• Doom Series V2 - Knee Deep in the Thread
    5,000 replies, posted
[QUOTE=Wulfram;45494723]Cool, thanks! I'll definitely give you some feedback after I play through it [editline]25th July 2014[/editline] Just played through Knee Deep in the Dead with you mod and I really like it! the only gripes I had were with the subweapons you're removing so they're moot anyway. I also figure out how to get your hud to work so I had to make due with the gzdoom alt hud. Was still a lot of fun though. can wait to get the the levels with more mobs of enemies so I can slice and dice my way through them. Keep up the good work![/QUOTE] Now when you say you can't figure out my HUD, what exactly do you mean? Was the display all jacked up or something? [QUOTE=RockmanYoshi;45495722]Is there a way I can remove all of the custom GMOTA music? Or will I have to do it in SLADE?[/QUOTE] I'm gonna be asking someone far more knowledgable than myself for a little help on that and see if we can't get a CVAR going on to enable/disable the music randomizer, for the time being if you delete the ACS file in the root of the mod in SLADE, that'll remove the music randomizer
[QUOTE=Kegan;45498574]Now when you say you can't figure out my HUD, what exactly do you mean? Was the display all jacked up or something? [/QUOTE] it just doesnt show up. Like I remember with MSX I had to fiddle with the HUD settings, but I did the same things I did with it on yours and nothing showed up. when I played I had to use the alternate HUD. Any ideas what the problem might be?
[QUOTE=Wulfram;45498903]it just doesnt show up. Like I remember with MSX I had to fiddle with the HUD settings, but I did the same things I did with it on yours and nothing showed up. when I played I had to use the alternate HUD. Any ideas what the problem might be?[/QUOTE] Well did you hit minus once or twice? My hud replaces the standard mug
[QUOTE=doommarine23;45490672] [img_thumb]http://puu.sh/apB4y/8d87f0b36c.jpg[/img_thumb] Classic Doom Guy, just put him somewhere less obstructive [/QUOTE] How'd you move Doom Guy off to the corner? The hud I'm using has his face right over the gun and I want to fix that.
[QUOTE=Super Muffin;45501097]How'd you move Doom Guy off to the corner? The hud I'm using has his face right over the gun and I want to fix that.[/QUOTE] As my post notes, its a concept; this is all done in photoshop and its me showing off how the hud might look. Its definitely possible though to move the doomguy around, I'll look for you, there is a few that move him off to the side.
[QUOTE=doommarine23;45501119]As my post notes, its a concept; this is all done in photoshop and its me showing off how the hud might look. Its definitely possible though to move the doomguy around, I'll look for you, there is a few that move him off to the side.[/QUOTE] Thanks. Didn't see it was a concept in my quick glance-over.
[QUOTE=Super Muffin;45501097]How'd you move Doom Guy off to the corner? The hud I'm using has his face right over the gun and I want to fix that.[/QUOTE] Somewhere in the wad there should be a [url=http://zdoom.org/wiki/SBARINFO]SBARINFO[/url] file, you want to edit the [url=http://zdoom.org/wiki/DrawMugShot]DrawMugShot[/url] line inside of it.
[QUOTE=Kegan;45500841]Well did you hit minus once or twice? My hud replaces the standard mug[/QUOTE] That did it. It's probably the same thing I had to do with MSX and I just forgot. I'm dumb. :downs: [editline]25th July 2014[/editline] How do I use the chain grapple?
So, just another small thing for you guys. I know there is lots of animation mods out there but I felt like having some fun and getting used to people/thing sprites instead of hud. So I made a simplistic animation for the Shotgun Sarge, they now pump their shotgun and a shell flies out. [img]http://puu.sh/areWi/b29875b23e.gifi[/img] [img]http://puu.sh/areYF/422d9474be.gif[/img] Slower
also, are there any .wads that you suggets?
[QUOTE=doommarine23;45501547]So, just another small thing for you guys. I know there is lots of animation mods out there but I felt like having some fun and getting used to people/thing sprites instead of hud. So I made a simplistic animation for the Shotgun Sarge, they now pump their shotgun and a shell flies out. [/QUOTE] It's a small change but it's fucking awesome. Your sprite-work is really good!
[QUOTE=Fuxed;45501586]It's a small change but it's fucking awesome. Your sprite-work is really good![/QUOTE] Thanks, I intend to not only use a good chunk of it for my projects but to release everything I can as a free resource.
[QUOTE=Wulfram;45501556]also, are there any .wads that you suggets?[/QUOTE] Hacx
[QUOTE=Wulfram;45501556]also, are there any .wads that you suggets?[/QUOTE] [url]http://forum.zdoom.org/viewtopic.php?t=31490[/url] [url]http://forum.zdoom.org/viewtopic.php?t=33219[/url] [url]http://action.mancubus.net/actiondoom/[/url] [url]http://doomworld.com/idgames/?file=levels/doom2/megawads/d2ino.zip[/url] [url]http://www.doomworld.com/idgames/?file=levels/doom/megawads/dtwid.zip[/url] [editline]25th July 2014[/editline] [QUOTE=Super Muffin;45501197]Thanks. Didn't see it was a concept in my quick glance-over.[/QUOTE] [url]http://forum.zdoom.org/viewtopic.php?f=37&t=16545[/url] [url]http://forum.zdoom.org/viewtopic.php?f=19&t=35529[/url] [url]http://forum.zdoom.org/viewtopic.php?f=19&t=33397[/url] [url]http://forum.zdoom.org/viewtopic.php?f=19&t=33079[/url] good chunk of huds
Sorry, my merge got fucked up. I meant that as "Any .wads that you suggest with GMOTA"
[QUOTE=Wulfram;45501517]That did it. It's probably the same thing I had to do with MSX and I just forgot. I'm dumb. :downs: [editline]25th July 2014[/editline] How do I use the chain grapple?[/QUOTE] Glad we got this sorted out. :v: Also hit zoom with your sword equipped to throw a grapple out
btw I have a suggestion for you, Kegan. Would it be possible to make it to where when you pick up a new subweapon you drop your old one so if you accidentally pick up something you didnt want you can get what you had back, a la Castlevania?
So, inspired by some of the /vr/ images I saw thanks to Kegan's link; I decided to make a gift just for you guys. Its a bit choppy and I'm sorry, but its fairly long and took like 2 hours to make. Down the line I might make a very smooth version. [video=youtube;8XLUh2PH_JQ]http://www.youtube.com/watch?v=8XLUh2PH_JQ[/video]
[QUOTE=doommarine23;45501608]Thanks, I intend to not only use a good chunk of it for my projects but to release everything I can as a free resource.[/QUOTE] does this mean i will be able to see it in every wad ever unchanged? [editline]25th July 2014[/editline] instead of realm667 it will be this
[QUOTE=Mike Tyson;45502383]does this mean i will be able to see it in every wad ever unchanged?[/QUOTE] While a good jab at some of the more questionable parts of the community, the answer is yes. I love Doom and I love the community. Anything I make, I want to be as free as possible. All I'll ever ask is that people go and get permissions as I did, for my work stands on top of people far greater than I.
[QUOTE=Wulfram;45502192]btw I have a suggestion for you, Kegan. Would it be possible to make it to where when you pick up a new subweapon you drop your old one so if you accidentally pick up something you didnt want you can get what you had back, a la Castlevania?[/QUOTE] I'll look into that. It'd certainly make picking sub weapons up less of a pain
Hate to keep spamming the thread but how does this one look? I'm not too sure about it compared to the others. [img]http://puu.sh/arnk2/b2d740889a.gif[/img]
[QUOTE=doommarine23;45502611]Hate to keep spamming the thread but how does this one look? I'm not too sure about it compared to the others. [img]http://puu.sh/arnk2/b2d740889a.gif[/img][/QUOTE] Somehow that reload looks more like he's rubbing the shotgun than stuffing shells in. :v:
[QUOTE=RikohZX;45502729]Somehow that reload looks more like he's rubbing the shotgun than stuffing shells in. :v:[/QUOTE] I agree I'm not too happy with it right now. I just made a slightly better version with some additional hand movement. I don't think the core issues are fixed (possibly just me being a perfectionist), but I think its a lot more serviceable now. I think this will just in general be a very difficult animation, due to a lack of extra gun frames, but I'll work it out. [img]http://puu.sh/aroG8/db7f67d6bb.gif[/img]
[QUOTE=Wulfram;45501556]also, are there any .wads that you suggets?[/QUOTE] HDoom Grezzo 2
[QUOTE=RockmanYoshi;45503156]HDoom Grezzo 2[/QUOTE] Forgot wow.wad
[URL="http://www.gamers.org/pub/games/idgames/themes/terrywads/"]These here are pretty much the pinnacle of Doom modding. The ways they bend the game to create new things without source editing is amazing.[/URL]
The Speed of Stupid jokewads are pretty good.
[QUOTE=Zackin5;45501404]Somewhere in the wad there should be a [URL="http://zdoom.org/wiki/SBARINFO"]SBARINFO[/URL] file, you want to edit the [URL="http://zdoom.org/wiki/DrawMugShot"]DrawMugShot[/URL] line inside of it.[/QUOTE] Hmm. I've changed the coordinates, but the face doesn't move. The problem is I'm trying to move the mugshot from doom rpg's hud, but changing the cvar in each of the sbarinfo files I can see doesn't change it. Sbarinfo in the doom rpg folder, in the doom rpg>RL Arsenal Folder, and in the RL Arsenal hud wad. [B]Edit:[/B] I ended up deleting the custom mugshots from the wad and just killed the face in general. Works for me. :v:
[QUOTE=Super Muffin;45503630]Hmm. I've changed the coordinates, but the face doesn't move. The problem is I'm trying to move the mugshot from doom rpg's hud, but changing the cvar in each of the sbarinfo files I can see doesn't change it. Sbarinfo in the doom rpg folder, in the doom rpg>RL Arsenal Folder, and in the RL Arsenal hud wad. [B]Edit:[/B] I ended up deleting the custom mugshots from the wad and just killed the face in general. Works for me. :v:[/QUOTE] If I recall correctly, you have to re-compile the ACS file using [URL="http://zdoom.org/Download"]ACC[/URL] for any edits to show up properly. Blue Shadow from Zdoom has a [URL="http://forum.zdoom.org/viewtopic.php?f=19&t=33079&start=195#p772127"]little tutorial[/URL] on how to set up SLADE to do it easily from there. I [I]think[/I] that's how it works, anyway.
Sorry, you need to Log In to post a reply to this thread.