This was pointed before, but the lack of different colors is what really bothers me of all this.
the cyberdemon is way too fat
I hope they'll improve the engine for next year. The preview has a very unstable frame rate.
Are there even any normal Zombies
The design of the mancubus has grown quite a bit on me but it's still pretty flawed IMO. If it weren't for being a cyclops and firing green plasma instead of orange/red, it'd look pretty damn awesome.
The armor also seems unnecessary.
It's a shame they missed the point of the weapon design in Doom 1 and 2 where you start with modern weaponry that was barely updated over the years and then the further you go the more you get science fiction weapons. This is something that Doom 3 captured a lot better. It made the Plasma Rifle and BFG all the more special.
I mean fuck in Doom 1 you literally just start with a Beretta M9 and then you start getting cool shit.
Well they fucked up the cyberdemon big time
To be honest I can't really see much in these screenshots. The way things are shaded, it's like everything is "too detailed" (I know how dumb that sounds". The word "overproduced" comes to mind
[QUOTE=Ganerumo;47979690]It's a shame they missed the point of the weapon design in Doom---[/QUOTE]
Before you go on
Why the fuck does it matter?
This isn't Doom 1 or 2.
This is made by people that have their own idea of what Doom is, and they wouldn't be doing this if they didn't have those ideas. Maybe they know the point, and don't fucking care.
Just let them fucking breathe.
I don't know why you're so defensive to him, the idea he said that they progressively got better and cooler. Which is true for many games, you go from your normal assault rifle to a big badass weapon of destruction.
I don't agree at all however, that you went from "normal" guns to "sci-fi". Doom was made by a few dudes on a small budget, the pistol is just a scanned in toy/prop to my knowledge and so was the Shotgun, the Plasma rifle is the backend of an M60 toy.
Are they cool and now iconic? Sure, but I think if ID had access to a bigger budget and props, they would have done something different. I think Doom 3 is a better representation of that, even if people don't like it, because they actually had proper access to more artists and funding.
Then they shouldn't be making a Doom sequel in the first place if it wasn't faithful to it.
Unless you want to get easy money from household name recognition alone
[QUOTE=Yourself;47979879]Well they fucked up the cyberdemon big time[/QUOTE]
I don't see how.
[QUOTE=Yourself;47980000]Then they shouldn't be making a Doom sequel in the first place if it wasn't faithful to it.
Unless you want to get easy money from household name recognition alone[/QUOTE]
To my knowledge its a reboot and I don't know why it needs to be "Faithful". What is faithful, copying the same gun designs?
Was Shadow Warrior 2013 not faithful, despite being a huge re-boot with completely different weapons and art style?
[editline]16th June 2015[/editline]
How about Wolf:TNO as well.
By the way, somebody mentioned that the game doesn't use ID Tech 5; is there a source for that, i couldn't find it
[QUOTE=halfer;47980125]By the way, somebody mentioned that the game doesn't use ID Tech 5; is there a source for that, i couldn't find it[/QUOTE]
E3 presentation made it clear. Its using IDTech 6, aka 666
[QUOTE=doommarine23;47980136]E3 presentation made it clear. Its using IDTech 6, aka 666[/QUOTE]
Oh, thanks; I ought to watch that
[QUOTE=doommarine23;47980016]To my knowledge its a reboot and I don't know why it needs to be "Faithful". What is faithful, copying the same gun designs?
Was Shadow Warrior 2013 not faithful, despite being a huge re-boot with completely different weapons and art style?
[editline]16th June 2015[/editline]
How about Wolf:TNO as well.[/QUOTE]
it also comes down to gameplay where it hands out health for you when killing enemies. No sense of skill if you can just wade through the level without worrying of running out of health packs in it.
And i don't like the game go almost to a stand still when switching weapons along with audio being near muted. It's just awkward
[QUOTE=Yourself;47980284]it also comes down to gameplay where it hands out health for you when killing enemies. No sense of skill if you can just wade through the level without worrying of running out of health packs in it.
And i don't like the game go almost to a stand still when switching weapons along with audio being near muted. It's just awkward[/QUOTE]
Well the gameplay also had some kind of godmode on. If it was turned off he would have died countless times regardless of the enemy drops.
I noticed in the beginning he said "You're activated to kill demons"
Between that and the almost glorification of the player's death in the first half of the demo, I firmly believe you play as one of many clones in this game.
[QUOTE=xalener;47979963]Before you go on
Why the fuck does it matter?
This isn't Doom 1 or 2.
This is made by people that have their own idea of what Doom is, and they wouldn't be doing this if they didn't have those ideas. Maybe they know the point, and don't fucking care.
Just let them fucking breathe.[/QUOTE]
Weapon progression is a lot clearer when not all of your weapons look like generic shootbangs
Not to mention that it makes the super shotgun and chainsaws look even more out of place since they're literally the only basic weapons in the game now, everything else is way more advanced, even the shotgun.
While it's true that the guns looked simple and modern because of budget limitations in doom 1 and 2, they did an excellent job at making the weapons in Doom 3 feel like modern weapons that went through another century of improvements. Like how the rifle is clearly based on the P90 but upgraded, and how the shotgun looks like it's based on the spas 12.
[QUOTE=xalener;47980354]
Between that and the almost glorification of the player's death in the first half of the demo, I firmly believe you play as one of many clones in this game.[/QUOTE]
To be fair there was a doom 3 e3 demo where a hell knight rips off your head and eats it. idk you might have a point though.
[QUOTE=Ganerumo;47980428]Weapon progression is a lot clearer when not all of your weapons look like generic shootbangs
Not to mention that it makes the super shotgun and chainsaws look even more out of place since they're literally the only basic weapons in the game now, everything else is way more advanced, even the shotgun.
While it's true that the guns looked simple and modern because of budget limitations in doom 1 and 2, they did an excellent job at making the weapons in Doom 3 feel like modern weapons that went through another century of improvements. Like how the rifle is clearly based on the P90 but upgraded.[/QUOTE]
So what? The Doom 3 team did their thing. This Doom team is doing their thing.
So what if the super weapons are clearly older? What if that's their draw? What if the whole point is that the regular shotty is this high tech subdued thing with all sorts of safety measures and shit from centuries of regulation and advancement and you find this dangerous old "analog" relic that has no such restrictions and just tears through shit? Like the difference between the fiberglass modern cars that break in strategic areas that keep the driver and passengers safe, versus a metal 70s tanky car that will survive a fucking nuke but everyone inside it turns to soup?
[QUOTE=xalener;47980354]I noticed in the beginning he said "You're activated to kill demons"
Between that and the almost glorification of the player's death in the first half of the demo, I firmly believe you play as one of many clones in this game.[/QUOTE]
"activated" is a common military term, it's the same as deployed.
And we've known there'd be fatalities for both the player and the monsters for quite some time now.
[editline]16th June 2015[/editline]
[QUOTE=xalener;47980518]So what? The Doom 3 team did their thing. This Doom team is doing their thing.
So what if the super weapons are clearly older? What if that's their draw? What if the whole point is that the regular shotty is this high tech subdued thing with all sorts of safety measures and shit from centuries of regulation and advancement and you find this dangerous old "analog" relic that has no such restrictions and just tears through shit?[/QUOTE]
My point being that if all of your weapons look like science fiction generic guns then you remove the sense of progression, especially if the supposedly stronger weapons sound weaker than the starting guns.
I get that it's their own design decision but that doesn't make it a good design decision.
And my point is that's bullshit because if the more powerful weapons are more powerful, they're more powerful.
Yeah and if they sound and look like garbage I'm not going to use them nor will I enjoy the later parts of the game where you're forced to use them to still deal damage.
Shit design is shit design, you can't beat around the bush and say "but it's their decision though" or "it doesn't matter if a gun looks and sounds like shit".
And now we've got to the core of the issue. You just think they sound and look garbage, when to others that's not the case. Many, including myself, would disagree. I think the super shotgun has earned its name above the regular shotgun that's been shown. It's bigger. It's got two fat barrels compared to the more subdued looking high tech shotty, and the sound is a concise and sharp 'BUMFP'. It looks older, but as I said before, that just serves to make it feel even more formidable and almost unwieldy.
The super shotgun has gone through literally no changes since doom 2, it's a fucking coach gun.
What I'm worried about is stuff like the regular shotgun being completely forgettable and the plasma rifle being about as impactful as throwing paper planes.
I never even said the super shotgun looked bad, it's an early game weapon in the selection (you get it at level two of Doom 2, it's about as early as it gets without being a straight up starting weapon) and it thus fits my explanation of the original decision that early guns = older and late game powerful guns = super advanced sci-fi stuff.
[QUOTE=Yourself;47980000]Then they shouldn't be making a Doom sequel in the first place if it wasn't faithful to it.
Unless you want to get easy money from household name recognition alone[/QUOTE]
Well yeah. This whole E3 was based off people making sequels to cash in on established titles. Nobody really took any risks this year, even Doom 4 is pretty "safe" as far as it goes conceptually. I think they should have either just fully gone the classic route or fully gone the Doom 3 route. Right now we have something in between that doesn't really satisfy anyone fully.
[QUOTE=Ganerumo;47980648]The super shotgun has gone through literally no changes since doom 2, it's a fucking coach gun.
What I'm worried about is stuff like the regular shotgun being completely forgettable and the plasma rifle being about as impactful as throwing paper planes.
[/QUOTE]
I'm not with you on the regular shotty, but I agree on the plasma rifle. It's probably an effects issue, and they're clearly not done there because we see demons get ripped to shreds and just swap into gibs with no blood particles.
I like the regular shotty a lot so far, especially the burst fire attachment that looks like it fires slugs or more concentrated pellets.
The shotgun is just a smooth barrel with nothing interesting on it. It's obvious they're trying to go for the basic-gun-gets-upgraded-into-a-cool-thing logic since you find upgrades for it, but if you compare it to the gun design of, say, The New Order which had exactly the same logic, the guns started out immediately cool looking and unique.
Not to mention that it doesn't even look like the enemies are bothered by you shooting them.
This game needs bullet trails and a lot more particle effects or else gunfights are going to lack impact.
[editline]16th June 2015[/editline]
I gotta say though I do like the animations, they're very concise and snappy, looks like they decided to emulate the fact the original animations for doom 1 and 2 had very few frames.
Sorry, you need to Log In to post a reply to this thread.