• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[QUOTE=cxcxxxxx;41753853]Still beats being killed by the physics collision of the creepy mass graves the npcs make in the faction wars mod. seriously the physics engine is more dangerous than any gravity anomaly. Disregard the crappy laptop pics. [thumb]http://puu.sh/3WxJN.png[/thumb][/QUOTE] God damn, it's a cool feature but its creepy as fuck, especially if you're playing without a minimap and it's foggy as fuck. Walking along and you come along a mass grave "what mutant did this"
[QUOTE=Theman!;41754684]Been working on a few stalker themed renders, you guys got any ideas or feedback? [thumb]http://u.cubeupload.com/thewarden/snork2.png[/thumb][/QUOTE] That looks straight out of a fashion magazine, the other one is pretty cool though empty but that's a given with the landscape you've chosen as a background.
[QUOTE=Araknid;41755389]God damn, it's a cool feature but its creepy as fuck, especially if you're playing without a minimap and it's foggy as fuck. Walking along and you come along a mass grave "what mutant did this"[/QUOTE] I did. [t]http://cloud-2.steampowered.com/ugc/560912345914555244/CF2E1E5A842A557ACABBE76A9214A27835DDAF00/[/t]
[QUOTE=Theman!;41754684]Been working on a few stalker themed renders, you guys got any ideas or feedback? -Picture 1[/thumb] -Picture 2[/QUOTE] I use the exact same HDRI pack.
[QUOTE=rikimaru6811;41754061][img]http://puu.sh/3WyGJ.png[/img] [IMG]http://i.imgur.com/Zs9JE.jpg[/IMG][/QUOTE] +11 votes, for fucks sake [editline]8th August 2013[/editline] New Redux Dev Log! Now with more ammo boxes! [url]http://alexkane.co.uk/redux-dev-log-08082013-articydraft-mini-review/[/url]
[QUOTE=Daemon White;41752559]There were a bunch of visual things in CoP RELOADED[/QUOTE] I used reloaded before but it fucked up my saves in pripyat where i had to retrieve that weird laser gun to a guy, as soon i talked to him nothing would happend...
Having this weird problem when playing. When i start the game, it goes smooth until about 1 minute, then I get these constant mini slowdowns. I'm playing lurk btw.
[QUOTE=TheLaw;41754525]Thanks Misery for introducing so many idiots into the series.[/QUOTE] I don't think it's their fault. Their popularity means it would also bring in people that never played the games, and the first thing on their minds is to skip vanilla because they want to play the mod that everyone is talking about. It would be nice for mod developers to add in that people should play vanilla first but understandably they're busy as hell working on other things in order to care about the minority of players that want to play the mods first. What I don't get is the uninformed assholes telling people to completely skip out on the vanilla experience and even skipping entire games (Clear Sky most of the time). It pisses me off people like that call themselves STALKERS. They have their opinions but forcing it on the new guys is wrong. Let them try vanilla first. (The last two sentences are to people that do this kind of thing.)
It'd be even more annoying, I imagine, to have a bunch of new guys comparing every other mod to Misery as if that's the default experience and thus if a mod doesn't have a certain Misery feature, then there's something wrong with them. One can only hope that doesn't become a problem.
[QUOTE=Sgt Doom;41759210]It'd be even more annoying, I imagine, to have a bunch of new guys comparing every other mod to Misery as if that's the default experience and thus if a mod doesn't have a certain Misery feature, then there's something wrong with them. One can only hope that doesn't become a problem.[/QUOTE] Considering the Misery forums, and how they're running around each other pissing in to eachothers mouth screaming "9x39 fmj can't penetrate leather hoods they arent powerful enough to cause people any real damage" I think it's already on the way to becoming an issue. I personally think it's hilarious to watch them, but these are the same people who use the title S.T.A.L.K.E.R.s More like R.E.T.A.R.D.s [editline]8th August 2013[/editline] owned
[QUOTE=Sgt Doom;41759210]It'd be even more annoying, I imagine, to have a bunch of new guys comparing every other mod to Misery as if that's the default experience and thus if a mod doesn't have a certain Misery feature, then there's something wrong with them..[/QUOTE] Yeah, if they like it a lot it will eat replay value from the game but if they hate the mod then they may hate the entire game thinking it's always going to be like that. At least Complete, as cursed it is in these threads, doesn't change the base experience a whole lot. [QUOTE=Amez;41759177]What I don't get is the uninformed assholes telling people to completely skip out on the vanilla experience[/QUOTE] It's a problem but I don't think they are being [I]assholes[/I] , they just probably think the person is going to play through the game only once so they might as well play with the "best" experience out there. I don't recommend people modding S.T.A.L.K.E.R. on their first playthroughs (barring graphics and bugfix mods) for a multitude of reasons but on the other hand having played some of the Elder Scrolls / newer Fallout games I understand why a lot of people want to apply mods straight out of the box. The problem with modding S.T.A.L.K.E.R. on your first time however, is that often you kinda have to know how the regular games work to avoid some of the quirks brought in by mods. Let's take for example AMK and mods that allow Freeplay after attaining the true ending of SoC : people don't know that vanilla is supposed to end with a cutscene and instead they're plopped to freeplay and don't understand wtf is going on. In Misery, it's much more important to know the regular game or at least some other mod than misery because in Misery, the blowout warnings no longer show where the nearest blowout cover is and they're still very specific about what is cover and what is not so a lot of first time players will think that only Skadovsk / Yanov / Laundromat is blowout cover or they have to find out via trial and error. Then you have various times where scripts or A.I breaks and if you don't know what is supposed to happen in the regular game you won't have much of an idea if the sequence is broken or not.
[QUOTE=DeeCeeTeeBee;41759244]Considering the Misery forums, and how they're running around each other pissing in to eachothers mouth screaming "9x39 fmj can't penetrate leather hoods they arent powerful enough to cause people any real damage" I think it's already on the way to becoming an issue. I personally think it's hilarious to watch them, but these are the same people who use the title S.T.A.L.K.E.R.s More like R.E.T.A.R.D.s [editline]8th August 2013[/editline] owned[/QUOTE] I find these complaints to be just as bad: "BTW weapon bugs - Mosin uses 7.62x39 ammo, should use 7.62x54R, StG-44 uses 7.92x57, should use 7.92x33, Galil uses 7.62x51 NATO, should use 5.56x45 and so on... it's all one huge mess. " As if the worst issue with misery currently is the fallacious ammo usage.
i just trew away misery becouse in the quest where you have to get the posion gas the whole gang of enemies in the complex turned insane and started shooting me at the speed of the light at a extreamly long range... tried to rush it to the nearest town / big boat with a bed on it but nope they always killed me
[QUOTE=cxcxxxxx;41759385]I find these complaints to be just as bad: "BTW weapon bugs - Mosin uses 7.62x39 ammo, should use 7.62x54R, StG-44 uses 7.92x57, should use 7.92x33, Galil uses 7.62x51 NATO, should use 5.56x45 and so on... it's all one huge mess. " As if the worst issue with misery currently is the fallacious ammo usage.[/QUOTE] Weapons using incorrect ammunition is a bug, should be reported regardless of whether or not there are bigger ones out there.
Well, after an estimated 20 reloads, I finally managed to stop the attack the bandits were doing on the Stalkers at the Shevchenko, in Redux. Why 20 reloads, you ask? [t]http://i.imgur.com/nmMYB63.jpg[/t] Because Spartacus managed to get his hands on an RPG, and kept killing himself, everyone around him, me and half of the bandits present a few seconds after loading my save. oh no automerge
[QUOTE=DeeCeeTeeBee;41760847]Well, after an estimated 20 reloads, I finally managed to stop the attack the bandits were doing on the Stalkers at the Shevchenko, in Redux. Why 20 reloads, you ask? [t]http://i.imgur.com/nmMYB63.jpg[/t] Because Spartacus managed to get his hands on an RPG, and kept killing himself, everyone around it, me and half of the bandits present a few seconds after loading my save. oh no automerge[/QUOTE] hahahaha
I think it's about time for me to chill back and play Priboi Story.
it's kind of the same thing as DayZ and ARMA II. A lot of people hear a lot of good things about the mod, so it's not really the vanilla game they want, it's the mod.
The problem is, a lot of CoP mods - Misery included - base everything off the primary story and game. They change a ton of stuff, but it's not like TFW vs Clear Sky vanilla. DayZ is a total conversion, TFW is a total conversion, Misery is just a really extensive mod. Without experiencing the base game, you're missing out on a lot and, as someone else has said, may encounter bugs that you don't know are bugs or may have a scene glitch and stop and don't know it.
Does anyone have a mirror of the Atlas mod for SOC? I can't find it anywhere [sp] i cant find the thing to make me a non-zombie in OGSE [/sp]
[QUOTE=XeroG;41761450]Does anyone have a mirror of the Atlas mod for SOC? I can't find it anywhere [sp] i cant find the thing to make me a non-zombie in OGSE [/sp][/QUOTE] Run to Yantar, talk to scientist, bring him the artifact he needs. Try not to shoot anyone. You can avoid the bar almost entirely by jumping the fence.
[QUOTE=DeeCeeTeeBee;41761609]Run to Yantar, talk to scientist, bring him the artifact he needs. Try not to shoot anyone. You can avoid the bar almost entirely by jumping the fence.[/QUOTE] I can't find a vortex anomaly and afaik you die in 3 days of zombie-ness and its like 3 ingame hours left [sp] also i need some other things, anyone got a tutorial to make it work with ogse? [/sp]
[QUOTE=Lijitsu;41761374]The problem is, a lot of CoP mods - Misery included - base everything off the primary story and game. They change a ton of stuff, but it's not like TFW vs Clear Sky vanilla. DayZ is a total conversion, TFW is a total conversion, Misery is just a really extensive mod. Without experiencing the base game, you're missing out on a lot and, as someone else has said, may encounter bugs that you don't know are bugs or may have a scene glitch and stop and don't know it.[/QUOTE] that's what I'm saying; people get the impression it's a total conversion because the website says it changes and improves upon "every aspect of the game". I don't really like hearing about people doing this, but hey, whatever floats their banana. By the way, I just installed Call of Pripyat again since the folder was riddled with all sorts of nonsense mods and flim-flammery, but even after uninstalling, clearing out the loose folders and files, and reinstalling, it still crashes at the main menu before I can even get in game. I think it might be a driver compatibility issue, cause it's been a while since I played, but I'd prefer not to go through all the drivers in my computer and figure out which one it is. Is there a way to fix this? (I have verified game cache and restarted my computer already)
[QUOTE=Muukkis;41759356]Yeah, if they like it a lot it will eat replay value from the game but if they hate the mod then they may hate the entire game thinking it's always going to be like that. At least Complete, as cursed it is in these threads, doesn't change the base experience a whole lot. It's a problem but I don't think they are being [I]assholes[/I] , they just probably think the person is going to play through the game only once so they might as well play with the "best" experience out there. I don't recommend people modding S.T.A.L.K.E.R. on their first playthroughs (barring graphics and bugfix mods) for a multitude of reasons but on the other hand having played some of the Elder Scrolls / newer Fallout games I understand why a lot of people want to apply mods straight out of the box. The problem with modding S.T.A.L.K.E.R. on your first time however, is that often you kinda have to know how the regular games work to avoid some of the quirks brought in by mods. Let's take for example AMK and mods that allow Freeplay after attaining the true ending of SoC : people don't know that vanilla is supposed to end with a cutscene and instead they're plopped to freeplay and don't understand wtf is going on. In Misery, it's much more important to know the regular game or at least some other mod than misery because in Misery, the blowout warnings no longer show where the nearest blowout cover is and they're still very specific about what is cover and what is not so a lot of first time players will think that only Skadovsk / Yanov / Laundromat is blowout cover or they have to find out via trial and error. Then you have various times where scripts or A.I breaks and if you don't know what is supposed to happen in the regular game you won't have much of an idea if the sequence is broken or not.[/QUOTE] Yeah, that's a good point. If you're coming from a game like Skyrim or Oblivion you're going to be used to having to a mod a game just for it to be playable and not unbearably boring. I can't blame them for wanting to mod a game right out of the box. I tend to do that, at least looking for bug fixes and such, especially if the game has a reputation as being a bit buggy like STALKER does. In the end though, STALKER's a single player game, so I don't really care if someone's playing with Complete, Misery, an OP god mode gravity gun mod or whatever.
[QUOTE=XeroG;41761648]I can't find a vortex anomaly and afaik you die in 3 days of zombie-ness and its like 3 ingame hours left [sp] also i need some other things, anyone got a tutorial to make it work with ogse? [/sp][/QUOTE] There's a zombie npc outside the factory in Yantar, who will actually sell you artifacts, one of them is the one the scientists ask for. He's like, east of the entrance, then far north along the wall. [editline]8th August 2013[/editline] Man, I may prefer Duty over Freedom by a hell of a lot, but all this replaying CoP has reminded me why I don't despise Freedom as a whole. Loki is a chill as fuck guy, and isn't (in my opinion) as horrible as his past two predecessors. The simple fact that, when a Duty squad was trapped outside of Yanov during a blowout, he let them in as he didn't want them to die in such a horrible way, makes him one of the biggest bros in the entire Zone. Throwing aside all that hatred and hostility out of kindness, and then willingly forging neutral ground, is fantastic. It also makes me hate siding with either faction when I play through CoP, as I find the neutral stalker ending to be the best. (Where Freedom and Duty within Yanov resign and become Loners) Loner supremecy.
[QUOTE=DeeCeeTeeBee;41761883]There's a zombie npc outside the factory in Yantar, who will actually sell you artifacts, one of them is the one the scientists ask for. He's like, east of the entrance, then far north along the wall. [editline]8th August 2013[/editline] Man, I may prefer Duty over Freedom by a hell of a lot, but all this replaying CoP has reminded me why I don't despise Freedom as a whole. Loki is a chill as fuck guy, and isn't (in my opinion) as horrible as his past two predecessors. The simple fact that, when a Duty squad was trapped outside of Yanov during a blowout, he let them in as he didn't want them to die in such a horrible way, makes him one of the biggest bros in the entire Zone. Throwing aside all that hatred and hostility out of kindness, and then willingly forging neutral ground, is fantastic. It also makes me hate siding with either faction when I play through CoP, as I find the neutral stalker ending to be the best. (Where Freedom and Duty within Yanov resign and become Loners) Loner supremecy.[/QUOTE] thank you so much [sp] anyone got a merging tut [/sp]
I always pictured the factions being very small, 20 at most like what they said in the very first original stalker preview videos. They also said the zone wasn't very populated but I feel its like taking a trip to the shops, a lot of people everywhere, granted I don't think that while I'm playing, I start thinking "Where is the nearest stalker group that can take care of this bloodsucker chasing me."
[QUOTE=Thomo_UK;41762090]I always pictured the factions being very small, 20 at most like what they said in the very first original stalker preview videos. They also said the zone wasn't very populated but I feel its like taking a trip to the shops, a lot of people everywhere, granted I don't think that while I'm playing, I start thinking "Where is the nearest stalker group that can take care of this bloodsucker chasing me."[/QUOTE] yeah, I wanna make a Stalker game where there are literally a few hundred stalkers in the entire Zone, and when they die it literally reduces the amount, and sometimes you get new rookies coming in, so you may end up with a Zone where the population goes down maybe it could be affected by amount of artifacts the stalkers are exporting, so the more wealthy people are becoming the more rookies appear tempted by riches of the Zone
[QUOTE=Beacon;41762137]yeah, I wanna make a Stalker game where there are literally a few hundred stalkers in the entire Zone, and when they die it literally reduces the amount, and sometimes you get new rookies coming in, so you may end up with a Zone where the population goes down maybe it could be affected by amount of artifacts the stalkers are exporting, so the more wealthy people are becoming the more rookies appear tempted by riches of the Zone[/QUOTE] That would be pretty sweet. It would be cool if there were quests to help rookies enter the zone for a fee/something else. And also when you start the game you have to enter the zone yourself. (Maybe you start out in an apartment in Kiev and a guy helps you get to the zone and you have to stealth past the Cordon Checkpoint)
[QUOTE=PaChIrA;41762228]That would be pretty sweet. It would be cool if there were quests to help rookies enter the zone for a fee/something else. And also when you start the game you have to enter the zone yourself. (Maybe you start out in an apartment in Kiev and a guy helps you get to the zone and you have to stealth past the Cordon Checkpoint)[/QUOTE] oh god pachira stop giving me ideas I need to finish Redux first
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