S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
Aw yis my first pageking
[QUOTE=kaukassus;41709092]I'm not sure, but I heard something about next week, but don't take my word for it.
I haven't had the time to Try out Misery 2.0, but I heard the Unofficial patch fixes things like the need for multiple headshots to kill an enemy (for example a bandid), and other stuff.
Honestly I'd currently wait before playing Misery 2.0, the current state is a clusterfuck. Random people fixing things that the mod changed, and the Misery team working on an official patch aswell.
I'd wait until a few days after the official patch is released, and install Misery + the official patch, and if really needed some community patches for some smaller things.[/QUOTE]
The patch will be rolled out tomorrow if not slightly later. Troj is fixing most of the 'fuckups' so 100% credit to him. He literally works his ass off for the mod and it annoys me when I see people say we're incompetent. I'd like to invite them into our forums and let them snoop around a bit, see how 'incompetent' we really are :P
All this talk of Misery and I haven't even touched CoP in years. All I can say about it that the bullet resistance stuff sounds pretty broken and unrealistic, especially after reading that forum post of one of the devs(?) explaining why the game has it and other reasonings. If you aim for realism, you don't put Zelda-level progression to stalker.
Currently playing SoC with Zone of Alienation, too bad that mod is really unpolished but it's pretty cool when you look behind the rough edges.
Has ZoA been updated since last time I played I always laughed at the broken textures on the hand while loading a magazine with bullets.
[QUOTE=kaukassus;41709092][del]I'm not sure, but I heard something about next week, but don't take my word for it.[/del], Monday confirmed
I haven't had the time to Try out Misery 2.0, but I heard the Unofficial patch fixes things like the need for multiple headshots to kill an enemy (for example a bandid), and other stuff.
Honestly I'd currently wait before playing Misery 2.0, the current state is a clusterfuck. Random people fixing things that the mod changed, and the Misery team working on an official patch aswell.
I'd wait until a few days after the official patch is released, and install Misery + the official patch, and if really needed some community patches for some smaller things. But keep in mind that the community changes can make the game unstable.[/QUOTE]
What worries me about the official patch is that it will most likely not remove gearchecks. As it stands, the game is basically one big gearcheck. Instead of being able to go wherever underequipped and deal with it (and struggle) it's now near impossible to go to areas without being gearchecked. Now, you go where the balance guys wanted you to go, before going to xyz.
"Inspired by EVE" is something that has popped up in that regard. Have y? You can't do x without y!
That's what i like about Redux, no dumb chokepoint gearchecks or tedious (not difficult) grinding.
[QUOTE=DeeCeeTeeBee;41709413]What worries me about the official patch is that it will most likely not remove gearchecks. As it stands, the game is basically one big gearcheck. Instead of being able to go wherever underequipped and deal with it (and struggle) it's now near impossible to go to areas without being gearchecked. Now, you go where the balance guys wanted you to go, before going to xyz.
"Inspired by EVE" is something that has popped up in that regard. Have y? You can't do x without y!
That's what i like about Redux, no dumb chokepoint gearchecks or tedious (not difficult) grinding.[/QUOTE]
Yeah, but Redux and Misery have different goals.
Don't get me wrong, I like where Redux is going but on the other hand I do like how Misery has advanced generally speaking as well. I've reached Yanov and after [I]quite[/I] a bit of grinding money and supplies, am in a comfy zone of well supplied where i'm not running out of anything...but I can instead rely on the supply I've built to go all out and earn some real money.
[QUOTE=JoeSibilant;41708941]Well, with all this ~drama~ over Misery, I kinda want to try it. What's the most recent "unfuck" patch?[/QUOTE]
I think we're on 2.2 right now. Not sure if I like what they did with mask textures, but they made it optional now. Instead of blurring the edges they're opaque like most mods do it.
so after not having been on fp since friday night
i see 228 new posts in this thread
... never happened before for me, highest was like 50, did survarium come out or something?
Misery 2.0. Plus with the sales a bunch of new and older Stalkers have come to the thread.
dat community.
[QUOTE=LoNer1;41708910]And I also understand the whole view on donating and misery seemingly trying to make profit from it's 'hyped' stance in the community, but we really aren't trying to do this. We're in no way trying to gain something from MISERY, in fact, we're trying to give the rest more but nothing is free in live. Trojanuch spend the time he should've slept behind notepad, creating new features and I did PR till 4 AM almost each and every day, laying out contacts to people and doing promotional stuff for the mod along with Nic. And then there's a load of other people who gave us advice, people who served in the Military, Navy, even SAS, not to talk about the 7 modellers waiting on a list of weapons for MISERY 3. They all voluntarily helped us create misery better and we thought, with V3, we wanted to top everything. But again, this is not at no costs, sadly. I as a 17 year old can permit some time to modding, but the rest of the team has a job, a wife, a dog and maybe even kids and bills to take care of. Hence the donating, which makes life so much more easier for Nic, Troj, Alundiao and others who do have to pay the rent etc.
(I wouldn't want a penny from the donations, I dont need it)[/QUOTE]
I'm going to skip talking about the whole cracked .exe thing as it's not worth pursuing, I know you're not condoning piracy or anything but it's a silly thing to do to release a large mod to the public using a cracked copy of the game's executable and then to ask the makers of the game to let you take donations after doing it.
Anyway, regarding donations etc.
It will come to no use, and will only bring you bad publicity and stir up trouble.
Firstly, you'd have to remove all copyrighted content from Misery.
Models from other games (like Metro), sounds from other games (like Metro), songs you play on the radios in game, all that.
Secondly, you'd need to contact everyone whose work you've integrated/modified/utilised and ask them to grant you a full license to monetise their work. As with almost all mods, I'm sure you're using the work of others who've granted it under certain terms, so you'd have to go back and consult them.
Thirdly, are you going to split donations between everyone on your team, as well as contributors? You have 15 people in the Misery Dev Team, plus numerous content contributors. You said you won't take anything yourself which is admirable, but how much do you expect each team member to actually take from this?
You are not going to get [I]nearly[/I] enough money for any useful purpose. Once you've shared out the pittance of donations that you would actually get (because even when people say they'll 'definitely donate!', most of them never would), you're going to have so little each that it's totally pointless.
Overall, I'm not sure how any of your team could expect this to be of any use - doing this will unfortunately not fund full time development on Misery 3.0, that I can tell you right now. It will not pay the bills, it won't make life easier, and it won't let anyone quit their day job. Surely you can see that?
Finally, I'm going to point out that people don't mod to make money. I know you know this, but it isn't coming off in that post you made. I have spent thousands of hours making Redux, just like you've all spent hours making Misery, because [B]we love to do it.[/B]
Tell people to donate money to charities that help the victims of the Chernobyl Disaster itself, instead. It will make you look far better, and be much more useful, honestly.
[editline]4th August 2013[/editline]
Apologies if any of this came off as disrespectful or rude, it's not intended to be and you know I respect you, I just have to make my opinion clear as a fellow modder.
It's official: PeopleSoup is dead for me. It crashes on load of any saves and crashes when I save on a new game.
I'm not going to spend another 3 hours downloading 10 700mb files and installing it again.
All of you modders take note, this is how it's really done:
[video=youtube;M8mOWFFAX6k]http://www.youtube.com/watch?v=M8mOWFFAX6k[/video]
[QUOTE=Beacon;41710104]I'm going to skip talking about the whole cracked .exe thing as it's not worth pursuing, I know you're not condoning piracy or anything but it's a silly thing to do to release a large mod to the public using a cracked copy of the game's executable and then to ask the makers of the game to let you take donations after doing it.
Anyway, regarding donations etc.
It will come to no use, and will only bring you bad publicity and stir up trouble.
Firstly, you'd have to remove all copyrighted content from Misery.
Models from other games (like Metro), sounds from other games (like Metro), songs you play on the radios in game, all that.
Secondly, you'd need to contact everyone whose work you've integrated/modified/utilised and ask them to grant you a full license to monetise their work. As with almost all mods, I'm sure you're using the work of others who've granted it under certain terms, so you'd have to go back and consult them.
Thirdly, are you going to split donations between everyone on your team, as well as contributors? You have 15 people in the Misery Dev Team, plus numerous content contributors. You said you won't take anything yourself which is admirable, but how much do you expect each team member to actually take from this?
You are not going to get [I]nearly[/I] enough money for any useful purpose. Once you've shared out the pittance of donations that you would actually get (because even when people say they'll 'definitely donate!', most of them never would), you're going to have so little each that it's totally pointless.
Overall, I'm not sure how any of your team could expect this to be of any use - doing this will unfortunately not fund full time development on Misery 3.0, that I can tell you right now. It will not pay the bills, it won't make life easier, and it won't let anyone quit their day job. Surely you can see that?
Finally, I'm going to point out that people don't mod to make money. I know you know this, but it isn't coming off in that post you made. I have spent thousands of hours making Redux, just like you've all spent hours making Misery, because [B]we love to do it.[/B]
Tell people to donate money to charities that help the victims of the Chernobyl Disaster itself, instead. It will make you look far better, and be much more useful, honestly.
[editline]4th August 2013[/editline]
Apologies if any of this came off as disrespectful or rude, it's not intended to be and you know I respect you, I just have to make my opinion clear as a fellow modder.[/QUOTE]
I completely understand man :) Ill talk to you on skype, I don't want to share everything with everyone were, because I did see many of these people's replies and I don't feel quite home here yet
Heard Clear Sky has a lot of faction and communication stuff thrown in (being contacted by radio a lot), should I install any mods or just play vanilla?
One thing I liked about SoC is how alone you felt a lot of the time.
Oh hey, Loner1, I know I'm kind of hopping into the conversation with a rather unrelated complaint which is about the fluff, but who thought up using Tesla as a measurement of psi-radiation? By that logic the emissions are caused by fucking magnets. :v:
I'd put in some more complaints into the complaint box but there's nothing other people didn't mention yet and I haven't played all that much myself because vacation.
Presumably because descriptions of psy-protection suggest that faraday cages protect against psy-radiation.
[QUOTE=Lukeo;41710626]Heard Clear Sky has a lot of faction and communication stuff thrown in (being contacted by radio a lot), should I install any mods or just play vanilla?
One thing I liked about SoC is how alone you felt a lot of the time.[/QUOTE]
Vanilla if your first time.
The radio contacting isn't as bad now but un-patched it was terrible.
Which mod would come closest to being "Shadow of Chernobyl: Redux"?
AMK?
there is actually a SoC: Redux
[editline]4th August 2013[/editline]
[QUOTE=LoNer1;41710576]I completely understand man :) Ill talk to you on skype, I don't want to share everything with everyone were, because I did see many of these people's replies and I don't feel quite home here yet[/QUOTE]
alright mate no worries, hit me up
[QUOTE=Lukeo;41710626]Heard Clear Sky has a lot of faction and communication stuff thrown in (being contacted by radio a lot), should I install any mods or just play vanilla?
One thing I liked about SoC is how alone you felt a lot of the time.[/QUOTE]
Vanilla first, but if you want to revisit and focus more on the faction war aspect of the game, "the faction war" adds a good amount more re-playability and is heavy on Stalker v Stalker warfare.
[QUOTE=Beacon;41710805]
alright mate no worries, hit me up[/QUOTE]
Will do once I get back. Ill be working in Belgium, international stuff I don't want to bother you guys with :v: If you visit my moddb profile it will say when I get back lol; [url]http://www.moddb.com/members/iloner1[/url]
[QUOTE=LoNer1;41710979]Will do once I get back. Ill be working in Belgium, international stuff I don't want to bother you guys with :v: If you visit my moddb profile it will say when I get back lol; [url]http://www.moddb.com/members/iloner1[/url][/QUOTE]
fair enough
any progress on finding out how to do dynamic props for me? could really use that info
[QUOTE=Beacon;41711025]fair enough
any progress on finding out how to do dynamic props for me? could really use that info[/QUOTE]
I asked Troj, but I think you should personally contact him. He's .. quite busy, as of lately. You might know why :v:
[QUOTE=tatsb;41707378]I downloaded the 2gb all in one version, installed and played, inventory item icons were messed up. Tried again with 2 part version, placed the textures folder into gamedata folder, had the same problem[/QUOTE]
Go here: [url]http://webglstats.com/#h_texsize[/url]
Tell me what part of the pie under "texture size" has "+you" next to it.
I didn't realise Troj modeled? Maybe one of your 8 modelers or whatever it is would have some time? Do you have any of their contact details perhaps?
how do i be a cool stalker guy
[QUOTE=MasterBlock;41711545]how do i be a cool stalker guy[/QUOTE]
Makarov is only weapon, Monolith only good faction, cheeki breeki
[QUOTE=Thomo_UK;41709355]Has ZoA been updated since last time I played I always laughed at the broken textures on the hand while loading a magazine with bullets.[/QUOTE]
It just got a update, the hand textures aren't that bad to be honest, or at least I haven't noticed anything bad now that I got back to it.
[QUOTE=Terminutter;41711581]Makarov is only weapon, Monolith only good faction, cheeki breeki[/QUOTE]
You spelled knife wrong
[QUOTE=LoNer1;41708910][B][U]This is coming from [I]me[/I]; I by no means represent the official opinion of the team.[/U][/B]
I think and believe that using cracked .exe's which allow for easy .dll editing (grass distance changes, shadow drawing changes etc.) aren't such a big problem in the STALKER community. I believe that someone who truly loves stalker just like the way you and I do will definitely buy the game and not use a cracked .exe because he/she doesn't want to buy the game.
I personally bought all 3 games over 2 times, I bought SHoC 5 times, actually. Every time my CD broke I'd go out and buy a new one, both for my dad as myself. (Yes, I left my CD in my PC because I've played the game every single day since release. Prolly over 4k to 5k hours in SHoC alone)
And with that line I meant the team doesn't want to help people with pirated software nor we support people having cracked exe's already. We won't provide help to these people and Cromm has been witness of this as well. There's several ways for someone to check wether their copy is legit or not :) And You could say:"Buy you're now handing out cracked one's" We're not talking about the STALKERCOP.exe, the game launcher, but the one in BIN folder.
[B]And I just received mail, indeed, condone as in not cracking stalker yes.
[/B]
I completely understand your perspective here, but to clear some things up;
MISERY was thoroughly tested by over 10 people in different area's and different 'time zone's'. We had teams Alpha and Beta. They tested all features in the most absurd ways and reported back with bugs. We managed to fill up over 150 pages in our private forum of bugs, inconsistencies, weird things like sounds, weather, everything. But, in our latest build some things accidentally slipped through, like the flashlight. We are humans as well and our previous claims were actually true, that it was the most stable MISERY build, but the final build was just what caused all this havok.
And I also understand the whole view on donating and misery seemingly trying to make profit from it's 'hyped' stance in the community, but we really aren't trying to do this. We're in no way trying to gain something from MISERY, in fact, we're trying to give the rest more but nothing is free in live. Trojanuch spend the time he should've slept behind notepad, creating new features and I did PR till 4 AM almost each and every day, laying out contacts to people and doing promotional stuff for the mod along with Nic. And then there's a load of other people who gave us advice, people who served in the Military, Navy, even SAS, not to talk about the 7 modellers waiting on a list of weapons for MISERY 3. They all voluntarily helped us create misery better and we thought, with V3, we wanted to top everything. But again, this is not at no costs, sadly. I as a 17 year old can permit some time to modding, but the rest of the team has a job, a wife, a dog and maybe even kids and bills to take care of. Hence the donating, which makes life so much more easier for Nic, Troj, Alundiao and others who do have to pay the rent etc.
(I wouldn't want a penny from the donations, I dont need it)
[/QUOTE]
You are honest to god one of the most respectable stalker players I've had the chance to talk to. Keep it up man because even though you're not being paid or anything rest assured that there are people out there that respect the amount of work you and all modders have to put in to these games. I'm glad you decided to join up and talk to us here, most of us are cool here in the megathread so you're welcome with open arms!
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