• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
It's not fun if they can take my bullets but I can't take theirs. Just do it like any other mod, they can't take many bullets, but neither can I. I find it difficult to play any other way after playing Metro on ranger hardcore, granted you can't exactly reflect that difficulty in stalker but it can get close enough.
[QUOTE=Thomo_UK;41677516]It's not fun if they can take my bullets but I can't take theirs. Just do it like any other mod, they can't take many bullets, but neither can I.[/QUOTE] Most mods choose to keep the master resistances, or something close to it. 2.0 just threw that out of the window in favor of "a worn leather hood can stop a 9mm round" :v: Second Misery "unfuck" patch was released, recommended installation after installing the first patch. Presumably fixes repair prices and damage to not be ridiculous. 02/08/2013 update: Merged Unfuck patch with AnonTim's patch [url=https://www.dropbox.com/s/0lize4fb0bc9g42/Unofficial%20Bullshit-Removing%20Patch%20for%20Misery%20MERGED_1.85.zip]Patch[/url]
[QUOTE=DeeCeeTeeBee;41676975]I don't know, but I feel nauseous. When I saw it, it felt like somebody had just set fire to a litter of pups in front of me.[/QUOTE] you gun nuts are so weird OH MY GOD THIS GUN ISN'T USING THE RIGHT CALIBER THIS MOD IS LITERALLY HITLER I WANNA KILL MYSELF WITH ACID
[QUOTE=DeeCeeTeeBee;41677576]Most mods choose to keep the master resistances, or something close to it. 2.0 just threw that out of the window in favor of "a worn leather hood can stop a 9mm round" :v: Second Misery "unfuck" patch was released, recommended installation after installing the first patch. Presumably fixes repair prices and damage to not be ridiculous. [url=https://www.dropbox.com/s/p8at90t92n...sery%201.1.zip]Patch 1[/url] [url=https://mega.co.nz/#!9Jhn3DJT!Fx48dSEXzfd2laI3JFccqz4GhvklvRAaS7pLpXSPTUY]Patch 2[/url][/QUOTE] Patch 2 link doesn't work for me.
[QUOTE=PaChIrA;41678023]Patch 2 link doesn't work for me.[/QUOTE] It's working fine on my end, people on /vg/ aren't having an issue either.
[QUOTE=DeeCeeTeeBee;41678109]It's working fine on my end, people on /vg/ aren't having an issue either.[/QUOTE] I've got some sort of cloud with gears that just plays perpetually. Could you reupload it somewhere please?
[QUOTE=PaChIrA;41678145]I've got some sort of cloud with gears that just plays perpetually. Could you reupload it somewhere please?[/QUOTE] [url=http://filesmelt.com/dl/Tims_Misery_Mod_Realism_patch.rar]There you go.[/url]
[QUOTE=DeeCeeTeeBee;41678197][url=http://filesmelt.com/dl/Tims_Misery_Mod_Realism_patch.rar]There you go.[/url][/QUOTE] Thanks man
[QUOTE=Schmaaa;41678011]you gun nuts are so weird OH MY GOD THIS GUN ISN'T USING THE RIGHT CALIBER THIS MOD IS LITERALLY HITLER I WANNA KILL MYSELF WITH ACID[/QUOTE] This. I understand why people would be mad that the Mosin uses the incorrect round, being that the round it uses instead is much more plentiful, but if it bothers you that much just find the file for the Mosin and fix it...
[QUOTE=AppleJackson;41678302]This. I understand why people would be mad that the Mosin uses the incorrect round, being that the round it uses instead is much more plentiful, but if it bothers you that much just find the file for the Mosin and fix it...[/QUOTE] I'll just go out of my way right now in a blatant attempt to stir shit up in the thread and say this: Just because it is possible for players to go out of their way and fix the bugs or inconsistencies in a mod, does not excuse the presence of the aforementioned bugs or inconsistencies. Not to mention the fact that a lot of players aren't exactly wizards (or rookies, for that matter) when it comes to tweaking with Stalker and its mods. It can be fixed, doesn't mean you shouldn't complain or whine or try and bring it to the attention to the creators/more experienced modders. I am completely retarded and am unable to change the ammunition that it uses, and I am pretty sure it is not as simple as just changing a file, due to trader stock lists and pricing etc. I'd much rather see it fixed officially than a makeshift fix that will probably cause the x-ray engine to explode should I attempt such a thing. Oh and, I don't know the first thing about firearms, but it pained me to see a historic weapon's ammunition get screwed up. As minor as it is, it's still a bug/inconsistency in a mod that is trying to be somewhat more realistic and add more variation to the base game. [QUOTE=nige111;41678418]You linked patch 1 wrong aswell. It's a condensed link.[/QUOTE] I am a huge retard please rape my face (fixed the link)
You linked patch 1 wrong aswell. It's a condensed link.
[QUOTE=DeeCeeTeeBee;41677298] [img]http://i.imgur.com/C2Wur2i.png[/img] [/QUOTE] I would love to see this guys reaction if the misery team patches it and makes it like these community tweaks that he is complaining about.
[QUOTE=Bloodshot12;41678461]I would love to see this guys reaction if the misery team patches it and makes it like these community tweaks that he is complaining about.[/QUOTE] He wouldn't respond and then if somebody brought it back up, he'd either complain about them changing it to 'cater to the casuals' or say he played some more and agreed later on. You see that type of shit all the time in MMOs, which get patches more frequently than most other games. I've gotten tired of the bickering myself and just accept that I may not be part of the audience the patches are targeting.
[QUOTE=DeeCeeTeeBee;41678398]Nugget Caliber[/QUOTE] Is 7.62x54 7N1/14 acceptable for you? I've got a non-crashy modded config that changes it if you want.
[QUOTE=Fuxed;41679189]Is 7.62x54 7N1/14 acceptable for you? I've got a non-crashy modded config that changes it if you want.[/QUOTE] I've already managed a workaround, but I foresee an issue with traders in the future.
[QUOTE=DeeCeeTeeBee;41679292]I've already managed a workaround, but I foresee an issue with traders in the future.[/QUOTE] How so? Lack of available ammo? You're after [supplies_generic] in the trader files if so, first number is the amount in stock, second is how likely it is to be in stock.
has anyone managed to get past the burnt farmstead yet? i can't advance in any direction without dying [editline]1st August 2013[/editline] instantly [editline]1st August 2013[/editline] and painfully [editline]1st August 2013[/editline] talking about misery 2.0 ofc
[QUOTE=JerryK;41679408]has anyone managed to get past the burnt farmstead yet? i can't advance in any direction without dying [editline]1st August 2013[/editline] instantly [editline]1st August 2013[/editline] and painfully [editline]1st August 2013[/editline] talking about misery 2.0 ofc[/QUOTE] You'll need a red ecologists suit and some cooling units I think. Otherwise you're taking 800+% damage from burns.
what the fuck
[QUOTE=JerryK;41679818]what the fuck[/QUOTE] 960% if you're a Sniper! 840% otherwise. They really went all out to Cheeki our Breekis with this one.
[QUOTE=DeeCeeTeeBee;41678398]I'll just go out of my way right now in a blatant attempt to stir shit up in the thread and say this: Just because it is possible for players to go out of their way and fix the bugs or inconsistencies in a mod, does not excuse the presence of the aforementioned bugs or inconsistencies. Not to mention the fact that a lot of players aren't exactly wizards (or rookies, for that matter) when it comes to tweaking with Stalker and its mods. It can be fixed, doesn't mean you shouldn't complain or whine or try and bring it to the attention to the creators/more experienced modders. I am completely retarded and am unable to change the ammunition that it uses, and I am pretty sure it is not as simple as just changing a file, due to trader stock lists and pricing etc. I'd much rather see it fixed officially than a makeshift fix that will probably cause the x-ray engine to explode should I attempt such a thing. Oh and, I don't know the first thing about firearms, but it pained me to see a historic weapon's ammunition get screwed up. As minor as it is, it's still a bug/inconsistency in a mod that is trying to be somewhat more realistic and add more variation to the base game. I am a huge retard please rape my face (fixed the link)[/QUOTE] The ammo a gun uses actually has nothing at all to do with traders or anything, it really is as simple as changing a couple words in the gun's script. And yeah, Misery 2 is a fail-ass mod, but complaining to Facepunch (or probably the devs for that matter) won't change a thing.
[QUOTE=AppleJackson;41680613] And yeah, Misery 2 is a fail-ass mod, but complaining to Facepunch (or probably the devs for that matter) won't change a thing.[/QUOTE] And that's why several of us are going Tweaky Breeki on it. I honestly can't stop these jokes, help me.
Anyone got a link to Dooms Freeplay mod? Any link I've found 404's, and I wish to worship the Monolith properly.
[QUOTE=Agent 47;41680714]Anyone got a link to Dooms Freeplay mod? Any link I've found 404's, and I wish to worship the Monolith properly.[/QUOTE] [url]http://www.1337upload.net/file/21690[/url]
you're a good person
So, I've been getting my butt kicked by COP Redux. It's been one hell of an experience after cruising through most of the game the last time. For the first time since I started playing Stalker, I actually had to decide to not fight mutants. Now, does Redux remove all the stashes? I've seen a few PDA updates about them, but they are never marked. I've set the map to show them and there is nothing. What gives?
[QUOTE=DeeCeeTeeBee;41677576]Most mods choose to keep the master resistances, or something close to it. 2.0 just threw that out of the window in favor of "a worn leather hood can stop a 9mm round" :v: Second Misery "unfuck" patch was released, recommended installation after installing the first patch. Presumably fixes repair prices and damage to not be ridiculous. [url=https://www.dropbox.com/s/p8at90t92nmj3fc/Unofficial%20Bullshit-Removing%20Patch%20for%20Misery%201.1.zip]Patch 1[/url] [url=https://mega.co.nz/#!9Jhn3DJT!Fx48dSEXzfd2laI3JFccqz4GhvklvRAaS7pLpXSPTUY]Patch 2[/url][/QUOTE] Can you rehost the first patch?
[QUOTE=DTKT;41681299]So, I've been getting my butt kicked by COP Redux. It's been one hell of an experience after cruising through most of the game the last time. For the first time since I started playing Stalker, I actually had to decide to not fight mutants. Now, does Redux remove all the stashes? I've seen a few PDA updates about them, but they are never marked. I've set the map to show them and there is nothing. What gives?[/QUOTE] It does, yeah, for this version. Since they're static in CoP, if you know where to go you can get top-end gear immediately after starting with little to no danger involved. I believe for the next version it's a mixture of static stashes with minor loot and SoC/CS style stashes with more randomized loot.
Well fuck. It's going to be a grueling game to beat.
[QUOTE=DeeCeeTeeBee;41677576]Most mods choose to keep the master resistances, or something close to it. 2.0 just threw that out of the window in favor of "a worn leather hood can stop a 9mm round" :v: Second Misery "unfuck" patch was released, recommended installation after installing the first patch. Presumably fixes repair prices and damage to not be ridiculous. [url=https://www.dropbox.com/s/p8at90t92nmj3fc/Unofficial%20Bullshit-Removing%20Patch%20for%20Misery%201.1.zip]Patch 1[/url] [url=https://mega.co.nz/#!9Jhn3DJT!Fx48dSEXzfd2laI3JFccqz4GhvklvRAaS7pLpXSPTUY]Patch 2[/url][/QUOTE] Thanks for the info, glad to see people are tweaking things already. I think all the parts are there for Misery, it just needs more polish and balance work.
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