• Doom Series V2 - Knee Deep in the Thread
    5,000 replies, posted
[QUOTE=Bloodshot12;44981321]I want them to center the weapons[/QUOTE] God no, there is a reason they don't do this anymore. It would look weird in a modern game.
idk, if they had stylized graphics it could work 39 seconds [video=youtube;RXYZ04OUsxE]http://www.youtube.com/watch?v=RXYZ04OUsxE[/video] I know it's not modern graphics, but that just looks like Doom in 3d there. It doesn't have to be that way by default, maybe a menu option or cheat code that just shifts them over.
[QUOTE=Bloodshot12;44983094]idk, if they had stylized graphics it could work 39 seconds [video=youtube;RXYZ04OUsxE]http://www.youtube.com/watch?v=RXYZ04OUsxE[/video] I know it's not modern graphics, but that just looks like Doom in 3d there. It doesn't have to be that way by default, maybe a menu option or cheat code that just shifts them over.[/QUOTE] I'm sad that that mod died, and the only equivalent we've had since then is Samsara for G/ZDoom and Zandronum. [editline]2nd June 2014[/editline] Hell, the version shown in that trailer never got released, I think.
It's actually not dead [url]http://www.wireheadstudios.org/[/url] Just moving at a snails pace, if that snail were stuck in a slow motion time warp while taking a sedative Apparently they recently fixed the registration problem so you can go and bitch to them about taking longer than black mesa to release. I plan to, maybe also offer some suggestions and some help if they need it.
[QUOTE=Bloodshot12;44983094]idk, if they had stylized graphics it could work 39 seconds [video=youtube;RXYZ04OUsxE]http://www.youtube.com/watch?v=RXYZ04OUsxE[/video] I know it's not modern graphics, but that just looks like Doom in 3d there. It doesn't have to be that way by default, maybe a menu option or cheat code that just shifts them over.[/QUOTE] I believe the easiest way to tell if something is old or not is by looking the quality options of the video: if doesn't have 480p, mostly sure it's old
Oddly I'd like to see some more demonic-themed weapons in doom 4 like the unmaker we never got until Doom 64.
Someone should make a Source Engine mod that emulates the hectic craziness of Doom 2 for single and multiplayer.
Is there an add-on for brutal doom that has a kick that fits the third person doom guy? I want green leg for consistency
[url=http://vectorpoem.com/deck/]So apparently this is a thing[/url] This guy was the lead level designer of Bioshock 2 by the way, so I guess he knows what he's doing.
Yes please, I've wanted to work with the Doom engine but there's so many different programs you need to actually make a completely new thing. I don't want to go into game development but I'd like to do small time work for my own amusement. I hope to see this take off.
[QUOTE=S'Arais;44986099]Oddly I'd like to see some more demonic-themed weapons in doom 4 like the unmaker we never got until Doom 64.[/QUOTE] Demon weapons would be pretty badass, though they'd probably need to be somewhat distinct from the standard guns and energy weapons we see built by the UAC. Would a flaming sword or skeletal crossbow be too over-the-top, or would such weapons qualify as hellish? Regardless, I think iD could certainly afford to take a leaf out of Painkiller's book, since the weapons there were twisted and awesome. I wouldn't say no to a rocket launcher with an underslung flamethrower in the shape of a dragon.
Are there any good full mods that are like heretic or hexen for GZDoom/Zdoom? I want to play something hexen-like but I've played it so much already.
[QUOTE=Xubs;44994283]Hexen-[I]like[/I]? I can think of mods FOR Hexen, but not many that are [I]like[/I] Hexen but not [I]for[/I] Hexen.[/QUOTE] What mods are there for hexen? I've got a neat mod for strife (weapons of rebellion 2) and I wouldn't mind something like that
[QUOTE=Cows Rule;44993914]Yes please, I've wanted to work with the Doom engine but there's so many different programs you need to actually make a completely new thing. I don't want to go into game development but I'd like to do small time work for my own amusement. I hope to see this take off.[/QUOTE] I only ever used (GZ)Doom Builder 2 and SLADE3, nothing else was ever needed. [editline]4th June 2014[/editline] [QUOTE=PaChIrA;44986617]Is there an add-on for brutal doom that has a kick that fits the third person doom guy? I want green leg for consistency[/QUOTE] Someone could probably take the leg from this mod on the [url=http://realm667.com/index.php/armory-mainmenu-157/doom-style-mainmenu-158]Realm667 repository[/url] and replace the BD one: [img]https://dl.dropboxusercontent.com/u/5805916/Static/FistRedux.png[/img] It's called FistRedux.
[QUOTE=Xubs;44994283]Hexen-[I]like[/I]? I can think of mods FOR Hexen, but not many that are [I]like[/I] Hexen but not [I]for[/I] Hexen.[/QUOTE] For hexen or heretic, whatever. Is there any mod for either that has some sort of town with friendly npcs and is kinda rpg-like?
[QUOTE=Bloodshot12;44994384]For hexen or heretic, whatever. Is there any mod for either that has some sort of town with friendly npcs and is kinda rpg-like?[/QUOTE] Have you ever played Strife?
A while back a bit and I just got it again, but I meant something medieval-fantasy.
Thanks, sounds interesting enough so I'll check it out.
You know, I am still surprised no one ported Super Noah's 3D into Brutal Doom.
[QUOTE=gufu;45012582]You know, I am still surprised no one ported Super Noah's 3D into Brutal Doom.[/QUOTE] You'd have to brutalize friggin' everything. It would be quite the chore to sprite all that. I mean yeah you could prolly just port the sprites over but then it would look really weird.
I was loving Strife up until the [sp]attack to kill the Programmer[/sp] and the whole game took a turn from Awesome Street to "HOLY FUCK THIS IS HARD IF HAD A CONTROLLER I WOULD OF THROWN IT BY NOW" Blvd. None of my GZDoom autosaves are before that part so I'm pretty fucked.
[QUOTE=Cryomundus;45012698]You'd have to brutalize friggin' everything. It would be quite the chore to sprite all that. I mean yeah you could prolly just port the sprites over but then it would look really weird.[/QUOTE] At the very least the sprites look a lot easier to edit due to simplicity, compared to Doom, but I might wrong on that.
[QUOTE=Xubs;45013953]Strife has difficulty balancing issues and level design issues, the levels are kinda confusing at times and even though I've beaten the game before I still get lost. I still like it a lot though[/QUOTE] The fucking sewers are like the map designer sold his soul to satan so he could create the most confusing map ever, though.
[QUOTE=RikohZX;45013982]At the very least the sprites look a lot easier to edit due to simplicity, compared to Doom, but I might wrong on that.[/QUOTE] I'm not sure if these sprites even have rotations, considering they're on the Wolfenstein 3D engine. I think you'd also have to make custom gibs and such too, since Brutal Doom's are much more detailed.
[QUOTE=Cryomundus;45014143]I'm not sure if these sprites even have rotations, considering they're on the Wolfenstein 3D engine. I think you'd also have to make custom gibs and such too, since Brutal Doom's are much more detailed.[/QUOTE] Wolf 3D can have rotations, just look at patrolling/wandering guards. However, the bosses didn't have rotations, and they cut rotation sprites out of certain ports entirely.
[video=youtube;8tkHCMtHdHI]http://www.youtube.com/watch?v=8tkHCMtHdHI[/video] The GCW-Zero runs Dingux, right? [editline]6th June 2014[/editline] [IMG]http://img21.imageshack.us/img21/7826/imafuckingwaffle.png[/IMG]
I might get a lot of hate for this but why do people like Chex Quest? The level design is way too simple for me to enjoy it.
[QUOTE=KOManiacJim;45017580]I've started to play Doom again and I also got Doom64EX and the PSX Doom Total conversion Saga that runs on GZDoom. But for some reason I keep exiting the game after several levels because I tend to stop playing after a set amount of time like my mind says "Okay, that should be enough for a Digest session." How can I sit through Doom without getting sidetracked? Should I save every few levels and come back to the game when I start it again?[/QUOTE] The exact opposite happens to me, just wanna play for a bit and I end up playing for 2 hours. Just Save and Load, seems like the obvious choice.
[QUOTE=RikohZX;45014151]Wolf 3D can have rotations, just look at patrolling/wandering guards. However, the bosses didn't have rotations, and they cut rotation sprites out of certain ports entirely.[/QUOTE] The guards don't have rotation spites when firing though, so if infighting happens they'll all look like they're still shooting at you. [editline]6th June 2014[/editline] Or in multiplayer.
[QUOTE=TheCombine;45019067]The guards don't have rotation spites when firing though, so if infighting happens they'll all look like they're still shooting at you. [editline]6th June 2014[/editline] Or in multiplayer.[/QUOTE] Yeah, that's true. I do remember someone made a split-screen Wolf 3D mod, though, that gave the bosses fan-made rotation sprites, and they even added in rotations for shooting. Not sure if it was ECWolf or based off the original engine.
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