• Doom Series V2 - Knee Deep in the Thread
    5,000 replies, posted
[QUOTE=Joazzz;47964489]the Hell Knight is literally the one from D00M 3. what's so damn hard about giving demons actual horns?[/QUOTE] Weren't they trying to move away from the 'classic' demonic imagery in 3? Something about separating it from both the originals due to the storyline change and to avoid outcry from the Christian community like the first one got? I could be wrong, but I think I remember reading something about that many years ago.
[QUOTE=Lijitsu;47964840]Weren't they trying to move away from the 'classic' demonic imagery in 3? Something about separating it from both the originals due to the storyline change and to avoid outcry from the Christian community like the first one got? I could be wrong, but I think I remember reading something about that many years ago.[/QUOTE]That I never understood. You're [I]kicking the shit out of Hell,[/I] surely that's a wholesome endeavour any Christian warrior would aspire to?
[QUOTE=Lijitsu;47964840]Weren't they trying to move away from the 'classic' demonic imagery in 3? Something about separating it from both the originals due to the storyline change and to avoid outcry from the Christian community like the first one got? I could be wrong, but I think I remember reading something about that many years ago.[/QUOTE] Doom 1/2 had 'classic' demonic imagery? I don't remember Spiderdemons in the bible!
[QUOTE=Sgt Doom;47964878]That I never understood. You're [I]kicking the shit out of Hell,[/I] surely that's a wholesome endeavour any Christian warrior would aspire to?[/QUOTE] It's the whole ignorant media watchdogs thing. They literally just went, "Oh no, demons, this game promotes satanism and the occult and that children should be violent!" Despite at least one reviewer at the time pointing out that you're blowing apart hellspawn with a [i]pump-action shotgun,[/i] why is this distinctly evil and hellish in the "TURN YOU EVIL" sort of way when you're slaughtering evil itself?
[QUOTE=Biohazard99;47964911]Doom 1/2 had 'classic' demonic imagery? I don't remember Spiderdemons in the bible![/QUOTE] What? Definitely a lot of the monsters had inspiration from European Christian folk-mythology, but that's because of the D&D influence. As far as the Bible goes, that's got more to do with the fact that most of the maps are named after Biblical quotes and Dante stuff. My favorite one is the Thy Flesh Consumed episode name. "And thou mourn at the last, when thy flesh and thy body are consumed." Sick-ass quote.
I wasn't really pleased with the gore they showed when he blasted them with the shotgun.
It seems like Mick Gordon is doing music for Doom. Fucking love his work on Wolfenstein and Killer Instinct .
I think it looks alright. Certainly more exciting than Doom 3, that's for sure Really hoping there's a melee attack button though, from the looks of things, your melee options are all takedown based through the chainsaw or stunning dudes after shooting them a few times. What the hell do you do when you're outta bullets
[QUOTE=Kegan;47964969]I think it looks alright. Certainly more exciting than Doom 3, that's for sure Really hoping there's a melee attack button though, from the looks of things, your melee options are all takedown based through the chainsaw or stunning dudes after shooting them a few times. What the hell do you do when you're outta bullets[/QUOTE] ol' fashioned fisticuffs
[QUOTE=Kahgarak;47964992]ol' fashioned fisticuffs[/QUOTE] There was no fists on the weapon wheel though, and really I could see these guys being stupid enough to go "Well if you're outta bullets, you're defenseless!"
Just rip off a cacodemon's dick and beat them with that.
What would a cacodemon's dick even look like
[QUOTE=thisispain;47965020]Just rip off a cacodemon's dick and beat them with that.[/QUOTE] what dick?
Imps have vaginas, so of course cacodemons have dicks.
The melee executions seemed to be short and varied enough, but the chainsaw? Uuuuugh... That won't get much use, I think.
[QUOTE=Simplemac3;47961278]A chainsaw in a game shouldn't have you stop, you should be going full ham, cutting enemies to shreds in droves and only stopping when either you or everyone else is chunks. Having it be a slow execution just defeats the point. [/QUOTE] As far as I understand, the chainsaw even "snapped into place" while cutting the enemies, helping you to cut through them faster [QUOTE=Doom14;47961426]tbh I was way more hype for Doom 3 and enjoyed it in it's own special way.[/QUOTE] Well that was more than a decade ago, you have to take your own age into account. Has anybody noticed that the plasma gun has this circle-looking thingy that is more akin to the Grabber from RoE, than the actual plasma gun? [QUOTE=thisispain;47961987]My biggest issue is with the level design, going off on the idea that the trailer serves as a target for development which is often the case. Doom was Doom because of its level design, the abstract rooms and bizarre constructions which had little to do with the "real" world yet were elevated to what I think was one of the first instances of video-game community art.[/QUOTE] I'm pretty sure Doom's tangled levels were that way mostly because of the engine limitation, they couldn't achieve verticallity, but the levels still had to be interesting, so in the end it's a complete clusterfuck
I don't like the looks of the shotgun. It's just a generic metal tube gun that takes up 20 % of your screen for no real reason.
[QUOTE=Takuat;47963835]To quote Smug Bastard from the Video thread[/QUOTE] That's just cherry picking images. Many of those screenshots are colorful just outside those views or are in fact colorful themselves and you just can't see it because the scnreenshots are so dark. I recall a lot of those levels being a fair bit brighter than in those screenshots anyways. On the flip side everything I've seen for Doom 4 has, like the post you're replying to has pointed out, generally been orange or teal. And the demons themselves you can't even argue seem to be far less colorful than the original Doom ones. The only one I've seen so far that hasn't looked to be a bland brown is the cacodemon and having a second look at the screenshot I think that might actually just be because of the lighting conditions of the area it's in.
[QUOTE=Alice3173;47965330]That's just cherry picking images. Many of those screenshots are colorful just outside those views or are in fact colorful themselves and you just can't see it because the scnreenshots are so dark. I recall a lot of those levels being a fair bit brighter than in those screenshots anyways. On the flip side everything I've seen for Doom 4 has, like the post you're replying to has pointed out, generally been orange or teal. And the demons themselves you can't even argue seem to be far less colorful than the original Doom ones. The only one I've seen so far that hasn't looked to be a bland brown is the cacodemon and having a second look at the screenshot I think that might actually just be because of the lighting conditions of the area it's in.[/QUOTE] So you mean comparing 2 gameplay scenes, with 2 areas shown compared to literally 2 games worth of content is cherry picking? If you showed me a picture with an imp, a zombie and a shotgun zombie in any of the pictures I posted you could say the same. We've had 2 gameplay videos, both of which were used to show off lighting, gameplay(which even then was slowed down for "cinematic" purposes) and enemy variation, no shit they won't have shown us the entire game. If by the time the games out and it's still all orange teal, I'll agree but till then people need to stop comparing 2 gameplay videos to 2 games.
[QUOTE=Takuat;47965437]So you mean comparing 2 gameplay scenes, with 2 areas shown compared to literally 2 games worth of content is cherry picking? If you showed me a picture with an imp, a zombie and a shotgun zombie in any of the pictures I posted you could say the same. We've had 2 gameplay videos, both of which were used to show off lighting, gameplay(which even then was slowed down for "cinematic" purposes) and enemy variation, no shit they won't have shown us the entire game. If by the time the games out and it's still all orange teal, I'll agree but till then people need to stop comparing 2 gameplay videos to 2 games.[/QUOTE] The difference being in one case that's all we have to go on while in the other case it's actually cherry picking to give the worst possible example.
Well i don't know but seeing a neon-pink Pinky or the facility having brown and grey colors wouldn't attract me. Also the part that was shown was a refinery, of course the orange/yellow palette is going to be more present
It looks like the BFG is a powerup, what the fuck is this shit.
[QUOTE=elowin;47965658]It looks like the BFG is a powerup, what the fuck is this shit.[/QUOTE]Looks to me more like they used Developer Debug Magic to only spring it out for the end stinger bit. Remember: Most E3 demos use additional scripting, AI rigging, cheats and other trickery so that the player can either run it live without having to repeat the same room five times because they keep dying, or so they don't have to spend days recording gameplay on the same map over and over until the desired cool thing happens. God knows I did for all my Reelism trailers and screenshots... (whoever coded the freeze console command deserves a knighthood) New game looks pretty good to me. A bit slower paced than the originals (I'm not sure how much of that is the game or the demo player taking it slow to show off the graphics...) but fights still look suitably fun and frenetic. In-engine map tool looks great and could lead to some amazing things if it takes off. I'm looking forwards to seeing more.
Every year, people have to be reminded what a fucking scripted demo is.
[QUOTE=The Kins;47965740]Looks to me more like they used Developer Debug Magic to only spring it out for the end stinger bit. Remember: Most E3 demos use additional scripting, AI rigging, cheats and other trickery so that the player can either run it live without having to repeat the same room five times because they keep dying, or so they don't have to spend days recording gameplay on the same map over and over until the desired cool thing happens. God knows I did for all my Reelism trailers and screenshots... (whoever coded the freeze console command deserves a knighthood) New game looks pretty good to me. A bit slower paced than the originals (I'm not sure how much of that is the game or the demo player taking it slow to show off the graphics...) but fights still look suitably fun and frenetic. In-engine map tool looks great and could lead to some amazing things if it takes off. I'm looking forwards to seeing more.[/QUOTE] The one weapon in the weapon wheel that they didn't show did not look at all like the BFG though, and when they switched to the BFG, the weapon icon didn't change. I might be wrong, but I think i'm probably right in saying that it's a powerup.
[QUOTE=thisispain;47964929]What? Definitely a lot of the monsters had inspiration from European Christian folk-mythology, but that's because of the D&D influence. As far as the Bible goes, that's got more to do with the fact that most of the maps are named after Biblical quotes and Dante stuff. My favorite one is the Thy Flesh Consumed episode name. "And thou mourn at the last, when thy flesh and thy body are consumed." Sick-ass quote.[/QUOTE] Only a tiny bit in the designs. Hell feels like something both out of both what is vividly described by a fire and brimstone preacher (as well as my nightmares) but I don't see it at all in the designs. And I'm not talking about the more estortic monsters (Arachnotrons/Spider Masterminds) but rather the more base ones (Imps, Cacodemons, Pinky Demons). I see it some with the Hell Knights, although really thats it. Speaking of which, I am reminded how I think the maps in D1 are better then 2 as they look a hell of a lot less abstract. The UAC bases look like UAC bases, and Hell looks like Hell.
[QUOTE=elowin;47965845]The one weapon in the weapon wheel that they didn't show did not look at all like the BFG though, and when they switched to the BFG, the weapon icon didn't change. I might be wrong, but I think i'm probably right in saying that it's a powerup.[/QUOTE]...or it's a scripted animation to end the E3 demo, and the HUD didn't change because the player was still "holding" their previous weapon. It's not impossible for the BFG to be restricted to a single fight ala the mecha in The New Order, but let's not start screaming and punching our own genitals until the weapon's completely absent from the multiplayer beta, hmm?
Anyone notice the door sounds were the same ones from Doom 1+2
[QUOTE=xalener;47965813]Every year, people have to be reminded what a fucking scripted demo is.[/QUOTE] Well, it's their fucking job to make sure that their footage shows the best side of the game and builds up hype. If they fail to do that then in what way is it wrong for us to grill them?
[QUOTE=elowin;47965845]The one weapon in the weapon wheel that they didn't show did not look at all like the BFG though, and when they switched to the BFG, the weapon icon didn't change. I might be wrong, but I think i'm probably right in saying that it's a powerup.[/QUOTE] The HUD also showed the chainsaw before he picked up the Chainsaw. Don't trust the HUD.
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