[QUOTE=Starlight 456;44706593]So I played the PS1 version of DooM the other day, and I was legitimately surprised by how well done it was for the time. Having Doom 1 and 2 in the same game is really cool, I actually prefer the gun sounds to the PC version's, they sound more punchy and powerful, and the music makes it a lot tenser and creepier. I might actually buy it to play on my PS3, it's pretty damn good.[/QUOTE]
The music creeps the shit out of me.
I like it.
[QUOTE=Starlight 456;44706593]So I played the PS1 version of DooM the other day, and I was legitimately surprised by how well done it was for the time. Having Doom 1 and 2 in the same game is really cool, I actually prefer the gun sounds to the PC version's, they sound more punchy and powerful, and the music makes it a lot tenser and creepier. I might actually buy it to play on my PS3, it's pretty damn good.[/QUOTE]
Personally, I want to grab all the pre-Quake id shooters for GBA, especially DooM II. AFAIK they're faithful handheld versions of the game with the only difference being more cartoony blood.
[QUOTE=BFG9000;44720835]Personally, I want to grab all the pre-Quake id shooters for GBA, especially DooM II. AFAIK they're faithful handheld versions of the game with the only difference being more cartoony blood.[/QUOTE]
Doom I is a port from the Jaguar version, so expect cut down and mixed around levels.
Wolf3D is a pretty good port that just lacks music.
PSX doom's music and atmosphere along with Doom 64's reminds me heavily of Quake 1
[QUOTE=BFG9000;44720835]Personally, I want to grab all the pre-Quake id shooters for GBA, especially DooM II. AFAIK they're faithful handheld versions of the game with the only difference being more cartoony blood.[/QUOTE]
Doom on GBA is great, they're really faithful ports and they run at a pretty consistant FPS, not lightning fast, but it doesn't have massive drops and gains at random. The only real annoyance is the green blood because Nintendo.
[QUOTE=Starlight 456;44721971]Doom on GBA is great, they're really faithful ports and they run at a pretty consistant FPS, not lightning fast, but it doesn't have massive drops and gains at random. The only real annoyance is the green blood because Nintendo.[/QUOTE]
I don't think it was Nintendo because Wolfenstein 3D had all the blood and Nazi imagery as the original.
[QUOTE=Starlight 456;44721971]Doom on GBA is great, they're really faithful ports and they run at a pretty consistant FPS, not lightning fast, but it doesn't have massive drops and gains at random. The only real annoyance is the green blood because Nintendo.[/QUOTE]
I remember the reason being due to palette limitations on the GBA, not censoring. Or something similar.
Edit: I was incorrect, it was done to give the game a Teen rating. The bit about the palette was that the one used for GBA differed from DOOM II's, resulting in somethings being oddly colored, the most noticeable being the pain elemental.
[QUOTE=Durrsly;44722022]I don't think it was Nintendo because Wolfenstein 3D had all the blood and Nazi imagery as the original.[/QUOTE]
Wolf3D for the SNES replaced all the imagery and turned the Dogs into rats and the blood into sweat. It even changed the story. Also had different HUD, similar to the Mac Versions, new items, changed levels.
[url]http://wolfenstein.wikia.com/wiki/SNES_port_of_Wolfenstein_3D[/url]
The GBA version was a port of the original DOS version, no censorship.
[QUOTE=Xubs;44726704]
I heard the Doom 2 one was shit, like it being on a completely new engine entirely and a lot of things being coded from scratch resulting in play being very different from any other release of Doom, but I wouldn't know exactly since I never played it[/QUOTE]
It's like the uncanny valley. It feels so close, but it's little niggles that pull you out.
[QUOTE=Xubs;44726704]The GBA port of Doom 1 was particularly good as well, definitely one of the better ports overall, considering it was on a handheld with about as much power behind it as the SNES (which is funny because the SNES port of Doom goes into legendary levels of badness)
I heard the Doom 2 one was shit, like it being on a completely new engine entirely and a lot of things being coded from scratch resulting in play being very different from any other release of Doom, but I wouldn't know exactly since I never played it[/QUOTE]
Opposite way round, at least IMO.
The Doom 1 GBA version was based of the PSX/Jaguar branches of levels so you get a lot omissions from the game compared to the PC, and even more so with the GBA. There's no cyberdemon/spidermastermind or spectre in Doom 1 to name, blur spheres aren't present, music is shifted and sounds pretty mediocre, and various other gimmicks.
The Doom 2 port on the otherhand is pretty much a marvel of porting almost. It retains almost all levels (it unfortunately has to split some of these levels into 2, but they're still there except MAP26), doesn't omit any items/monsters from Doom 2, it even has the bonus Wolfenstein levels (without the nazi imagery). The music is much better, some of it I have a bit of liking to. It's a very true port, because it wasn't based on the PSX/Jaguar branches, instead it was built with the ideas from the main PC game. It is however, a fairly buggy port, there's some weird quirks that significantly disrupt gameplay.
I actually grew up playing Doom on the GBA. Imagine how much of an improvement Doom 2 was for me, and then you can see my surprise as to how much was omitted from the original Doom on PC. I didn't even know Ultimate Doom (episode 4) existed for the longest time. :v:
According Doom Wiki, Doom 2 GBA doesn't even run on the Doom engine
[url]http://doomwiki.org/wiki/Game_Boy_Advance#Doom_II[/url]
It's actually very strange how different all the ports are and yet they share some things (besides the Doom II GBA port and Doom SNES port, which i'll cover in a moment). After Id themselves simplified the level layouts for the Jaguar port, the various porters used those WAD files for the other numerous releases, from 32X and 3DO to PSX, Saturn and even the GBA. The PSX version's a lot smoother than I remembered, until later maps get cluttered as hell anyway, but still. From the colored and dark lighting of the PSX version, the PSX and Saturn versions containing a lot of original sound and music assets that'd be reused for Doom 64, to the remixed soundtrack for the 3DO version and the utter toilet creations that was the 32X's soundtrack. Hell, the original Jaguar port didn't even play music during levels, since the part of the console usually used to play music was generally occupied with rendering the maps so excessively, so they instead played the various tracks during intermission screens instead.
And yet due to the Doom II GBA port being done all on its own rather than simply using the same base as the Jaguar port, the same happening with the SNES version of Doom, they actually have (mostly) PC-accurate level designs, just lots of technical issues marring them. They're technical wonders in a sense, and yet they play like shit because they're really not well-ported otherwise. Which is more than can be said for the utter crap performances of the 3DO and Saturn ports that are just choppy as shit due to bad port jobs all around on those two (I know Saturn couldn't handle 3D well, but uggghhh).
I'm actually surprised the 32X port's got a semi-consistent performance despite its rushed state, though, not to mention the fact that Marphy and others managed to port Doom 64 maps to it. And i'm kind of sad that, besides community mods/sourceports, Doom 64 and the PSX version of Doom were just sorta abandoned in the past once faithful PC ports were fully possible on the Xbox and beyond, the former at least never being properly re-released anywhere else legally.
Quick survey:
How many of you have played DooM or Wolfenstein RPG for java phones (and iPhone for DooM II RPG)?
I downloaded the .jars from mobi9 a few years back when I still had a samsung impression and they are by far the best java phone games I've ever played.
[QUOTE=BFG9000;44738013]Quick survey:
How many of you have played DooM or Wolfenstein RPG for java phones (and iPhone for DooM II RPG)?
I downloaded the .jars from mobi9 a few years back when I still had a samsung impression and they are by far the best java phone games I've ever played.[/QUOTE]
holy shit i played doom rpg on my old phone
it kicked ass
In Doom II RPG one of the Playable characters, Stan Blazkowicz, is said to be a decedent of BJ Blazkowicz from the Wolfenstein RPG game.
In Wolfenstein RPG you fight the Cyberdemon, just without the Cyber part, so just a big Demon.
So in the RPG game universe, Doom and Wolfenstein are in the same universe.
Also Commander Keen AKA Billy Blazkowicz is BJ's Grandson
I wish I could play those, is there a way to emulate them somehow? They looked fun.
this might help
[url]https://answers.yahoo.com/question/index?qid=20080722171705AASC0rR[/url]
[QUOTE=BFG9000;44738013]Quick survey:
How many of you have played DooM or Wolfenstein RPG for java phones (and iPhone for DooM II RPG)?
I downloaded the .jars from mobi9 a few years back when I still had a samsung impression and they are by far the best java phone games I've ever played.[/QUOTE]
I bought Wolfenstein RPG and Doom II RPG on iOS and they are two of my favorite mobile games.
The only mobile game I haven't played yet that I really want to was Bioshock 3D.
I tried to use Saxman's 32X converter to see how well Hacx would run on 32X without modification.
It crashed and the Rom wouldn't load. :(
I wanted a console port.
I've been dicking around with [url=http://forum.zdoom.org/viewtopic.php?f=19&t=45550]Smooth Doom[/url] a bit, and although it's still not perfect yet, it's pretty nice. Glad to see an animation smoothing project that finally got somewhere, and the creator's even been trying to keep the gameplay vanilla, the extra features getting their own toggleable options (besides some extra blood/gib bits, but since any other gore mod replaces the monsters with non-smooth variants, I guess it's nonnegotiable).
Don't fuck with the Pinkies, though, I think their attacks still come out faster than vanilla.
I've found this article about Doom 4 development, it's not 100% confirmed but if it's true I'm worried about the game.
[url]http://www.gamingenthusiast.net/ex-employeed-details-doom-4-development-issues-trouble-brewing-inside-id/[/url]
[QUOTE=Marden;44831046]I've found this article about Doom 4 development, it's not 100% confirmed but if it's true I'm worried about the game.
[url]http://www.gamingenthusiast.net/ex-employeed-details-doom-4-development-issues-trouble-brewing-inside-id/[/url][/QUOTE]
IIRC One version of the game was Call Of Duty with demons.
[QUOTE=Marden;44831046]I've found this article about Doom 4 development, it's not 100% confirmed but if it's true I'm worried about the game.
[url]http://www.gamingenthusiast.net/ex-employeed-details-doom-4-development-issues-trouble-brewing-inside-id/[/url][/QUOTE]
Sounds like DNF in a way. Constant redesigns and management problems.
Now I really want to know what they're up to with the Doom Beta.
The problem with doom is that the formula is literally stone-age so it's really hard to take classic doom and modernize it
when doom first came out, it was eerie and scary and at the same time gave the player the ability to just romp around and absolutely annihilate anything and everything because there was so little competition. how are you going to make the same kind of game? Doom 3 was nowhere close to classic doom's gameplay. the closest game that plays similarly to doom is the painkiller games and serious sam, and those are plotless shoot-em-ups
the only way to make a new doom game is to change the gameplay entirely. Either make it absolute horror or turn it in to starship troopers on mars
a modernized doom would need rocking music, monster designs that are equally grotesque and can be best described as "fucking metal", weapons that look, sound, and feel satisfying, and they'd need to bring back the sprawling levels with secrets, forcing some wall humping.
[QUOTE=Kegan;44834537]a modernized doom would need rocking music, monster designs that are equally grotesque and can be best described as "fucking metal", weapons that look, sound, and feel satisfying, and they'd need to bring back the sprawling levels with secrets, forcing some wall humping.[/QUOTE]
basically, Doom 1 and 2.
Honestly, for all the projects people keep/kept making for Doom 3 to port or recreate classic levels from Doom 1&2, i'm surprised no one simply used the pre-existing assets and tried to re-arrange the levels and progression to be less.. 'Spooky monster closet'-y and more Doom-like.
Even though, yes, there's a lot of monster closets in the old Dooms, so I guess that's kind of a stupid thing to say, but meh.
I'm surprised no mod team created a model pack that would turn the monsters from Doom 3 into the more hellish creatures from Doom 1 and 2.
Actually quite a few have, the problem is they're all shitty reskins.
[url=http://media.moddb.com/images/mods/1/21/20270/02.jpg]Example[/url]
I'm not sure if I'm in the minority or not, but I loved Doom 3. It had its creepy moments, and did have some big, crazy fights later in. I felt it was a good adaptation of the original, since an old-school FPS probably can't sell as a AAA title anymore, unfortunately.
Sorry, you need to Log In to post a reply to this thread.