• Doom Series V2 - Knee Deep in the Thread
    5,000 replies, posted
[QUOTE=Talvy;45146293]Am I the only one who wants [B]more[/B] horror? #Doom 4[/QUOTE] I want the gameplay to be fast-paced like in the older games, but that doesn't mean it can't be scary. They should try to balance it somehow.
Admittedly I haven't bothered keeping totally up-to-date, but it just seems like they've been haemorrhaging skilled staff since they got acquired. [editline]18th June 2014[/editline] i've got to stop relying on automerge.
[QUOTE=Whiplash~;45146389]I want the gameplay to be fast-paced like in the older games, but that doesn't mean it can't be scary. They should try to balance it somehow.[/QUOTE] Doom 1-2 can be scary/disturbing. But the way Doom 3 did - it's more of annoying jump scares than an actual spooky/weird shit around.
PSX Doom was creepy as hell That soundtrack
[QUOTE=TheCombine;45148983]PSX Doom was creepy as hell That soundtrack[/QUOTE] The same goes for Doom 64, some of the soundtrack's even reused for it and Aubrey Hodges did the soundtrack for both games. Honestly, if it weren't for the game partially being the definition of maze-like 'switch activates some anonymous thing elsewhere' design and some areas being obnoxiously dark in lighting, i'd think it's the definitive mix of pure Doom gameplay with spooky.
[img]http://media.moddb.com/images/games/1/10/9991/1.25.jpg[/img] [img]http://www.pcspielekompass.de/images/screenshots/wgrealms2/wgrealms27.jpg[/img] Know it ain't Doom. But you guys should really check out WGRealms 2. It's really good at emulating old-school level design and it has some kickass weapons plus snazzy gore effects. Stand-alone so there's pretty much no hassle getting it to work. [url]http://www.moddb.com/games/wgrealms-2[/url]
I really liked WGRealms 2. Played it through as the warrior class recently.
Yeah, what I actually meant is that I [B]don't[/B] want [B]less[/B] horror. I just don't want the same happen to DooM that happened to FEAR and Dead Space. [editline]edit[/editline] Anyone have any idea about that camera monitor bug I get in DooM 3 Alphs Labs 2? I searched it up and I found that it caused a crash for some.
Yes, but you can't compare these retro pieces to DooM 3 and what's coming. DooM 3 has it's completely own fan base. Times have changed, and so have the rules. I honestly have no clue on what you could possibly mean by [I]poor results[/I] - [URL="http://www.youtube.com/watch?v=68L5BQuj9zU"]DooM 3 is a scary game with a tense atmosphere[/URL]! Without them, DooM 3 would of been nothing.
[QUOTE=Talvy;45151201]Yes, but you can't compare these retro pieces to DooM 3 and what's coming. DooM 3 has it's completely own fan base. Times have changed, and so have the rules. I honestly have no clue on what you could possibly mean by [I]poor results[/I] - DooM 3 is a scary game with a tense atmosphere![/QUOTE] I don't think it really did horror or action really good. Just with what doom is I don't feel that you could make a good mix of them.
Well the game IS pretty much just horror & action, and it IS a 8-9/10 game. [I]"without the atmosphere, Doom 3 is a plain shooter that hearkens back to those of the '90s."[/I] - IGN
[QUOTE=Talvy;45151497]Well the game IS pretty much just horror & action, and it IS a 8-9/10 game. [I]"without the atmosphere, Doom 3 is a plain shooter that hearkens back to those of the '90s."[/I] - IGN[/QUOTE] A review made just under 10 years ago. Doom 3 to me feels a lot less "fuck shit up" to me than 1/2
[QUOTE=deckief;45151572]A review made just under 10 years ago. Doom 3 to me feels a lot less "fuck shit up" to me than 1/2[/QUOTE] 10 years ago. The game IS 10 years old. I can't see your point here... were reviews less accurate back then? Yes, it's different, but does that mean it's bad? Not if it isn't. [QUOTE=deckief;45151572]"fuck shit up"[/QUOTE] Note how the reviewer mentioned the 90s. Games don't work with just the [I]run 'n' gun from A to B technique[/I] anymore.
[QUOTE=Talvy;45151621]10 years ago. The game IS 10 years old. I can't see your point here... Yes, it's different, but does that mean it's bad? Not if it isn't.[/QUOTE] Standards were different 10 years ago. I imagine just how dark the game was and the flash light were a bit of a novelty, while the darkness adds to the atmosphere it just feels tedious. There are many parts where you have to pull out your flashlight to see an enemy 5 feet away, and I feel it takes away from the action and makes the horror feel shoehorned in.
[QUOTE=Talvy;45151621] Games don't work with just the [I]run 'n' gun from A to B technique[/I] anymore.[/QUOTE] I'd give you that one if it weren't for the fact that that wasn't what Doom was. The levels are non-linear, filled with little secrets and other paths. You could make it a drudge by not trying to explore and thinking of it just like that. I don't know, I just feel like doom requires your own goals to make it fun, try to speed run, 100% it, etc.
[QUOTE=deckief;45151690]Standards were different 10 years ago. I imagine just how dark the game was and the flash light were a bit of a novelty, while the darkness adds to the atmosphere it just feels tedious. There are many parts where you have to pull out your flashlight to see an enemy 5 feet away, and I feel it takes away from the action and makes the horror feel shoehorned in.[/QUOTE] I personally think the flashligh was a genious idea, and it just felt too easy and naked without it in BFG. But I guess there were people who wanted it, since they removed it based on the complaints. I think it's sad to remove one of the only original aspects of the gameplay. 10 years isn't [B]that[/B] long of a time. The game was criticized for its linearity - just like it would today. The only difference today would be the graphics, but the atmosphere and horror would still be praised, which is my point exactly.
[QUOTE=Talvy;45151862]I personally think the flashligh was a genious idea, and it just felt too easy and naked without it in BFG. But I guess there were people who wanted it, since they removed it based on the complaints. I think it's sad to remove one of the only original aspects of the gameplay. 10 years isn't [B]that[/B] long of a time. The game was criticized for its linearity - just like it would today. The only difference today would be the graphics, but the atmosphere and horror would still be praised, which is my point exactly.[/QUOTE] I have to disagree with the flashlight point, but it's all opinions. I'd be much better with the linearity if the level design was better. Most original doom levels only look good in the style of doom and would look out of place with modern graphics, with few exeptions, sadly. My favorite map, Phobos lab would look ridiculous if it were modernized in say, the style of doom 3. Rise of the Triad 2013's level design is ridiculous, but it fit with what the game was trying to do and with a semi-serious game like Doom i'm just not sure it could fit. Still interested to see what they'll do with Doom 4 though.
I hope they bring back GUIs [t]http://winsupersite.com/site-files/winsupersite.com/files/archive/winsupersite.com/content/content/127540/reviews/xbox_doom3_08.jpg[/t] DooM 3 had it's own visual style, but you can't say it wasn't awesome (the style). :)
Doom had a horror themed aesthetic and was really atmospheric, but it didn't try to ratchet up suspense. It let the game do that on its own. Kinda like left 4 dead 1. It was based on the atmosphere of horror films, but it's not a horror game by any means. Doom 3 made the mistake of artificially ratcheting the suspense and emulating the rhythm of horror, while still trying to be a twitch shooter. I just.... I just hope the next doom even has a [I]direction.[/I] I mean from the shit I've heard about the management at Id right now, it's a miracle that it still has hell in it.
I really want Doom 4 to be an action game where you fight scary looking enemies. Doom 3 didn't have enough horror or action to be scary or exciting. It felt like it was made by way too many people.
I think part of the reason the original Doom had a horror aesthetic to begin with, at least for Doom 1, was because it was originally an Alien/Aliens tie-in game before they ditched that for their own ideas. Doom 2 certainly was more combat and intensity in comparison, sort of like Left 4 Dead 2 if you want to continue that comparison. Ever since then, the series has been varying wildly between the horror and action styles since then.
[QUOTE=deckief;45151949]My favorite map, Phobos lab would look ridiculous if it were modernized in say, the style of doom 3.[/QUOTE] I'm going to assume you haven't played DooM 3: Resurrection of Evil? [URL="http://doom.wikia.com/wiki/Phobos_Labs_-_Sector_2:_Molecular_Research"]:)[/URL] [t]http://tongtong.fc2web.com/photo/doom3_roe/01_chapter/phoboslabs_sector1_s.jpg[/t]
As long as I know even if I die I'll just respawn at a checkpoint games arent scary for me. The only game I've ever felt scared playing was Viscera Cleanup Detail simply because I didnt even know if anything was going to happen. It was extremely atmospheric and its atmosphere really got to me. I was panicking if I bumped into a box and made a noise. I started seeing things out of the corner of my eye that werent there or started matrixing. And in the end it was all just me scaring myself with the game just setting up the scene and pushing me on my way. The only other time I've felt similar, not really scared but very panicky and anxious, is playing Reciever. Its hard to describe but going up against the drones when you only have so many shots and reloading is difficult to do in a pinch makes things very tense. And then when you die, you're dead and all your progress is gone. I never really saw Doom, even from Doom 1, trying to be a horror game. At least not as its main aspect. It had horror imagery, but the whole thing was pretty campy. But I mean, you're a single bad ass marine mowing through the hordes of hell, kicking ass and taking names until you meet the demon who thought he was bad enough to fuck with you and then tear him an new asshole. Doom 2 is the same, but on Earth.
I once played a custom DooM 3 map that started without any weapons [B]after[/B] the breakout. The distant noises of monsters (and any noise at all) were suddenly scary as fuck.
[QUOTE=Talvy;45152015]DooM 3 had it's own visual style, but you can't say it wasn't awesome (the style). :)[/QUOTE]i can say. to me it looked fucking horrible. nothing in the visual design appeals to me, everything looks like it came out of some plastic toy factory. round shapes shoehorned absolutely everywhere, with even all the mechanical parts in the environments and creatures looking like big heaps of spheres. and all covered by the lighting gimmick that couldn't do basic light bouncing. yes this was 2003-2004 but the game would have looked (and PLAYED) so much better without the forced OMFG DYNAMIC SHADOWS thing. to me D00M3 felt like an overglorified tech demo and not a real D00M game.
The graphics of Doom 3 would've been a lot better without that plastic look practically everything had. Also how the guns felt like weak toys and weren't that enjoyable to use at all. Compare that to the unending satisfaction of giving a pinkie double barrels to the face in Doom 2, or especially Brutal Doom.
Yeah, I got bored of Doom 3 before I finished it, honestly. It became kind of repetitive and the lean towards horror instead of action kind of put me off. It's not necessarily bad, just not what I personally want to play.
I actually enjoyed Doom 3 a lot. I think you can't compare 1 and 2 to 3, they are completely different games, and they are good in their own right. I played the third one when it first came out, and I was like 12 and scared shitless, I could barely advance through the game and I liked it because I love horror games. I felt so good with myself when I finished it. Now I'm replaying it with the BGF edition, I already completed Doom 1 and 2 and the main campaign of Doom 3, and I've gotta say, maybe it's not as action packed as the first two, or games like Serious Sam, but it has a lot more action than other games for sure, for example Half-Life 2 (a game which I love). Enemies are constantly ambushing you and there's like 0 safe rooms, you are constantly on your toes. Although this time I noticed it's easy as fuck, so I started Resurrection of Evil (which I never played) on a harder difficulty, and I'm loving it and there's no way I could hate this game, all three of them are awesome and I'm excited as fuck for Doom 4 (please call it Doom 4 and not just Doom, PLEASE)
I think the main problems with Doom 3 were the following: 1) Not enough enemies (and they're polite enough to spawn in 1-2 at a time, instead of mobbing you by the dozens) 2) Not gory enough (Bloodstains fade, no dismemberment, demons burn out/bodies disintegrate after shooting it with a pistol, wtf?) 3) Overall the guns lacked that "oomph" and sense of impact. Bullpup felt/sounded like it was shooting metal BB pellets that tickled your enemies, shotgun looked impressive but had surprisingly low damage making automatic weapons a better overall choice. Old plasma gun sounded beefier, the new one sounded like those toy rifles you pick up at Toys-R-Us. Rocket launcher's splash radius/ explosion sound effects were surprisingly tame for a gun that's supposed to blow shit up. And grenades, i can't be the only one who's never used them. And the minigun's surprisingly a bad choice for close quarters combat given it's horrible ROF, spinup and 60 round mag. Really? A minigun with 60 round magazines? BFG.......no complaints there :) I hope Doom 4's a remake of Doom 1/2 with tons of enemies, less key hunting and the occasional A.I allies to help out. Like Brutal Doom with nicer graphics.
[QUOTE=mookie;45154951]And grenades, i can't be the only one who's never used them.[/QUOTE] There were grenades?
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