• Doom Series V2 - Knee Deep in the Thread
    5,000 replies, posted
[QUOTE=Doom14;47867250]Going Down's music keeps getting stuck in my head. Fair warning to anyone who tries to play that in one sitting.[/QUOTE] Every time I see Going Down mention I think of that Rise of The Triad song [video=youtube;xX_Kb0cDN98]http://www.youtube.com/watch?v=xX_Kb0cDN98[/video]
[video=youtube;a30_Y3qjB0w]http://www.youtube.com/watch?v=a30_Y3qjB0w[/video] Some people complained about the fists being useless, well, i totally revamped them!
I assume Plutonia Expiriment is easier with Keyboard and Mouse rather than when I played it on PS3. Completely forgot I had it on Steam. When I think of Final Doom I just think of Evilution.
The fists look good though a few mild suggestions. I'd suggest a kick, perhaps as a "quick" melee option, that can be combined in melee combat, that would push enemies back, good for getting some breathing room and for those awesome cliff deaths. I also feel that some kind of fireball or hadouken would be great, as Golden Souls obviously draws from Mario and I assume some other old games, what better way to complete the fists than to get a fireball upgrade? Infact I think that would be really cool to add as an element of exploration/progression, to find weapon upgrades or buy them, nothing too big but cool functions that would be appreciated. Beyond these, which are just suggestions, they look fine and very fun to use.
[QUOTE=doommarine23;47871943]The fists look good though a few mild suggestions. I'd suggest a kick, perhaps as a "quick" melee option, that can be combined in melee combat, that would push enemies back, good for getting some breathing room and for those awesome cliff deaths. I also feel that some kind of fireball or hadouken would be great, as Golden Souls obviously draws from Mario and I assume some other old games, what better way to complete the fists than to get a fireball upgrade? Infact I think that would be really cool to add as an element of exploration/progression, to find weapon upgrades or buy them, nothing too big but cool functions that would be appreciated. Beyond these, which are just suggestions, they look fine and very fun to use.[/QUOTE] You can already shoot fire with the fists, there is a 60 seconds fire power up, it is shown at the end of the video, with normal fire you shoot basic Mario fireballs, while with the altfire you shoot short range flames, flamethrower style, it's very useful for crowd control. About the kick, I don't know, I don't want to use the same old boring duke nukem kick sprite
My bad, can't believe I missed the ending on the vid like that, lmao. As for the kick, that is up to you, I don't think anyone would really care that much, but I guess that is that, really.
For those who like the "normal" brutal doom, the next version is out tomorrow. Looks like it will have custom maps [editline]4th June 2015[/editline] Oh boy, bullet penetration. Seems a bit unnecessary. Then again that word could be applied to the entire mod [media]https://www.youtube.com/watch?v=Z7v9mi_sjoY&feature=youtu.be[/media]
I think actually the feature is really cool and something I wanted to do before. I don't feel it, in of itself is offensive in any way. I think the only problem with it, is that I don't know if it fits brutal doom, because brutal doom already was high speed as shit, and the player needs breathing room; being able to be shot through that removes a lot of it. But whatever, his mod, not mine.
[QUOTE=Batandy;47871466][video=youtube;a30_Y3qjB0w]http://www.youtube.com/watch?v=a30_Y3qjB0w[/video] Some people complained about the fists being useless, well, i totally revamped them![/QUOTE] Now that's what I'm talking about. Those are some damn good fists
Well I mean, it would take some of the danger out of the enemies of you can shoot them through things. It could be useful on the higher difficulties I guess
[QUOTE=Durrsly;47868536]Every time I see Going Down mention I think of that Rise of The Triad song [video=youtube;xX_Kb0cDN98]http://www.youtube.com/watch?v=xX_Kb0cDN98[/video][/QUOTE] [video=youtube;SEwK3gq9_Ss]https://www.youtube.com/watch?v=SEwK3gq9_Ss[/video]
[QUOTE=doommarine23;47876514]I think actually the feature is really cool and something I wanted to do before. I don't feel it, in of itself is offensive in any way. I think the only problem with it, is that I don't know if it fits brutal doom, because brutal doom already was high speed as shit, and the player needs breathing room; being able to be shot through that removes a lot of it. But whatever, his mod, not mine.[/QUOTE] I'm pretty sure he's making it and a lot of the crazier aspects of the mod optional. Isn't there a purist/classic mode now as well?
Brutal Doom is evidently being released at 10PM UTC which I believe is 6PM EST?
*Explosion sound, Revenants Dancing* [img]http://i.imgur.com/KIUTGXi.png[/img] [media]https://www.youtube.com/watch?v=TbURQrXpmSw[/media] Golden Souls Full 1.2 "Definitive Edition" -Optimized PK3 -Better aircontrol -Plants have less health -Weapons switch faster -Unique Red Coin sound -Fixed Icon of Sin bugs -Fixed being able to detonate space mines with the Cannon Download: [url]http://www.mediafire.com/download/osfqbszx1ruq56w/GoldenSouls_Full_1.2.pk3[/url]
So Brutal Doom version 20 is [url=http://www.moddb.com/mods/brutal-doom/news/brutal-doom-version-20-released]now out on Mod Database[/url]. And.. 's alright I guess. For all the new features it just feels a bit clunky and bland or something now. The Classic mode for player class feels choppy and bugged, like every time I switch weapons it swaps me to something else so it can convert the weapon drop into a Classic variant before I can properly select it again (and IDFA/IDKFA naturally gives you Modern weapons too, so cheating with that fucks with everything). Vanilla enemies also feel a bit nerfed, as if they're moving slower than normal or something, and with headshots still enabled no matter what you can kill a lot of enemies even faster than normal. Otherwise it's just a little fancier than before, but really nothing to celebrate at all. Hell, the performance hits are probably the worst yet. Everyone at /vr/ is bitching about various things or the boss map replacements for E2 and E3, or the fact that the promised new batch of maps included weren't released at all, and so forth and so forth. But honestly, I just don't know what to really think of v20. Especially Realism difficulty; what is the [i]point[/i] of this besides some sort of parody or Hideous Destructor reference of some sort?
Brutal Doom 20 is out [url]http://www.moddb.com/mods/brutal-doom[/url] [editline]5th June 2015[/editline] The Spidermastermind's collision and movement was completely remade. Now the players will be able to walk under it's legs, but if you run directly into it's moving legs, you will be stomped. That is neat [editline]5th June 2015[/editline] There is a "realistic" blood setting. Just causes them to spawn less blood then normal brutal doom levels
downloaded it, went to E3M8 because why not almost shat myself
[QUOTE=Zalvador;47888477]downloaded it, went to E3M8 because why not almost shat myself[/QUOTE] It's still powerful and takes some nasty punishment, don't get me wrong, but the 'super' Spider Mastermind that Mark put in really.. has poor accuracy. Like it's trying to shoot you but keeps shooting over your head or to your sides. You'll still catch bullets if you just stand there or are unlucky, but I actually watched it hunt down an imp for a minute straight, missing nearly all of its shots despite a clear view.
I like the classic option at new game. Its just the classic doom weapons and no grenades, but everything else is brutal doom.
[QUOTE=Tuskin;47888677]I like the classic option at new game. Its just the classic doom weapons and no grenades, but everything else is brutal doom.[/QUOTE] Just don't play it with Realism difficulty, honest to god. You'll die. Fast.
Went to a server and asked Sgt. if he was making a neodoom compatibility patch for this version of Brutal Doom. He says hes working on it next. Huzzah! The two actually go together nicely, with very pulpish themes and serious sam levels of baddies.
So far BD V20 feels nice, I like it a lot more in classic mode. I just hope he got permission for the Smooth Doom sprites, considering his history of taking without asking.
I don't like the new assault rifle. The design for it is okay but I can't help but dislike the recoil and the fact that you need to aim down the sights to hit a target that's a few feet away. Feels more like Brutal Battlefield more than Brutal Doom. :v:
I find that dual wielding assault rifles makes aiming a [B]LOT[/B] easier. It seems like there's quite a bit of reduced recoil there.
When you play some of the fan forks for Brutal Doom (especially BDJ for me), the new v20 release just doesn't feel all that great. Just wish BDJ didn't have that obnoxious intro screen.
Should the Doom movie be redone to actually make sense and pay good tribute, who would play a good Doom Guy and who would be the best to direct it?
[QUOTE=Xubs;47891563]Is BDJ really good? I've always been a fan of SE.[/QUOTE] I just picked it up one day when I noticed it was based on the v20 tests. I can't compare it versus different versions as I haven't played them (or at least played them recently.) The major con is that it has a very loud intro screen that is funny the first time, and obnoxious when you're playing something else that should have a titlepic. The major pros is are: Nice sound effects, though the Assault Rifle is a bit too heavy-machine-gun for me. Having a pistol if you want it Difficulties are pure Ultra Violence with different damage levels and some novelty difficulties A special weapon that can call in marine allies. I swear the ones you free can teleport with you across levels, insanely fun with Going Down. Various AI tweaks. Arachnotrons are really fast. You can stunlock Mancubii with the Super Shotgun. Melee is totally ditched for quick-punch and quick-kicks. You get fatalities right from the start. [B]Bezerker packs are now fucking insane.[/B] They instantly give you 100+ health, past 200. And also an adrenaline shot thing that when you use, you get machine gun punches and [B]explosive screaming[/B] as a weapon.
[QUOTE=wauterboi;47891574]Should the Doom movie be redone to actually make sense and pay good tribute, who would play a good Doom Guy and who would be the best to direct it?[/QUOTE] I really would like to see a Doom movie directed by Tommy Wiseau and starring Arnold Schwarzenegger. Or vice versa. You ah' RIP AND TEARING me apaht, Lisa! Actually, it would be pretty cool for a Doom movie to be shot in Tarantino's style, if only to see how it would work. I'm not too sure who would be best to star in it, though.
[QUOTE=Xubs;47891630]also, since fatalities are on without a berserk pack, does this mean that you can spam them like in BD and get tons of health [I]right from the start?[/I] That seems utterly broken, unless he disabled the health bonus from doing fatalities.[/QUOTE] Different enemies give different bonuses. Pretty sure the early trash gives you grenades, ammo, armor - etc. You have to move up to Cacodemons, Hell Knight, etc, to get health. The melee also doesn't give you fatalities all the time, it's semi-random chance and kinda low at that. It's there to occasionally reward you. Never felt very imba to me. The chainsaw is absurdly strong now and with decent health you'll tear through trash a bit too easily. Lemme rev up an example for you.
[QUOTE=Doom14;47891549]When you play some of the fan forks for Brutal Doom (especially BDJ for me), the new v20 release just doesn't feel all that great. Just wish BDJ didn't have that obnoxious intro screen.[/QUOTE] The intro screen is the best part though, it's amazing. BDJ and BDSE are the best variants, I think, though it makes sense that they would be better because they've taken the base mod and polished the hell out of it. I'm looking forward to seeing what they do with v20.
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