[QUOTE=poopiecrap;46732501]is there anywhere where you can see that gameplay from quakecon?[/QUOTE]
It was contained entirely at Quakecon for those who showed up at Quakecon, and they made sure to confiscate blatant video devices, keep staff on patrol among the viewers to boot them out of the showing if caught recording, and shut off the stream in the meanwhile. There's been no leaks at all as a result.
Yeah. In short, they don't feel the footage is ready for the public, and so just had a private showing.
Here's a short article going more in-depth.
[url]http://www.pcgamer.com/doom-was-revealed-to-counter-fears-of-trouble-at-id-software-public-reveal-unlikely-this-year/[/url]
Personally, it strikes me as a bit weird, considering they did go public but just to a small audience, and there's nothing stopping people from simply saying what they saw, but eehhhhhhhhhh.
Hey man, its not related but I thought you needed help with DemonSteele? I offered and you never PMed on here or Zdoom forums, and you don't allow PMs on Facepunch, so uh. Sorry to make this public and off-topic post, but would you prefer me to just PM you on the Zdoom forum or something?
[QUOTE=doommarine23;46735618]Hey man, its not related but I thought you needed help with DemonSteele? I offered and you never PMed on here or Zdoom forums, and you don't allow PMs on Facepunch, so uh. Sorry to make this public and off-topic post, but would you prefer me to just PM you on the Zdoom forum or something?[/QUOTE]
It's not off topic, it's relating to a Doom mod, and Doom mods are related to Doom.
I've been playing Brutal Doom on and off for about a year now, but I've been wondering, is there a way to manually reload? I keep having to guess how many bullets I have in my shotgun. I tried pressing R, but I got nothing.
[QUOTE=MightyLOLZOR;46736319]I've been playing Brutal Doom on and off for about a year now, but I've been wondering, is there a way to manually reload? I keep having to guess how many bullets I have in my shotgun. I tried pressing R, but I got nothing.[/QUOTE]
There is a reload option, it's unbound by default though I think so you'll need to look in your controls.
GZDoom has a built in reload button, but you need to bind it.
[QUOTE=Durrsly;46736727]GZDoom has a built in reload button, but you need to bind it.[/QUOTE]
Brutal Doom uses another bind, actually. You'll find it at the bottom.
[QUOTE=ZeroTimesCookie;46737366]Brutal Doom uses another bind, actually. You'll find it at the bottom.[/QUOTE]
Brutal Doom is still using the old reload function? Darn.
God I can't fucking stop laughing at your post, in this thread, about that mod, with that avatar.
Holy fucking shit.
[editline]17th December 2014[/editline]
That was a good chuckle, thank you.
Dunno if this has been posted before so potentially old gold:
1993 footage from inside the id office shortly before the release of DooM. Starts off showing around the office and talking about some Commander Keen stuff, then has ~21 minutes of John Romero playing an alpha build of DooM.
[video=youtube;HpEBUV_g9vU]http://www.youtube.com/watch?v=HpEBUV_g9vU[/video]
Romero making sounds was always the cutest thing ever.
You rarely see developers at E3 that are that genuinely enthusiastic about the project they're working on.
[QUOTE=M.Ciaster;46714769]That's probably because it [i]is[/i] Cyriak, both the music and the rest of the wad
and yeah Going Down is solid (tough as shit with Space Pirate, though)[/QUOTE]
wait that's made by Cyriak?
holy fuck I knew the music sounded vaguely familiar
What's a really good full 32 level Mega wad? Hopefully with plenty of enemies, I want something to play Demonsteele with.
[QUOTE=Sepia Gnome;46738888]Romero making sounds was always the cutest thing ever.
You rarely see developers at E3 that are that genuinely enthusiastic about the project they're working on.[/QUOTE]
It's much easier to be enthusiastic and caring of a project you're working on if you're one of only six people on the team. Not to mention John Romero is a fairly outgoing guy in the first place, which isn't usual among programmers :v:
[QUOTE=doommarine23;46735618]Hey man, its not related but I thought you needed help with DemonSteele? I offered and you never PMed on here or Zdoom forums, and you don't allow PMs on Facepunch, so uh. Sorry to make this public and off-topic post, but would you prefer me to just PM you on the Zdoom forum or something?[/QUOTE]
Oh, I'm sorry. I thought the PM went through, but I guess PMs are disabled by default on new accounts? I guess that would explain why it's been quiet.
I'll forward it on over to your ZDoom account tomorrow and give you the lowdown on things.
I'm making a map specifically for wildweasel's Terrorists mod, I don't think I ever tried to do out of map scenery before:
[t]https://dl.dropboxusercontent.com/u/5805916/Static/Screenshot_Doom_20141220_031959.png[/t]
This is what my sprite question was for btw.
[editline]20th December 2014[/editline]
I'm planning on making enemies fit the level they're in (so no cops in the middle of a terrorist compound) so I had to do some DECORATE inheriting to add Doomednums to all the enemies the mod adds (no modifications to his mod)
I really like that sky
[QUOTE=Xubs;46740068]my favorite megawad is Hellbound:
[url]http://www.doomworld.com/idgames/?file=levels/doom2/Ports/megawads/hellbnd.zip[/url]
it's a megawad focusing on absolutely enormous maps, generally with a very high monster count and a theme of city environments. Its theme goes well with a lot of ZDoom wads.
I just really like big maps, especially in Doom because it really allows you to run around fast.[/QUOTE]
Hellbound's fantastic, but good [B]LORD[/B], it goes overboard with pitch black rooms. It's darker than a coal miner's nutsack.
[QUOTE=SuperPlamz;46776127]Hellbound's fantastic, but good [B]LORD[/B], it goes overboard with pitch black rooms. It's darker than a coal miner's nutsack.[/QUOTE]
I've noticed that while playing it, I'm really glad that Demonsteele has a flashlight built in because otherwise I wouldn't be able to see shit. The monster count also gets kinda ridiculous at points, I've had probably 200 imps and 20 mancubi on the screen at once.
[QUOTE=Starlight 456;46776259]I've noticed that while playing it, I'm really glad that Demonsteele has a flashlight built in because otherwise I wouldn't be able to see shit. The monster count also gets kinda ridiculous at points, I've had probably 200 imps and 20 mancubi on the screen at once.[/QUOTE]
I jumped to the last maps once and shot a single round; the result was an earrape cacophony of hundreds of monsters at once. I dare say it gets pretty slaughtermap-y.
[QUOTE=RikohZX;46776275]I jumped to the last maps once and shot a single round; the result was an earrape cacophony of hundreds of monsters at once. I dare say it gets pretty slaughtermap-y.[/QUOTE]
There's nothing wrong with a slaughtermap, but I feel like I might need to lower the difficulty to keep going any longer with how many monsters there are. On one map, there were over 900 monsters.
[QUOTE=SuperPlamz;46776127]Hellbound's fantastic, but good [B]LORD[/B], it goes overboard with pitch black rooms. It's darker than a coal miner's nutsack.[/QUOTE]
It's also full of Hell Barons up the ass.
I don't really like Hellbound, the maps are not only way too fucking dark like you mentioned, they're also overly sprawling and there's way too many enemies. It just feels like a fuckin' chore to play (although the environments are really nice looking).
If you do play it, make sure to do it with some obscenely OP mod like Russian Overkill. Or Doom RPG - this way, monsters become a 'yay more xp' thing rather than a 'ugh I gotta waste more precious resources' thing
[QUOTE=SuperPlamz;46776127]It's darker than a coal miner's nutsack.[/QUOTE]
I take it you're quite familiar with the scrotums of coal miners then?
[QUOTE=M.Ciaster;46777756]It's also full of Hell Barons up the ass.
I don't really like Hellbound, the maps are not only way too fucking dark like you mentioned, they're also overly sprawling and there's way too many enemies. It just feels like a fuckin' chore to play (although the environments are really nice looking).
If you do play it, make sure to do it with some obscenely OP mod like Russian Overkill. Or Doom RPG - this way, monsters become a 'yay more xp' thing rather than a 'ugh I gotta waste more precious resources' thing[/QUOTE]
Yeah, I haven't played through it vanilla, just with stronger weaponsets. Generally I don't play on UV until I've completed a mapset at least once, since you never know how bad the later maps might get.
So what are your guys' favorite TCs? I know, it's not exactly 1997 anymore, but Total Conversions always had a special place in my heart.
I always loved the Aliens TC and the Army of Darkness TC. They were some of the first, and it's really cool how they follow their respective movies and create new scenarios for them at the same time.
Aliens TC: [URL="http://www.doomwadstation.net/main/aliens.html"]http://www.doomwadstation.net/main/aliens.html[/URL]
Army of Darkness TC: [URL="http://www.doomwadstation.net/main/aod.html"]http://www.doomwadstation.net/main/aod.html[/URL]
(Make sure you load the .DEH file last. Otherwise, you'll get some issues with clipping and all that.)
[QUOTE=M.Ciaster;46777756]It's also full of Hell Barons up the ass.
I don't really like Hellbound, the maps are not only way too fucking dark like you mentioned, they're also overly sprawling and there's way too many enemies. It just feels like a fuckin' chore to play (although the environments are really nice looking).
If you do play it, make sure to do it with some obscenely OP mod like Russian Overkill. Or Doom RPG - this way, monsters become a 'yay more xp' thing rather than a 'ugh I gotta waste more precious resources' thing[/QUOTE]
My problem with Hellbound is the overuse of hitscan enemies. There are shotgunners and minigunners behind every corner and it becomes really annoying really quick. I also disagree with the decision to hold back the backpack for way too long.
[QUOTE=TheCombine;46755193]I'm making a map specifically for wildweasel's Terrorists mod, I don't think I ever tried to do out of map scenery before:
[t]https://dl.dropboxusercontent.com/u/5805916/Static/Screenshot_Doom_20141220_031959.png[/t]
This is what my sprite question was for btw.
[editline]20th December 2014[/editline]
I'm planning on making enemies fit the level they're in (so no cops in the middle of a terrorist compound) so I had to do some DECORATE inheriting to add Doomednums to all the enemies the mod adds (no modifications to his mod)[/QUOTE]
Wildweasel? didn't he make that Nazis! mod?
[QUOTE=Tuskin;46780388]Wildweasel? didn't he make that Nazis! mod?[/QUOTE]
Yeah, he's got a bunch of various partial conversion mods that are pretty damn good.
[QUOTE=Mmrnmhrm;46780288]My problem with Hellbound is the overuse of hitscan enemies. There are shotgunners and minigunners behind every corner and it becomes really annoying really quick. I also disagree with the decision to hold back the backpack for way too long.[/QUOTE]
iirc there's one on map 5
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