How I feel when playing BrutalDoom:
[img]http://media.moddb.com/cache/images/mods/1/20/19741/thumb_620x2000/doomguy32_FERDIG.jpg[/img]
Seriously this mod makes doom one of the most fun shooters ever even in this generation!
I've never beaten all three episodes of the original Doom, so I'm going back to play the second one and Inferno. After that I'll probably venture into Brutal Doom and all the other cool mods, I truly forgot how awesome and fun Doom was to play.
I believe the next version of Brutal Doom is out tomorrow.
Holy shit
Anyone remember this really shitty Hexen model pack?
[t]http://i1.ytimg.com/vi/i9a-CA_E7lk/maxresdefault.jpg[/t]
Well, looks like somebody is making a good one:
[t]https://dl.dropboxusercontent.com/u/25137016/H-Wand_01.png[/t]
[t]https://dl.dropboxusercontent.com/u/25137016/H-Frostshards_01.png[/t]
[t]https://dl.dropboxusercontent.com/u/25137016/H-Frostshards_02.png[/t]
[t]https://dl.dropboxusercontent.com/u/25137016/H-Bloodscourge_02.png[/t]
[url]http://dengine.net/forums/viewtopic.php?f=18&t=1145#topic[/url]
I normally don't like 3D models for Doom-based games (probably because most are so shit) but these look exactly like 3D versions of the sprites.
[QUOTE=Tuskin;41884119]I believe the next version of Brutal Doom is out tomorrow.[/QUOTE]
Literally the best news ive heard today
Oh, it was delayed
[url]http://www.moddb.com/mods/brutal-doom/news/version-19-delayed[/url]
It hasn't been released yet, but Sarge did post a changelog, so here it is:
As of 02/09/2013
- Sticky gibs added.
- Dozens of new death animations and multilations for almost every monster.
- Removed vertical recoil for minigun's primary fire.
- Fixed a bug causing the minigun to spend one bullet without actually firing anything at the start of the fire animation.
- New smoke effects.
- Better sprites for smashed brain pieces.
- New sprites for the Rocket Launcher.
- Improved blood decals.
- Fixed a bug causing barrels to dont cause damage when exploding over a liquid surface.
- Improved Lost Soul's death.
- Fixed dynamic lights for some projectiles.
- When a burning zombie runs into an explosive barrel, the barrel will always explode.
- The flying bodies of zombies and imps killed by explosives will now cause area damage.
- Added The "Super Marines". They will follow you everywhere, and if they get too far, they will teleport next to you. They will talk to you. They will give you items. They will salute you if you salute them. They are supposed to follow you into other levels.
Sometimes they will fail to know where you are and teleport next to you. This usually happens if you enter a teleport while they were standing next to you and not moving.
- Added localized damage on legs for zombies and imps. Now legs amputations happens when you actually shot their legs, and not randomly. But shooting legs now deals less damage.
- Fatalities are now much faster, and will give 50% less health. But now the health given by these adrenaline boosts can go over 100%.
- Super shotgun can kill Cacodemons with a single shoot at point-blank range and Hell Knights with a shoot to the face, but now it requires more time to reload.
- During the "Revenant Baseball" fatality, the player can aim at an enemy during the fatality and kill it with the revenant head.
- New animations: Hell Nobles will roar at the player when spoted.
- Fixed a bug causing sticky gibs to spawn far away from the wall.
- Further improved smashed brain sprites.
- Much improved melee combat.
- New gibs for players that now have the correct color translation.
- Added bouncecounts to all bouncing objects to prevent infinite bounce loop on elevators.
- non-interactive gib pieces disappears after 2000 tics to prevent fps drops.
- Finally fixed the "spinning heads" bug.
- Added floor and ceiling decals for rockets.
- Improved the "aftermath" of all explosions.
- Fixed a bug causing barrels to still have colision even after it exploded.
- Fixed a bug causing revenant rockets to instantly explode on spawn when a revenant was too close of a wall.
- Fixed a bug causing the Baron of Hell to spawn wrong gibs after his head is destroyed.
- Cacodemons can be set on fire.
- Improved chainsaw.
- Revenant Missile Launcher primary attack will not fire when not targeting an enemy. Use alt fire for a free fire mode.
- Nerfed Super Shotgun (increased spread and reload time).
- Nazis and Commander Keen upgrades removed because it was breaking compatibility with wads using DEHACKED.
- Cyberdemon will need to take 10 rocket headshots instead of 8 to die quickly.
- Improved stealth kill sprites.
- Fixed a bug causing shotgunguys and chaingunguys to not drop weapons after a Stealth Kill.
- Fixed a bug causing the Rocket Launcher to do no splash damage when a rocket exploded on a ceiling.
- FIxed a bug causing some projectiles to unable to hit the head of a Mastermind.
- So many minor fixes that I even forgot to list.
Anybody can teach me how to make the custom HUDs work? I'm using GZDoom+Brutal
I suppose I should ask outside of the immediate Doom community:
What would you guys like to see in a Doom Bible remake?
What's a Doom Bible to begin with?
[QUOTE=Cows Rule;42351697]What's a Doom Bible to begin with?[/QUOTE]
[url]http://planetdoom.gamespy.com/classicdoom/doombible.pdf[/url]
[QUOTE=Cows Rule;42351697]What's a Doom Bible to begin with?[/QUOTE]
Well, it's the design bible for Doom, that is, every single idea Id had while developing the game. It's an interesting read, alot of the stuff in there never made it into the game, but it gives you a nice idea of what their thought processes were.
So I read through the Doom Bible, it was pretty neat. I wouldn't mind a recreation of it. What we have feels like a quick summary of what was in there.
Good to see this thread alive again! Anybody has some recommendations for wads/mods for any of the old Dooms?
[QUOTE=KayoDuck;42361739]Good to see this thread alive again! Anybody has some recommendations for wads/mods for any of the old Dooms?[/QUOTE]
source port wads or vanilla wads
nerfed supshotgun? damn
[QUOTE=KayoDuck;42361739]Good to see this thread alive again! Anybody has some recommendations for wads/mods for any of the old Dooms?[/QUOTE]
d2twid is getting ready for a final release, go and try one of the betas.
Since no one caught this, here's the trailer for Brutal Doom V19.
[video=youtube;BBBs18HUZik]http://www.youtube.com/watch?v=BBBs18HUZik[/video]
Edit: And as a bonus, here's this [URL="http://forum.zdoom.org/viewtopic.php?f=19&t=37428"]Brutal Doom v0.19 Final Test Modified (Updated)[/URL]
Additionally, here's the HUD used in the screenshots: [URL="http://forum.zdoom.org/viewtopic.php?f=19&t=33079"][WIP] NC HUD v1.14[/URL]
[QUOTE=Cryomundus;42425912]Since no one caught this, here's the trailer for Brutal Doom V19.
[video=youtube;BBBs18HUZik]http://www.youtube.com/watch?v=BBBs18HUZik[/video]
Edit: And as a bonus, here's this [URL="http://forum.zdoom.org/viewtopic.php?f=19&t=37428"]Brutal Doom v0.19 Final Test Modified (Updated)[/URL]
Additionally, here's the HUD used in the screenshots: [URL="http://forum.zdoom.org/viewtopic.php?f=19&t=33079"][WIP] NC HUD v1.14[/URL][/QUOTE]
just an fyi, the creator of this told a suicidial kid to kill himself. i seperate art from artist but some people dont. thought id mention this.
[QUOTE=Mike Tyson;42426166]just an fyi, the creator of this told a suicidial kid to kill himself. i seperate art from artist but some people dont. thought id mention this.[/QUOTE]
He has a history of doing shit like this, its no real surprise.
And to be specific, he gave instructions on how to. Didn't actually specifically tell the kid to kill himself, just how to. A dick move either way, but I just wanted to give some context for it.
While it is a massive dick move, it's nowhere near as bad as people are making it out to be. The post he replied to seemed more like angsty Blogspot gibber than a genuine cry for help. I don't think there is an excuse for acting the way he did, but he's not exactly Sorrow Harvester McDickhead the suicidemonger.
I'm not defending him, but he claims he doesn't believe the person was serious.
Still a dickmove.
[editline]6th October 2013[/editline]
So V19 adds a difficulty that has higher difficulty monster spawns, but makes you really strong, or makes them weak. Either way its suppose to make you feel badass based off the name. 'Power-Fantasy'
[QUOTE=Cryomundus;42426239]He has a history of doing shit like this, its no real surprise.
And to be specific, he gave instructions on how to. Didn't actually specifically tell the kid to kill himself, just how to. A dick move either way, but I just wanted to give some context for it.[/QUOTE]
Wasn't it confirmed that the guy was doing a copy pasta OP or trolling or something? I don't think he was actually the age he claimed, either, so it was probably all made up anyway. From what I saw in the thread I didn't have a whole lot of sympathy for the guy he told off. I feel bad for Sgt. Mark; I remember when he first posted his early BD stuff and everyone was so happy and hopeful, then it just all turned sour over time. I don't blame modders who get angry and rude after years and years of dealing with the community. Whenever I've spoken to modders of any big mod for a game they say how tired they are of dealing with dumb questions, dumb people, angry people, etc. At least he hasn't rage-quit and removed all his stuff from the internet like some elder scrolls modders do.
Oh yeah, something you guys should know.
In BDV19 the BFG was reverted back to the normal BFG. 40 cells per shot, hits everything you see. No more shitty 50 cell tinyasheck radius BFG.
That's good, BD's BFG sucked, especially with the self-damage.
Hurrah! I really missed the good ol' actually decent BFG.
Decided to try the batman mod for the first time ever. I can't play it without thinking about spikey and barley and laugh my ass at every move.
[QUOTE=raineko;42489534]-snip-[/QUOTE]
Heh, since I get emails, I can still answer the question.
Yes it still has an active multiplayer community.
Get Zandronum and run Doomseeker. There's generally a good number of servers up, with most being either Doom2 or Megagame (the megaman wad, of which is exceptionally good).
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