• Doom Series V2 - Knee Deep in the Thread
    5,000 replies, posted
[QUOTE=IceyMalone;46502182]DoomMarine, how influential is the Doom Bible in the mod you're working on? I've been reading through it and there's a LOT of interesting stuff that could've been utilised for gameplay, like finding severed hands to unlock shortcuts, or a larger array of labs and rooms.[/QUOTE] Sorry I don't check this thread that often, yet again; I am very sorry for being so late. You can personally add me on Steam if you want to chat or ask me questions, I love making new friends. The Bible has been semi-influential, I asked on Twitter and Email to Tom Hall if I may use it and he never replied so a part of me feels very uncomfortable using direct content from it. I do think things like using severed hands is an interesting concept, along with things like labs (though I feel this is sort of one of those "logical" ideas that just make sense to add). I plan on taking a deeper read into it though and seeing what kind of cool stuff I can get from it. In all transparency I should mention that I have tons of other influences as well, ranging from other old school FPSes like Half-Life to System Shock to even modern day games. Doom 3 has also played a lot of inspiration, I love Doom 3 pretty much and I'm transplanting a ton of its ideas into my stupid gay "Fan Doom Universe". So uh, pretend my mod is Doom 3 redone in Doom but with tons of stupid bullshit added along the way???...
I would love to see severed hands used to unlock doors in Doom 4.
[QUOTE=spekter;46520082]I would love to see severed hands used to unlock doors in Doom 4.[/QUOTE] If I remember people's comments over Doom 4's private showing at Quakecon, you actually do that at one point.
So I herd u guies liek plasmergunz [B](Loud, Audio Only) [/B] [url]http://puu.sh/cWfos/fb9051fe97.mp3[/url]
[QUOTE=doommarine23;46520554]So I herd u guies liek plasmergunz [B](Loud, Audio Only) [/B] [url]http://puu.sh/cWfos/fb9051fe97.mp3[/url][/QUOTE] that shit's quiet, yo
[QUOTE=ZeroTimesCookie;46520604]that shit's quiet, yo[/QUOTE] I can never get audio balancing right :(
[img]https://dl.dropboxusercontent.com/u/14482652/Screenshot_Doom_20141118_173621.png[/img] Map 2 at level 1. Fuck me. [sp]Map 1 I had to speedrun due to nuclear bomb[/sp]
[QUOTE=helpiminabox;46522588][img]https://dl.dropboxusercontent.com/u/14482652/Screenshot_Doom_20141118_173621.png[/img] Map 2 at level 1. Fuck me. [sp]Map 1 I had to speedrun due to nuclear bomb[/sp][/QUOTE] Is this a completed mod, or a WIP? Looks like a neat idea.
[QUOTE=HHBlackhawk;46522927]Is this a completed mod, or a WIP? Looks like a neat idea.[/QUOTE] [url=http://forum.zdoom.org/viewtopic.php?f=19&t=33292]DoomRPG[/url]
[QUOTE=Durrsly;46519579]Greatest Duke 3D mod [video=youtube;_DD2shdJqHE]http://www.youtube.com/watch?v=_DD2shdJqHE[/video][/QUOTE] The baby fires rockets this is beautiful
[URL="http://doom64ex.wordpress.com/"]Doom64 EX has a big update coming.[/URL] My guess is support for games using the SlaveDriver engine, judging by the blurry HUDs.
[QUOTE=Durrsly;46530949][URL="http://doom64ex.wordpress.com/"]Doom64 EX has a big update coming.[/URL] My guess is support for games using the SlaveDriver engine, judging by the blurry HUDs.[/QUOTE] Nice to see it's still being worked on, Doom 64 is my favorite Doom. What other games would those be?
why didnt anyone tell me that [url=http://www.doomworld.com/idgames/?file=levels/doom2/Ports/megawads/gd.zip]going down got a full release[/url] because holy balls, that was good especially the plot twists
[QUOTE=Ghost101;46530996]Nice to see it's still being worked on, Doom 64 is my favorite Doom. What other games would those be?[/QUOTE] If it's SlaveDriver support, that would mean: The console version of PowerSlave/Exhumed. The PC version was a different game that used the Build engine. The Sega Saturn versions of Duke Nukem 3D and Quake.
So, uh, Kotaku published an article about my latest release of Doom : The Golden Souls! Even if i don't like that website i'm really proud, and also happy because more people will get to know it :3
Congratulations man, that's pretty bad-ass. Its been a few days so, here is a small drop of content. Now you may ask, [I]what the hell where is the Doom stuff[/I]? And to that I answer, its not ready yet. These are little things I did for fun and [I]may[/I] be part of their own projects later down the line.:wink: [IMG]http://puu.sh/d5Wt8/ef8c2bbb68.gif[/IMG] [IMG]http://puu.sh/d0ZBX/b10fe09c98.gif[/IMG]
Darkforces!
[QUOTE=doommarine23;46577047]Congratulations man, that's pretty bad-ass. Its been a few days so, here is a small drop of content. Now you may ask, [I]what the hell where is the Doom stuff[/I]? And to that I answer, its not ready yet. These are little things I did for fun and [I]may[/I] be part of their own projects later down the line.:wink: [IMG]http://puu.sh/d5Wt8/ef8c2bbb68.gif[/IMG] [IMG]http://puu.sh/d0ZBX/b10fe09c98.gif[/IMG][/QUOTE] That axe swing is some sick shit.
I really wish I knew more about modding so I could import the hud from Exhumed into Doom. My only problem is stuff like scaling it (doesn't reach the sides of the screen), getting the compass for it to work, and I don't think health bars can be animated.
[QUOTE=cdr248;46578953]I really wish I knew more about modding so I could import the hud from Exhumed into Doom. My only problem is stuff like scaling it (doesn't reach the sides of the screen), getting the compass for it to work, and I don't think health bars can be animated.[/QUOTE] I'll take a look into something like this but no promises, I never did a HUD before and I have no idea how to extract Exhumed stuff.
[QUOTE=doommarine23;46579352]I'll take a look into something like this but no promises, I never did a HUD before and I have no idea how to extract Exhumed stuff.[/QUOTE] I could give you the files if you want. Making a HUD can't be too hard, but nothing on the exhumed HUD is demonstrated via text, its all actual animated images which is a pain in the ass.
Sure, send em over; I'll take a gander sometime. No clue if Doom nicely handles animated huds but we'll see what happens.
I'm pretty sure there's a few WADS out there which use animated HUDS.
[QUOTE=doommarine23;46579676]Sure, send em over; I'll take a gander sometime. No clue if Doom nicely handles animated huds but we'll see what happens.[/QUOTE] [url]https://www.dropbox.com/s/w9ooumujiuevyz3/HUD%20%2B%20MENU.rar?dl=0[/url] [editline]26th November 2014[/editline] [QUOTE=ZeroTimesCookie;46579867]I'm pretty sure there's a few WADS out there which use animated HUDS.[/QUOTE] yeah but I don't know how to do it for stuff like health bars.
Man, how are there NO leaks of that doom demo? I just don't get it.
[QUOTE=xalener;46583512]Man, how are there NO leaks of that doom demo? I just don't get it.[/QUOTE] Huh? You mean the one they showed off way back at QuakeCon? Probably checked everyone and kept a very close eye on them all.
[QUOTE=Tuskin;46583794]Huh? You mean the one they showed off way back at QuakeCon? Probably checked everyone and kept a very close eye on them all.[/QUOTE] Probably doesn't even begin to describe it. They confiscated and checked for phones that had camera features before the showing, and for those who slipped in recording-capable devices there were people patrolling the rows repeatedly to look for any signs of people filming and take them out of the showing. As one person at Doomworld put it, one guy slipped a camera into his pant legs and only barely got caught, but then flipped out and nearly started a fight over it as he was escorted out of the thing entirely. Even if someone somehow managed to capture a non-shitty recording against all these draconian prevention measures, Bethesda probably still have their lawyers ready and people scouring the net to make sure nothing leaks out. Although the new ID team said they didn't feel ready to put it up to public scrutiny, more or less, it was probably to hype people up by word of mouth about everything instead.
What's the point of going at such lengths to hide a teaser? I thought leaks were actually shown to give more interest in a given product.
[QUOTE=AnonymaPizza;46585832]What's the point of going at such lengths to hide a teaser?[/QUOTE]Because if anyone other than a bunch of drooling journalists scrambling over each other to get a big news scoop had seen the teaser, they'd quickly realize that the entire presentation was completely faked in order to build up hype for a struggling project that's been languishing in development hell for years. And this is far from an exaggeration. A precedent has been firmly established from the same company [i]with the same game series[/i] [url=https://www.youtube.com/watch?v=BXzJ0wFj-ag]years ago[/url].
So I decided to give DoomRPG with DoomRLA + Monsters a go and holy shit it's fun. However, while navigating the menu took time to get accustomed to I haven't figured out saving the character. I understand that you can save character whenever wherever but when I try to save it shows P_startscript : unknown script "savecharacter" in the console and doesn't seem to do anything. Same with loading character but unknown script "loadcharacter". This sucks because I put so much time into it yesterday with scythe.wad. Got to map26 which is a total mob overkill to the point that my game becomes a slideshow (600 smt smt mobs and a shitty budget Dell from 2008). I also tried teleporting to Outpost and saving there but nothing. Tried saving in vanilla Plutonia. Still nothing. Any ideas ?
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