into RB eventually and you'll never worry about hungry russian noobs again.
[QUOTE=SiberysTranq;44821786]I've tried, it never ends well and it makes me hate the game more than idiots who don't understand the concept of friendly fire nothing helps me unwind like spending five minutes climbing only to spontaneously combust from some asshat in the clouds I didn't see without ever getting the chance to fire a shot[/QUOTE] sounds to me like you should just be more aware of your surroundings. fly in third person mode and keep one eye on the radar.
To me it seems like they want the 262s to be actually upgrads from the 163 now rather than people just playing the 163 forever. Idk I think it is a good thing, but I'm not sure about adding so many nerfs at once (BR, and wings breaking? Why not just the wings breaking?)
[QUOTE=Skwee;44821947]To me it seems like they want the 262s to be actually upgrads from the 163 now rather than people just playing the 163 forever. Idk I think it is a good thing, but I'm not sure about adding so many nerfs at once (BR, and wings breaking? Why not just the wings breaking?)[/QUOTE] thats p much my opinion on it. The main issue I took with the 163 was the fact that it could pull a 20g turn and not have it's wooden wings fall off. Now if it tries to do any maneuver over 1g at 750+km/h, its wing spars will snap clean off. If they just fixed the FM and left it at it's tier, it would have been fine. But now it's got the fixed FM but it's fighting sabres which it absolutely can not compete with. The sabres have a higher top speed and don't have an issue catching up with a 163, and they can pull maneuvers past the 163's top speed without having their wings fall off.
So after this patch I decided to look into the actual Me-163 flight characteristics, and it seems like the old FM was actually more correct than I would have guessed. Standard passes on bombers were normally made at between 800-900 Km/h, followed by a quick turn around so they could get in another pass at the same speed. The chief test pilot himself said that it was remarkably docile and agile at high speed, and could fly circles around any other fighter of its time. Most importantly, a Komet with an upgraded rocket engine managed 1130 Km/h, which is only like 60km/h short of Mach 1, and while the rudder was mostly destroyed the aircraft still landed safely. So while I am still a little doubtful of the wood construction used, all available information indicates that the Komet should still be extremely good at high speed, and while the wings should be able to snap I wouldn't be surprised if the aircraft could still pull 10g's or more at high speed. [editline]16th May 2014[/editline] Also, if this patch hasn't fixed the Komet's habit of blowing off its wings when landing I'm gonna be so pissed off.
Sorry, you need to Log In to post a reply to this thread.