• Doom Series V2 - Knee Deep in the Thread
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[QUOTE=RikohZX;45014151]Wolf 3D can have rotations, just look at patrolling/wandering guards. However, the bosses didn't have rotations, and they cut rotation sprites out of certain ports entirely.[/QUOTE] Yeah, but that's the original Wolfenstein 3D, not Super Noah's 3D Ark. Bit of a difference there. From the video's I've seen, they all seem to just have forward facing sprites. And I can't seem to find any sprite sheets from the game, so I literally have no idea if the enemies from Super Noah's 3D Ark have rotations. Hence why I pointed it out. While one game may have them another may not.
[QUOTE=Cryomundus;45020117]I literally have no idea if the enemies from Super Noah's 3D Ark have rotations.[/QUOTE]The animals in S3DNA lack rotations in the SNES version, just as the enemies in the SNES version of Wolf 3D also lack them, but they have full rotations in the PC version.
[QUOTE=KOManiacJim;45017580]How can I sit through Doom without getting sidetracked? Should I save every few levels and come back to the game when I start it again?[/QUOTE] I use mine as a short little time killer. Find a challenge or pretty set of levels. I got through a good eighteen levels on a custom level set with Hideous Destructor and a ambient music pack, over about a week because fuck this shit is hard and I wouldn't accept defeat. And then I got bored and ditched it anyways. [url]http://forum.zdoom.org/viewtopic.php?t=12973[/url] [url]http://members.shaw.ca/vaecrius/hd/[/url] Give it a try, and get the ambient music. Just be prepared, this is the exact opposite of Brutal Doom. It's slow, methodical, extremely difficult (mostly artificially) and some levels are downright impossible. It wasn't meant to be won. :v:
[QUOTE=Doom14;45020270]I use mine as a short little time killer. Find a challenge or pretty set of levels. I got through a good eighteen levels on a custom level set with Hideous Destructor and a ambient music pack, over about a week because fuck this shit is hard and I wouldn't accept defeat. And then I got bored and ditched it anyways. [url]http://forum.zdoom.org/viewtopic.php?t=12973[/url] [url]http://members.shaw.ca/vaecrius/hd/[/url] Give it a try, and get the ambient music. Just be prepared, this is the exact opposite of Brutal Doom. It's slow, methodical, extremely difficult (mostly artificially) and some levels are downright impossible. It wasn't meant to be won. :v:[/QUOTE] I love HD, but it's so frustrating that it burns me out after just a few levels. I'd imagine that it would actually work really well on survival cooperative with some friends as a tactical-esque shooter. On a side note, anyone tried [url="http://realm667.com/index.php/community-news/1487-zdoom-community-map-project-take-2"]ZDCMP2[/url] yet? It's a MASSIVE, nonlinear single map (1000+ enemies on UV) and showcases a lot of the zDoom engine, as well as having a lot of custom weapons/enemies/textures.
Anybody know the console command for giving the brutal doom super shotgun to yourself In sperglord edition? I'm playing a Doom 1 wad but I kinda want to give myself the DBS just for the hell of it. Also the shotty. Regular Doom item names just give me broken versions of the classic weapons, and the only one I know is "BrutalPistol".
Should be "give ssg" or "summon ssg" edit: The command for the brutal shotgun is "shot_gun" for some reason
oh wow, didn't realize it is that - the give command gives you the wrong one, but summon gives you the right one. Thanks. EDIT: Can anybody recommend me some wads that really make use of the GZDoom engine? I'm looking for something with level design more in the realms of Quake and Quake 2, with room over room/catwalks/etc., complex moving machinery and more vertical gameplay.
What engine does everybody here use? I'm just curious to what's everybody's personal preference. I'm using GZDoom.
I still use JDooM cause I'm lazy and don't feel like up/sidegrading.
I have so many source ports knocking around but the ones I use most are gzdoom for mods, zandronum for mp, and doomsday for when i just want doom to look beautiful
doom 3's story is done, just the original one should've chose veteran instead of marine
What is the most graphically advanced mod for Doom? I'm just curious. And no, I'm not talking about the recent Zombie mod that hasn't been released yet.
[QUOTE=Xubs;45020345]Because at the time it was basically free Doom for kids, and that's awesome the original Chex Quest I mean, not 3.[/QUOTE] Yeah, but there's still like massive Zandronum multiplayer game things for it, and people who REALLY like the damn thing for some reason. I understand it was cool at the time, but... Yeah.
I feel like I'm living at the edge because I use Zandrodoom even for singleplayer
[QUOTE=Greatie;45023059]What engine does everybody here use? I'm just curious to what's everybody's personal preference. I'm using GZDoom.[/QUOTE] GZDoom for SP and mods. Odamex for online, and Chocolate Doom for LAN games because for some reason GZDoom won't do it. [editline]7th June 2014[/editline] I also use Gameception for my portable, modable Doom fix
[QUOTE=WhyNott;45025143]I feel like I'm living at the edge because I use Zandrodoom even for singleplayer[/QUOTE] I do too, it's got everything that I need.
I use to collect Source Ports for Doom until I learned that there's too fucking many. gzDoom for single player since you can always get the latest build extremely easily, thus making it the most compatible. Zandronum for multiplayer, but only begrudgingly. I renamed the folder Skulltag. :v:
I learned the hard way that updating GZDoom may make saves incompatible.
[QUOTE=Durrsly;45025295]I learned the hard way that updating GZDoom may make saves incompatible.[/QUOTE] I'm pretty sure that applies to almost ALL source ports, and games even.
[QUOTE=Bloodshot12;45022537] EDIT: Can anybody recommend me some wads that really make use of the GZDoom engine? I'm looking for something with level design more in the realms of Quake and Quake 2, with room over room/catwalks/etc., complex moving machinery and more vertical gameplay.[/QUOTE] KDiZD and ZDCMP2 fall in that line as mentioned earlier. A few others to start: [url="http://forum.zdoom.org/viewtopic.php?f=19&t=29304"]Winter's Fury[/url] [url="http://www.doomworld.com/idgames/?file=levels/doom/Ports/megawads/zpack.zip"]ZPack[/url] [url="https://www.dropbox.com/s/lj4jugvfa0o7lge/BYHAE.pk3"]Beyond Hell & Earth[/url] (Actually requires Brutal Doom to function and is currently incomplete, consisting of about 14 maps. It starts off kind of basic and gets more complex and with a bit of platforming later on, there's some really cool parts in this one) [url="http://www.doomworld.com/idgames/?file=levels/doom2/Ports/0-9/3057hub1.zip"]RTC-3057[/url] - I'd recommend this one last since it's a bit older and has a glitch on new engine builds, but it's quite atmospheric, hub-based and has a System Shock feel to it. Unfortunately it's bugged on newer builds of GZDoom and you won't be able to start with a pistol, making it a lot more difficult at first than intended. There are a couple of workarounds for this by either running an older ZDoom build, or you can change the pistol name in the decorate so that you start with it. Also, while not necessarily taking advantages of the GZDoom engine, these are some of my favorites that I'd recommend a playthrough of, if not already: [url="http://www.doomworld.com/idgames/?file=levels/doom2/Ports/s-u/unloved.zip"]Unloved[/url] - Very dark and atmospheric, the level design is claustrophobic and gradually gets more slaughter-like toward the end. It's also hub-based. [url="http://www.doomworld.com/idgames/?file=levels/doom2/Ports/s-u/uacultra.zip"]UAC Ultra[/url] [url="http://forum.zdoom.org/viewtopic.php?f=19&t=34944"]Back to Saturn X[/url] Most of these will likely function with gameplay wads, but you may run into compatibility issues especially if the mapset adds in new keybinds or weapons/items that are necessary for completion.
Is there any good mod manager other than ZDL? ZDL is okay but I'd like to be able to set up mod profiles so I could just load them after I set them up. ZDL you need to manually load the configs which is annoying. [QUOTE=Red Giant;45027147]KDiZD and ZDCMP2 fall in that line as mentioned earlier. A few others to start: [url="http://forum.zdoom.org/viewtopic.php?f=19&t=29304"]Winter's Fury[/url] [url="http://www.doomworld.com/idgames/?file=levels/doom/Ports/megawads/zpack.zip"]ZPack[/url] [url="https://www.dropbox.com/s/lj4jugvfa0o7lge/BYHAE.pk3"]Beyond Hell & Earth[/url] (Actually requires Brutal Doom to function and is currently incomplete, consisting of about 14 maps. It starts off kind of basic and gets more complex and with a bit of platforming later on, there's some really cool parts in this one) [url="http://www.doomworld.com/idgames/?file=levels/doom2/Ports/0-9/3057hub1.zip"]RTC-3057[/url] - I'd recommend this one last since it's a bit older and has a glitch on new engine builds, but it's quite atmospheric, hub-based and has a System Shock feel to it. Unfortunately it's bugged on newer builds of GZDoom and you won't be able to start with a pistol, making it a lot more difficult at first than intended. There are a couple of workarounds for this by either running an older ZDoom build, or you can change the pistol name in the decorate so that you start with it. Also, while not necessarily taking advantages of the GZDoom engine, these are some of my favorites that I'd recommend a playthrough of, if not already: [url="http://www.doomworld.com/idgames/?file=levels/doom2/Ports/s-u/unloved.zip"]Unloved[/url] - Very dark and atmospheric, the level design is claustrophobic and gradually gets more slaughter-like toward the end. It's also hub-based. [url="http://www.doomworld.com/idgames/?file=levels/doom2/Ports/s-u/uacultra.zip"]UAC Ultra[/url] [url="http://forum.zdoom.org/viewtopic.php?f=19&t=34944"]Back to Saturn X[/url] Most of these will likely function with gameplay wads, but you may run into compatibility issues especially if the mapset adds in new keybinds or weapons/items that are necessary for completion.[/QUOTE] Thanks for all those. I doubt there's any of this, but is there any wads that have a lot of destrutability, a la Duke 3D? I'm talking destroyable wall secrets, props that are breakable, destroyable glass, shit like that.
[QUOTE=Bloodshot12;45027948]Is there any good mod manager other than ZDL? ZDL is okay but I'd like to be able to set up mod profiles so I could just load them after I set them up. ZDL you need to manually load the configs which is annoying.[/QUOTE] You do know you can save .zdl profiles, right? As in, make a base with all the mods you run, save it as doommods.zdl, and be able to load that and just add the .wads to it? You can also save and load .ini's as well. Edit: It would be the button labeled "ZDL" to the right of the Exit button. It should have a drop down list of options.
There's a bit of glass and other Duke3d style props in Beyond Hell & Earth in some of the later levels. I don't really know of any other wads out there with much destructibility.
[QUOTE=Cryomundus;45028354]You do know you can save .zdl profiles, right? As in, make a base with all the mods you run, save it as doommods.zdl, and be able to load that and just add the .wads to it? You can also save and load .ini's as well. Edit: It would be the button labeled "ZDL" to the right of the Exit button. It should have a drop down list of options.[/QUOTE] Fuck, that's what that does. EDIT: It even works with steam overlay, cool.
[QUOTE=Bloodshot12;45027948]Is there any good mod manager other than ZDL? ZDL is okay but I'd like to be able to set up mod profiles so I could just load them after I set them up. ZDL you need to manually load the configs which is annoying. Thanks for all those. I doubt there's any of this, but is there any wads that have a lot of destrutability, a la Duke 3D? I'm talking destroyable wall secrets, props that are breakable, destroyable glass, shit like that.[/QUOTE] I don't know about destroyable walls, but I know HacX: Twitch and Kill had destroyable entities, like glass. Mostly just for scenery though. It's an IWAD, and likely to break with many regular Doom mods, but it's the only thing I can think of.
[QUOTE=KOManiacJim;45036655]Here's my two cents on Brutal Doom: What is the point of making the game super duper violent and to the point of dividing the fanbase of Doom with it?! I never downloaded Brutal Doom mainly because Doom is violent enough as it is and also I like the gameplay as it is without the mod. Also the creator of the mod is not a nice person to talk to. *Sigh* I wish that people won't badger me over this like how people badger RoahmMythril over Mega Man X.[/QUOTE] Holy shit, someone here knows who RoahmMythril is? Also, Doom isn't really violent, it's pretty tame really. Brutal Doom doesn't just make the game more gory either, it makes it way more fast paced than the original and it looks prettier. In some cases, I find it way more satisfying and fun to play than vanilla Doom, but Doom is still kick ass on it's own. Also, he's a neo-nazi. They generally aren't nice to talk to.
I try to keep my criticisms of Brutal Doom separate from my criticisms of Sgt. Mark IV, so I'll leave the latter out of this discussion. I feel like Brutal Doom kind of disrupts the sense of progression Doom normally has. Making every weapon balanced with each other sounds great for multiplayer, but for singleplayer it turns the game from being about "what's useful for this situation" to just "what do I like that has ammo?" Granted, you won't be able to take on a Cyberdemon with the chainsaw or assault rifle/pistol, but in most cases you won't find yourself trying to figure out what weapon will work best for the situation because almost everything works for almost every situation. At least, that's my experience. If we start to see levels that are more designed for Brutal Doom, maybe that'd alleviate some of those complaints, but as it stands I vehemently disagree with people saying it's how Doom is meant to be played.
[QUOTE=NiceHotCupOfBro;45036928]I vehemently disagree with people saying it's how Doom is meant to be played.[/QUOTE] You're not the only one. The base game and (good) gameplay mods take advantage of the fact there's different types of weapons and about damn near the only one I don't jump back to is the Pistol. Maybe the Shotgun, if I have enough ammo to keep my Super Shotgun fueled. qStyleZX is my go-to gameplay mod now, because it adds enough variety (I'm a sucker for additional weapons/enemies) while keeping almost close enough in the same vain. I'm sort of advertising it, even though I have no ties to the creator - but if you never have, you guys might [URL="http://zorasoft.net/doom/qstylezx.pk3"]want to give it a try.[/URL]
Well, for starters, John Romero likes Brutal Doom. Secondly, the weapon balancing is better than it is in vanilla Doom. For example, the chaingun is always better than the pistol, the super shotty will always do better than the shotgun when fighting pinkies onward, the chainsaw will always do better than your fist. In brutal doom, the rifle is always useful, the shotgun does not waste ammo, and the fists are just as powerful as the chainsaw (and in BDSE, the two are equal) Plus, the gameplay is much more visceral than it is in vanilla doom. It's simply more fun to play in brutal doom than it is in vanilla doom. [quote]I vehemently disagree with people saying it's how Doom is meant to be played.[/quote] Purists will bitch over the use of mouse aim vs keyboard, that zdoom is not vanilla doom, and that anything that dares change doom's formula of weapons of monsters is pure shit. It's a meaningless argument, let people have their fun.
I like Brutal Doom (especially with the current [URL="http://forum.zdoom.org/viewtopic.php?f=19&t=37889"]SE[/URL] version) but I wouldn't use it to replace the vanilla game. I do have to say that it's a pretty good go-to for survival cooperative on Zandronum with a few friends, though. Try cranking up the difficulty to Ultra-Violence on the wad of your choice (don't go overboard with a slaughterwad, adjust the difficulty accordingly), survival cooperative gamemode with one life, and you'll definitely have some really fun and tense moments.
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