• Doom Series V2 - Knee Deep in the Thread
    5,000 replies, posted
But it's a feature that would greatly aid mod making? I fail to see the fact that it could be seen as cheating, as a worthy excuse.
I wish id and Bethesda would get off their asses and open up the Doom beta. It's been almost a year since The New Order came out.
I'd expect news at Quake Con in July
[QUOTE=Tuskin;47582966]I'd expect news at Quake Con in July[/QUOTE] can't wait until they switch the livestream off again
[QUOTE=gufu;47581890]But it's a feature that would greatly aid mod making? I fail to see the fact that it could be seen as cheating, as a worthy excuse.[/QUOTE] Graf Zahl, the guy behind GZDoom, pretty much hates all mods and mod makers. He's convinced it's all being made for malicious purposes.
[QUOTE=Kegan;47585819]Graf Zahl, the guy behind GZDoom, pretty much hates all mods and mod makers. He's convinced it's all being made for malicious purposes.[/QUOTE] I'm sorry but can we have some story time my good man? Nigga makes the ultimate nigga engine for modding, how and why does he hate modding even when he accepts some feature requests too and allows a huge modding community.
He sounds like a guy that carmack would rip a new asshole for.
[QUOTE=Kegan;47585819]Graf Zahl, the guy behind GZDoom, pretty much hates all mods and mod makers. He's convinced it's all being made for malicious purposes.[/QUOTE] [url]http://forum.zdoom.org/viewtopic.php?f=4&t=47923&start=30[/url] these seems to be what you're talking about I think? but I don't really see it. source please?
[QUOTE=doommarine23;47586102]I'm sorry but can we have some story time my good man? Nigga makes the ultimate nigga engine for modding, how and why does he hate modding even when he accepts some feature requests too and allows a huge modding community.[/QUOTE] Actually he didn't make it alone, he took ZDoom (which he was part of the original team), and made his own branch for OpenGL. Though funnily enough the GZDoom stands for "Graf Zahl" [QUOTE=ZeroTimesCookie;47586236][URL]http://forum.zdoom.org/viewtopic.php?f=4&t=47923&start=30[/URL] these seems to be what you're talking about I think? but I don't really see it. source please?[/QUOTE] I cannot find where he's talking about using mods for exploitation. But last time I checked the guy still has a bit of a hateboner towards most of the gameplay modding scene. If I can find some actual posts, I'll make sure to bring them up.
[QUOTE=ZeroTimesCookie;47586236][url]http://forum.zdoom.org/viewtopic.php?f=4&t=47923&start=30[/url] these seems to be what you're talking about I think? but I don't really see it. source please?[/QUOTE] I dunno pretty much everything he says is kinda true aside from the "I don't enjoy playing mods made by either of these groups" but this is pretty clearly just personal preference
Also I promised GMOTA stuff do you guys like Slimes? Cus these little boogers are replacing what the Pain Elemental replacement will be shooting. [vid]https://dl.dropboxusercontent.com/u/8380892/WEbms/it's%20so%20cute%20how%20hard%20they're%20trying%20to%20melt%20my%20face%20off.webm[/vid]
So has there been ANY leak from quakecon? I find it hard to believe there isn't even a single low quality picture.
[QUOTE=Megadave;47590524]So has there been ANY leak from quakecon? I find it hard to believe there isn't even a single low quality picture.[/QUOTE] There's plenty of descriptions but 0 footage/photos.
[QUOTE=gufu;47580861]Is there a way to respawn a player in ZDoom?[/QUOTE] It's possible to hack it, but it would take a whole ton of work. Step 1: Force the player to be in buddha mode, one indestructable hit-point. Set their max health to 101. Step 2: Using a combination of ACS and sbarinfo, give the player a dummy inventory counter that counts the player's health, but minus one. Have the health meter display that instead of their actual health. Step 3: A constant monitor looping that check's the player's health, and when it reaches one they are rendered dead. Force chasecam (or don't, depending on the player's r_deathcamera setting), play death animation. Step 4: Give the player ArtiTeleport in order to send them back at the beginning, reduce a lives counter by one (or don't, if they have infinite lives), restore camera/weapons/settings/health, and go. If you're using Zandronum you can just use the ResetMap function, which restores everything in the map (switches, locks, doors, lifts, monsters, items, etc) to their default and original position instantly and would be beautiful for a Hotline Miami-esque mod, but unfortunately isn't available in ZDoom or GZDoom.
[QUOTE=Kegan;47590082]Also I promised GMOTA stuff do you guys like Slimes? Cus these little boogers are replacing what the Pain Elemental replacement will be shooting. [vid]https://dl.dropboxusercontent.com/u/8380892/WEbms/it's%20so%20cute%20how%20hard%20they're%20trying%20to%20melt%20my%20face%20off.webm[/vid][/QUOTE] I realize this is wip, but having the slime nucleus still visible when its jumping would be pretty cool (or is that in your TODO list?). Can't wait too see the thing that spits these out.
[thumb]https://41.media.tumblr.com/e3c4acb8c9ce8a5dc46cdcea1fe15b3a/tumblr_nncxe0EQQD1szent1o1_1280.png[/thumb] I might have created a monster here.
Brutal Doom v20 Trailer [video=youtube;oSzYliSASKc]http://www.youtube.com/watch?v=oSzYliSASKc[/video]
[QUOTE=PwnGModer;47598623]Brutal Doom v20 Trailer [video=youtube;oSzYliSASKc]http://www.youtube.com/watch?v=oSzYliSASKc[/video][/QUOTE] gotta gib'em credit where credit's due, thats one fun looking game also its like the epitome of all those 90's PSA's about how video games are corrupting our youths
The trailer is surprisingly well made, and I'm not the biggest fan of brutal doom, though I think the scrotum attachment on the shotgun is silly :v:
[QUOTE=Kegan;47600277]The trailer is surprisingly well made, and I'm not the biggest fan of brutal doom, though I think the scrotum attachment on the shotgun is silly :v:[/QUOTE] Its a strap.
[QUOTE=ZeroTimesCookie;47586236][url]http://forum.zdoom.org/viewtopic.php?f=4&t=47923&start=30[/url] these seems to be what you're talking about I think? but I don't really see it. source please?[/QUOTE] I think he's actually right in that there are 2-3 camps, the purists, the modern gameplay people, and then people in between. But that's not a bad thing, and it's not really his call to assume it's all negative. Ideally they'll all just make the mods they want and then you just play what you like. No big deal. I like playing SmoothDoom just as much as I like playing something crazy like Project MSX, and sometimes I'm in the mood for some Brutal Doom. Everyone's gotta just live and let live.
I want to remind everyone to go play Adventures of Square. Best TC ever, hands down.
Ugh. So I'm trying to find a megawad I played a few months back, and have had little success. The main thing I'm remembering with it is that it had this amazing final level that consisted of four bridges with different "elements" (I think it was fire, nukage, blood, and something else) and was just a crazy-extensive map with a ton of teleport puzzles. It also had a particularly memorable level with a "hellmouth" that spawned waves of imps. Can anyone help me out here?
Is it Going Down? I think I remember there being a level with a demon mouth that a bunch of monsters come out of.
I might be wrong on that one. The main thing I remember was that massive final level with the main, four-bridge hub. [B] Edit:[/B] Yeah I definitely got them confused. It didn't have a hellmouth, just that crazy final level. I played through GD and it isn't it.
Maybe it was [URL="http://onemandoom.blogspot.com/2014/06/nova-birth-novawad.html"]Nova: The Birth[/URL] ? Or [URL="http://onemandoom.blogspot.com/2015/02/valiant-valiantwad.html"]Valiant[/URL]? I can't recall anything that had a teleport puzzle at map30 tho. Still, would recommend playing both of those wads.
Wasn't those, though I'll be sure to check them out! The main thing was that this map had this main, central hub with four bridges going out to different "elemental" areas, and I remember the whole wad being generally awesome. So far no luck finding it though.
Slimes? [vid]https://dl.dropboxusercontent.com/u/8380892/WEbms/hey%20do%20you%20guys%20like%20slimes%2C%20I%20like%20sl-.webm[/vid] [B][I]slimes[/I][/B]
Been playing Grezzo 2 I am in love
So I've been searching for this old doom-ish game for several years now, and I don't believe I've ever asked anyone here. It's a 1998-2002 3D Egyptian crypt themed first person shooter (at least the first level/demo level is). The game starts out with you falling down a large hole. If you managed to stick to the right side as you fall you could land on a small platform with a diamond on it. I believe you collected diamonds to increase your score or something. You basically shoot some enemies, I don't remember how they looked but I think they were tiki-themed oddly enough, or at least had some sort of tribal theme. You run up a ramp and jump unto a platform and now you're exposed to the outside. On both left and right there are walls so you can only go forward, where you find a pyramid guarded by a large rock door with a face on it that will crush you unless you're fast enough. If you get past him you end up in a tight corridor where you turn left. Now there's a bridge or something, and under it there is sand (you're still in the pyramid I think, however there is no roof). Two phoenix-like birds, one blue and one red, will now circle around you and attack you and so on. Has anyone ever heard or seen of a game like this before?
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