[QUOTE=Timezbrick;44954281]Why does that tank look so clean/new?[/QUOTE]
You can change the camouflage condition of your tank. 100% looks perfect and 0% looks like it got dragged out of a lake 40 years later.
[QUOTE=Raidyr;44954331]You can change the camouflage condition of your tank. 100% looks perfect and 0% looks like it got dragged out of a lake 40 years later.[/QUOTE]
You need Premium account for that, tho, worth pointing out.
[QUOTE=Awesomecaek;44954393]You need Premium account for that, tho, worth pointing out.[/QUOTE]
I could change it without having Premium.
Also does anyone know how many players play each mode or is it just commonly accepted that arcade has more than realistic and realistic in turn has more than sim?
[QUOTE=Raidyr;44954482]
Also does anyone know how many players play each mode or is it just commonly accepted that arcade has more than realistic and realistic in turn has more than sim?[/QUOTE]
It can vary depending on whether it's peak or not (I've had arcade 8v8's in the wee hours of the morning) but for the most part arcade > realistic > sim just because of ease of access and average level of frustration involved
I tried playing a realistic battle. As ever, my plane got shot down the second it came without half a kilometer of an enemy in one shot then my tanks just got strafed by IL-2's. Back to arcade battle tanks I suppose.
Also friend of mine got Panzer IV F2 Winter camo and I don't see it anywhere in the camo index. How do you get that? He can't figure it out.
[QUOTE=Raidyr;44954664]Also friend of mine got Panzer IV F2 Winter camo and I don't see it anywhere in the camo index. How do you get that? He can't figure it out.[/QUOTE]
Player Name (Top Bar) -> Skins -> Germany
If it's not on that list, it's not properly set up or is already unlocked from the get go.
[QUOTE=Raidyr;44954664]I tried playing a realistic battle. As ever, my plane got shot down the second it came without half a kilometer of an enemy in one shot[/QUOTE]
You should really just keep trying, it is worth it man.
arcade is shit
[QUOTE=Skwee;44954853]You should really just keep trying, it is worth it man.
arcade is shit[/QUOTE]
Realistic is just arcade without the aim assist, might as well play sim
[QUOTE=Valdor;44954939]Realistic is just arcade without the aim assist, might as well play sim[/QUOTE]
Realistic also allows you to play planes without being a sperg ( I am a sperg and can play sim planes, but still i am talking to the general player base)
Realistic does have the stupid handling and traverse speeds removed, though.
Also sim tanks isn't sim at all. It is just no name tag stare-at-minimap-fest
[sp]tanks don't have minimaps in real life[/sp]
[QUOTE=Skwee;44954956]Realistic also allows you to play planes without being a sperg ( I am a sperg and can play sim planes, but still i am talking to the general player base)[/QUOTE]
Oh right forgot about the planes, just another reason to play sim
[editline]30th May 2014[/editline]
[QUOTE=Skwee;44954962]Also sim tanks isn't sim at all. It is just no name tag stare-at-minimap-fest
[sp]tanks don't have minimaps in real life[/sp][/QUOTE]
I'd rather have a map key that pulls up an enlarged map over a minimap, you did have maps in real life
[QUOTE=Valdor;44955001]you did have maps in real life[/QUOTE]
You didn't have maps with exact locations of tanks that someone on your team has currently spotted
Sim tanks isn't finished. It is a placeholder, and not that great. I played it quite a bit during closed beta, all it was was who could stare at the minimap harder.
I don't think tanks should show up on the minimap at all in sim battles, and I also don't think there should be any arena style maps for the gamemode either. The only version of ground forces that seems to be exactly as intended is arcade, the rest could use some serious work.
However I'd rather play sim over arcade+ any day, at least in sim you won't know exactly where the enemy is from the minimap alone unless you're some ultra sperg that has played hundreds of hours and knows what every spot on the minimap looks like in the game. Arcade+ you just target an outline, look at the map for a quick range estimate, and then wreck him with minimal effort
There's fun matches, and then there's getting four "Target Undamaged!!" notes while you get ammo racked from the first thing that sees you. And shoots in retaliation. Twice. Bring out a plane, first drooling ground AA truck that you kill gets a right-before-death shot that catches you on fire and takes out every single control surface.
It's ok, War Thunder, I understand, you don't want me to have fun.
[sp]Fuck you.[/sp]
The Russians have up and left RB to boot. They learned that bringing out planes first, constantly, wasn't winning them anything and fled. :v:
[QUOTE=Mbbird;44953674]Someone explain to me how tailguns work. Am I supposed to lead the target or am I supposed to literally just point the reticle at the enemy plane, assuming there's some kind of autocorrect?
[editline]30th May 2014[/editline]
This has been BEYOND frustrating for me since I [I]started playing[/I] and I still don't get it.[/QUOTE]
What I do is I fire a one second burst directly at the leading reticule, watch if the tracers fall short/are too high and adjust my firing accordingly.
Usually once you can figure out where your bullets are striking you can start leading the leading reticule and spam all your rounds and they should be able to strike them, if they are being idiots and flying in a straight path that is. Don't rely completely on where the game suggests you should be shooting, just fire your turret at them and closely examine where your tracers are landing and you can easily adjust it in time to shred their engine.
[QUOTE=Valdor;44955081]I don't think tanks should show up on the minimap at all in sim battles, and I also don't think there should be any arena style maps for the gamemode either. The only version of ground forces that seems to be exactly as intended is arcade, the rest could use some serious work.
However I'd rather play sim over arcade+ any day, at least in sim you won't know exactly where the enemy is from the minimap alone unless you're some ultra sperg that has played hundreds of hours and knows what every spot on the minimap looks like in the game. Arcade+ you just target an outline, look at the map for a quick range estimate, and then wreck him with minimal effort[/QUOTE]
Simulator is arcade++ though. The only real difference (other than the fucking abysmal FOV) is that the gameplay slows to crawl because everybody is too busy staring at the minimap. I really like flying in Simulator and bombing with attack planes, but sim tanks is just eugh. I just don't spawn in the tank if I want to play sim combined arms.
[editline]31st May 2014[/editline]
[QUOTE=Doom14;44955120]The Russians have up and left RB to boot. They learned that bringing out planes first, constantly, wasn't winning them anything and fled. :v:[/QUOTE]
Spawn in tank --> Spawn in plane --> Spawn in tank
[QUOTE=Shibbey;44955455]Simulator is arcade++ though. The only real difference (other than the fucking abysmal FOV) is that the gameplay slows to crawl because everybody is too busy staring at the minimap. I really like flying in Simulator and bombing with attack planes, but sim tanks is just eugh. I just don't spawn in the tank if I want to play sim combined arms.
[editline]31st May 2014[/editline]
Spawn in tank --> Spawn in plane --> Spawn in tank[/QUOTE]
sim tanks isn't even a mode right now, it is a placeholder that we are being allowed to use while they have previously said that simulator battles wouldn't be released along with ground forces.
[QUOTE=Skwee;44955488]sim tanks isn't even a mode right now, it is a placeholder that we are being allowed to use while they have previously said that simulator battles wouldn't be released along with ground forces.[/QUOTE]
With so many people claiming it's the only way to play tanks or whatever Gaijin might leave it as it is and that's terrible.
[QUOTE=Shibbey;44955516]With so many people claiming it's the only way to play tanks or whatever Gaijin might leave it as it is and that's terrible.[/QUOTE]
What Sim gets right and has over RB:
- No Indicators
- (Sim plane controls. Less pilots clipping trees at 50m and doing stupid shit.)
What Sim gets wrong:
- Minimap still spotting people.
- Zoom being used as a cheap way to imitate a commander's view. (45 Degree FoV is not acceptable.)
- Tanks still being extremely easy to control. Zero engine/gear management.
- Artillery allowing players to spot right over cover. (Issue with any mode, really.)
- Zero spawn protection. (Any mode, again.)
- Probably other things.
- Influence of squads mean with low player counts mean that the one with three people calling out locations to one another is going to rip any other team to shit. (As in balance squad counts already, MM.)
I'd like to see a different control scheme altogether for SB tanks, more in line with actual tank driving (please give me the option to use my two joysticks as two seperate track controls, that would be hilarious). Instead of holding down S to stop, you should have to use both the brakes together. It would let you do more complicated shit to swing around quickly and pull off snappy maneuvers. It should be as big of a jump as it is in aircraft, not only should you know what your tank is capable of, you should know exactly how to achieve that performance. Aiming while in the commander's view shouldn't be a thing, there should be no crosshair. I'd actually be really curious as to how you could pull off adjusting the gun without it being instructor-style mouse aim adjustments, but that might be a step too far.
Tanks had radios during WW2 and the minimap is one solution, albeit not a very good one, in portraying that radio. There needs to be a way to show it otherwise you'd be going blind in the battle.
[QUOTE=gonedead0;44955764]Tanks had radios during WW2 and the minimap is one solution, albeit not a very good one, in portraying that radio. There needs to be a way to show it otherwise you'd be going blind in the battle.[/QUOTE]
There's the chat system and voice command system?
[QUOTE=Shibbey;44955693]I'd like to see a different control scheme altogether for SB tanks, more in line with actual tank driving[/QUOTE]
I think actual SB tanks is a pretty unrealistic expectation altogether.
Tanks are a group of people working together to work a vehicle. Any fighter plane is just one man
[QUOTE=Shibbey;44955693]Instead of holding down S to stop, you should have to use both the brakes together. It would let you do more complicated shit to swing around quickly and pull off snappy maneuvers.[/QUOTE]
Pull off snappy maneuvers all you want, how are you gonna be making your gunner point at the enemy and shoot him?
[QUOTE=Shibbey;44955693]Instead of holding down S to stop, you should have to use both the brakes together. It would let you do more complicated shit to swing around quickly and pull off snappy maneuvers. It should be as big of a jump as it is in aircraft, not only should you know what your tank is capable of, you should know exactly how to achieve that performance. Aiming while in the commander's view shouldn't be a thing, there should be no crosshair. I'd actually be really curious as to how you could pull off adjusting the gun without it being instructor-style mouse aim adjustments, but that might be a step too far.[/QUOTE]
I agree with all of this, but in no way is any of this possible when it comes to tanks in a SIMULATION format. You cannot work two throttes/breaks and turn the gun up/down and left/right at the same time. It was not possible at the time. Maybe nowadays, if they made a tank controlled by WASD and aimed with the mouse, but not in WW2.
When it comes to airplane simulation, we have reached an acceptable compromise. We look at a 2d screen, and we don't feel the actual forces of the airplane. When it comes to tank simulation, we haven't reached that yet, not at all in my mind. Tanks are multiple people. I shouldn't have to think of how the tank is moving if I am the gunner, I should just think of what my gun should be doing according to how I am instructed it should be. And that is what I think most people are interested in. Shooting things. So if you are the gunner, why are you having to control where the tank is? What your target priority is? That is the commanders job. He tells people what to do, but he doesn't actually do those things. There isn't an instant reaction to commands given
I dunno man. Sim tanks I think is actually fun, but I don't think it is a simulation.
Yes, one person had to tell everyone what to do, but that was his concentration, he didn't have to concentrate on how to actually complete those commands that would be enacted by multiple people after he had given them, he had to give the command, and one person had to enact one part of the command, another person had to enact another part of the command, etc. There was no single conscious decision to complete this group of actions.
[QUOTE=Shibbey;44955801]There's the chat system and voice command system?[/QUOTE]
Pretty hard to use chat to communicate when 99% of the time it's full of "cyka blyat cheeki breeki"
[QUOTE=Shibbey;44955801]There's the chat system and voice command system?[/QUOTE]
Not good enough. You shouldn't have to stop and type out an enemy position in the middle of battle. You had a radio man to do that for you so the commander didn't have to. I suggest a system like Battlefield where you can spot tanks using the middle mouse button and it will show up on the minimap, or even something similar to WoT where you can click on a grid reference on the map and it will highlight the enemy location on it.
[QUOTE=gonedead0;44955980]Not good enough. You shouldn't have to stop and type out an enemy position in the middle of battle. You had a radio man to do that for you so the commander didn't have to. I suggest a system like Battlefield where you can spot tanks using the middle mouse button and it will show up on the minimap, or even something similar to WoT where you can click on a grid reference on the map and it will highlight the enemy location on it.[/QUOTE]
If i'm flying against an enemy aircraft, or close to one, and there are no team members nearby I usually just use the "Attack [target]" voice command. It flashes the target icon on every team member's screen and makes the target visible to everyone for a short period.
Also, am I the only one having trouble making silver lions? Seems like recently i've just been breaking even. (mostly playing Realistic)
[QUOTE=Bbls;44955887][IMG]http://puu.sh/98nyn/a701e86363.jpg[/IMG]
waifu tanku[/QUOTE]
Get use to it. You have the same thing (+30mm hull armor on the G; +30 Hull/Protective Sheets on the H) for the next two tanks down the line. H gets a (slightly) longer gun with (marginally) more penetration.
[QUOTE=Shibbey;44955801]There's the chat system and voice command system?[/QUOTE]
Yep, cause Im totally ok with stopping to type out
"hey t-34 look out theres a pz4 F2 behind that rock at B cap"
While I get shot and the teammate ignores me
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