[QUOTE=The Kins;48006511]It could look better, but that "But with Doom 1-style colours!" paintover that's been going around just screams MSPaint to me. There's a line between drab and gaudy, and neither side has been able to find and stand on it.[/QUOTE]
I think it fits the dirty grungy setting, it doesn't look imposed to me, it looks like it would actually look like that there. ASWELL as the fact that I really couldn't care less if it's like the old games colour wise
I think the problem is honestly not a problem and entirely subjective.
First off we got the issue that I think in a way, Doom is so old and has such an identity that you are not going to please everyone or even a lot of loud people, Doom (Reboot) is not Doom and while is a new generation of it, is not the same game, I do not want to look at it on the same merits.
I did not expect to see brown turd men, green hair zombies and pink masses of flesh. Those were design choices of the time that as I've stated earlier, I've felt were more influenced by the gaming culture, expectation, the technology, man power and budget they had. Who the fuck wants to see high def brown turd imps or pink generic demons? I don't think many people today would take that seriously.
So first off, you got the fact that a lot of people want it to look and feel just like a game from 1993 and are ignoring that culture, expectations, all kinds of shit I don't care to list, have moved on, and tons of factors are completely different. Nevermind that Doom despite its gaudy art-style was hailed as mature, grim and horrific, it set a benchmark for its time. That art-style has to evolve to keep that going.
Second, its subjective honestly. I don't really care if hell is colorful or oppressive. I don't mind color, I think color is a great tool and I think a colorful doom or hell could work, but there is nothing wrong with trying to make it oppressive or "realistic" in a sense. In other words, to put into metaphor; a woman does not need to have blonde hair and a spunky personality to be attractive to me, sometimes the dark haired quiet girls are the prettiest.
Its not a real issue, because I am sure there is just as many people here who complain its not colorful enough as there is people who will not complain or even like it. Art is subjective barring objective rules such as anatomy, color-theory (ironic I know), horizon lines and all that fancy stuff.
In other words, you don't like how it looks and that is fine, but that doesn't mean its bad, needs to change, or will be a bad game. I rather them do what they want to do and release what they want their game to be, if it fails; so be it. I will judge Doom 4 on its own merits and love it if I like it, just as I did Doom 1, 2, 64, and 3.
[QUOTE=Doom64hunter;48006242]Especially since it is the direct followup to Doom II.
Would've been awesome to see the Doom 64 revenant.[/QUOTE]
It also has the most badass ending possible.
The Doomguy [sp]stays in Hell so he can continue to consecutively kick its ass so it can't get back to Earth.[/sp]
Even if you don't consider the visual aspect which honestly can be considered entirely subjective there's still the problem that it looks really slow, that the executions are repetitive and that the game is pretty damn linear judging from the two levels we've seen.
The game's coming out in at least nine months so they still have plenty of time to respond to feedback from the presentation, but so far it honestly looks like it's taking the same route as Wolf09 - a very poor reimagining of the original source material.
[QUOTE=Ganerumo;48006723]Even if you don't consider the visual aspect which honestly can be considered entirely subjective there's still the problem that it looks really slow, that the executions are repetitive and that the game is pretty damn linear judging from the two levels we've seen.
The game's coming out in at least nine months so they still have plenty of time to respond to feedback from the presentation, but so far it honestly looks like it's taking the same route as Wolf09 - a very poor reimagining of the original source material.[/QUOTE]
Its an E3 demo, they are always slow to show off the game. I rather wait until its closer to release for more proper demonstrations or for people to actually really play it. Has everyone forgotten that these are trade shows? You want to take your time, look at the environment, to let journalists soak it in.
I can't say for the executions, we'll see if they increase the variety of them, if you meant the function in gameplay, honestly we'll see when it comes out or closer to release. I am curious about it but I can't say how much it will happen in reality because its a promo demo.
As for linear, I never really cared. Doom is a linear game and always been, the difference is that the levels were "loose" in the sense that there was secrets in areas and most areas were zoned off by key doors, so you'd have "zones" to explore, but in all honesty they have always been linear games with loose exploration. I have no doubt they can do that in Doom 4.
[QUOTE=Ganerumo;48006723]Even if you don't consider the visual aspect which honestly can be considered entirely subjective there's still the problem that it looks really slow, that the executions are repetitive and that the game is pretty damn linear judging from the two levels we've seen.
The game's coming out in at least nine months so they still have plenty of time to respond to feedback from the presentation, but so far it honestly looks like it's taking the same route as Wolf09 - a very poor reimagining of the original source material.[/QUOTE]
For one thing, other than the stupid running speeds of the first games, it's really not much slower if at all. Secondly... So what?
[editline]19th June 2015[/editline]
Open world doom would be pretty awesome, I just realised
[QUOTE=SIRIUS;48006758]
[editline]19th June 2015[/editline]
Open world doom would be pretty awesome, I just realised[/QUOTE]
Not to change the topic but I cannot confirm nor deny that such things are in the works by yours truly.
On the topic of open worlds, there was a semi open world True Capitalist Radio mod. It's unfinished and no longer being developed if I remember right.
This doesn't exactly look like the kind of game that could set a genre by itself so if it fails to fit in a certain category then it's just going to be ignored.
From the footage we've seen (the footage that, mind you, is supposed to showcase and sell the game), it's dull looking, feels mild, has underwhelming weapons and no real identity since all of the stuff we've seen so far was stuff taken from other games here and there (executions are not a valid selling point in 2015).
Considering the fact this is a game that was remade, rebooted and restarted from scratch several times over the past five or six years by a team that lacked proper management and direction for most of this time, it's not promising. This is not up to the standard for a 50 to 60 euro pricetag that Bethesda will put on this. Simply compare it to Wolfenstein (a game that's still being sold for 50 bucks a year after its release) and the issues become quite obvious - and Wolfenstein looked good and promising from the very first footage they showed.
The fact the game willingly slows you down with stuff like the stupid hologram scene or the dragged on weapon pick up animations (we get it, it's a fucking plasma rifle, move on) or even the executions is also not a good sign. They keep talking about how it's supposed to be a game where you move and act fast but every second minute of gameplay they show has the player slowed down by some form of gameplay obstacle like grinding to an halt to kill a single dude or losing all momentum over a humor scene. As for the weapon pickup stuff, as cool as it is, it doesn't need to literally stop the player's movement and it doesn't need to take that long, because this shouldn't be that sort of game.
[QUOTE=RikohZX;48002648]I kind of wish people would at least backport the HUD from BFG Edition because of how much cleaner it looks. And maybe port or recreate the flashlight for the hell of it so people have it as a mod option.[/QUOTE]
My mod has a much clearer hud, no dithering or kerning or blurry text, lots of other people did similar stuff.
[media]http://www.youtube.com/watch?v=kSt2l0FCSYg[/media]
Apologies in advance for the sound quality, most systems aren't equipped to handle the level of bass.
what the fuck is with that kick :v:
exactly
kick and tear
[QUOTE=Ganerumo;48006818]
The fact the game willingly slows you down with stuff like the stupid hologram scene [B]or the dragged on weapon pick up animations (we get it, it's a fucking plasma rifle, move on)[/B][/QUOTE]
What?
I don't understand how anybody could complain about this. It's a first time pickup animation. You never see it again once you have the weapon. It's just a way to introduce the weapon - it's similar to how in the older games doomguy smiles upon picking up a new weapon.
It doesn't even last that long. Are you seriously the type of person who would get irritated just because the first time finding it, it stops you for a bit? I really don't see how a one-time introduction animation is somehow bad, in fact I think it gives the character a bit of character without directly showing his face.
And what looks so bad about it compared to Wolfenstein's reveal anyway? A lot of what you say is awful heavy speculation laced with an odd amount of certainty on what little has been shown.
If more game info is revealed and it turns out you have to do executions and weapons play an anim every time you take out a weapon and every room stops your momentum maybe I'd share your sentiments but to me it seems like you are just trying to find things to dislike more than anything.
Also you make playing Doom sound like driving in nascar. There are plenty of times you gotta slow down to press a switch or do something that might "interrupt the flow" even if those things aren't as numerous as in other games. But [I]how do you know[/I]? You don't, you saw a trailer of kills and two tightly controlled demonstrations to an audience and you glean that the game must be terrible. Nothing in Wolf TNO's reveal showed us much different, the first in game footage was mostly of either stealth kills or shooting.
It could be shit, but it could be good too. It could succumb to the DNF syndrome, or it could push past that and be like Wolf TNO. But [I]I don't know[/I] because there's barely anything to go on so there's no reason to project about what the game [I]might[/I] be like until they actually show us something. And yes they might not show us much - which if they do would be indicators of something amiss, but currently there's not much to point it towards that yet.
[QUOTE=TheRealRudy;48007733]I think DOOM 4's biggest problem could be fixed if the devs played around with shaders that are other colours than yellowish. Seriously, it wouldn't be that hard, perhaps a modder could fix it as well.[/QUOTE]
I gotta say though, it does look like coloured lighting based on the areas the player was in
Here's a comparison of filter vs edited no filter
[img]http://d.ibtimes.co.uk/en/full/1443850/doom-cacodemon.jpg[/img]
[img]http://i.imgur.com/itDq04j.png[/img]
Well, it's not as fucking ugly as the photoshop I see spread everywhere, but honestly, the 'filter' of lighting really gives Hell this grungy, unsanitary sort of feel. The unfiltered version is nice, but it looks like it was saturation-boosted, and seems pretty much like just an area disconnected from the skybox in the distance.
The Doom4 cacodemons look so cute. I want one as a pet, just kinda floating around and making faces at me.
Should I feel bad that Doom 4 was the first Doom I played?
I like how the color filter leaked out of Fallout 4 and splashed all over Doom 4.
[QUOTE=Biohazard99;48008017]The Doom4 cacodemons look so cute. I want one as a pet, just kinda floating around and making faces at me.[/QUOTE]
The one on the left looks like it didn't get enough sleep and is floating over to the coffee machine, while the one in the centre looks like one of [B]those[/B] kinds of dogs. You know the ones, the kind that're all "OHBOYOHBOYOHBOY" whenever something happens.
you mean the right one, the center one looks like it's going "i hate this job, cleaning up disgusting human remains. why can't they clean up after themselves for once?"
That photoshop going around is absolute garbage. Even worse than the piss filter imo
It's possible that different colored filters are used at different times. It doesn't have to be like Fallout which had an ugly green the entire time.
[QUOTE=ArchXeno;48008211]I like how the color filter leaked out of Fallout 4 and splashed all over Doom 4.[/QUOTE]
Perhaps some of the artists at Bethesda walked into the wrong project one day.
[QUOTE=Dr. Evilcop;48008680]It's possible that different colored filters are used at different times. It doesn't have to be like Fallout which had an ugly green the entire time.[/QUOTE]
All footage shown so far has the same washed out scheme. It doesn't bode well.
[QUOTE=Butthurter;48008022]no because youre from the future
is the spider mastermind in it??[/QUOTE]
You got me, I am. And what a stupid question too! Not only is the Spider Mastermind pulling the whole strings of the invasion on earth, but he's using Womancubuses too! Can you imagine, female mancubii?
[QUOTE=Bloodshot12;48007294]there's barely anything to go on so[/QUOTE]We may not know much about the game, but we know plenty about the people who are bringing it to us! Doom 4 is being created by the same developers that:
• Brought us the snoozefest racing game that was RAGE, best remembered for [url=https://www.youtube.com/watch?v=6IY7SAsQrko]having been mired with technical issues up the wazoo[/url]. To make up for this, they delayed the modding tools [url=http://www.shacknews.com/article/68361/rage-will-ship-with-level]promised to be included on release[/url] to a year and a half later. But don't worry! During that time, they made sure to [url=http://rage.wikia.com/wiki/Tweaks#Game_console]disable the in-game console[/url] immediately after launch so we wouldn't be able to mess around with that!
• Brought us the cash grab that was Doom 3: BFG Edition which annihilates the original's gameplay by adding a ludicrous amount of extra ammo for no reason, implemented a non-optional shoulder flashlight which entirely negates one of the central mechanics the game was built around (and it no longer casts dynamic shadows, seemingly for console performance reasons), inexplicably ripped out numerous elements in Resurrection of Evil (the hazmat suit, the new arcade games, etc), downgrades the texture quality, and thoroughly eliminates all modding support, because why not? They also tacked on the hack job The Lost Mission which is advertised as being an "[url=http://store.steampowered.com/app/208200/]all-new[/url]" chapter despite nearly half of the levels being [url=http://imgur.com/a/7OtEo]straight up copied and pasted[/url] from existing Doom 3 level architecture.
• Spent half a decade in development hell producing [url=https://www.youtube.com/watch?v=_HI-Ev2ZbX4]this[/url]. (For the record, RAGE spent quite a bit of time in development hell too, but that game turned out great in the end. Right?)
• Retains no members of importance from the founding team that developed the original Dooms after finally managing to oust John Carmack. This departure was not on good terms. ZeniMax [url=http://www.wsj.com/news/articles/SB10001424052702303948104579534013624548846]is taking legal action against Carmack[/url].
So, in light of this information, Doom 4 is most surely in the best of hands.
Hey! I kinda liked Rage. Kinda. It did a few things right. It was just really forgettable.
Extremely forgettable.
I think I remember about four scenes in it. The only thing that ever wow'd me was some of the enemy animations, pretty fluid at times. (If it wasn't scripted and I didn't notice.)
I played most of it on a free weekend. It was enjoyable, but it was definitely not particularly noteworthy. I remember having fun playing with the RC cars. The vehicle combat wasn't bad either. Enemies were ridiculously bullet spongy though, that I definitely remember.
RAGE could've been better if it had more of a focus. It wants to be Fallout meets Mad Max meets Doom meets Halo, but the result is a game that seems to have schizophrenia. You're driving around blowing shit up with machineguns and missiles one minute, blowing your way through a crazy arena that borders on, well, Borderlands the next, and then standing around hearing people talk with no actual RPG conversation system at all when the game really feels like it wants one. All interspersed with technical issues that makes the false open-world kind of a bad idea in hindsight and a game that might as well be a pretty-looking corridor shooter where the coolest gimmick going for it are mobile enemies and weapon mods.
At least Doom 4 wears its inspirations and designs on its sleeve and doesn't pretend or desire to be anything else than a corridor shooter with allusions to past (greater) games. So far, anyway. Although Doomworlders noticed 'Argent' appear as a recurring resource name for materials and mining operations on Mars, implying some sort of MacGuffin material perhaps. We'll have to see more because so far, besides the teaser trailer last year and the assumed usual Doom fare, we've got little to no context for anything and you can bet your ass they'll probably shoehorn a plot in.
[QUOTE=Marphy Black;48009117]• Spent half a decade in development hell producing [url=https://www.youtube.com/watch?v=_HI-Ev2ZbX4]this[/url]. (For the record, RAGE spent quite a bit of time in development hell too, but that game turned out great in the end. Right?)[/QUOTE]
I still don't understand why they wanted to make Doom like Rage when they could have just called it Rage 2.
Sorry, you need to Log In to post a reply to this thread.