• Counter-Strike: Global Offensive v4 "Tec9 is a meme gun"
    5,002 replies, posted
[QUOTE=HarryHy;47430332]Why not just queue with your friends in the first place on the unranked account? And then play on your main when you want to solo queue? Unless the rank differences are that big and I misunderstand.[/QUOTE] Thing is i queued with my friends on the smurf. But when we were playing against nova3 etc. that gave me the nova4 rank
Last day of Vanguard?
[img]http://i.imgur.com/L2Kzdte.png[/img]
Troll the bot by giving it useless tf2 items.
They should really do something about the TEC9 how can it 1hit headshot when it uses the same ammo as glock...
Going by ammo is a bad way to balance guns imo, especially since there's several guns in the game that use the same ammo but are balanced around different uses (P90 and Fiveseven for example)
[vid]http://puu.sh/gWHY0/a50bb0bc45.webm[/vid] dm provides some quality moments [sp]also i'm a turd and forgot how to embed these videos[/sp] edit: ok replaced it with a smaller video as that one would have made people cry haha
[QUOTE=halflife_123;47431151][URL]http://puu.sh/gVuoZ/9ffa36ce7f.webm[/URL] dm provides some quality moments [sp]also i'm a turd and forgot how to embed these videos[/sp][/QUOTE] [noparse][vid]blahh[/vid][/noparse] [url]http://facepunch.com/misc.php?do=bbcode[/url]
Na'Vi did well to pick up flamie, I really enjoy watching them play now
[QUOTE=seba079;47431467]Na'Vi did well to pick up flamie, I really enjoy watching them play now[/QUOTE] I've always thought they were one of the most fun to watch play. Even though they haven't been a top team. Zeus's execute style really makes things interesting. And Guardian is Guardian.
Getting 38 frags and losing the game (and the winning round the last guy survived with 1hp). Been getting so many moments which I want to record (including a 1v3 eco clutch) but because of what I think is a psu/mobo issue, I'm not using my nvidia gfx card so I can't really record them :(
Are you at least recording demos so you can record them later?
Got a really lucky headshot on a guy that popped out of upper B tunnels on the pistol round and he immediately said "wow nice trigger". From a single kill. :v: Once we got a few rounds in he realized I was actually shit tho and took it back.
I just had the most retarded game ever on Mirage. Both teams were completely incompetent. Our team had no awareness and theirs had no reaction times. We'd take 10 seconds to get a bomb plant down after the site was completely clear, people would flank our team and they'd take several seconds to realize(and thanks to shitty aim, somehow survive)...I did get an ace though so there's that. That's not to say I didn't have my own fair share of mishaps. [video=youtube;CZl_1rhQLBU]http://www.youtube.com/watch?v=CZl_1rhQLBU[/video]
1st game get a pistol ace, next to games in a row we encounter blatant hackers, i mean not even bothering to hide it, just popping heads through smoke where we stood in odd places to bait it. Suppose iv'e been quite lucky having only encountered 1 or 2 hackers in the 60 games iv'e played.
That moment when AFK guy wins you the round because no one bothered to defuse because paranoid. [editline]1st April 2015[/editline] My client says it needs to update but it's not doing it. What?
Counter-Strike: Global Offensive update for 3/31/15 (4/1/15 UTC, 1.34.7.8): Via [url=http://blog.counter-strike.net/index.php/2015/03/11734/]the CS:GO blog[/url]: [quote=Valve][B][U][OPERATION VANGUARD][/U][/B] - Operation Vanguard has come to a close. [B][U][MAP GROUPS][/U][/B] - Train has been added to the Active Duty map pool. - Nuke has been moved to the Reserve map pool. [B][U][GAMEPLAY][/U][/B] - Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals. - Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke). - Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa. - Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom). - Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke. - Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team. - Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=412879303[/url] - Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon's price with its utility. - [B]Increased Tec-9's damage fall-off to reward players that close engagement distance.[/B] - [B]Lowered Tec-9's magazine size to 24 to reward more discriminate firing.[/B] - Lowered scoped movement values for AWP and Autosnipers. - The accuracy of the MP9, MP7, and Mac-10 have been improved. [B][U][STATRAK][/U][/B] - Trade up contracts work on StatTrak weapons. - There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon. [B][U][SERVER BROWSER][/U][/B] - Fixed the server browser showing the map workshop path in the "Map" column. - Added a sortable column to the server browser to display whether a server is running a map from the workshop or not. - Added a sortable column to the server broswer that displays icons for popular game mods running on that server. - Server browser will save the layout changes made between game sessions [B][U][UI][/U][/B] - Fixed scoreboard hiding at match end when you bring up a player's Steam profile. - Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends. - Added Flavor Text to the Bank collection. [B][U][MISC][/U][/B] - Add surround sound support (quad/5.1) on Linux. - Marked nav commands as a cheat to protect against potential server exploits. - Chicken kills are now logged in CS event logs on game servers including attacker and weapon information. - HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion. - Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64x64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64x64 png files into rgb format. - Optimized the process of logging in players to matchmaking backend during game updates. [B][U][MAPS][/U][/B] [I]Dust2[/I] - Opened up skybox around Long A double doors, Catwalk and Short - Improved visibility around blue car in Long A - Fixed render distance on a crate in CT spawn [I]Mirage[/I] - Opened up skybox around back of apartments - Simplified sides of CT sniper window in mid - Raised cover slightly in upper mid - Fixed visibility through a crate in Bombsite A [I]Overpass[/I] - Opened up and simplified Bombsite A - Added back stairs to pit near Bombsite A - Opened up semi-open door in bathrooms, fountain side [I]Cobblestone[/I] - Smoothed out movement in Bombsite B - Removed corner on left side of T tunnel into Bombsite B - Haystack near Long A now requires a jump to get on top [I]Train (Thanks c0tton and adreN!)[/I] - Various optimizations - Removed collision at top of ladders - Pushed Bombsite A further back towards CT side - Added a third train car to A site to reduce amount of long sightlines - Added a peek-position inside T main - Opened up area on the left side of T main exit - Moved dumpsters in Ivy - Raised crane in Bombsite A - Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B - Prioritized CT spawn positions [I]Cache[/I] - Fixed an exploit boost at A - Added a decal indicating the boundaries of the A bombsite's plantzone - Made white tarps on crates more spammable (Thanks Mod645!) - Fixed shadows casting into A main shed from boost spot - Improved readability from middle to A site container [I]Shorttrain[/I] - Added back to map rotation[/quote] Rumor has it: - Here's some images of the new server browser functionality: - [url=http://www.reddit.com/r/GlobalOffensive/comments/30zq1n/counterstrike_global_offensive_update_for_33115/cpxab4p]From g0f of reddit[/url]: [img]http://i.imgur.com/rrg70qr.png[/img] - saelwen of reddit dumped [url=http://www.reddit.com/r/GlobalOffensive/comments/30zq1n/counterstrike_global_offensive_update_for_33115/cpxay1w]all of the flavor text for weapons in the Bank collection[/url] - Images of map changes: - Overpass, [url=http://www.reddit.com/r/GlobalOffensive/comments/30zq1n/counterstrike_global_offensive_update_for_33115/cpxaib1]by Hotw1re (my resident screenshots person...?)[/url] - Item schema update: [url]https://github.com/SteamDatabase/SteamTracking/commit/cf75a4cec4dc765797669122c9bddc0bb9dffa47[/url] - A teardown [url=http://facepunch.com/showthread.php?t=1458221&p=47433581&viewfull=1#post47433581]can be found over at Facepunch[/url] - Strings: [url]https://github.com/SteamDatabase/GameTracking/commit/bd7ff0a1fd44fcb6512050efe91c7e06510b8748[/url] - GC protobufs, for developers wanting to interact with the GC either directly or through the use of SteamKit or similar: [url]https://github.com/SteamDatabase/GameTracking/commit/84752f143aabfda1c017e036c0f7f51117eae8bd[/url] - [b]League/tournament admins and players that have a scheduled match tonight: please be aware that a previous version branch named "mar_09" has been published. If your match server has opted not to update and you run into issues re-connecting to it, use this branch.[/b] - Size is close to 125 MB
Not sure what to think about that Tec-9 nerf
Tec9 nerf: Ok but its just ammo count. A1 price change: [B]why.[/B] Also SMGs are OP as fuck now. :v:
I'm confused. Why higher the price of the A1? And oh boy I'll play with the bison some more. Also does that mean that the five seven is now the most OP pistol?
Lot of interesting updates. I'd wish they'd do more to the M4A1-S besides "raise the price," maybe a damage falloff on silenced over unsilenced maybe? Can't wait to see if pistols on T-side will be more useful besides the Tec now.
More like lower the price of the A1 again because it's fucking useless when you consider its pricetag.
I don't understand why Valve insists on changing the balancing at all of a game that went unchanged for years before Global Offensive...
[QUOTE=Plaster;47433442]I'm confused. Why higher the price of the A1? And oh boy I'll play with the bison some more. Also does that mean that the five seven is now the most OP pistol?[/QUOTE] Because their fancy graphs told them that most people use the A1-S, so they feel there needs to be an update to balance it with the A4.
[QUOTE=AeroSinthetic;47433535]Because their fancy graphs told them that most people use the A1-S, so they feel there needs to be an update to balance it with the A4.[/QUOTE] That's funny because since the 2900 price change, the A4 is now the most used weapon.
Wow that scope in slow down is a big deal. You gain like 400lbs once you scope in with the awp.
Item schema update: [url]https://github.com/SteamDatabase/SteamTracking/commit/cf75a4cec4dc765797669122c9bddc0bb9dffa47[/url] [B][I]New items:[/I][/B] [B]StatTrak™ Swap Tool[/B]: [t]http://media.steampowered.com/apps/730/icons/econ/tools/stattrak_swap_tool.e5bf9223e6ffb0681c53f451badd9d8a17032905.png[/t] [I]"This item swaps StatTrak™ values between two of the same weapon."[/I] [B]StatTrak™ Swap Tool Two-pack[/B]: [t]http://media.steampowered.com/apps/730/icons/econ/weapon_cases/stattrak_swap_tool_bundle.cc65eb839230ac929686bacb6cb8ecd2f3c48f8a.png[/t] [I]"This item contains two StatTrak™ Swap Tools. A StatTrak™ Swap Tool swaps StatTrak™ values between two of the same weapon."[/I] [B][I]Description changes:[/I][/B] [B]Tec-9[/B]: "A low-accuracy semi-automatic, the Tec-9 offers excellent penetration damage and a high magazine capacity, though its recoil can be unforgiving." ---> [I]"An ideal pistol for the Terrorist on the move, the Tec-9 is lethal in close quarters and features a high magazine capacity."[/I] [B]Operation Breakout (challenge coins)[/B]: "Participated in Operation Breakout. Fulfill missions on official matchmaking servers to upgrade this coin." ---> [I]"Participated in Operation Breakout."[/I] [B]Operation Vanguard Access Pass[/B]: "Grants access to Operation Vanguard, which consists of an upgradeable Challenge Coin, two campaigns that contain missions that reward weapon finishes, Operation Vanguard Case drops, and a journal that contains Campaign Overviews, an Active Duty Scorecard, an Operation Scorecard, and Friends leaderboard." ---> [I]"The Operation Vanguard event ran from November 11th, 2014 to March 31st, 2015. This pass no longer grants access to an Operation, but may be redeemed for a commemorative Operation Vanguard Coin."[/I] [B]Operation Vanguard (challenge coins)[/B]: "Participated in Operation Vanguard. Complete Campaigns and upgrade this coin." ---> [I]"Participated in Operation Vanguard."[/I] [B][I]Miscellaneous changes:[/I][/B] Weapons can have the new "can_stattrack_swap" attribute added or taken away from them.
Server browser changed aswell. [t]http://i.imgur.com/IAD90lC.jpg[/t] [editline]1st April 2015[/editline] The little steam symbol indicates whether the map updates with the workshop
That feel when you need one more match win to get Vanguard Gold and they update the client...
Shit, stat trak upgrades just FUCKED the economy. all the ways to cheat the system and make a profit are already gone :C
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