[QUOTE=Doom14;45498242]Every time I slightly consider mapping, I run into a level set that just makes me go:
[B][I]"welp, fuck that"[/I][/B]
[t]http://i.cubeupload.com/wka7K9.png[/t][t]http://i.cubeupload.com/Q1aWQl.png[/t]
I know everyone has to start somewhere, but god damn if some people out there aren't absurdly good.[/QUOTE]
Oh sweet what are these from?
[QUOTE=SpartanXC9;45508851]Oh sweet what are these from?[/QUOTE]
mayhem13. It's kinda recent. Starts off with some nice, pretty maps and goes full slaughtermap suffering for the last few. The jump from 50-100 enemies to 800+ is jarring.
[QUOTE=Doom14;45509046]mayhem13. It's kinda recent. Starts off with some nice, pretty maps and goes full slaughtermap suffering for the last few. The jump from 50-100 enemies to 800+ is jarring.[/QUOTE]
Sounds awesome thanks dude!
I couldn't get that one to work, anyone know what I'm doing wrong here? My file path is:
""C:\Program Files\GZdoom\gzdoom.exe" MAYhem2013.wad ww-nazis-v2.pk3"
Which works for every other mod I use. What's the problem here?
[QUOTE=Starlight 456;45509663]I couldn't get that one to work, anyone know what I'm doing wrong here? My file path is:
""C:\Program Files\GZdoom\gzdoom.exe" MAYhem2013.wad ww-nazis-v2.pk3"
Which works for every other mod I use. What's the problem here?[/QUOTE]
I don't know about file paths, but you could try just dragging both files into the exe file and it works.
The mayhem2013 file I downloaded from idgames also has a space, "MAYhem 2013.wad", so make sure the filename is correct.
[QUOTE=TheCombine;45509907]I don't know about file paths, but you could try just dragging both files into the exe file and it works.
The mayhem2013 file I downloaded from idgames also has a space, "MAYhem 2013.wad", so make sure the filename is correct.[/QUOTE]
Yeah, I forgot to mention, I removed the space from the file name in case that was the issue, making the game try to load "Mayhem" and "2013.wad" seperately, but it didn't help.
Dragging and dropping didn't work either.
[b]EDIT:[/b]
And after that it just started working spontaneously. Weird but whatever, I can play it at least. :v:
Does anyone know where I could get the full grezzo 2 game with english subs? Sorry if this is a silly question
[QUOTE=Starlight 456;45509935]Yeah, I forgot to mention, I removed the space from the file name in case that was the issue, making the game try to load "Mayhem" and "2013.wad" seperately, but it didn't help.
Dragging and dropping didn't work either.[/QUOTE]
If you're doing exactly like
[quote=]""C:\Program Files\GZdoom\gzdoom.exe" MAYhem2013.wad ww-nazis-v2.pk3"[/quote]
Try
[quote=]"C:\Program Files\GZdoom\gzdoom.exe" MAYhem2013.wad ww-nazis-v2.pk3[/quote]
Though it's weird how dragging and dropping didn't work for you either, did you drag them into the exe or into a shortcut?
[editline]26th July 2014[/editline]
Oh, apparently you fixed it.
I have returned, with another work in progress, grenades!
Throwing rockets while funny is just a placeholder to get them working game. I think the animation looks great in game, far better than it looked outside of it. Just to clarify all of this is really to test animations. Reloading does not work yet, grenades just shot out rockets, melee isn't implemented either (I disabled it to test grenades).
I promise in the intended version, grenades will be charge/cook-able, melee will be chargeable and produce knock-back, and finally reloading will obviously work and have a difference from empty and full reloads.
(Along with tons of other shit)
[video=youtube;r5GBHFfrmbM]http://www.youtube.com/watch?v=r5GBHFfrmbM[/video]
pls keep in rocket grenades
[QUOTE=Mike Tyson;45510279]pls keep in rocket grenades[/QUOTE]
The more I use them the more I like them. I wanted to do multiple grenade types (some possible demonic "grenades").
But miniature rocket bombs? Its actually a cool idea, I just need a sprite for the HUD. I'll look into designing it later. Thanks for the inspiration
reminds me of borderlands's longbow grenades
[QUOTE=Metaru;45510493]reminds me of borderlands's longbow grenades[/QUOTE]
the wonders of unintentional development and tests :v:
[QUOTE=TheCombine;45508012][url=http://forum.zdoom.org/viewtopic.php?t=29815]Nazis![/url][/QUOTE]holy shit that looks fun
Make rocket grenades a berkserk-pack tier powerup. That's awesome.
Every so often, I find a map that works really well with GZDoom's lighting and BDSE's glow effects.
[IMG]http://i61.tinypic.com/714car.jpg[/IMG]
WAD is [URL="http://www.doomworld.com/idgames/?file=levels/doom2/Ports/megawads/cchest2.zip"]Community Chest 2[/URL], btw. It has a few stinkers, but a lot of really, really nice maps. Map 23 in particular was a treat. Can't remember which map this picture is from tho.
I'd also like to take the time to tell ya'll that I made a port of NCHUD's v1.14 and v1.18, and you can get 'em both over here: [URL="http://forum.zdoom.org/viewtopic.php?f=19&t=41716"]NC-HUD v1.18 & v1.14 for BDSE[/URL]. Do note this is for BDSE, not BD.
[QUOTE=doommarine23;45510308]The more I use them the more I like them. I wanted to do multiple grenade types (some possible demonic "grenades").
But miniature rocket bombs? Its actually a cool idea, I just need a sprite for the HUD. I'll look into designing it later. Thanks for the inspiration[/QUOTE]
Consider using Doom 64 assets. Also hitting you up on Steam.
So I was playing the second map in the MAYhem13 map pack, and I was stuck in it for almost three hours because I didn't think to try hitting a switch through a window. [I]KILL ME[/I]
Fucking Q3. Installed a ton of maps with Q1/Doom/Q2 aesthetics to use with generations only to find out Q3's ingame maplist has a limit to how much stuff will show up in it so I either gotta memorize all the map filenames or keep swapping files out
If you're as sick as I am of listening to D_RUNNIN and other Doom 2 tracks on map packs where the author didn't include new music, [url=http://forum.zdoom.org/viewtopic.php?f=19&t=29117] Jimmy's Jukebox mod[/url] is a godsend. It pretty much adds a music player function to the game and contains 843 MIDI tracks from various sources with media players features like shuffling, playlists and no repeats, all controlled in-game through a special level (or menus if you prefer).
[QUOTE=TheCombine;45520496]If you're as sick as I am of listening to D_RUNNIN[/QUOTE]
Don't you be talkin' shit 'bout Running From the Dead.
[QUOTE=LTJGPliskin;45520608]Don't you be talkin' shit 'bout Running From the Dead.[/QUOTE]
I've heard it a bajillion fucking times though. It's like "Stalker" from Duke Nukem 3D. If you were like me and played a ton of custom maps that didn't use custom music, the song got really grating.
[media]http://www.youtube.com/watch?v=MZVQryGciw4[/media]
[editline]27th July 2014[/editline]
Ok, this Jimmy's Jukebox thing? Fucking incredible. I might add some of my instrumental music into this because the only reason I haven't straight up used it in a music player is that classic video game [B]one track loops per map[/B] logic that I love.
[QUOTE=Doom14;45520772]It's like "Stalker" from Duke Nukem 3D. If you were like me and played a ton of custom maps that didn't use custom music, the song got really grating.[/QUOTE]Stalker is not played during user maps in Duke 3D. The default user map track is Taking the Death Toll, aka [url=https://www.youtube.com/watch?v=9Gd89L0Dshc]dethtoll.mid[/url].
[QUOTE=Marphy Black;45520924]Stalker is not played during user maps in Duke 3D. The default user map track is Taking the Death Toll, aka [URL="https://www.youtube.com/watch?v=9TpvoCVwUq8"]dethtoll.mid[/URL].[/QUOTE]
Sorry, it was that one. Both those themes resonate, but I haven't been buggered to start it back up. I feel really dumb now. All I remember is that the theme really sucked the life out of a lot of custom levels as a kid.
On that same note, I wonder what it was that made Doom take off as the prominent, ever-lasting community that churns out mods, and not say - Duke 3D.
Well, Doom came out a couple years before, and duke's competitor, Quake, basically popularized the multiplayer scene including multiplayer mods so I'd say it's surprising that Duke still has a fairly active modding community, even if they don't produce as much the Doom or Quake communities anymore.
[QUOTE=Bloodshot12;45521032]Well, Doom came out a couple years before, and duke's competitor, Quake, basically popularized the multiplayer scene including multiplayer mods so I'd say it's surprising that Duke still has a fairly active modding community, even if they don't produce as much the Doom or Quake communities anymore.[/QUOTE]
Its a strange phenomenon but I think its definitely that. Doom set something new for gaming, for business and for culture. From there it just kept growing with the ID developers being open/friendly towards modders and opening the engine down the line.
So basically, a huge boom of energy; and they kept feeding that energy. I think a lot of games today would still be popular, or at least not completely forgotten; if modding was more accepted.
Duke Nukem 3D remains as my favorite old school FPS. It was everything I loved from Doom and better, open levels, you can make levels very detailed using sprites, city themed levels are my favorite (Common example: Roch series).
That said, I'm sad seeing less mod support in many games. Back then the only limit was the lack of good Internet and pretty graphics, and yet masterpieces could be made even with limitations. And is hard to find proper remakes. The only good ones I found were Bionic Command Rearmed (Made by Grin, now Overkill), Street of Rage Remake (Made by BomberLink, after 10 years of work, only to get stopped by Sega in the final release) and, even with the flaws, Rise of the Triad (2013, I would call it a must buy if it wasn't due the severe lack of optimization and continuous crashfest).
I loved the interactivity in Duke. A lot of games now still fall short of it when it comes to environments.
Part of me wonders if DNF could have been somewhat salvageable through a mod scene if GBX didn't take over given it was always a priority for 3DR to support mods.
Hell, they even had a fucking level editor they showed off on the Jace Hall show that never saw the light of day after the switch.
Sort of off-topic, but the original Rise of the Triad soundtrack is [url=https://www.youtube.com/watch?v=fzu8NoVCdbQ&list=FLx3bTqx404us58naB3Cdx-w&index=3]soooo[/url] [url=https://www.youtube.com/watch?v=PXAzcDvdwkk]good[/url].
Does anyone know of any good Wolfenstein themed map packs? I've been playing around with Nazis V2 and it just doesn't feel right with the standard Doom maps.
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