• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
While everyone is talking about Misery, I have a question about Stalkersoup. How do I use night vision on scopes and binoculars? The normal button doesn't work, and I can't find what to bind it to.
-wrong thread-
Somebody [url=http://www.moddb.com/mods/stalker-misery/forum/thread/flashlight-model#867764]fixed[/url] the 'broken hand' flashlight issue.
[QUOTE=JoeSibilant;41663630]Somebody [url=http://www.moddb.com/mods/stalker-misery/forum/thread/flashlight-model#867764]fixed[/url] the 'broken hand' flashlight issue.[/QUOTE] Um... [t]http://i41.tinypic.com/2h6tu6r.jpg[/t]
[QUOTE=Hammer7;41663680]Um... [t]http://i41.tinypic.com/2h6tu6r.jpg[/t][/QUOTE] Well duh, you have it pointing backwards.
[QUOTE=Mango;41663347]Played Misery 2.0. It's meh. What's the "best" mods for shadow of chernobyl? Not stalkersoup.[/QUOTE] Avoid SE AMK is good OGSE is amazing
[QUOTE=Hammer7;41663680]Um... [/QUOTE] Holy shit, it just keeps getting better. How long until it does a constant 360-degree rotation in Degtyarevs hand?
[QUOTE=Hammer7;41663680]Um... [t]http://i41.tinypic.com/2h6tu6r.jpg[/t][/QUOTE] Is it just me or does that look like the animations for holding the detector? I guess that is why it is fucked.
so is stalker really hard to mod or what? Can't completly new animations be made?
i cannot possibly in a million years understand how that passed even alpha testing
[QUOTE=PaChIrA;41663989]Is it just me or does that look like the animations for holding the detector? I guess that is why it is fucked.[/QUOTE] The flashlight is equipped as a detector in 2.0, so yeah, it does use it.
or how did that even pass 'let's put a handheld torch in - torch added, does it work?'
I am at the stage where I think the soup had more testing than 2.0 :v:
Their testers must've been pretty miserable at testing.
[QUOTE=Bloodshot12;41664257]Their testers must've been pretty miserable at testing.[/QUOTE] They kept the bugs so they could share some of that misery to their hyped up fans.
Given that they put a tooltip in about it (lol), I think it's more likely that they tried and failed to fix it so many times that they just gave up. As an extremely casual STALKER modder, I can kinda sympathize. "All I did was change one line in one file! WHY IS EVERYTHING CRASHING OH GOD I CHANGED IT BACK AND IT'S STILL HAPPENING"
[QUOTE=JoeSibilant;41664371]Given that they put a tooltip in about it (lol), I think it's more likely that they tried and failed to fix it so many times that they just gave up. As an extremely casual STALKER modder, I can kinda sympathize. "All I did was change one line in one file! WHY IS EVERYTHING CRASHING OH GOD I CHANGED IT BACK AND IT'S STILL HAPPENING"[/QUOTE] So modding for stalker is a bit like playing Jenga.
Putting Misery 2.0 aside, if I had to pick one other "complete" mod for COP, what would it be?
That's actually a really good analogy. X-Ray engine has dependencies EVERYWHERE, so removing one 'block' badly can make the whole thing come down. [editline]31st July 2013[/editline] Redux baby.
why the hell would you not scrap a feature that broken
Now there's a good question. [editline]31st July 2013[/editline] Overall it seems like the Misery devs have more of a design/feature creep problem than a technical skill problem.
I wake up to see this mess, can someone give me a short rundown of what's going on with Misery?
from what people have said apparently it's a little buggy
[QUOTE=Amez;41664475]I wake up to see this mess, can someone give me a short rundown of what's going on with Misery?[/QUOTE] It's not as good as what you would expect for 9 months of apparent hard work. Similar to Duke Nukem Forever, it was hyped to fuck and did not deliver. (oh and the flashlight)
Big release of their long-awaited next version. It's more buggy than something with "extensive beta testing" should be. Also the usual Misery-shitting because we're all Redux fanboys :v:
please don't make it a redux vs misery thing it's not that at all but i do love you for liking redux joe <3
it's more like a home football team. even if you're not a big football fan you're still going to 'keep up the side' at least a little :v:
Anyone tried the Secret Trails 2 mod ?
[QUOTE=ZakkShock;41663285]Whats the consensus on the best CoP mod? Looking into playing again.[/QUOTE] M.S.O+AF 3 + Absolute Textures [QUOTE=Flamesfan;41662341]Hmmn, was hoping 2.0 was going to sell me Misery. I like a challenge, but having a Psuedogiant thrown at you the minute you spawn is a little much.[/QUOTE] M.S.O did the spawning the best where it added spawns but respected vanilla's "gating" with the monsters like not having Pseudos spawn all over the map until you hit a certain flag and the random mercenaries patrolling around the general Jupiter area are released when you kill the bandits at the Container Warehouse and so on.
[QUOTE=Rollindeep;41664631]Anyone tried the Secret Trails 2 mod ?[/QUOTE] Never heard of it, sounds like a new maps mod.
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