• Doom Series V2 - Knee Deep in the Thread
    5,000 replies, posted
The 'complexity' from Doom for me comes from the map designs, especially from Ultimate Doom. I still will always see those maps as some of the best mainstream map designs ever. Never will they get old for me.
As for Doom 3's gunplay, I thought it was too slow. Enemies that respawned and spooky dark closet simulator. I'm glad they are going back to the run-and-gun style and making it fast paced. But it sounds like they want to keep some of the atmosphere from Doom 3, so we'll see. I'm just cautiously optimistic.
[QUOTE=RikohZX;45424759] 2's kinda funky, but meh.[/QUOTE] That'll do! Re-writing the OP as we speak.
[QUOTE=Mysterious;45424665]The cartoonish gore is perfectly fine. There's really no need to turn it into bloody screaming murder each time you kill one thing. That's not the kind of gore they were trying to shoot for. That's just going overboard and that's making it all about the GORE instead of the other things that made Doom great.[/QUOTE] I'm not saying it's not, I'm just thinking about how things have changed. And as cartoony and quick as they are, I don't think the death animations get enough credit, they are way more brutal than a lot of games [t]http://i.imgur.com/EnuIsvx.png[/t] From what I've heard the new doom might just be like this but because of the tech, I haven't heard anything about super realistic gore, just a lot of gory deaths, and being able to slice stuff with the chainsaw. (which doesn't mean its about gore, Shadow Warrior had that and it just made the sword a fun weapon) I doubt the new one will be focused on the gore to the detriment of the game, it just makes sense for that direction since Doom was gory, and BD is currently pretty popular. The only thing that worries me a bit are the finishers, but as long as they are quick/optional it wouldn't be a bad thing. I kinda hope they go for a some environment interactivity a la duke 3d though. I know Duke/Doom aren't the same but little details like footprints from pools of blood and water, having destroyable scenery, etc. add a lot to any game. Or at the very least FEAR-esque particles.
[QUOTE=Bloodshot12;45424788]I'm not saying it's not, I'm just thinking about how things have changed. And as cartoony and quick as they are, I don't think the death animations get enough credit, they are way more brutal than a lot of games [t]http://i.imgur.com/EnuIsvx.png[/t] From what I've heard the new doom might just be like this but because of the tech, I haven't heard anything about super realistic gore, just a lot of gory deaths, and being able to slice stuff with the chainsaw. (which doesn't mean its about gore, Shadow Warrior had that and it just made the sword a fun weapon) I doubt the new one will be focused on the gore to the detriment of the game, it just makes sense for that direction since Doom was gory, and BD is currently pretty popular. The only thing that worries me a bit are the finishers, but as long as they are quick/optional it wouldn't be a bad thing. I kinda hope they go for a some environment interactivity a la duke 3d though. I know Duke/Doom aren't the same but little details like footprints from pools of blood and water, having destroyable scenery, etc. add a lot to any game. Or at the very least FEAR-esque particles.[/QUOTE] Oh. Alright. Guess I wasn't reading that correctly :v: Agreed. The death animations are already pretty gruesome, so they're fine the way they are I think. As far as the finishers go, I'll be cautiously optimistic and say that they'll probably nice and quick.
Here's a more extensive description from someone over at doomworld [QUOTE=Caffeine Freak]I was gonna post this in the other thread, but I'll just post here. Marty Stratton, executive producer of the game, said that it begins just outside of an outpost on Mars at the beginning of a demon invasion. He said there's more to the story, but that was all they were going to disclose at this point. First off, I can confirm that what we were shown was NOT a pre-recorded demo, it was real-time game play that an id employee was playing on stage. As for the basics, I can't confirm or disconfirm whether there was regen health. I don't recall him picking up a lot of health, and the player HUD was mostly obscured by the head of the person sitting in front of me. There was a weapon wheel graphical display on the screen of the player helmet, and the HUD also notified him of things like atmospheric changes and on one occasion, a 'detected threat' (an enemy that had already come into view.) No cinematics at all from what I saw, with the possible exception of the very end of the demo (more on that later). There were a couple points where the control was briefly taken from the player, such as when he was hoisting himself up onto a ledge that he'd jumped up to grab. Most of the classic weapons made appearances: the pump shotgun, the double barrel, the plasma rifle, rocket launcher and chainsaw. Graphics wise, it was mostly comparable to what was seen in the teaser. Some of the particles seemed a bit unfinished, but there were so damn many of them flying around at once that it made it pleasing to look at. Texture resolution is definitely a big step above what we've come to expect from id Tech 5, although since Marty said they're now onto id Tech 6(66) it definitely seems they've made tech changes. Much more specular maps and reflective glimmers on surfaces than in Rage or Wolfenstein. The player started off in one of those old airlock rooms, where he did this fancy little tossing and catching of his space helmet in his hands before putting it on. Fucking splendid animation right there. Great animation all around in the rest of the demo too. The player walks out into this vast cavernous area, and below him is a huge pool of either lava or molten steel. He was walking on a series of walkways that seemed to network to a central hub. Basically, think of a sci-fi type installation set inside Mount Doom. Design of the space installation was very reminiscent of the incredibly detailed intricate geometry from Dead Space, and the dank corridors from Aliens. Also reminded me of the final level from Rage, as far as the high tech sci-fi detail and designs went. This design integrity was pretty consistent throughout the demo, coupled with some more industrial type areas, and beautiful alien terrain. All in all, gorgeous environments. So after maybe a couple minutes of quietly wandering around the walkways, he starts encountering enemies, in the form if possessed marines using weapons and Imps that seemed even more acrobatic and reflexive than in Doom 3. Overall, combat in the game seemed challenging, and not just because of the number of enemies, but because of how spaced apart they were. The multi-leveled nature of the outdoor environment, coupled with the many large crates and other props later on, made it easy for enemies to attack from many different angles. All the enemies that made appearances have already been detailed, so I won't waste any time talking about those. They were easily recognizable without being anywhere close to mirror copies of the originals or the ones from Doom 3. Overall, the enemy designs were closer to Doom 3. Don't remember how much deformable geometry there was, but procedural damage on enemies was abundant. As mentioned, the player was able to perform 'finishing moves' on enemies, mostly Imps, which involve head stomping, limb tearing, innard gouging, and probably four or five beautiful executions with the chainsaw, during a segment where he tore through a line of Imps. Shotgun and double barreled shotgun could blow chunks off enemies, and in one case, blew an Imp right in half. All this makes it sound like endless combat, but it wasn't. There were quiet, tense moments as well, such as a sequence where the player has to open a biometric scanner. He does so by tearing off the arm of a nearby corpse and scanning it. This leads me to believe there will be puzzle solving here, at least on some level. Objects of importance were not highlighted or anything either, which was good. There was another sequence where he walked through a decimated corridor with walls caved in and wires and pipes hanging everywhere, with holes and gaps in the floor. There were bodies and pieces of bodies dangling everywhere, among glowing pentagrams. No enemies, just ominous atmosphere here. Speaking of atmosphere, it seems like they're going with a mix of soundtrack and ambient industrial soundscapes here. A bit reminiscent of Doom 64. I don't remember there being no reloading, not sure where that came from. There was a certain strange feeling I had during the demo, like something was out of place. About halfway through, I realized what it was: I NEVER see a game with this type of visual realism where the player can move and maneuver at this speed. Make no mistake: the fast guy from the id Tech 1 games is back, except his freedom of movement is closer to Quake 3 Arena. (No, this is NOT a parkour game, and the movement is not that exaggerated or overpowered, I'm just using the comparison to give you a better idea.) The enemies are faster too, but the player is faster still. The player speed and the type of graphical realism are like two different things your brain is not used to processing together in modern games, or at least that was my thought on it. The end of the demo happened when the player opened a big door to see the cyber demon from the teaser, which grips the door frame as it leans into the camera and roars. Cue the fade back into the Doom title screen. The only things I didn't really like was that there were ammo and item pickups spraying from enemy bodies that were highlighted (the only instance I can think of where items were highlighted.) I bring that up because it was the only thing I saw that really seemed out of place to me. The player's visor display would sometimes highlight enemies, which I didn't really care for, seemed too Crysis to me. Certain elements could use work, sure, like some of the sounds from enemies being given a bit more variety. The only major graphical elements that I could think of that were missing were things like lens flares and crepuscular rays from clouds(both a bit understandable, given the environment). So what are my overall impressions? If this demo is indicative of anything, we've got a pretty spectacular game coming. There were times during the demo where I was just saying 'fuck, fuck, HOLY FUCK', and I have the feeling I'll be doing it again when I play it.[/QUOTE]
I wonder how long till the general public gets a taste. Hopefully soon.
Does anybody have a link to the alpha shotgun for Doom 3? I could've sworn I had it once.
Revenants with jetpacks. Aviation agitation. God help us all.
I hope that the Doom 4 helmet is based on the Doom 1/2 helmet. Never liked the design of the Doom 3 one.
That description sounds a bit better. Glad to hear they're going for more ambient music, too.
[QUOTE=Kegan;45425419]Revenants with jetpacks. Aviation agitation. God help us all.[/QUOTE] FLY AND TEAR (revs are some of my fave enemies, so I welcome our technology forward face punchy overlords)
I refuse to believe that nobody at Quakecon recorded gameplay with their phone. Gameplay's got to pop up later. Got to. Also, from those descriptions, it really sounds like the game was inspired by Brutal Doom.
[QUOTE=Nik1895;45426103]I refuse to believe that nobody at Quakecon recorded gameplay with their phone. Gameplay's got to pop up later. Got to. Also, from those descriptions, it really sounds like the game was inspired by Brutal Doom.[/QUOTE] They probably had people walking around looking out for anyone trying to record. Wouldn't surprise me honestly.
PC Gamer made an article. [url]http://www.pcgamer.com/2014/07/18/doom-revealed-at-quakecon-2014-and-heres-what-we-saw/[/url] [QUOTE]There was a lot of combat on display, and all of it was vicious and full of strafing. The game shows off the verticality we’ve seen in a lot of titles, like Crysis 3, with double-jumps and jetpacks allowing the player to cross gaps and find high ground. Large crates and gaps can be climbed to reach new areas or just to escape from attacking enemies.[/QUOTE] dis gon b gud
[QUOTE=Nik1895;45426103]I refuse to believe that nobody at Quakecon recorded gameplay with their phone. Gameplay's got to pop up later. Got to. Also, from those descriptions, it really sounds like the game was inspired by Brutal Doom.[/QUOTE] I think Brutal Doom was a real wake-up call for everyone who ever enjoyed Doom and reminded them what made it so special back in the day.
Did they say when the beta would start?
[QUOTE=Smug Bastard;45424733]This is excellent, thank you so much! Could you do a version of that saying V2 instead of V3 as well? I intend on re-writing the current OP.[/QUOTE] I noticed the screenshots are broken. Since is actually pretty hard to get a decent Doom screenshot, want me to take some for you?
I don't know about you people but 'finishers' and 'executions' doesn't sit well with me after playing games that had those, you'd always end up doing a execution on a enemy while being surrounded, which ends up with you literally not being able to do anything while the execution animation is playing and all the other enemies are tearing you apart.
While I agree to a certain extent, those are typically really slow shooters like avp2010 or The Darkness 2. Imo, serious Sam 3 did it really well. [QUOTE=Bloodshot12;45424617]Kinda funny because before BD Doom was considered to be extremely gory. The gore was certainly more detailed and grotesque in its sprites than say, the cartoony chunks of gore you saw in Quake games (probably also due to the low-poly nature of them up until Q3) even if it does look cartoony itself I mean unlike Quake or even Doom 3, in Doom 1/2 berserk punches/direct rockets/BFG shots literally tear enemies apart. I mean seriously, look at that enemy screen in Doom 2 at the end when you kill enemies. Most of their standard death animations involve the demons ripping apart from the inside.[/QUOTE] I love how the larger enemies collapse and melt under their own weight. Closest thing to that I've seen recently was the rakk hive in borderlands one.
[QUOTE=Zergeant;45427448]I don't know about you people but 'finishers' and 'executions' doesn't sit well with me after playing games that had those, you'd always end up doing a execution on a enemy while being surrounded, which ends up with you literally not being able to do anything while the execution animation is playing and all the other enemies are tearing you apart.[/QUOTE] I can see where you're coming from, in that taking a few seconds to rip an enemy to shreds does break the flow a bit and leave you open. UNLESS they let you do executions on the move, just pick them up whilst running and rip them apart as you leap into the air.
I get the feeling that won't happen but that's an amazing idea. Or, you just grab them crysis style and they're ripped apart by the enemies trying to attack you and your own sheer speed. Fuck.
I wouldnt mind the executions if it only did it if the enemy was the last one in the room. But for every single enemy I can see it getting a bit annoying.
It's also up to your own discretion. Unless of course it's a context sensitive button press like melee or primary attack when near an enemy, fuck that shit.
God, just stop teasing us give a little of the gameplay for us
The only thing I don't like about what I've heard so far is that the reboot nature of the game means the leaked Danny Trejo character probably won't make an appearance :T
[QUOTE=xalener;45427792]The only thing I don't like about what I've heard so far is that the reboot nature of the game means the leaked Danny Trejo character probably won't make an appearance :T[/QUOTE] What?
[QUOTE=xalener;45427792]The only thing I don't like about what I've heard so far is that the reboot nature of the game means the leaked Danny Trejo character probably won't make an appearance :T[/QUOTE] i hope it doesn't anyway.
On paper the gameplay sounds like a lot of fun but I'd love to see it in motion. How the game is going to look is also important, I'm slightly disappointed to hear it's similar to Doom 3.
The look or the gameplay? I haven't heard anything about this game resembling doom 3 in any way of note. [QUOTE=massaki;45427926]i hope it doesn't anyway.[/QUOTE] Get fucked Trejo's the best. [URL="http://www.cinemablend.com/images/gallery/s39989/doom_4_13304840181706.jpg"]For those who don't know. [/URL]
Sorry, you need to Log In to post a reply to this thread.