There are urban maps in-game for planes already, its probably just a matter of time.
i dont think ranging is in yet, p. sure vertical targeting does nothing for tanks right now.
but yeah the map with the 2 airfields you have to attack/defend in RB as planes, where you can land at them to re-arm (Not including your main airfield which would make it 3) the harbor area is a big city, just not very detailed for actually being on the ground.
[img]http://i.minus.com/idT6RYGanPRa6.gif[/img]
I love rockets, "Unguided Hercules"
[QUOTE=Oscar Lima Echo;45041696]I miss the urban maps of WoT.. Everything just feels like sniping here.[/QUOTE]
Kursk is the fucking worst for this. Every time I get that map I just want to disconnect because fuck spending 30 minutes just chipping at eachother from 2km away with nobody actually wanting to move forward. You may aswell put gm_flatgrass into the game.
[QUOTE=Shibbey;45042128]Kursk is the fucking worst for this. Every time I get that map I just want to disconnect because fuck spending 30 minutes just chipping at eachother from 2km away with nobody actually wanting to move forward. You may aswell put gm_flatgrass into the game.[/QUOTE]
That's the way tanks were typically used. What goes on in WoT is bullshit.
[QUOTE=RR_Raptor65;45042189]That's the way tanks were typically used. What goes on in WoT is bullshit.[/QUOTE]
I never played WoT. Kursk is dull and badly executed with no real objectives or such to speak of; it's still a generic capture point map useful only for AI farming. It's boring, there is no fun to be had on the ground.
[QUOTE=RR_Raptor65;45042189]That's the way tanks were typically used. What goes on in WoT is bullshit.[/QUOTE]
[I]
~you are full of shit to the brim~
~[URL="http://tankarchives.blogspot.cz/2013/08/combat-performance-of-75-cm-and-88-cm.html"]look it up[/URL]~
[IMG]http://i.imgur.com/yarI1tv.jpg[/IMG]
[IMG]http://i.imgur.com/5nXh3H5.png[/IMG]
~vast majority of hits that achieved anything happened at under 1000 meters~
~stop reading WWII fanfiction and look up actual data before spouting nonsense~[/I]
[QUOTE=Awesomecaek;45042648][I]
~you are full of shit to the brim~
~[URL="http://tankarchives.blogspot.cz/2013/08/combat-performance-of-75-cm-and-88-cm.html"]look it up[/URL]~
[IMG]http://i.imgur.com/yarI1tv.jpg[/IMG]
[IMG]http://i.imgur.com/5nXh3H5.png[/IMG]
~vast majority of hits that achieved anything happened at under 1000 meters~
~stop reading WWII fanfiction and look up actual data before spouting nonsense~[/I][/QUOTE]
[B]HITS[/B] is the keyword here.
Pretty sure in modern firefights most of the kills are a lot closer than the average engagement distance.
[QUOTE=joost1120;45042775][B]HITS[/B] is the keyword here.
Pretty sure in modern firefights most of the kills are a lot closer than the average engagement distance.[/QUOTE]
Keyword as in the word that actually matters.
It doesn't matter some drunken Italian crew spent ten thousand rounds shooting at a tank shaped bush and wrote it down as their average engagement distance, because it's statistically irrelevant. It never achieved anything. We don't need a simulator of "SITTING ON A FLAT SURFACE ALL DAY, [I]NOT HITTING ANYTHING[/I], HAVING BRATWURST AND GETTING YOUR HEMMOROIDS TREATED IN THE CAMP".
Tank VS Tank battles that are in the game never happened like that anyway. The most common engagements were ambushes, the most important factor was the movement of the infantry, and the most common outcome was not destruction but retreat.
[B]
This we are in is where fixed number of X tanks go against X other tanks from fixed positions in well known maps with no-existing infantry, intel, or higher command, while playing almost exclusively to death; has nothing to do with ~Real Combat~.
Fucking deal with it.[/B]
Stop trying to ruin a functional game because you still haven't figured out what's actually fun and what's just armchair general circlejerk over events that happened in completely different way than they are portrayed today. Nobody gives a shit, and every game studio that spends a weekend in closed testing will never consider it as a viable gameplay to attempt to sell in free to play context where captivating the player for as long as possible is the main focus.
Whoever goes "THIS ARENA BULLSHIT" is not only historically wrong, but also complete nerdsperg and waste of resources.
i dont fucking understand what you dont understand about a. corridoors and b. averages.
[QUOTE=Mbbird;45043486]i dont fucking understand what you dont understand about a. corridoors and b. averages.[/QUOTE]
I do not understand what is this post even supposed to mean.
[editline]9th June 2014[/editline]
You haven't [I]practically[/I] played the bigger portion of the game even when it comes to tanks, and you can't handle planes whatsoever. Just stay shut. You inherently have no idea what you are talking about.
[QUOTE=Awesomecaek;45043492]I do not understand what is this post even supposed to mean.[/QUOTE]
which is why it exists
[QUOTE=Mbbird;45043504]which is why it exists[/QUOTE]
Making posts with literally zero informative value seems to be your specialty in this thread.
2nd bit is both untrue and irrelevant on 3 levels.
[editline]9th June 2014[/editline]
yeah i'm on mobile, i'm sure others will understand regardless.
[QUOTE=Mbbird;45043526]2nd bit is both untrue and irrelevant on 3 levels.
[editline]9th June 2014[/editline]
yeah i'm on mobile, i'm sure others will understand regardless.[/QUOTE]
Please can anybody enlighten me on what is this brilliant mind talking about here?
[editline]9th June 2014[/editline]
It's not like you ever really post anything extra when on PC, your whining and bitching only gets more eloquent.
???????
Edit: Okay, that was bordering on (or is) spam. I should feel bad, but I'm utterly confused at what you two twats are arguing aboot. You can do nothing to change the course of whatever Gaijoob is creating.
[QUOTE=Timezbrick;45036537]I tried applying for the IFAP squadron but its full :-([/QUOTE]
I have left the squadron, try to apply now.
I sent an apllication to IFAP, How long does it take to answer it?
[QUOTE=Teippiman;45043873]I sent an apllication to IFAP, How long does it take to answer it?[/QUOTE]
For me to see this post, launch the game, and then approve you. So about 4 minutes.
[QUOTE=Awesomecaek;45043539]Please can anybody enlighten me on what is this brilliant mind talking about here?
[editline]9th June 2014[/editline]
It's not like you ever really post anything extra when on PC, your whining and bitching only gets more eloquent.[/QUOTE]
hahahhahahha
[QUOTE=Mbbird;45031166]So there was this review a while ago that got me to play Ground Forces, and it was mostly positive, but it talked about how there was a lot of camping and not a whole lot of movement in the more skilled of players. It cited instakills as the reason. Admittedly, I do best when I set myself up with a nice killzone and sit still, but I think I have a better hypothesis.
There wouldn't be as much stationary camping if [B]you didn't spawn within 10 seconds of combat range[/B].
This game is wasting itself hardcore on these "corridor" maps. They are likely spending too much time in-house developing maps, detailing them up similar to how Wargaming does their maps. This would explain why we haven't seen any new maps. In a tank game, you don't need details like that. Not a proper one. Not one where you stay in any given location for a few minutes tops. Not one where players can't complain about a lack of detail when the map is 80kmx80km and the battlefield itself is a 20kmx20km square. Let tanks use mobility, let slow tanks actually be punished from their slowness, give scout tanks that go 10-15kph faster than other tanks a reason to be played, remove corridors allowing for actual flanking and actual natural feeling open world combat, add [I]actual[/I] hills, etc etc etc. It just doesn't make sense. Realistic air battles feel astoundingly like IL-2, but WT:GF just feels like instakill WoT. It's an improvement over WoT, don't get me wrong, but it doesn't add up to the quality and believability that we see in air battles.
[editline]7th June 2014[/editline]
For instance, in a corridor, if your only option is to go forward, and your only option after going forward is to hope to instakill the enemy [I]on a diceroll[/I], you're not really playing, you're just facilitating a diceroll on your own life with the ability to aim. There's no "positioning" element to the game, which I'd say is the other [I]half[/I] of combat in a game like this.[/QUOTE]
Happens often. WoT thread has even more examples. I elaborate what I argue about, whether I'm "right" or "wrong"; if I don't, it's because it's either generally agreed upon or menial. I didn't have time to make explicit what I was saying and I thought it was just clear that A. WT's maps' funnel-lane shape, forced CoD capturing gamemode, and insanely short travel time due to spawns is what makes them arena-like, not the ranges involved and B. a kill distance average of 600m on an only slightly skewed left distribution means only slightly less than half occur PAST 600m, and thanks to the maps' design, shape, and unrealistically cluttered nature given the supposed range of geographic locations, isn't the case.
And it's why I'm glad Doom14 explained why he thinks the game is like that, because I didn't think of it but I agree. They're supposed to be arcade maps; we see a similar difference in gamemode, size/shape of maps, and variety of gameplay in Airbattles Arcade vs. Realistic/Sim as we do between the Arcade maps and Kursk. The game does well to have the maps it has right now for arcade. Realistic/Sim isn't finished.
there are like
only a tiny selection of beta maps
relax max
[QUOTE=Mbbird;45044093]
Happens often. WoT thread has even more examples. I elaborate what I argue about, whether I'm "right" or "wrong"; if I don't, it's because it's either generally agreed upon or menial. I didn't have time to make explicit what I was saying and I thought it was just clear that A. WT's maps' funnel-lane shape, forced CoD capturing gamemode, and insanely short travel time due to spawns is what makes them arena-like, not the ranges involved and B. a kill distance average of 600m on an only slightly skewed left distribution means only slightly less than half occur PAST 600m, and thanks to the maps' design, shape, and unrealistically cluttered nature given the supposed range of geographic locations, isn't the case.
And it's why I'm glad Doom14 explained why he thinks the game is like that, because I didn't think of it but I agree. They're supposed to be arcade maps; we see a similar difference in gamemode, size/shape of maps, and variety of gameplay in Airbattles Arcade vs. Realistic/Sim as we do between the Arcade maps and Kursk. The game does well to have the maps it has right now for arcade. Realistic/Sim isn't finished.[/QUOTE]
But you mostly play Arcade anyway and the only tank you have played for longer while is the basically pubstomp central PzIV F2! You haven't played a SINGLE, ONE SINGLE soviet tank, either!
You haven't played a SINGLE heavy tank, you have played ONE tank destroyer (for 4 matches).
You haven't played a SINGLE tank past era 3.
Where are you gaining the authority to talk so vehemently about a game you simply do not fucking know?
You have no experience to speak of. Why are you
[QUOTE=NoDachi;45044164]there are like
only a tiny selection of beta maps
relax max[/QUOTE]
oka-NO.
You call me out for being vague or for trying too hard. Not both.
[QUOTE=Mbbird;45044370]oka-NO.
You call me out for being vague or for trying too hard. Not both.[/QUOTE]
Well that's what you do, tho. You are trying too hard to argue a point which you know nothing about. It's hilarious. Just stop.
this is how i do
[media]http://www.youtube.com/watch?v=G5Lh0ia_Mfg[/media]
[QUOTE=Awesomecaek;45044331]But you mostly play Arcade anyway and the only tank you have played for longer while is the basically pubstomp central F2! You haven't played a SINGLE, ONE SINGLE soviet tank, either!
You haven't played a SINGLE heavy tank, you have played ONE tank destroyer (for 4 matches).
You haven't played a SINGLE tank past era 3.
Where are you gaining the authority to talk so vehemently about a game you simply do not fucking know?
You have no experience to speak of. Why are you[/QUOTE]
if you were to point out why I'm wrong and, preferably nicely, cite my apparent lack of experience as why I might believe this, I would be willing to sit down and agree with you.
Currently you've only done the second half.
[QUOTE=Mbbird;45044370]oka-NO.
You call me out for being vague or for trying too hard. Not both.[/QUOTE]
why not both?
can't you be trying too hard over something you don't know enough about
because
um
awkward
just stop posting for a while until you've cooled off
Can we stop stupid bickering shit? Take it to the PMs or something.
Christ, I hover around here because that's all /wtg/ ever does.
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[QUOTE=Awesomecaek;45044391]Well that's what you do, tho. You are trying too hard to argue a point which you know nothing about. It's hilarious. Just stop.[/QUOTE]
When I'm vague and not trying:
[QUOTE=Awesomecaek;45043539]Please can anybody enlighten me on what is this brilliant mind talking about here?
[editline]9th June 2014[/editline]
It's not like you ever really post anything extra when on PC, your whining and bitching only gets more eloquent.[/QUOTE]
When I articulate myself:
[QUOTE=NoDachi;45044164]there are like
only a tiny selection of beta maps
relax max[/QUOTE]
It's actually extremely amusing how so many people are getting wound up over the most petty things. Especially when it's now got the point of "no but he's being stubborn" "no but he's dumb"
tsk
I feel like the only person on the internet that doesn't assume everyone that disagrees with me is buttmad.
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