• Doom Series V2 - Knee Deep in the Thread
    5,000 replies, posted
[QUOTE=SteakStyles;46019085]Mock2 is decent as far as playable jokewads go. Though the all Cyberdemon and all Cacodemon maps can get incredibly laggy, especially under GZDoom with the RPG and RL mods.[/QUOTE] are you on the most recent doomrl/doomrpg build? i can play sunder with them on the largest maps at a good fps so
[QUOTE=Mike Tyson;46024985]are you on the most recent doomrl/doomrpg build? i can play sunder with them on the largest maps at a good fps so[/QUOTE] One map has around 800 Cyberdemons in a huge open area, ala NUTS. The other is around 1000 Cacodemons, also a huge open area. It chugs due to them all attacking at once and it having to render all the rockets/fireballs and such. Its even laggier with RPG and RL due to multiple unique variants spawning in the mix with their auras and such. The other maps play perfectly fine. Mock2 IS a jokewad after all. And maps that are huge areas with hundreds of the same monster are apparently a staple of jokewads.
[QUOTE=Mike Tyson;46018533]the best jokewads are turbocharged arcade 1 and 2[/QUOTE] Grezzo 2 is the best joke WAD.
[vid]https://dl.dropboxusercontent.com/u/8380892/WEbms/snap%20crackel.webm[/vid] I'm not dead. But they certainly are.
man I am still in love with Doom RPG you can kick incredible amounts of ass with plasmatic super shotguns and explosive ammo miniguns, it's great plus the character saving feature is great, I played BTSX and now am playing BTSX2 with the same character and it feels awesome
When people mention Doom RPG I keep thinking of that mobile game.
[QUOTE=Durrsly;46065163]When people mention Doom RPG I keep thinking of that mobile game.[/QUOTE] This one was awesome too! Shit never left my phone man I wonder if there's an Android port
[QUOTE=M.Ciaster;46065052]man I am still in love with Doom RPG you can kick incredible amounts of ass with plasmatic super shotguns and explosive ammo miniguns, it's great plus the character saving feature is great, I played BTSX and now am playing BTSX2 with the same character and it feels awesome[/QUOTE] DooM RL?
[QUOTE=M.Ciaster;46065330]This one was awesome too! Shit never left my phone man I wonder if there's an Android port[/QUOTE] AFAIK there isn't.
[QUOTE=Impact1986;46065382]DooM RL?[/QUOTE] [url="http://forum.zdoom.org/viewtopic.php?t=33292"]Nope[/url] couple with [url="http://forum.zdoom.org/viewtopic.php?t=37044"]this[/url] and you've got yourself a demented combination of Diablo, Deus Ex and Doom it kinda owns
[QUOTE=M.Ciaster;46065330]This one was awesome too! Shit never left my phone man I wonder if there's an Android port[/QUOTE] There was a sequel on iOS and I think Android.
hdoom is clearly the best doom wad
[QUOTE=AlienFanatic;46067411]hdoom is clearly the best doom wad[/QUOTE] I just remembered that they changed the fists to a pillow in that mod.
[QUOTE=LTJGPliskin;46066908]There was a sequel on iOS and I think Android.[/QUOTE] That's the one I have as well as Wolfenstein RPG. Both are great games. Unfortunately EA took Wolfesntein RPG off the AppStore.
I'm still waiting on the XL Engine since it supports Blood as well as Outlaws, Star Wars: Dark Forces, and Daggerfall. It's creator refuses to make it open source until it reaches "Beta".
[QUOTE=Durrsly;46071934]I'm still waiting on the XL Engine since it supports Blood as well as Outlaws, Star Wars: Dark Forces, and Daggerfall. It's creator refuses to make it open source until it reaches "Beta".[/QUOTE] I can sort of understand his logic, probably feels its at a stage where rapid edits from other people will only break the engine.
[QUOTE=doommarine23;46071991]I can sort of understand his logic, probably feels its at a stage where rapid edits from other people will only break the engine.[/QUOTE] OpenMW is coming along nicely, and that's been open source since the start.
Probably what's more likely is he doesn't want people to see his code until he's got a chance to clean it up.
Fuck it, who knows?
[vid]https://dl.dropboxusercontent.com/u/8380892/WEbms/AND THEN A SKELETON POPPED OUT.webm[/vid] Today I learned something important.
[QUOTE=Kegan;46079938]Today I learned something important today.[/QUOTE] Are you sure today you didn't learn something important tomorrow or the day after?
[QUOTE=Alice3173;46080383]Are you sure today you didn't learn something important tomorrow or the day after?[/QUOTE] I'm tired. shhhh [vid]https://dl.dropboxusercontent.com/u/8380892/WEbms/FUCKING%20HELL%20HOW%20DID%20THEY%20ALL%20FIT%20IN%20THERE.webm[/vid] Also I don't think this is supposed to happen
A new evolutionary line of mimic?
[QUOTE=Kegan;46079938] Today I learned something important.[/QUOTE] You learnt how to spawn mass amounts agitation from anything. What horrors have you unleashed onto this world?!?!?!?!?!
[QUOTE=Alice3173;46080418]A new evolutionary line of mimic?[/QUOTE] This is actually a good/awful/horrifying idea. Boxes that occasionally have their contents replaced with enemies could be an interesting mechanic.
[QUOTE=Kegan;46080408]I'm tired. shhhh [vid]https://dl.dropboxusercontent.com/u/8380892/WEbms/FUCKING%20HELL%20HOW%20DID%20THEY%20ALL%20FIT%20IN%20THERE.webm[/vid] Also I don't think this is supposed to happen[/QUOTE] hey, skeletons are their own reward!
[QUOTE=Lijitsu;46080551]This is actually a good/awful/horrifying idea. Boxes that occasionally have their contents replaced with enemies could be an interesting mechanic.[/QUOTE] This discussion came up months ago and it crossed my mind as well but I'm still kinda against it. Nothing's a harder buzzkill to me than cracking open a chest only to find a shithead monster, I hated that in the GnG games.
[QUOTE=Kegan;46080894]This discussion came up months ago and it crossed my mind as well but I'm still kinda against it. Nothing's a harder buzzkill to me than cracking open a chest only to find a shithead monster, I hated that in the GnG games.[/QUOTE] You could possibly make it so that if it's a mimic, you get rewarded after it dies, or make stuff fly out of it while it's being shot. Health bonus exit wounds! Hooray!
You know, it might be kind of cool opening a chest and getting a miniboss thrown at you (albeit very rare) which would in turn make the reward super good Also I just realized your mod reminds me a hell of a lot of WGRealms for Duke 3D (when you play as the warrior)
[QUOTE=helpiminabox;46082060]You could possibly make it so that if it's a mimic, you get rewarded after it dies, or make stuff fly out of it while it's being shot. Health bonus exit wounds! Hooray![/QUOTE] What about a little golden skeleton that runs around in a panic. Striking it would make it bleed ammo gems and gold for points whenever I get around to adding that. Edit: funny? Hey now little golden boners are no laughing matter. I'm so doing this, for now they'll just drop minor magic gems and on death they'll drop bigger gems, sub weapons and other goodies
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