[QUOTE=TheRealRudy;47452181]I've did some research, and most of the textures to not have those unavoidable compression artifacts, in fact, the game [URL="https://www.youtube.com/watch?v=X_IBimiQwRc"]looks clearly more detailed[/URL] than the original game.[/quote]This is a pretty terrible comparison seeing as the original Doom 3 isn't even being run at the highest quality video settings. In fact, I would say that little oversight alone is enough to invalidate the entirety of that comparison. Why would one bother to record a comparison if you aren't going to run both games at the best settings? You can see the terrible default FOV settings in the BFG Edition footage, though.
The textures being worse in BFG Edition is not an opinion. It is an empirical fact. The uncompressed TGA textures are not included in the BFG Edition. Your only option is the heavily-artifacted compressed textures.
[quote]Also, the "too bright" lightning can be set to to the original Doom 3 lightning by putting r_lightscale 1 in your launch options.[/quote]Also incorrect. The BFG Edition does not simply adjust the lightscale value to make the game look brighter. It's actually some additional post-processing magic that does not appear to be optional. Also, they did add actual new lights to the levels which are certainly not optional. Take a look at [url=https://youtu.be/X_IBimiQwRc?t=2m7s]the footage of Sergeant Kelly[/url] in that comparison video and note how he appears fullbright compared to his Doom 3 iteration. They really did think the players would be that dumb to get lost in slight darkness.
I'm glad we're at least getting some technical discussion in here and not just the usual "omg Doom 3 sucks ur dumb" dialogue you get elsewhere.
I think it's more about what flavor of Doom you enjoy. Personally I like Doom 64 the most, followed by Ultimate Doom, then Doom 3, then Doom 2, and lastly Plutonia/TNT. And even then I like playing all of them when I'm in the mood for that particular type of Doom.
Doom 3 honestly isn't bad. The base gameplay's a little slow and sluggish and the weapons aren't great, but i'd take it any day over Quake 4 which, despite being more action-packed, bores me half to sleep instead.
I honestly love Doom 3. I don't really like picking out favorites in things, but I really think Doom 3 just expanded what Doom was and could be. Just like how Doom 1 expanded what Wolfenstein could be. I mean really we can keep going, listing other ID games or similar franchises like Duke 3D and how they built off the last game's base-work and expectations, raising the bar every time.
While the story wasn't extremely character driven, it reminded me of something like Dark Souls. You were an anonymous marine that you role-played as (even if he had a set face and gender) and you're stuck in the middle of this horrific event, desperately trying to survive while trying to help anyone you can, save yourself, and find out what happened. (Some of this varying on how you wanted to think/feel about it)
Its just so cool because you have this very lovingly crafted world full of detail, every where you go there is a new meaningful part of the UAC base to experience that has their own reasons for existing, you find little tidbits of how people on the base lived, little tidbits of their history or culture, you find things expanding on parts of the lore like the holovid on the Plasma Rifle. But the main plot is also like this, finding PDAs and unraveling the mystery more and more to find out who did this and why they did.
It might not have been the perfect game, I think it could have used some tweaks, but I really think it did what it had to do. Gaming has been evolving and developing with every year, 2004 saw the release of not only Doom 3 but also Half-Life 2, years prior saw releases of more story driven games like Half-Life 1 or Halo. Even widely acclaimed series from other genres like KOTOR.
I don't think story hurts a game at all and I don't think adding more complexity or flavor hurts it either. I don't mind what Doom 1 or Doom 2 is, but I guess I'm a Doom addict and anything that just makes it grow and mature as I have, and lets me connect to it on a deeper level besides "wow cool particles and sprites lol dead enemies" is very welcome. Maybe that's my problem for being too analytical as a person, after awhile I just get kind of bored of seeing mindless shooting and mayhem, because I've seen it in Doom and I've honestly seen it in other games done to the same level of quality or way better.
[QUOTE=doommarine23;47452860]I don't think story hurts a game at all[/QUOTE]
I think the story was the strongest part of Doom 3. The story of Mars having already fought hell gave a great sense of meaning to the demonic invasion and gave a big scope to the player's actions.
This along with the ancient artifacts, makes it feel like a grand quest rather than some simple disaster.
I loved how there was actually a little bit of peace at the beginning of the game. It was one of my favorite things about Half Life 1 and I was happy to see Doom 3 do the same thing. I actually wouldn't have minded it being a little longer so you could talk to more people and experience the station more.
I enjoyed Doom 3 as a not-really-Doom game. Doom 64 remains my personal "Doom 3"
Actual Doom 3 felt too tight and constrained. It wanted to be scary, but failed because you're a space marine with a trans-dimensional arsenal. It made up for this with an actually enjoyable, if basic, plot - with a lot of fluff. Also the detail around the station had me exploring and looking at little computer screens for hours. And when it did manage to actually be scary or foreboding, it was more because of the shifts in environment rather than yet-another new monster queue carded in by a cutscene. I still really, really enjoyed it.
A big part of that might, ironically, be because I got it on a console. I played it in the dark on a big TV, curled up on a couch at night, all alone.
[QUOTE=Doom14;47453724]I enjoyed Doom 3 as a not-really-Doom game. Doom 64 remains my personal "Doom 3"
Actual Doom 3 felt too tight and constrained. It wanted to be scary, but failed because you're a space marine with a trans-dimensional arsenal. It made up for this with an actually enjoyable, if basic, plot - with a lot of fluff. Also the detail around the station had me exploring and looking at little computer screens for hours. And when it did manage to actually be scary or foreboding, it was more because of the shifts in environment rather than yet-another new monster queue carded in by a cutscene. I still really, really enjoyed it.
A big part of that might, ironically, be because I got it on a console. I played it in the dark on a big TV, curled up on a couch at night, all alone.[/QUOTE]
Well, part of the problem of the scares was being a badass that could tear your way through them as you put it, but the other part is that it's so predictable. Hear crying noises inside this room? Either it's nothing or monster. Mess with a computer for progress or pick up a PDA or keycard? Z-Sec is gonna roll in, or walls open up around/behind you to let out Zombies and/or Imps. About the only jumpscare that really got me was the time a Trite crawls out from behind a monitor right after you activate something later in the game. And every single time an Imp teleports in or does their jump scares, they always do their scream, letting you just waltz up and plug their face with a point-blank shotgun blast if you're quick enough.
It gets to the point that I half-wish there was a button to let you pull your shotgun behind yourself and blind-fire it like an action movie because of how often shit like that happens. You stop jumping and start sprinting up and blowing their faces off but the devs never figured we'd do that.
You know when you put it like that, it almost sounds like a deliberate attempt to recreate the same type of "minimize damage taken by predicting" gameplay doom/quake have but in a different way
That's where I think mods come in. I've played some where enemies actually roam the levels, which can make for a scarier environment. I've seen Imps run off into other rooms and lost them, only to get attacked by then later when they sneak up on me. I just find anything I can that lets me randomize the game more since that's where it actually get tense.
[QUOTE=Bloodshot12;47454084]You know when you put it like that, it almost sounds like a deliberate attempt to recreate the same type of "minimize damage taken by predicting" gameplay doom/quake have but in a different way[/QUOTE]
Maybe to a degree, especially with the flashlight and gun switching mechanic a lot of the darker fights are balanced around, but simultaneously that seems incidental at best by them just trying to mix horror with action and not balancing it quite right.
All this high-quality texture work and parallax / bump-mapping out there (that always ends up glitchy in some way or another for me), but few took the time to really retexture/remodel characters, weapons, objects, monsters, etc. because apparently the model format is a bitch and a half to work with.
[QUOTE=LoLWaT?;47454351]
There are a lot of weird issues and artifacts like the borders of textures folding in over each other at the edges and floating decals due to engine limitations, but the one saving grace is that the engine was fully open sourced.[/QUOTE]
That's just a side effect of Parallax Occlusion Mapping, most games that use it effectively typically limit the heightmap of the effect or the amount of objects around them to avoid that
Speaking of Doom 3's source, has there been any source ports like the ones for Quake 3?
IIRC ioDoom3 stopped development
EDIT: No updates since 2013 and the Twitter has only just come active for a few retweets since February.
One retweet is for a source port of the BFG Edition. From what it sounds like in the ioDoom3 forums, everyone's moved to that.
It's too bad this mod seems like it's dead
[url]http://www.moddb.com/mods/phobos[/url]
looked nice
personally
i think quake 4 was a better shooter experience than doom 3
more interesting enemies to use more interesting weapons on
but i would pay [B]anything[/B] for a new blood game
one that's more like the first rather than the second
[QUOTE=comet1337;47454895]personally
i think quake 4 was a better shooter experience than doom 3
more interesting enemies to use more interesting weapons on
but i would pay [B]anything[/B] for a new blood game
one that's more like the first rather than the second[/QUOTE]
I'd be happy with a new Blood or Powerslave/Exhumed.
Is the Doom 3 modding community still active, or did it finally die down? I haven't really seen much with it lately; I thought people would be doing more stuff considering it all went open source.
[QUOTE=Durrsly;47455035]I'd be happy with a new Blood or Powerslave/Exhumed.[/QUOTE]
I just be happy for the Blood source code to get released and get something similar to GZDoom and eDuke.
Blood at 1080p/4k would be nice.
[QUOTE=Kegan;47449801]You know I should probably ask you seeing as I kinda... ripped the sprites from Reelism, but
where the heck did you get those? :v:[/QUOTE]The [url=http://www.spriters-resource.com/pc_computer/shadowcaster/sheet/35622/]Winged Soul[/url] from Shadowcaster, a precursor of sorts to Heretic and Raven's first collaboration with Id.
[QUOTE=The Kins;47455317]The [url=http://www.spriters-resource.com/pc_computer/shadowcaster/sheet/35622/]Winged Soul[/url] from Shadowcaster, a precursor of sorts to Heretic and Raven's first collaboration with Id.[/QUOTE]
Thank you.
also wow I checked sprites on that game several times and I never even noticed the little skull :v:
[QUOTE=TheRealRudy;47455535]So I've booted up the original Doom 3 on Steam, and the only thing I'm looking for is some kind of HD hud mod. Seriously, the main menu, PDA, and the rest of your first person view looks [I][B]SO[/B][/I] pixelated.
I know it's an old game, but a hud update would be pretty nice.[/QUOTE]
Is this any good?
[url]http://doom3.filefront.com/file/6th_Venoms_Doom_3_HQ_Mainmenu;88226[/url]
[vid]https://dl.dropboxusercontent.com/u/8380892/WEbms/Good%20job%20you%20monster.webm[/vid]
Good job big man, you just beat up that confused little skull thing.
Okay I think these guys are ready.
it is so cute
[QUOTE=LoLWaT?;47455171]It's basically dead now. The Idtech editor that comes with the game freaking sucks. It was so unstable from what I remember but at the same time it had some really nifty features.[/QUOTE]
I find it weird that while the D3 modding community is basically dead and hasn't really produced much ever, The Dark Mod not only doesn't suck but actually does so much with Doom 3 it's not even the same game anymore, and that was before the source was released
[QUOTE=TheRealRudy;47455628]Yeah I came across that too. Pretty neat. But now only the first person hud you see 90% of the entire game.[/QUOTE]
I think there's an alpha style HUD you can get that looks a lot cleaner, with everything compressed in the left side of the screen so less of your view is taken up, too.
And you say the Duke 3d modding scene is dead? Check this shit out:
[media]http://www.youtube.com/watch?v=rAv6TfnQQM8[/media]
[editline]5th April 2015[/editline]
it features realtime day-night cycles apparently, this vid is the old version though
i'm seeing an awful lot of doom stuff for a duke mod
[QUOTE=comet1337;47460919]i'm seeing an awful lot of doom stuff for a duke mod[/QUOTE]
I don't even know in how many wads most of these assets have appeared, most of it is all recycled stuff anyway
[QUOTE=Recurracy;47460895]And you say the Duke 3d modding scene is dead? Check this shit out:
[media]http://www.youtube.com/watch?v=rAv6TfnQQM8[/media]
[editline]5th April 2015[/editline]
it features realtime day-night cycles apparently, this vid is the old version though[/QUOTE]
That voice acting is superb :v:
[editline]5th April 2015[/editline]
[QUOTE=comet1337;47460919]i'm seeing an awful lot of doom stuff for a duke mod[/QUOTE]
No shortage of Half-Life stuff either.
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