• Doom Series V2 - Knee Deep in the Thread
    5,000 replies, posted
[t]http://i.imgur.com/BWrTG0P.png[/t] Can someone tell me what I accomplished by opening these doors? Are you supposed to shut the rotors off or something? EDIT: Nvm, figured it out
Say hello to GMOTA's Lost Soul replacement: The Skuttle they're kinda special. [vid]https://db.tt/XvUgeRwB[/vid] [B][I]when I grow up, I wanna be a chaos revenant[/I][/B] :downs:
I should try doing some maps for your mod. Or at least learn using it.
[QUOTE=Kegan;47442444]Say hello to GMOTA's Lost Soul replacement: The Skuttle they're kinda special. [vid]https://db.tt/XvUgeRwB[/vid] [B][I]when I grow up, I wanna be a chaos revenant[/I][/B] :downs:[/QUOTE] While adorable, the idea of 10 of these buggers coming out of a secret wall and skuttling everywhere with their high-pitched noises might not be the [i]best[/i] idea in the world
[QUOTE=kimr120;47443889]I should try doing some maps for your mod. Or at least learn using it.[/QUOTE] I certainly ain't gonna stop you, that's pretty nice of you [QUOTE=RikohZX;47443903]While adorable, the idea of 10 of these buggers coming out of a secret wall and skuttling everywhere with their high-pitched noises might not be the [i]best[/i] idea in the world[/QUOTE] I can limit how many of their jabbering sounds can play at the same time. Listening to these guys infight is hilarious though, it sounds like they're arguing :v: plus they're pretty fragile.
[QUOTE=RikohZX;47443903]While adorable, the idea of 10 of these buggers coming out of a secret wall and skuttling everywhere with their high-pitched noises might not be the [i]best[/i] idea in the world[/QUOTE] On the contrary I'd probably end up getting killed because I'd be laughing too hard to fight them
I think they're actually a bit too cute and sympathetic. It makes me want one as a pet. [editline]2nd April 2015[/editline] Like having one of those as an ally that spots enemies, dive-bombs them and picks up hearts for me would be the cutest shit. And then you could press E to show affection and you would pet it and tiny hearts would pop up over its head.
You guys are making me feel bad for making this an enemy. :v: Also on the subject of making an allied Skuttle, I don't think that would end well, seeing as Blaz wields so many explosive weapons, they'd most likely get blown up in a hurry.
It honestly just made me think of a flying puppy. Like puppies are so pure that when they pass over, their skull flies with bat wings and act like they did in life, even if their form is grim. Someday I will draw this and it will be amazing.
Make puppies as a usable weapon.
How about, Doomguy gets teleported to another dimension. A different kind of hell, a cute hell! All the creatures in the place are harmless, but they look so cute that if you aren't careful you could die of over-cuteness. Doomguy will have to find a way out of it by petting and brushing those creatures.
That reminds me of my idea of CUDDLE DOOM I had wanted to make that for a long time. Along with FURRY DOOM I'm debating on how this would be done. But after that, I wanted to make the most ultimate mod, the ultimate tribute to the greatest doom mods ever, Brutal Doom and H Doom. BRUTAL H DOOM you skull fuck those saucy imps to death, blood and cum everywhere. just to watch the community explode as brutal doom is turned into a cum-filled death orgy.
[QUOTE=doommarine23;47447361]BRUTAL H DOOM you skull fuck those saucy imps to death, blood and cum everywhere. just to watch the community explode as brutal doom is turned into a cum-filled death orgy.[/QUOTE] I can confirm that this is a legitimate idea. I was there.
[QUOTE=doommarine23;47447361]BRUTAL H DOOM you skull fuck those saucy imps to death, blood and cum everywhere. just to watch the community explode as brutal doom is turned into a cum-filled death orgy.[/QUOTE] I'm going to use "Cum-Filled Death Orgy" as my death metal band name.
HDOOM already has multiplayer, I am pretty sure someone will eventually fix the Brutal Doom compatibility eventually. For reasons unknown.
[QUOTE=gufu;47447531]HDOOM already has multiplayer, I am pretty sure someone will eventually fix the Brutal Doom compatibility eventually. For reasons unknown.[/QUOTE] There's nothing to fix. Mike has made it so if people try to run brutal doom with Hdoom, skeletons constantly spawn on you. Because really if you're mixing hyper violence power fantasies with a sex mod... That's uh. That's kinda unsettling.
[QUOTE=Kegan;47447846]There's nothing to fix. Mike has made it so if people try to run brutal doom with Hdoom, [b]skeletons constantly spawn on you.[/b] Because really if you're mixing hyper violence power fantasies with a sex mod... That's uh. That's kinda unsettling.[/QUOTE] i guess it's a calcium-filled death orgy either way then
[QUOTE=Kegan;47447846]There's nothing to fix. Mike has made it so if people try to run brutal doom with Hdoom, skeletons constantly spawn on you. [B]Because really if you're mixing hyper violence power fantasies with a sex mod... That's uh. That's kinda unsettling.[/B][/QUOTE] [IMG]http://i.imgur.com/Y3Nvev8.png[/IMG]
[QUOTE=doommarine23;47447869][IMG]http://i.imgur.com/Y3Nvev8.png[/IMG][/QUOTE] Find some meat!
[QUOTE=doommarine23;47447869][IMG]http://i.imgur.com/Y3Nvev8.png[/IMG][/QUOTE] ... For some reason all that made me think of is [video=http://www.youtube.com/watch?v=ADrojCw6amM]http://www.youtube.com/watch?v=ADrojCw6amM[/video]
Skuttles are a chatty bunch, what happens if I put a bunch of them toge- [vid]https://dl.dropboxusercontent.com/u/8380892/WEbms/Average%20doom%20thread%20on%20vr.webm[/vid] [B]Oh[/B]
Friggin' Bat Ghosts. Think they're so good...
[QUOTE=The Kins;47449612]Friggin' Bat Ghosts. Think they're so good...[/QUOTE] You know I should probably ask you seeing as I kinda... ripped the sprites from Reelism, but where the heck did you get those? :v:
Personally, I don't think Doom 3 works well as survival horror [I]or[/I] action. It's not focused enough on either.
I enjoyed Doom 3, but Doom 64 is my favorite Doom, so it was closer to that than the originals. I've thought about picking up the BFG edition at some point, I think I've seen it for like $5 before. I think Doom 3 plays really well if you get the right mods for it. Throw in randomization for items and monsters with higher damage and better AI and you have a tougher, more enjoyable game. I'm really worried Doom 4 won't have any modding since we haven't heard anything about it.
The thing about BFG Edition is that besides the UI and better widescreen support, it's a technical downgrade in most respects and it's easy to get a mod like duct tape or such that lets you have some sort of equivalent to the more productive shoulderlight (although no one seems to of made a mod to backport it yet in a sense). The textures, slightly compressed from Ultra; the options menu, not as open or easily changable; no mod support proper; the attempt to alter the flashlight and put more supplies around is supplemented by either broken or unchanged spawns and fights/enemies that were meant to have you switch between flashlight and gun, so the game still tries to be jump scares and horror except you have much more ammo, and etc. etc. It's not about a 'tense and epic mood', because BFG Edition still wants to spook your pants off but they put an old, dirty bandaid on the problem without really altering or truly remastering the game to fix the overall problems people had with it. So it's a bungle of compromises and console port-itis.
IMO the version of Doom 3 on the original Xbox did a way better job balancing the horror and the action than the BFG edition. It even added co-op via system link.
The textures in BFG Edition are an objective downgrade. The original Doom 3 included [url=http://i.imgur.com/YKmqKjl.jpg]uncompressed TGA format textures[/url]. BFG Edition removed these and forces you to use the lossy format, resulting in [url=http://i.imgur.com/XkVbbMq.jpg]unavoidable compression artifacts[/url]. In addition, they made some inexplicable changes to some textures that very obviously do not agree with the existing assets, such as [url=http://cloud-4.steamusercontent.com/ugc/903255624331287167/2AEBEF136E7948AD3C84CB896C30F5F9187354EC/]giving Sergeant Kelly hair[/url]. BFG Edition also [url=http://i.imgur.com/PiAd8iP.jpg]defaults to an FOV equivalent to 65[/url], and although a patch added a menu option to increase it, even its maximum value doesn't match the original FOV of 90. But it's not just the visuals that suffered as the gameplay took a massive hit too. Apart from the unfathomable stupidity of making the flashlight shoulder-mounted which completely destroys one of the most important mechanics the entire game was built around, BFG Edition also vastly increases the amount of ammo you receive. There's no point in conserving your ammo or searching for secrets as they decided that they just never throw enough supplies at you. The hazmat suit section in Resurrection of Evil removed the hazmat suit, so you now just walk through toxic waste tunnels all willy-nilly with no ill effects. Simply put, the difficulty has been incredibly dumbed down. BFG Edition's included "Lost Missions" are quite literally [url=http://imgur.com/a/7OtEo]maps copy and pasted from the original Doom 3 campaign[/url] (identical locations, identical story), and the ports of Doom and Doom 2 are laughably broken, not to mention censored to hell and back. Also, no modding. The only reason to buy BFG Edition is to get the previously 360-only exclusive No Rest for the Living expansion for Doom 2. However, you're best immediately taking that PWAD to a different source port rather than play it in BFG Edition itself.
Should also be noted that its in a new version of the ID engine and original Doom 3 mods to my knowledge do not work and must be modified to work on it.
I knew BFG Doom 1/2 were censored, but how were they buggy exactly? I've never played it so
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