I'm a bit disappointed, it all looked kind of like a bland Bulletstorm. There's still a year or so till it comes out though, so maybe it'll undergo some changes or we'll see better gameplay footage at least.
The low ammo caps in particularly were kind of worrying. I hope it's not just use guns to stun everything and then constantly melee.
[QUOTE=xalener;47963002]And thus re-begins the discussion of "is the music in Doom metal or not"
Fucking christ, you're interpretation isn't the only one. Also, I'm not gonna allow you to talk shit about [URL="https://www.youtube.com/watch?v=RhUINujrrwY"]Mick[/URL] [URL="https://www.youtube.com/watch?v=0B-WbbkIZTI"]fucking[/URL] [URL="https://www.youtube.com/watch?v=hQDab8vT8GU"]Gordon.[/URL]
Also, there aren't even wubs in that trailer you shit.[/QUOTE]
Honestly, I like thrash and speed metal soundtracks for Doom, but there was always a lot of slower, more menacing songs in the first two games. I'm not a big fan of the ambient stuff, but it does add a bit of an atmosphere.
To each their own.
[QUOTE=Cows Rule;47962989]I have mixed feelings. [B]It did look like Doom 3 just sped up and lit up[/B] during the gameplay, but the trailer got me a bit more hyped for it. I'll have to see more before I judge to critically. I will lean towards liking it though.[/QUOTE]
Did you watch the same stream as I did? That looked literally nothing like Doom 3. Have you even played it recently?
There's some Kenneth Scott inspiration still there in some of the creature design but god damn it the gameplay doesn't resemble doom 3's at all.
Unless we're talkin that base level "you have a gun and you're on Mars"
The only thing I saw that looked like Doom 3 were the textures and some of the guns, but the level design in general looked a lot more open ended and free to explore. It's a lot more fast-paced looking and the combat looked a million times more satisfying than Doom 3.
[QUOTE=Starlight 456;47963057]Did you watch the same stream as I did? That looked literally nothing like Doom 3. Have you even played it recently?[/QUOTE]
Well visually it looked significantly better if that's what you're getting at, but a lot of the gameplay felt like like a fast Doom 3. I'm not saying it's bad, but I need to see more. Perhaps a player who isn't blatantly shooting at walls and aims faster.
I'm a bit concerned by the magnet chainsaw
I wish it behaved more like l4d2's
[QUOTE=xalener;47963256]I'm a bit concerned by the magnet chainsaw
I wish it behaved more like l4d2's[/QUOTE]
To be fair, chainsaw in the original Doom is also pretty much magnetic, it snaps to an enemy and constantly pulls you towards him.
Yeah, but you could let go. I don't see that happening with an animation playing every time you get close to something with the fire button held down.
[QUOTE=Cows Rule;47963253] but a lot of the gameplay felt like like a fast Doom 3[/QUOTE]
how though
Especially in the hell segment they showed
I was hoping that the demons would look closer to the first two or 64 but overall I liked what I saw.
Except for that chainsaw being a portable execution cinematic machine.
Judging from some reactions here I doubt most people actually remember what Doom was like.
With all this crap talk about "Too slow! Too slow!" you'd think you're in a Sonic the Hedgehog thread.
[QUOTE=LTJGPliskin;47963003]We literally have 10 minutes of footage, all focused on showing off the visuals and the basic features.
You're seriously going to critique the game based on that?
And that was one song. One fucking song. That's not the whole soundtrack. Based on the gameplay trailers, there's going to be somewhat of an ambient soundtrack.[/QUOTE]
Of course I am going to critique it when they are showing this at E3. Jesus, since when did having a standard become such an issue.
[QUOTE=xalener;47963002]And thus re-begins the discussion of "is the music in Doom metal or not"
Fucking christ, you're interpretation isn't the only one. Also, I'm not gonna allow you to talk shit about [URL="https://www.youtube.com/watch?v=RhUINujrrwY"]Mick[/URL] [URL="https://www.youtube.com/watch?v=0B-WbbkIZTI"]fucking[/URL] [URL="https://www.youtube.com/watch?v=hQDab8vT8GU"]Gordon.[/URL][/QUOTE]
Nearly every song in the original doom is influenced or directly ripped from metal songs.
[editline]15th June 2015[/editline]
[QUOTE=Doom64hunter;47963450]Judging from some reactions here I doubt most people actually remember what Doom was like.
With all this crap talk about "Too slow! Too slow!" you'd think you're in a Sonic the Hedgehog thread.[/QUOTE]
I'm still playing the original doom, when I say the gameplay is too slow, I'm talking the character always looks like he's walking in the preview, plus 1 second execution animations.
Did you ever play Doom and wished you could walk instead of run? Or watch 1-5 different animations instead of pure carthatic fun?
More than anything, it's a shame the game looks so bland and generic. You'd think they'd learn from their mistakes after scrapping the Call of Duty build, but everything still looks like generic aliens spouting indistinct sounds in boring and lifeless rocky terrain/sci-fi corridors. Even Doom 3 had more personality, and people couldn't even see in that game!
Doom was defined not only by its unmatched gameplay but also by its visual and aural character. Here's my political cartoon demonstrating this conundrum:
[t]http://i.imgur.com/PZx6Ul3.jpg[/t]
[QUOTE=xalener;47963376]Yeah, but you could let go. I don't see that happening with an animation playing every time you get close to something with the fire button held down.
how though
Especially in the hell segment they showed[/QUOTE]
To me it still seems really big and heavy. I personally don't like that when the game is trying to go fast. Feels a little conflicting. I'm not saying it looks bad, I think it looks pretty good and I'll probably end up getting it.
[QUOTE=Marphy Black;47963712]More than anything, it's a shame the game looks so bland and generic. You'd think they'd learn from their mistakes after scrapping the Call of Duty build, but everything still looks like generic aliens spouting indistinct sounds in boring and lifeless rocky terrain/sci-fi corridors. Even Doom 3 had more personality, and people couldn't even see in that game!
Doom was defined not only by its unmatched gameplay but also by its visual and aural character. Here's my political cartoon demonstrating this conundrum:
[t]http://i.imgur.com/PZx6Ul3.jpg[/t][/QUOTE]
To quote Smug Bastard from the Video thread
[QUOTE=Smug Bastard;47963035][img]http://i.imgur.com/dGAjSXM.png[/img]
[img]http://i.imgur.com/XipaQz5.png[/img]
[img]http://i.imgur.com/tpLFVU5.png[/img]
[img]http://i.imgur.com/qn5eg0Y.png[/img]
[img]http://i.imgur.com/WV5H9Vo.png[/img]
[img]http://i.imgur.com/Qjz9Mjt.png[/img]
[img]http://i.imgur.com/T1L95St.png[/img]
[img]http://i.imgur.com/UgcYiYN.png[/img]
[img]http://i.imgur.com/oHTt8fT.png[/img]
[img]http://i.imgur.com/cqOtAce.png[/img]
[img]http://i.imgur.com/dpTvFGs.png[/img]
[img]http://i.imgur.com/zgT0KXz.png[/img]
[img]http://i.imgur.com/ugjdyxN.png[/img]
[img]http://i.imgur.com/ipDwyvr.png[/img]
[img]http://i.imgur.com/Y6NwHfd.png[/img]
[img]http://i.imgur.com/s7grNFl.png[/img]
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[img]http://i.imgur.com/p3iAjlq.png[/img]
[img]http://i.imgur.com/ieQYZRJ.png[/img]
[img]http://i.imgur.com/WeHYFz1.png[/img]
[img]http://i.imgur.com/FhTQx1p.png[/img]
[img]http://i.imgur.com/opfPK2j.png[/img]
[img]http://i.imgur.com/DqeKPrf.png[/img]
[img]http://i.imgur.com/90xNur9.png[/img]
[img]http://i.imgur.com/3GFyUry.png[/img]
[img]http://i.imgur.com/rSAcybh.png[/img]
[img]http://i.imgur.com/je6eUMB.png[/img]
[img]http://i.imgur.com/cTkEBG3.png[/img]
[img]http://i.imgur.com/SESykFz.png[/img]
Yes, yes it is.[/QUOTE]
[QUOTE=Marphy Black;47963712]More than anything, it's a shame the game looks so bland and generic. You'd think they'd learn from their mistakes after scrapping the Call of Duty build, but everything still looks like generic aliens spouting indistinct sounds in boring and lifeless rocky terrain/sci-fi corridors. Even Doom 3 had more personality, and people couldn't even see in that game!
Doom was defined not only by its unmatched gameplay but also by its visual and aural character. Here's my political cartoon demonstrating this conundrum:
[t]http://i.imgur.com/PZx6Ul3.jpg[/t][/QUOTE]
Honestly a big thing that made the originals stand out so much was that things emitted [i]no[/i] light. Everything was just at fullbright, and there weren't any shadows and real volumetric lighting. That's not an insult to the game, it's just a comment about the limitations of the time. Then you look at Doom 3, and it's just way way too dark with it's lighting.
Not to mention, if there were more recognizable and probably demonstrable enemies ready for the E3 "demo" shown off today, I bet there'd be a lot less complaining about it feeling so generic. Demonstration today showed off no Cacodemons, Spider Masterminds, Demons, Imps, Lost Souls, Pain elemental, etc etc. All we really got which were visibly recognizable were the Mancubus, Spectre (Maybe? One looked like it cloaked) and Revenant, beside that it was just a bunch of skullhead-face demons with no eyes.
I'm cautious, but optimistic. Here's to hoping it's not shit!
Considering Doom was constrained by an 8-bit color palette, it's not surprising you can find areas that lack color. Literally every pixel that can possibly be displayed by the game in normal circumstances is summed up by [url=http://doomwiki.org/w/images/2/2d/DoomPalette0.PNG]this image[/url] (and there are a few unused colors too!).
You'll note that I did not say Doom 4 lacked saturation, however. I said it lacked color variety. Two decades later, I do not believe Doom 4 would be limited by palette constraints, but nonetheless, here's a fun game to try: Find any image from any of the available Doom 4 footage that isn't totally bathed in orange/yellow or green. I'll give you a freebie: the lighting from the Plasma Rifle kind of makes the area look blue for a brief moment. But only a moment, sadly.
I liked the visuals, game speed and violence. The custom editor and multiplayer looked really promising too.
My main concern as this thread pointed out already was the sleepy level design. I either saw arena pits with monsters hastily tossed in or long repetitive corridors. While there were a handful of carnage arena-style maps with waves of monsters, most Doom/Quake levels were labyrinthine with lots of varying room heights/sizes, minor platforming, and suspenseful traps.
Remember that badass rocket launcher sitting on top of that pillar that you really wanted even though you knew it would spawn shitloads of strawberry-looking monsters once you picked it up? I didn't really get that here. But who knows it was a demo they probably wanted to show off the action.
Overall Doom looked ok. I was honestly expecting DmC: Devil May Cry levels of suckage with bogus crap like regenerating health and two maximum weapons. Fuck Duke Nukem Forever.
Asthethically, it looks like Brutal Doom meets Halo 4.
Gameplay wise it looks OK.
[QUOTE=Starlight 456;47963057]Did you watch the same stream as I did? That looked literally nothing like Doom 3. Have you even played it recently?[/QUOTE]
The monster art style is straight up Scott and Ven and the weapon swaying is all Doom ]I[, also the level art is definitely doom ]I[, the rest has been considerably punched up.
The only complaint I have is the GI is WAY too strong.
the Hell Knight is literally the one from D00M 3. what's so damn hard about giving demons actual horns?
at least the Imps have shoulder spikes now, the Mancubus doesn't look like Cthulhu, and i think i glimpsed a charging Pinky too - reddish flesh, glowing eyes and all
[QUOTE=Joazzz;47964489]the Hell Knight is literally the one from D00M 3. what's so damn hard about giving demons actual horns?
at least the Imps have shoulder spikes now, the Mancubus doesn't look like Cthulhu, and i think i glimpsed a charging Pinky too - reddish flesh, glowing eyes and all[/QUOTE]
Not to mention a fucking Spectre this time around too.
[QUOTE=Batandy;47964539][t]http://content.bethsoft.com/bsw_cms_asset/55306_2_1.jpg[/t]
Cacodemon[/QUOTE]
I dig the new caco look. Leaps and bounds better than Doom 3's indistinguishable grey flying orb of clay
the D3 Caco was such an uninspired piece of shit
I hate how in the gameplay it looks like there's far fewer enemies that just soak up damage, it makes the guns look like pea shooters
I'm guessing we're screwed by console limitations again since xbone can't render more than 3 baddies per room
[editline]15th June 2015[/editline]
also no, no, no, no to canned finishers, I'm sick of it!
You just described guns that are powerful as pea shooters
[QUOTE=Joazzz;47964614]the D3 Caco was such an uninspired piece of shit[/QUOTE]
D3's caco looked like a less interesting version of an octabrain from Duke 3D
[QUOTE=Joazzz;47964489]the Hell Knight is literally the one from D00M 3. what's so damn hard about giving demons actual horns?
at least the Imps have shoulder spikes now, the Mancubus doesn't look like Cthulhu, [B]and i think i glimpsed a charging Pinky too - reddish flesh, glowing eyes and all[/B][/QUOTE]
[t]http://puu.sh/ipoN3/2bcc1989b0.png[/t]
You did
Also, I think this is the Baron of Hell in this shot?
[img]http://puu.sh/ipoOI/182831755d.png[/img]
at least that one seems to have curvy pointy things on its head
I'm still excited for this. It seems like they really did put in a good bit of effort into trying to be faithful to its lineage and trying something new. Frankly I don't think they're going to blow their load showing off all of the things at E3 that a lot of Doom fans would be looking for (Arachnotrons?); especially when they can draw out marketing with that sort of thing.
I like that they're going with the Doom 3 Hell Knight because it's a tacit recognition of that game, instead of just throwing away everything that it brought to the table. If the Cacodemon is any indication, they're clearly not half-assing the rest of the revamped designs.
Now, to try and throw enough money at my computer to run the damn game...
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