• Counter-Strike: Global Offensive v4 "Tec9 is a meme gun"
    5,002 replies, posted
[QUOTE=Agoat;47825404]Fuck those guys. Do what you want to do. Who cares what some strangers on the internet want, they had their chance.[/QUOTE] One of them is my cousin, the other is one of his friends. Not quite strangers, in fairness.
Was having some good clean games on MM, then ran into a game where kids were getting boosted by global smurfs (which I'm still sus on them, could've been triggerbotting) and we had a griefer on our team trying to derank, so that's cool. I dunno why I even bother anymore.
if i could mod in the css ak sound and model i would be global
[QUOTE=Bumrang;47825509]if i could mod in the css ak sound and model i would be global[/QUOTE] If you stopped looking at your viewmodel you'd be a bit closer
[QUOTE=Altimor;47825583]If you stopped looking at your viewmodel you'd be a bit closer[/QUOTE] what's peripheral vision
[QUOTE=~Kiwi~v2;47825634]what is 105 field of view? what is a gun viewmodel off command? what is csgo?[/QUOTE] You can shove it pretty far into the corner of the screen at least. What game are you referring to w/ 105 fov? Source gives you ~106 horizontal fov on a setting of 90 on 16:9.
[QUOTE=~Kiwi~v2;47825659]doesn't feel like it i know i can but im still trying to retain some css (gun used to stick out to the far left but was far away and thats how my viewmodel is setup in csgo) and im referring to quake fov(somewhat 110 but i use 105)[/QUOTE] CSGO's FOV is actually higher than 105 in Quake assuming you're on 16:9.
[QUOTE=~Kiwi~v2;47825683]1280x720 and no way that feels 105,[/QUOTE] 106.2602048 degrees. With that many digits I can't be lying.
[QUOTE=~Kiwi~v2;47825696]my life has been an entire lie the entire time i have been playing csgo i really feel kinda bummed out, i assumed it was 90~[/QUOTE] Wait it depends on what Quake you're talking about. QL has the same scaling as Source, the others lock horizontal fov.
fov isnt as big of an issue as some people like to make it out to be [editline]28th May 2015[/editline] i dont feel any benefit at all from 120deg horizontal FOV in CSGO. so i just play at 1080p stretched
These new knife sounds are shit Mainly because the knife sounds are the only things that were updated. And they forgot to fix the ear piercing noise the butterfly makes.
it sounds like a knife swish get over it there are plenty of things that need improved over the sound of the knife (inferno, nuke and various server-client issues)
[QUOTE=NeonpieDFTBA;47825489]One of them is my cousin, the other is one of his friends. Not quite strangers, in fairness.[/QUOTE] So? You are not obligated to play with them. Do you, not them. [editline]28th May 2015[/editline] [QUOTE=.Lain;47825817]it sounds like a knife swish get over it there are plenty of things that need improved over the sound of the knife (inferno, nuke and various server-client issues)[/QUOTE] Audio team is different from the mapping team.
[QUOTE=NeonpieDFTBA;47825489]One of them is my cousin, the other is one of his friends. Not quite strangers, in fairness.[/QUOTE] And? They've hacked, lied about it, and established that they show no remorse. There's not really a very complex moral quandary here.
[QUOTE=.Lain;47825817]it sounds like a knife swish get over it there are plenty of things that need improved over the sound of the knife (inferno, nuke and various server-client issues)[/QUOTE] The hit sound sucks. The air swishes are perfectly fine.
[QUOTE=Agoat;47825829]So? You are not obligated to play with them. Do you, not them. [editline]28th May 2015[/editline] Audio team is different from the mapping team.[/QUOTE] if they're separate why haven't they done anything of worth in so long
Just got another 7d for team damage. Fucking minge decided to be a dick because he wanted to get kicked and I said no. Not. Even. Mad. EDIT: Had to do this [IMG]http://flex.xeras.in/ShareX/2015/05/2015-05-28_13-08-04.png[/IMG] And this [img]http://flex.xeras.in/ShareX/2015/05/2015-05-28_13-11-10.png[/img]
[QUOTE=.Lain;47825817]it sounds like a knife swish get over it there are plenty of things that need improved over the sound of the knife (inferno, nuke and various server-client issues)[/QUOTE] What's wrong with inferno? Also nuke was taken out of the official map pool and is probably being fixed already.
[QUOTE=riki2cool;47826008]What's wrong with inferno? Also nuke was taken out of the official map pool and is probably being fixed already.[/QUOTE] Probably the "cs:go inferno is way too thin waaah" circlejerk. And fixing minor things doesn't mean they don't work on major things. Adding a new music kit is way easier than re-creating Source.
[QUOTE=~Kiwi~v2;47826196]Let's talk about that dumb fucking lamppost in mid.[/QUOTE] It's ~Tactical~
infernos just an all-around trash and boring map you wanna go to B-site, go up banana or...? Shit's too easily defended but at the same time the angles are so godawful that playing on it is just an absolute pain in the ass [editline]28th May 2015[/editline] like I genuinely do not get why nuke was taken out before inferno sure it's horribly balanced but at least it's[I] fun[/I]
nah you're wrong inferno is like my fave map, sounds like you just don't know how to push a bombsite properly
Neophyte playing so well atm, took Mirage off Hellraisers. They've got such good teamwork and timing. Hoping Neo take map2, 25 value return
[QUOTE=Altimor;47825240]I'm pretty sure the CS:S Deagle is less accurate too. It just doesn't melt after the first shot.[/QUOTE] It has twice the first shot spread of the GO daggle in both 1.6 and old source. In the current version of source it's just kinda sad [url]http://images.akamai.steamusercontent.com/ugc/34121134067148834/0C80D199F569FC414C4AE6EB4B80F9493F16EB5E/[/url]
get up B fast and win the aim duel with whoever pushes, smoke off ct and coils from banana, couple of molotovs over to get people behind new box or 1st box, push in as a team, defend
[QUOTE=Tommyx50;47825867]And? They've hacked, lied about it, and established that they show no remorse. There's not really a very complex moral quandary here.[/QUOTE] The other person was making it out as if I was being silly, so I wanted to check I wasn't being ridiculous.
[QUOTE=zerosix;47826451]get up B fast and win the aim duel with whoever pushes, smoke off ct and coils from banana, couple of molotovs over to get people behind new box or 1st box, push in as a team, defend[/QUOTE] It's fine for a coordinated team, in MM it's pretty imbalanced because Ts need to coordinate to smoke/molly things while CTs just throw a smoke into banana.
[QUOTE=Altimor;47826486]It's fine for a coordinated team, in MM it's pretty imbalanced because Ts need to coordinate to smoke/molly things while CTs just throw a smoke into banana.[/QUOTE] Well to be fair with the MM timers you have more than enough time to wait the smokes out and have like 1 minute left to go if you apply pressure and keep map control.
[QUOTE=~Kiwi~v2;47825634]what is 105 field of view? what is a gun viewmodel off command? what is csgo?[/QUOTE] im not talking about the size of the viewmodel, im talking about how the css model sounds and looks better
[QUOTE=papaya;47826396]infernos just an all-around trash and boring map you wanna go to B-site, go up banana or...? Shit's too easily defended but at the same time the angles are so godawful that playing on it is just an absolute pain in the ass [editline]28th May 2015[/editline] like I genuinely do not get why nuke was taken out before inferno sure it's horribly balanced but at least it's[I] fun[/I][/QUOTE] I mean... [IMG]http://i.imgur.com/n5tcXlZ.png[/IMG] [URL]http://csgo-stats.com/tsanummy/[/URL]
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