Whoa whoa, back up. They lied. G8N1 isn't 7.0. It's 5.7 now. What.
You know what happened? They labeled it G8N. Or maybe G8M. They fixed it.
In the files, it's G8M, despite the Ki-200. It's the Ki-200 that went up. :v:
J8M is the naval designation of the Ki-200 (which is actually the model we got in game, the Ki-200 only had one cannon, but 12 mins of fuel).
[QUOTE=Shibbey;45007854]J8M is the naval designation of the Ki-200 (which is actually the model we got in game, the Ki-200 only had one cannon, but 12 mins of fuel).[/QUOTE]
Right, thanks. Shit, that 0.3BR increase is gonna make it's usual rounds in Arcade Circus less fun.
T-34-57 mod.43 donwtier is hilariously bad idea.
Just had a 5v5 RB round on Krimsk. All german tanks were meds/TDs so they all had 2 spawns.
I ended up with 7 player tank kills, without taking a single damaging hit myself.
Literally killed 7-out-of-10 of the enemy team on my own. This thing is as close to pay2win as you can get in tanks right now.
When I'm waiting for an upload to stop murdering my internet, I usually type in stupid tags. Do they even fucking matter? Doesn't seem like people can see them in the first place.
[img]http://s29.postimg.org/mjbpafwo7/shot_2014_06_05_07_29_40.jpg[/img]
Also:
[media]http://www.youtube.com/watch?v=R7dD6gxJEps[/media]
What am I supposed to do at low tiers on ground strike.
By low tiers I mean 2.7 because Japan blows dick.
I'm constantly the highest scoring person on my team with one of the top air to air kills but we lose because no one goes for objectives. I can have 6 planes shot down, half of which are bombers attacking our base, and look at the scoreboard and not see a single person with more than 3 ground kills.
[QUOTE=Doom14;45008305]When I'm waiting for an upload to stop murdering my internet, I usually type in stupid tags. Do they even fucking matter? Doesn't seem like people can see them in the first place.
[img]http://s29.postimg.org/mjbpafwo7/shot_2014_06_05_07_29_40.jpg[/img]
Also:
[media]http://www.youtube.com/watch?v=R7dD6gxJEps[/media][/QUOTE]
what do use you to edit your video's?
[QUOTE=Raidyr;45009281]What am I supposed to do at low tiers on ground strike.
By low tiers I mean 2.7 because Japan blows dick.[/QUOTE]
Japan can't do anything. Commence suffering.
I assume you're in Arcade. The D3A1 is actually an excellent light bomber and maneuvers like a biplane. Your only other ground-fucking option is an H6K4, really.
Don't worry, it gets worse with the G4M1/Ki-49's 4 x 250kg payload for years. At least the Zeros can get 50kg bombs (they use to have none), and the Naval line can get some pillbox-fucking 2 x 250kgs.
[QUOTE=Timezbrick;45009324]what do you to edit your video's?[/QUOTE]
what
I assume what do you use, is what you meant? Sony Vegas Pro. Totally legit didn't pirate copy I swear.
[QUOTE=Doom14;45009335]Japan can't do anything. Commence suffering.
I assume you're in Arcade. The D3A1 is actually an excellent light bomber and maneuvers like a biplane. Your only other ground-fucking option is an H6K4, really.
Don't worry, it gets worse with the G4M1/Ki-49's 4 x 250kg payload for years. At least the Zeros can get 50kg bombs (they use to have none), and the Naval line can get some pillbox-fucking 2 x 250kgs.
what
I assume what do you use, is what you meant? Sony Vegas Pro. Totally legit didn't pirate copy I swear.[/QUOTE]
Ah yes stupid typo, thanks
[QUOTE=Raidyr;45009281]What am I supposed to do at low tiers on ground strike.
By low tiers I mean 2.7 because Japan blows dick.
I'm constantly the highest scoring person on my team with one of the top air to air kills but we lose because no one goes for objectives. I can have 6 planes shot down, half of which are bombers attacking our base, and look at the scoreboard and not see a single person with more than 3 ground kills.[/QUOTE]
I don't care about winning as nippon anymore, I just care if I do well consistently in terms of score
Ground strike you're entirely useless beyond low-level air superiority (and it stays that way well into tier 4, trust me) so it's best to just hope for decent teams and/or domination where you can totally wreck face
but seriously, just don't even bother for the most part. Your plane guns are useless against ground targets and your bombers are ass, just fill the slots with more zeroes and make idiot russian cheesemobiles cry as you tracer them to death
My dreams of being a flying samurai are dashed ;_;
[QUOTE=Raidyr;45009742]My dreams of being a flying samurai are dashed ;_;[/QUOTE]
Japan is kind of in a bad spot right now for arcade, like Germany, they are much more of an RB/SB focused nation. Japan due to its semi-obscureness of some of the aircraft and the high skill floor for a lot of them usually means you get a lot more focused and skilled teams which leads to some great matches. The planes are fantastic too, N1K2 is still one of my favourite props in the game despite its underperformance, and pretty much every Ki fighter is solid gold.
I'm just trying to find a nation that works for me. I have American planes all the way up to era 4 but I have no idea how to play them anymore after quitting a long time ago. All my other nations are still locked in to era 1.
[QUOTE=Raidyr;45010397]I'm just trying to find a nation that works for me. I have American planes all the way up to era 4 but I have no idea how to play them anymore after quitting a long time ago. All my other nations are still locked in to era 1.[/QUOTE]
Knowledge of air combat is kinda universal across all planes, because it's pretty damn important to know what your opponent can do, and what they're doing achieves. Arcade is kind of a bad teaching tool for real ACMs and such. If I ever work up enough effort I'll do a big guide on how to do crazy pilot shit.
[editline]5th June 2014[/editline]
Oh also free plane guys! [url]http://warthunder.com/en/news/641-D-Day-the-beginning-of-the-end-of-the-War-en[/url]
You get to be the Boston Bomber :dance:
Do you need to get those kills during that time period or can I build them up right now?
[QUOTE=Awesomecaek;45010552]You get to be the Boston Bomber :dance:[/QUOTE]
I'm not sure if thats funny or too soon :V
[editline]5th June 2014[/editline]
[QUOTE=Timezbrick;45010643]Do you need to get those kills during that time period or can I build them up right now?[/QUOTE]
It says June 6th to the 9th, so no, not right now. Do you even read, bro?
Ain't the Boston the overtiered Havoc with better rewards?
My inner collector sperg is still excited though.
[QUOTE=MAC21500;45010649]I'm not sure if thats funny or too soon :V
It says June 6th to the 9th, so no, not right now. Do you even read, bro?[/QUOTE]
Damn I don't think I'm able to destroy 70 tanks, I'm terrible with those
Play T-50. A chimp would manage that.
Or get it even faster playing PzII if you consider yourself not terrible
PzIV F2 will get you 70 in 2 hours.
[editline]5th June 2014[/editline]
Arcade mode.
HVAP Panzer II seal clubbing in low tiers is probably the best way to get kills fast. You absolutely shred everything you fight. Go through both respawns then join a new game. Would have 70 kills in hours.
[QUOTE=Raidyr;45010397]I'm just trying to find a nation that works for me. I have American planes all the way up to era 4 but I have no idea how to play them anymore after quitting a long time ago. All my other nations are still locked in to era 1.[/QUOTE]
Let me write you up a really bad, really fast guide to all nations, AB only. I've done RB quite a bit, but I know AB better. My rule of thumb is you stop playing Arcade at 6.0, at the extreme latest. The only thing that breaches that is the Ki-200 because it's utter trash.
[B]USA: Few cannons, high speed, lots of bombs/rockets, no air-burst rockets, poor turning at low speed. Best god damn 20mm stock belts.[/B]
[I]
Fighter Line[/I]: Extremely solid until the P-51s, which can be hit/miss. Lack of 20mm cannons makes this side a bit iffy, but the Cobras all get 37mm plum-cannons with terrible trajectories but moderately good damage. Most of these actually turn very well, but as the rank gets higher, they need higher and higher speeds to turn better.
[I]Navy Fighter Line[/I]: Pretty solid. These things turn a lot, lot worse and don't see cannons until the cannon-F4U which has a pretty nasty cost/repair. Get use to Corsairs. The real gem here is the F6F Hellcat which has been on a rollercoaster of balance and is at the apex of fun right now. The Bearcats have extremely good payloads, but need a ton of grinding to unlock, which sucks.
[I]Navy Bomber Line:[/I] OS2U are awful. Don't even. The SBD-3 and TBF-1c are quite venerable and I rather love them. The Peanut-Butter-Jellies are just chunky B-25s that don't get bomb sights, but get absurd armaments.
[I]Bomber Line:[/I] The real pride and joy of America. Everything is slathered head to toe in fiddies, gets M2/M20 AP/API-T belts for fiddies when they shouldn't, have modest bomb loads, and are all fucking durable. Play these too long and you'll feel spoiled playing any other plane with less guns.
[I]Premiums:[/I] Lots of captures/reskins. The only gems worth their money are the BTD-1 and, I've been told, the XP-50. There's nothing wrong with the XP-55, but it's way over-priced.
[B]Germany: Cannons everywhere. Balanced, fast. Not the best turners, but there's honorable mentions. Shit bombers until you grit to the 217s.[/B]
[I]Italian Line:[/I] I hope you like spaghetti because these are all trash. The M.C.202 performs nice, but is stained by shitty guns. The SM.79 bomber line are actually quite agile and have somewhat good payloads. They don't do anything wrong, but they're nothing spectacular. The 79B is pretty worthless though, being the same thing without a pilot gun and a higher BR.
[I]109 Line:[/I] Durable shit kickers with rounded performance. As you go up the line, like American Fighters, they turn worse and worse, but get extremely fast and climb like rockets. The He-112 A and B are quite enjoyable, and the entire line is pretty solid now. It's biggest stains are the 109E-1 and He-112V-5, which both are anemically armed.
[I]Fuckwolf Line:[/I] They take a different kind of handling to get use to, but roll like butter and have excellent armament. The A/F series have stubby, small engines and take a little time to get up to speed/altitude. The Ds and 152 have the much larger engine and go ripshit fast with no problem. Most have absurd amounts of shitty 7.92/13mm ammo too, so there's that. The stubby engines can get the free-kill tube 210mm rockets (with air-burst) which makes them rather fun in any mode.
[I]Heavy Fighters:[/I] Heavy, armed to the teeth, and with good payload options. Their biggest downside is that past the 110, they can handle like pigs and really have issues getting back up to speed. The armament game is way too stronk, however, and when you line them up everything dies.
[I]Attacker/87 Line:[/I] Not all that exceptional, honestly. You can make almost everything here work for you, but you'd be better off in something else. The Duck (129)'s new flight model is trashy. The only gem here is the 87D-5 with it's 1000 20mm ammo, which can just rip everything right the fuck up. The 129B-2 can work for some people, but I wouldn't know anymore. The 410s with 50s are exactly what it says on the tin - better bomber fuckers than ground attack, but good luck climbing up there.
[I]Bomber Line:[/I] He-111s are garbage. Do yourself the favor and try to get past these. The Ju-88A-4 is god damn gold, however, with it's excellent payload, fast speed, and ability to dive-bomb as well as line-bomb. When you get to the 217Es, you've reached heaven - as they're fast, mixed bombers with good payloads and a pilot-operated MG151 20mm cannon. The K/M series lose this and are a bit more painful because of.
[I]Premiums:[/I] Oh look. It's all reskins. Don't bother unless you get a Germany fetish. That said, the 190 D-13 is excellent as a lot of people find the extra MG151 better than the chunky MK108.
[B]Russia: ShVAK 20mms for days. Great at low altitude, good turners (outside bongs and Japan), pretty solid. Excellent air-burst rockets.[/B]
[I]Yak Line:[/I] A rollercoaster, again. You'll go up and down armament the whole way. The 9T and 9K are the stars of the series, and the later ones get quite fast. However, the agility seen early on is lost rather fast, as the later ones have nasty compressibility. That said, getting a 45mm bomberfucker inside a fighter is pretty absurd.
[I]Polikarpov/MiG Line:[/I] Solid, but lack speed. All of these are extremely agile. The MiG-3s are the odd bird out since they're meant for higher altitude, but still handle admirably. The I-185s are fucking stupidly good and honestly shouldn't even be in the game. Did I mention everything but the MiG-3s get rockets out the ass? Yeah.
[I]LaGG/LaLa Line:[/I] It hasn't been my favorite, but they turn well. What they don't do well is have a lot of cannon ammo or back-up armament. In Arcade standards, it's gonna feel like the same LaGG and same La-5 for forever, as they're all armed practically the same. The LaGGs at least get rockets, and for some reason they thought the 3-8 and 3-11 should be 2.0 for Arcade, in which they can rip shit up.
[I]Attacker Line:[/I] Lots of variety here. The BB1/SU-2s all are extremely fun to fly, with good defenses and payloads. The IL series are rock solid and can shred fighters. The IL-10s seem a little more fragile and have worse payloads, however. They also shoved the Pe-3s in here for some reason, which act better as bad heavy fighters - slap rockets on them and use airburst for best effect.
[I]Bomber Line:[/I] SB-2Ms are all solid UFOs with modest payloads. The AR-2 kicks that up to 11. IL-4 doesn't have much going for it, and the Pe-2 series is the same thing down the line, sans turret placement. The Pe-2s are quite nice, but lack a heavier payload like you might see from other nations, of which pilot guns make up for the fact. The Yer-2s practically can't defend themselves, but carry the biggest payloads in the game, especially for their tier. If you like to fuck bases - look no further. The Tu-2s are absurdly good, and while I think they're better suited for RB, they can still perform decently in AB.
[I]Premiums:[/I] Captures. Nothing to really report, except I'm gonna shoehorn in how much fuckin' fun the TB-3 is on the right kind of day, but it's a gift plane which you can't buy.
[B]Britian: Second best turning in the game, fast under the right circumstance, but with defenseless heavy bombers and a lot of the same thing.[/B]
[I]Non-Spitfire Fighter Line:[/I] The Hurricanes can out-turn some biplanes and have an absurd amount of MGs. You carry this on in the Typhoon A which is waypastfast, but you soon learn how shit the 7.7mms are at that ranking. When you finally get the Typhoon 1B/L and Tempests, this line becomes absolute gold and was a real pleasure to fly. Oh and there's the twin 47mm ground fucker hiding in there.
[I]Spitfire Line:[/I] First, Gladiators. Good. Now, Spitfires - they turn excellent, and can go somewhat fast, but have trouble retaining that speed. The later ones amend this, but expect to get out-paced a lot early on. That said, the 20mm Hispanos are probably the best 20mms in the game and you're going to see a lot of them because 2 x 20mm and 4 x 7.7mm is what you'll be seeing a lot of. The only other downside is how wildly inaccurate the 20mms are when they're not upgraded and with a good crew.
[I]Two Bombers and Heavy Fighters Line:[/I] The Bleinhelm and Beaufort are beautiful. The payload is a bit mediocre, but they have excellent defensive armament. Then you get the Beaufighters and might as well be cheating all the way up to the Mosquito. The Mossie got a little gimped, but she's still nasty. Except the XVII, that's a kill-yourself plane.
[I]Bomber Line:[/I] Good payloads, inability to defend themselves. I liked them back in the day, but looking back, eh. The Lancaster has an extremely gimped payload and overfluffed battle rating, and the JellyWellies/Beef Wellingtons are alright. The Swordfish was comically bad, but now has a nice payload.
[I]Premiums:[/I] Probably some of the most diverse. The Boomerangs are chibi Spitfires, the 520 is nice, the Typhoon 1B is great, the Mustang kicks shit. Also Wirraway confirmed for world's most cozy plane, though I more prefer it in RB. Don't bother with the overpriced 7000 gold Spitfire.
[B]GLORIOUS JAPAN MASTER RACE: Turn like the wind, but speed is a foreign concept until the N1K and Ki-84s. Entire tree is reserved for masochists, autists, and turbospergs due to massively overinflated battle ratings.[/B]
[I]Zero Line:[/I] See above. Turns so fast that they leave flame trails in the sky, but can't into fast at all. Also the Type-99-1 is a terrible, awful clone of the already shit MG/FF so.. yeah. The 99-2s are more like Hispanos and can properly kick shit, despite sharing the same firing sound. When you get to the N1Ks, you've become Shiva God of Death, as they are exceptional planes I would make babies with.
[I]Navy Fighter Line:[/I] While the Ki-43 is good, I was never much one for the Ki-61s. And the -61 Hei is so overmatched it's not even funny. When you get the Ki-84s, life gets better. With the exception of the 43, these planes don't turn as good as Zeros, but can properly get some speed, especially in dives.
[I]Heavy Fighter Line:[/I] What's that? You like lots of ammo? Too bad. Here 37mm with 15 rounds. Fuck you. The Ki-45s and 102 all turn absurdly well, but all only have a few rounds for their big guns. If you can aim these fat-Zeros, you'll kick people's teeth in, but it can be a pain. The real reward is the 102 at the end, with a 57mm HE gun. Until the 75mm duck, it was the biggest dick swinging for awhile.
[I]Dive Bombers:[/I] Real short and sweet here. F1M2, not good, not bad. D3A1 exceptional, but light armament and you need to make the payload count. B5N2 don't even bother. B7A2 is a poor man's BTD, and exceptional in every regard except that it has some shoddy payload options - good in mass, but not in bomb type.
[I]Bombers:[/I] H6K4 is a nightmare right now, for others, with it's absurd FM. Great payload as well. Then you get the G4M1 and Ki-49 which is the same damn thing for six planes: 4 x 250kg and an ass 20 are all that makes these stand out. They turn great too, I guess. The G5N1 and G8N1 handle like a morbidly obese and mostly obese dumbtruck respectively, but have good payloads. I'd call their defenses good if they weren't using Type-99-1s manned by gunners wearing rice paper armor. Oh, and the two have damage models where the instant you're tickled funny, the entire plane stops responding entirely. Enjoy that.
[I]Premiums:[/I] Reskins down the line. The Ki-96 is quite nice from what I've been told, but I've never tried it really.
That took a lot longer than I meant for it to take.
Can we just blacklist Karelia already.
Go for A, die to typical one shot death from T-34 that managed to kill my entire crew with one shot, respawn, their team has formed a line of tanks between the closest objective and our spawn.
[QUOTE=Raidyr;45011468]Can we just blacklist Karelia already.
Go for A, die to typical one shot death from T-34 that managed to kill my entire crew with one shot, respawn, their team has formed a line of tanks between the closest objective and our spawn.[/QUOTE]
I would rather have jungle removed.
I don't even know why I hate jungle so much, but I can never do good on it. Karelia and Kuban aren't great maps either. Ash River is the one good map, IMO. Kursk is "Sit back and shoot your gun, but never kill anything." I managed to get about 3K points from hits alone without killing anything.
The only good part of Jungle is the description. "Somewhere in the jungle"
Holy crap the tiger is bad
I'm going german simply because I want tiger and stuff like that. You know, tanks I can actually recognize. But I really want the T54, too..
[QUOTE=Doom14;45011411]
[B]USA: Few cannons, high speed, lots of bombs/rockets, no air-burst rockets, poor turning at low speed. Best god damn 20mm stock belts.[/B][/QUOTE]
First off, amazing write-up. Answered a lot of questions I otherwise would have had.
A lot of this I've already picked up on for Americans but the main problem I have is with damage and turning. Damage I guess is a problem I have with War Thunder in general and have complained about before so I'll just say that I have no idea what to do when someone gets on my tail in an American plane. They out turn me to such an absurd degree that I feel like I have simply no chance but to just take hits.
From what I've read elsewhere American planes are designed to boom and zoom which I understand on paper but I don't really get how to apply in actual matches. I can do an initial run then start climbing away but the second a plane that matches my speed gets behind me it's basically time for me to start thinking about which plane I'm going to use my next life.
[QUOTE=Doom14;45011411]
[I]Bomber Line:[/I] The real pride and joy of America. Everything is slathered head to toe in fiddies, gets M2/M20 AP/API-T belts for fiddies when they shouldn't, have modest bomb loads, and are all fucking durable. Play these too long and you'll feel spoiled playing any other plane with less guns.[/QUOTE]
I haven't played with bombers too much other than the A-20G (one of my favorites) so question: How do you generally play the heavier ones? Do you just go for bases? How high should you be and do you need to invest heavily into accuracy pilot skills to be effective?
You can honestly play the B-25's like heavy fighters and you will have orders of magnitude more fun that just high flying bombing, and with the bigger bombs they can do some respectable base damage, or failing that definitely screw up a lot of tanks.
B17's are more of the high-flying strategic things but they still turn far better than anything that size has any right to, so don't underestimate your ability to maneuver and escape things
But seriously, if you go america, invest the fuck into gunner skills. You will not in any way regret it because your fifties can and will rip anything that dares linger behind you to shreds without a second thought
[QUOTE=Raidyr;45012957]Damage I guess is a problem I have with War Thunder in general and have complained about before so I'll just say that I have no idea what to do when someone gets on my tail in an American plane.
I haven't played with bombers too much other than the A-20G (one of my favorites) so question: How do you generally play the heavier ones? Do you just go for bases? How high should you be and do you need to invest heavily into accuracy pilot skills to be effective?[/QUOTE]
Traditional tactics don't apply in Arcade. If someone's on your tail and you're at an energy disadvantage and can't out-turn them; you're fucked buddy. Most you can do is fly back towards the team or eject. You need absurd (aka sound barrier) speeds to properly boom/zoom in Arcade. And the riddly diddly fiddies, while slaughtertubes in RB, are a bit more difficult in to use in AB. You have to be able to keep them on the target for longer periods of time, unlike anything 20mm and up. I suggest 300-500m convergence distance. Closer, in a sense, is easier to achieve more "damage" with, but is harder to keep on a target. 500m is my comfy zone outside of a few select planes. Try to dive/stay on people's rear instead of going for snap shots and passes. Avoid head-ons if you can.
As per bombers, goes like this. A-20G is basically an attacker with bombs. B-25 series is a mix, they can attack, can bomb; but are sorta eh at both. Come B-17, you should only be bombing lines of targets or bases - not singular shit. You have two options, fly low and get ripped to shreds, but get easy target kills, or fly high and inaccurately bomb targets/murder bases and get picked on by anyone who climbs. B-17 can be a impenetrable fortress one match, and crumble to the first thing that looks at it funny the next. You get use to it.
Oh, and as for Fiddy Ammo, goes like this.
M2 AP - Fucks everything up sideways. Can even kill light pillboxes/tanks and shit if you aim it right.
M20 API-T - Fucks almost as good, but better on planes. Can't kill hard ground targets like the M2 can, despite it actually having more penetration in real life.
You want these two. Fuck everything else. Other shit is:
M8 AP-I - Not really that good next to the other two. Don't know about it in real life.
M2 Ball - Ha ha. You're not shooting infantry, ditch it.
M1 Tracer - Don't even.
M1 Incendiary - Not really that good. I mean, it works, but I'd rather slaughter a plane than burn it.
M23 Incendiary - Better than the M1 I, but the only belt that gets a lot of it isn't that good, and it's for late war planes.
I think that covers them. You just want M2s generally all the time. If you want a laser light show of death, try some M20 API-T tracer belts from the P-47D and up.
I personally find ground targets belts the best. The right amount of tracer, and ton of M2 AP. Tracer has it's up and downsides - you can scare people with it, but you scare people with it. They're more likely to percieve it as more dakka and flip the fuck out, which is bad if you're chasing, and good if they're trying to go head-on and you shoot way out in advance.
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