[QUOTE=J!NX;42751175]blows my mind this thread exists
it's so successful that 20 years later it's [B]still [/B]a topic that gets readily discussed.
Such a broadly perfect example of why a modding community will immortalize a game.[/QUOTE]
Actually this topic is one of the slower ones, i'm surprised to see it active lately.
And Beyond Hell and Earth really isn't my cup of tea so far (map 4), the backtracking and slaughterfest designs really wear on me pretty quickly.
[QUOTE=RikohZX;42751285]Actually this topic is one of the slower ones, i'm surprised to see it active lately.
And Beyond Hell and Earth really isn't my cup of tea so far (map 4), the backtracking and slaughterfest designs really wear on me pretty quickly.[/QUOTE]
for a 20 year old game I'd say this is still a pretty active topic
There are games that can't be forgotten or stop being played. One of them is Doom. Thanks to the help of the community and of ID for releasing their source codes, Doom is being keep alive for the future. Just think, in 50 years what would think about Doom... Of course if the world isn't on some kind of crysis.
[QUOTE=J!NX;42751291]for a 20 year old game I'd say this is still a pretty active topic[/QUOTE]
There's a surprisingly active [URL="http://www.smwcentral.net/?p=main"]Super Mario World modding community[/URL]. Not as active as FP or anything but it still gets a couple hundred posts per day on average. And this for a game that was never even intended to be modded in the first place.
[video=youtube;trgQYIJVHNI]http://www.youtube.com/watch?v=trgQYIJVHNI[/video]
The next contestant is closer...
How did I not know that such a mod existed? And how come I can't run the damn thing?
Oh nevermind, I was using an outdated version of Zandronum.
That's brilliant...
Oh, shiet, even Gina from Unreal.
[QUOTE=E.C.S;42751712][video=youtube;trgQYIJVHNI]http://www.youtube.com/watch?v=trgQYIJVHNI[/video]
The next contestant is closer...[/QUOTE]
I used to fallow this on the Zandronum forums, but I stopped after Development slowed down.
[editline]4th November 2013[/editline]
The Pistol Reload sound at the end sounds like the pistol equip sound from Jedi Knight Dark Forces 2, must be from some sound library.
[editline]4th November 2013[/editline]
Early video of the Redeemer
[media]http://www.youtube.com/watch?v=7zpYooDcZSc[/media]
The allied marines in the newest Brutal Doom are surprisingly intelligent; they actually follow the player properly now. More than can be said for some modern games, even.
[QUOTE=Tuskin;42753996]
The Pistol Reload sound at the end sounds like the pistol equip sound from Jedi Knight Dark Forces 2, must be from some sound library.[/QUOTE]
Yeah, it was used in reloading one of the MGs in Far Cry 3 as well.
It's used here because that's also the sound they used for reloading the pistol in Unreal.
[QUOTE=Sgt Doom;42754520]The allied marines in the newest Brutal Doom are surprisingly intelligent; they actually follow the player properly now. More than can be said for some modern games, even.[/QUOTE]
It also helps that if they can't find you, they just teleport to you. I just wish they could wield other weapons and not just the assault rifle. I've yet to encounter one that has something different.
Generally the joke
Also you lot should try Russian Overkill or Reelism
Huh, Total Biscuit did a video, did not expect this
[media]http://www.youtube.com/watch?v=H4kLpBUHf9E[/media]
[QUOTE=Tuskin;42753996]The Pistol Reload sound at the end sounds like the pistol equip sound from Jedi Knight Dark Forces 2, must be from some sound library.[/QUOTE]
Wonder if they could add Kyle Katarn to the mod, I loved Dark Forces
[QUOTE=Tuskin;42756234]Huh, Total Biscuit did a video, did not expect this
[media]http://www.youtube.com/watch?v=H4kLpBUHf9E[/media][/QUOTE]
I dunno why, but I stopped watching when he noted that you have to keep track of how many bullets you have in the magazine but it doesn't show it. Wonder how much of a facepalm he'd give himself if he knew that just nearly downsizing your hud to nothing would actually show the mag ammo count? Or maybe he needs a custom hud.
[QUOTE=RikohZX;42756402]I dunno why, but I stopped watching when he noted that you have to keep track of how many bullets you have in the magazine but it doesn't show it. Wonder how much of a facepalm he'd give himself if he knew that just nearly downsizing your hud to nothing would actually show the mag ammo count? Or maybe he needs a custom hud.[/QUOTE]
Well hes a bit new to the Doom Modding scene and Source Ports, says that at the beginning.
He loves the mod, he says at the end, if this was something you have to pay for he would have bought it.
I didn't know that either until you just said it, I've been playing Brutal Doom since V16-17
[img]https://dl.dropboxusercontent.com/u/5805916/Static/carmageddoom.gif[/img]
Anyone knows what mod is this (if it's even real)?
[QUOTE=TheCombine;42756524][img]https://dl.dropboxusercontent.com/u/5805916/Static/carmageddoom.gif[/img]
Anyone knows what mod is this (if it's even real)?[/QUOTE]
Pretty sure that's a Carmaggedon mod that replaces the pedestrians with Doom monsters, seems to port/recreate one of the maps too.
You know, looking at it better, this might be a mod for Carmageddon and not Doom
Automerge aaaa
[QUOTE=TheCombine;42756524][img]https://dl.dropboxusercontent.com/u/5805916/Static/carmageddoom.gif[/img]
Anyone knows what mod is this (if it's even real)?[/QUOTE]
Carmageddon on my Doom... I like it.
[url]http://www.moddb.com/mods/brutal-doom/images/delicious-guts[/url]
[quote]You should be able to do a finisher where you grab him by his head, rip out his intestines, while he's still screaming, wrap his intestines around his neck like a noose then hold it up so he's being hanged then his whole head just pops off in a fountain of blood and gore. [/quote]
Jesus Christ.
Yeaaah, Brutal Doom's attracted its own fair share of questionable factors, and not just from the author himself.
[QUOTE=RikohZX;42756671]Yeaaah, Brutal Doom's attracted its own fair share of questionable factors, and not just from the author himself.[/QUOTE]
Didn't there use to be a mutator that replaced the giblets with [I]actual pictures of real human viscera?[/I]
[QUOTE=Tuskin;42756234]Huh, Total Biscuit did a video, did not expect this
- video -[/QUOTE]
My god, the comments...
[IMG]http://puu.sh/58O3H.jpg[/IMG]
[QUOTE=roman117;42756796]Didn't there use to be a mutator that replaced the giblets with [I]actual pictures of real human viscera?[/I][/QUOTE]
That is old news. I mean really, really, really old news. And yes he did. Sarge is a strange one and probably a gorehound.
fuck, theres a wad i remember seeing in this thread(?) and it was described as a open hub type thing. i cant recall any info, but if anyone remembers any post or any wad like that please help me!
[QUOTE=Mike Tyson;42760804]fuck, theres a wad i remember seeing in this thread(?) and it was described as a open hub type thing. i cant recall any info, but if anyone remembers any post or any wad like that please help me![/QUOTE]
Found [URL="http://billingleveldesign.blogspot.com/2011/03/spawn-gzdoom.html"]this[/URL] on page 4, I'm assuming it's what you're talking about?
I liked Spawn, but I'm not sure if I ever got the computer monitor things working right. I wasn't able to scroll between options and eventually got stuck at a door I couldn't get open. It goes great with Project MSX though.
[img]https://dl.dropboxusercontent.com/u/5805916/Static/rave.gif[/img]
Where do these things even come from
[editline]6th November 2013[/editline]
Also Project MSX might be my favorite gameplay mod
That's actually a hidden level in the ps1 version.
There's two hidden club levels, Marphy, you haven't the faintest (not that's a surprise); I should know seeing as I own it.
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