• Neo Scavenger - Post Apocalyptic Survival
    235 replies, posted
A save system in the demo would be nice, I'm scared I might lose all my progress, but really fun game, I like the combat and scavenging system.
Now we're talking! [url]http://bluebottlegames.com/main/node/1906[/url] [IMG]http://bluebottlegames.com/img/screenshots/screenshot-2013-08-26.png[/IMG]
BIIIG update! [QUOTE] - Added The Great Black Swamp to the south edge of map. - Added toxic water item to game, with aberrant wound healing cond. - Added code to quick recipes so they prefer junk before useful items. - Added code to reset end turn button after being pressed, and during UI update, to prevent end-turn misfires. - Added code to prevent running when pushing/pulling vehicle, or crippled. - Added code to deposit charges in items if the charge profile has negative rates. - Added new creature. Yukon customers will see a special effect from it. - Added resistance to cold weather to certain creatures, so they don't freeze as easily. - Added code to prefer unidentified ingredients first when using quick recipes. - Added water tester item and art. - Added generic water analyze quick recipe. - Added "no eyes" condition. - Added human meat cooking recipes. - Added new effects from eating human meat. - Fixed code which caused player money to be updated multiple times per turn, causing redundant UI updates. - Fixed a bug that caused encounters to remove wrong item if equipped and layered in a slot. - Fixed a bug that prevented items from discharging on their first turn after switching modes. - Fixed bark tea to count as a liquid in recipes, instead of solid. - Fixed bug that mislabeled encounter items in some cases. - Fixed a bug that caused blindness condition to pile-up and get stuck. - Fixed bug in enfield horror corpse image. - Fixed a null pointer bug on item initialization. - Changed quick recipes to support grouping so there are fewer duplicates. Some quick recipes will now try similar alternatives if first try fails. - Changed certain recipes and items to use more accurate terms (sterilized instead of pure) in prep for toxic water. - Changed some creatures to start wounded/tired and others not. - Changed yes/no encounter response items to match style of combat moves and others. - Changed loot mechanics to be less plentiful during large bonus drops. - Changed corpse spoiling rate to be faster than meat cuts. - Changed crafting to hide identified items until crafting finished. [IMG]http://bluebottlegames.com/img/screenshots/screenshot-2013-11-05.png[/IMG] The Great Black Swamp, and some of the new items in this build. The biggest change here is The Great Black Swamp, an area along the south of the map that presents an impassable barrier to ground traffic. New hex art, encounter art, toxic water, water tester, headlines, and data files are all added to the game as part of the swamp's impact on the area. Cannibalism has also been addressed, making it less desirable to subsist on human flesh, and for beta players, less lucrative at the market. The quick recipe system had a few improvements made, which should hopefully reduce the number of accidental ingredient uses (like burning a rifle to make a campfire). It also now supports grouping, so there should be fewer redundant recipes listed. The game will try alternate, similar recipes behind the scenes if the primary one doesn't work. The loot frequency has been tweaked a bit, so major piles of stuff should be smaller than before. Finding stuff tends to be pretty easy in 0.979, so this should temper that a bit. Plus, there is a new creature out there, and it's not a pleasant one. Beware where you sleep :) Updates Only in the Beta In addition to the above, the beta has the following updates: - Added two new, large encounters. - Added new, medium sized encounter. - Added bazaar encounter when trying to sell human meat. - Added Merga corpse item. - Added RTG "hot Brick" cell item. - Added RTG branches to Bob encounter. - Added power tap terrain resource item and art to game, for free power near DMC. - Added Concrete Forest DMC link and stub encounter. - Fixed a bug that caused hardware to discharge too much when software was installed. - Fixed a bug which misreported hardware prices in junk market. - Fixed a bug that allowed flashlights to work inside containers if switched on while holding container. - Fixed a bug that caused double nanobot repair kit charge removal in Bob encounter. - Fixed a bug that removed creatures from savegames if they were in unexplored hex. - Fixed DMC traffic VFX bug. - Changed shiv recipe to not allow corpses (causes deer to be allowed). - Changed augmented eyes purchase encounter to forbid surgery if no eyes.[/QUOTE] [url]http://bluebottlegames.com/main/node/2108[/url]
[quote]- Added "no eyes" condition.[/quote] How horrifying.
[QUOTE=Leintharien;42813057]How horrifying.[/QUOTE] I suspect that could really quickly turn your day into shit
[QUOTE=lekkimsm;42813613]I suspect that could really quickly turn your day into shit[/QUOTE] I suspect that it could really quickly turn your day into night. I haven't played this in forever. I should try it again.
Looters beware, the spoon-bandit has returned. EDIT: Never mind. I got beaten up and killed by two midgets. EDIT2: New life. Another group of midgets tried to fight me. I stabbed one in the head with a glass shiv and they ran away. I went to a nearby town and found a scope. Through it, I was watching some raider beat up those two midgets I stabbed. I died of hypothermia in my sleep.
I was just thinking about this game today and I figured I'd never find it again haha
Sweet mother of bumps
This update doesn't affect me much. Every time I go back into this I'll just run around murdering everything with a sling and a broad spear; then eating the Dogmen because eating humans is too easy.
I will pay you loads of berries and mushrooms to keep these damn midgets away from me.
[QUOTE=Tureis;42817007]This update doesn't affect me much. Every time I go back into this I'll just run around murdering everything with a sling and a broad spear; then eating the Dogmen because eating humans is too easy.[/QUOTE] What you could do, is to do a little trickery that would give you all the traits to start off with :v: [QUOTE=lekkimsm;41600441][t]http://i.imgur.com/tYnpoN7.png[/t][/QUOTE]
[QUOTE=lekkimsm;42817775]What you could do, is to do a little trickery that would give you all the traits to start off with :v:[/QUOTE] And how would one go about and achieve this trickery, good sir?
Dunno if anyone else ever backed it, but the game got Greenlit on Steam, and should be launching in January of the coming year.
[QUOTE=Beacon;42823148]Dunno if anyone else ever backed it, but the game got Greenlit on Steam, and should be launching in January of the coming year.[/QUOTE] Oh shit! When did this happen? I backed it a long time ago and never heard anything since. I was afraid people were going to downvote it because it wasn't another slenderman clone.
Oh boy, a reason to become a crazy woodland hobo clutching a wrench and a shopping bag again. [editline]11th November 2013[/editline] Clubbing people to death with a rifle is the only way to play
that feeling of power you get when you finally get a rifle and bullets. Shooting a dogman for the first time feels so empowering, especially when something that would otherwise maul you runs in fear.
[QUOTE=Zerohope;42823053]And how would one go about and achieve this trickery, good sir?[/QUOTE] [sp]1 - You open the game .exe with Notepad++ 2 - The first 23.000 couple of lines might look like bullshit, but it's fine. 3 - Next, you search for "Basic Human", without quotes 4 - Look down that table until you find <column name="aCapacities">6x2</column>. 5 - Change the 6x2 to 6x8, save, start game and go for it. You're now able to fit four traits in for every basic human trait you have. Always back up your shit before you start to edit .exes[/sp] You're welcome!
[QUOTE=lekkimsm;42827730][sp]1 - You open the game .exe with Notepad++ 2 - The first 23.000 couple of lines might look like bullshit, but it's fine. 3 - Next, you search for "Basic Human", without quotes 4 - Look down that table until you find <column name="aCapacities">6x2</column>. 5 - Change the 6x2 to 6x8, save, start game and go for it. You're now able to fit four traits in for every basic human trait you have. Always back up your shit before you start to edit .exes[/sp] You're welcome![/QUOTE] Cheers! Helped a lot! :)
[QUOTE=Zerohope;42828472]Cheers! Helped a lot! :)[/QUOTE] Certainly gives an upper hand.
What the fuck is this shit - I am surviving for 5 days, traveled to hidden lake and back, no fucker has the balls to attack me, got the pass to DMC and BAM. Marga wrath right infront of DMC gate. I try to hit it and miss every time, I try to run away and it finishes my athletic, strong and melee character in 3 hits. This is outright unfair
Such is life in the zone.
[url]http://store.steampowered.com/app/248860[/url] Hell yeah.
Woop! Wonder how I get my Steam key.
[QUOTE=Beacon;43088998]Woop! Wonder how I get my Steam key.[/QUOTE] [url]http://bluebottlegames.com/main/node/5[/url] Log in, and look in the bottom of the page.
thanks bro!
Just found this game again after I backed it nearly two years ago. A ton more fun now with all the additions.
[IMG]http://i.imgur.com/VyYdjoV.png[/IMG] You came to the wrong neighborhood motherfucker
I really like the funk and mystique of the game ... Just from the ingame pictures alone! [IMG]http://static3.wikia.nocookie.net/__cb20130529232406/neoscavenger/images/0/00/Dark_Forest.png[/IMG][IMG]http://static2.wikia.nocookie.net/__cb20130311024529/neoscavenger/images/0/0c/Merga_Wright.PNG[/IMG] [IMG]http://static2.wikia.nocookie.net/__cb20131120020119/neoscavenger/images/6/67/Otherworld.png[/IMG][IMG]http://static1.wikia.nocookie.net/__cb20130628235453/neoscavenger/images/e/e1/Hidden_lake.png[/IMG] [IMG]http://static4.wikia.nocookie.net/__cb20130628235525/neoscavenger/images/0/0e/Hidden_Lake_Inside.png[/IMG][IMG]http://static1.wikia.nocookie.net/__cb20131222210741/neoscavenger/images/d/d2/Concrete_Forest.png[/IMG] [IMG]http://static1.wikia.nocookie.net/__cb20130726215541/neoscavenger/images/1/17/Zom_Zoms.png[/IMG][IMG]http://static2.wikia.nocookie.net/__cb20130727182036/neoscavenger/images/9/98/Fairground.png[/IMG] fucking merge
First of all, a compound bow works wonders on bandits and raiders. It usually takes an arrow or two to convince them to surrender themselves, and the compound bow still works at convincing the raider long after they've gone into shock and are unconscious! ... and looted! [IMG]http://i.imgur.com/mkmDSLO.png[/IMG] But seriously, suddenly there was dead bodies all over the places, bandits and raiders left and right, weapons just laying about, and my current camp stash now looks like this. [t]http://i.imgur.com/2qDSabS.jpg[/t] [I] (backpacks are modded slighty)[/I] I am really having a blast with this game! :v:
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