S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
Both patches are unavailable due to bandwidth consumption or whatnot, anyone mind rehosting them?
[QUOTE=TheLaw;41677215]This is pathetic really, users basically fixing up the mod.[/QUOTE]
I'd say that's the beauty of a motivated and good modding community. It's good that people are making fixes for this already, it means they might get integrated into the main mod, too.
[editline]1st August 2013[/editline]
Updated link for you guys, has both patches: [url]https://www.dropbox.com/s/0lize4fb0bc9g42/Unofficial%20Bullshit-Removing%20Patch%20for%20Misery%20MERGED_1.85.zip[/url]
Here's the /vg/ thread: [url]http://boards.4chan.org/vg/res/43322432[/url]
While I do love that the community is willing to do such things, it still makes me question the mod devs capabilities when they release something with issues that are as problematic as these.
Unless it was some sort of accidental tweak made last minute or something.
Now all we need is that un-brownified Misery patch and we are golden!
Texture packs like Abosulte Nature and Structures would suffice.
[url]http://absolute.crommcruac.com/call-of-pripyat/download.php[/url]
Would those run better than the textures now? I turned down some settings but I still get a lot of stuttering sometimes.
have you used them without conflict?
-I fixed it-
Ctrl+V or "Paste" whatever in your clipboard here when you get such error. Don't copy anything.
For some reason Misery 2.0 starts stuttering and freezing after 10-30 minutes of play for me. Is there something im doing wrong?
My settings are at max and the game runs about 45-55fps.
It's the game engine. Things happen in the game even when you're not there, the more you play, the more things happen, more NPCs are spawned, more firefights, more bodies, more calculations, and so on..
No way, I can run SGM 2.2 with everything at max and get 40-50 fps without stuttering.
Misoorie 2 works horrible with anything above DX9.
[QUOTE=Hammer7;41683593]No way, I can run SGM 2.2 with everything at max and get 40-50 fps without stuttering.
Misoorie 2 works horrible with anything above DX9.[/QUOTE]
I don't understand this.
I run it flawlessly.
Is there a wizard in my computer?
[QUOTE='[Green];41683736']I don't understand this.
I run it flawlessly.
Is there a wizard in my computer?[/QUOTE]
Tiny bandits are running around your computer shooting down anything that even resembles a glitch.
[QUOTE=mikester112;41683782]Tiny bandits are running around your computer shooting down anything that even resembles a glitch.[/QUOTE]
That can't be true.
Were they true cheeki breekis they'd shoot all the data about Degtyarev, Scar and Strelok from my hard drives.
Surely they must be wizards to be this benevolent.
Not knowing is killing me, brb opening my case.
So Hammer suggested I play LURK, it's pretty good so far but the bloom is a bit excessive as seen below. Anyone know how to tone it down a bit? Maybe even increase the other detail settings further.
[t]http://cloud-3.steampowered.com/ugc/597010849475754462/E37CE521385836ACCAA761454A2C5C7C8959C671/[/t]
[t]http://cloud-2.steampowered.com/ugc/597010849457355051/50201167932CF3B42B797579A9481EE7CEB20811/[/t]
r2_fs_bloom_threshold - this goes in the console (it saves between sessions so no need for config edits)
with 0 being anything produces bloom and 1 being nothing produces bloom. 0.5 being that anything lighter than 50% grey will produce bloom.
Basically, you want to turn this lower than 1 - which is LURK's default, this will eliminate the 'black bloom' as you can see in that first screenshot.
[QUOTE=nige111;41683905]r2_fs_bloom_threshold, I think.
with 1.0 being anything produces bloom and 0 being nothing produces bloom. 0.5 being that anything lighter than 50% grey will produce bloom.
Basically, you want to turn this lower than 1 - which is LURK's default, this will eliminate the 'black bloom' as you can see in that first screenshot.[/QUOTE]
Is that meant to be typed in the console, or do I need to edit a .cfg file? (Sorry, I'm a bit of a dunce at these things)
Edited my post, also - I found this on the GSC forums which could also be helpful to help you customize your bloom.
[quote]r2_ls_bloom_fast [on,off] - This option controls whether an enhanced form of Bloom lighting effect is used in the game. If this option is enabled the enhanced bloom effect will be turned on and will appear quite exaggerated - everything will appear much brighter and hazier. Performance is not greatly affected by this setting. The game already uses HDR lighting by default when the DX9 renderer is enabled, this setting merely enhances the existing bloom effect of the HDR, it doesn't replace HDR with Bloom. Note however that you don't need to turn this option on to use the various r2_ls_bloom_ settings below. See below as well as the In-Game Settings section for more details.
r2_ls_bloom_kernel_b [0.010 - 1.000] - Most noticeable if fast bloom is enabled (though fast bloom is not required for it to work), this option appears to control the level of blurring associated with the bloom effect. The higher the value, the more blurring/haziness will be used in the game world's lighting and coning of the light texture.
r2_ls_bloom_kernel_g [1.000 - 7.000] - As above, the size of the "cone" of the light, BUT with ls_bloom_fast = 0 (off). With a small size you get this effect: [url]http://www.moddb.com/mods/stalker-particle-paradise/images/reported-shader-bug#imagebox[/url] which is not nice, like you see. With 7 you get an effect like in the screenshots below.
r2_ls_bloom_kernel_scale [0.500 - 2.000] - The minimum and maximum amount of bloom. Default is 0.7, while 1.1 in combination with most weather mods will give you a semi-realistic fog like effect, like shown in these screenshots: [url]http://www.moddb.com/mods/stalker-particle-paradise/images/the-dead-of-the-zone#imagebox[/url]
and: [url]http://www.moddb.com/mods/stalker-particle-paradise/images/mystery2#imagebox[/url]
r2_ls_bloom_speed [0.000 - 100.000] - I believe that this is the speed that the bloom adapts itself. So, if the Actor is far away, and comes closer this is how fast the bloom will "morph" into the right coning shape.
r2_ls_bloom_threshold [0.000 - 1.000] - This setting controls the level of the lighting effect used throughout the game by default, whether or not you have the r2_ls_bloom_fast option enabled. Higher values reduce the brightness of the bloom effect used along with the HDR, such that at 1.000 the game appears similar to the DX8 lighting (but with dynamic lights). You can experiment with altering this value, both with and without fast bloom to achieve a desirable result. For example try Fast Bloom on and a value of 0.350 for this setting to arrive at a slightly more atmospheric look in the game world. 0.000 is needed to achieve the effect on the screenshots below as you assign bloom to the whole gameworld. If you set it to 0.1 it will effect light sources / clouds / textures etc.[/quote]
r2_ls_bloom_fast 0 is pretty.
So how do I go about changing my starting equipment and money in Misery 2.0? All the stuff I'd usually edit probably won't work.
[QUOTE=mikester112;41683970]So how do I go about changing my starting equipment and money in Misery 2.0? All the stuff I'd usually edit probably won't work.[/QUOTE]gamedata/configs/gameplay/character_desc_general.xml
You'll want the section marked "actor", naturally.
[QUOTE=Sgt Doom;41684015]gamedata/configs/gameplay/character_desc_general.xml
You'll want the section marked "actor", naturally.[/QUOTE]
I've already tried that, it's unfortunately empty, looks like MISERY 2.0 uses a different system.
You want gamedata\scripts\axr_misery.script.
Scroll down through it and you'll find a giant else/elseif control structure that handles the loadouts depending on the class variable set from the main menu. Enjoy!
[QUOTE=Fuxed;41684051]You want gamedata\scripts\axr_misery.script.
Scroll down through it and you'll find a giant else/elseif control structure that handles the loadouts depending on the class variable set from the main menu. Enjoy![/QUOTE]
Thanks.
[t]http://cloud-2.steampowered.com/ugc/903255624163960703/041E73C3F8E9BFEE9F9C4372174052DA081E041D/[/t]
Managed to rescue a STALKER from a flesh while surverying the surroundings.
[editline]2nd August 2013[/editline]
Is there a way to fix being unable to read the descriptions of some items in Misery 2.0? Seems they went all out wall of text on some of them.
[QUOTE=PaChIrA;41684084][t]http://cloud-2.steampowered.com/ugc/903255624163960703/041E73C3F8E9BFEE9F9C4372174052DA081E041D/[/t]
Managed to rescue a STALKER from a flesh while surverying the surroundings.
[editline]2nd August 2013[/editline]
Is there a way to fix being unable to read the descriptions of some items in Misery 2.0? Seems they went all out wall of text on some of them.[/QUOTE]Only fix is to cut down the text; the only effort the engine makes to fit text is whether it appears on the left or right side of the cursor.
[editline]2nd August 2013[/editline]
Speaking of which, anyone notice the status icons are slightly squished on non-widescreen resolutions? I think they might not have bothered making sure things worked on 5:4 or 4:3 properly, so the game is defaulting to widescreen settings for some things.
Misoorie forum is helluva fun.
Another gold:
[IMG]http://i.imgur.com/iTZh7RS.png[/IMG]
[QUOTE=Sgt Doom;41684417]Only fix is to cut down the text; the only effort the engine makes to fit text is whether it appears on the left or right side of the cursor.
[/QUOTE]
Well that is lame as hell.
[QUOTE=PaChIrA;41684545]Well that is lame as hell.[/QUOTE]I'm tempted to do it myself; try and preserve the interesting details while keeping it compact, e.g.:
"A modernized, significantly more compact version of classic EO-19 PBF gasmask. The purpose of this design is clear - to allow the user to breathe in air filtered from radiation particles and chemical agents without impairing the overall mobility. Updated EO-20 particulate filters underwent a significant miniaturization but their protective properties were increased nevertheless. Radiation shielding has also been enhanced thanks to the implementation of lead elements in the apparatus. It should be noted, however, that while it serves its purposes well as far as radiation is considered, the mask suffers from a high failure rate in high-toxicity environments. For this reason, it is best to avoid exposure to chemical agents for prolonged periods of time. It also provides very limited physical protection and likewise is very likely to get damaged very quickly when directly hit."
to
"A modernized, significantly more compact version of the classic EO-19 PBF gasmask. Designed to allow the user to breathe in air filtered from radiation particles and chemical agents without impairing overall mobility, it features miniaturized and enhanced EO-20 particulate filters as well as enhanced radiation shielding with lead elements. While effective against radiation, it does not hold up well in extremely toxic environments, and fares even worse against physical damage."
[QUOTE=Sgt Doom;41684606]I'm tempted to do it myself; try and preserve the interesting details while keeping it compact, e.g.:
[/QUOTE]
I don't know how eager you are to go ahead, and by all means don't let me stop you, but I'm working on a massive set of tweaks and script edits for 2.0, including cutting down the novel-sized descriptions.
Currently compressing down some of their textures though, deary me it's silly.
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