S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=Araknid;40443563]hell yessssss
PPSh, Tokarev, and Mosin will be my only weapons.[/QUOTE]
[video=youtube;U06jlgpMtQs]http://www.youtube.com/watch?v=U06jlgpMtQs[/video]
;_;7
[QUOTE=Araknid;40443563]hell yessssss
PPSh, Tokarev, and Mosin will be my only weapons.[/QUOTE]
High capacity barn missing machine gun, high accuracy bandit artillery pistol, and a stick that shoots. Truly the weapons of choice for all hardcore stalkers.
But speaking of the Tokarev being ridiculously OP in 1.1, any changes to it's stats in 1.2?
[QUOTE=millenia3d;40440760]I'll try to make one, I love FALs as well.[/QUOTE]
And if you do, you will port it to Fallout: New Vegas, right?
...right?
[QUOTE=millenia3d;40440760]I'll try to make one, I love FALs as well.[/QUOTE]
So are there going to be any colt revolvers in LURK?
[QUOTE=croguy;40443771]But speaking of the Tokarev being ridiculously OP in 1.1, any changes to it's stats in 1.2?[/QUOTE]
9x19mm damage with greatly increased armor piercing? That's pretty much 7.62x25 in a nutshell.
I have a bit of info about stalker 2. Not sure if late or not.
[QUOTE] In short, after our conversation with Michael can be summarized as follows: 1. STALKER brand is not sold, but S. Grigorovich not rule out this scenario. 2. Currently while there are two teams that are considered as potential project developers STALKER 2. What - say it is too early. This, by the way, would be nice to take note of those ranters who are indignant about the fact that Grigorovich and he is not engaged in the project, and refuses to cooperate with anyone. This is not the case: Sergei was not only open to dialogue, but also working in this direction. 3. Lost Alpha. The mod will not be realized under the brand STALKER, since S. Grigorovich said that the work performed does not meet certain criteria and requirements. 4. reached an agreement with M. Razumov on the use of the company "Z.O.V. Khabar " STALKER brand in several new directions in addition to the production of the board game "Conflict Zone" theme and souvenir products. Mikhail asked to remind everyone that S. Grigorovich care about the fate of the project. It is a lively interest in its continuation, but as recently rightly remarked S. Grushko , the question a team that could continue the project in any case is paramount. And Grigorovich not entrust the continuation of the work to someone else without being sure of the quality of the final product.[/QUOTE]
[url]http://stalker-gsc.ru/news/s_t_a_l_k_e_r_2_pora_stavit_mnogotochie/2013-03-21-2003[/url]
and
[url]http://stalker-gsc.ru/news/s_t_a_l_k_e_r_2_sergej_grigorovich_my_otkryty_dlja_dialoga/2013-04-15-2018[/url]
It is from a fansite I suppose, so take it with a grain of salt and take it for what you will.
Also the article continues on down with the interview. Those of us who can read it without translating, would be nice to hear your input.
[QUOTE=Da Big Man;40444322]9x19mm damage with greatly increased armor piercing? That's pretty much 7.62x25 in a nutshell.[/QUOTE]
Does 7.62x25 also support fully automatic one hit kill at 200 meters firing method?
[editline]27th April 2013[/editline]
[QUOTE=Kirovich;40444445]I have a b it of info about stalker 2. Not sure if late or not.[/QUOTE]
Linked article TL;DR: Same shit we all knew told by different people.
[QUOTE=Rents;40443606][video=youtube;U06jlgpMtQs]http://www.youtube.com/watch?v=U06jlgpMtQs[/video]
;_;7[/QUOTE]
I once knew the transcription lyrics into Polish.
Needles to say ex-soviet satellite states people don't like it
[QUOTE='[Green];40440742']I agree that radiation-killed environments would look neat as hell. Then again, realistically speaking plants are relatively resistant to radiation, and considering Zone's mutation even better than regular trees.
It'd be a nice aesthetic if shit was dead and desolate closer to the CNPP or Scorcher.[/QUOTE]
I was just saying that in the screenshots Millenia has provided the grass is abnormally different then what you'd come to expect from LURK. Quite a grand difference if you actually compare two images, one from 1.1 and the latest one from 1.2
[IMG]http://media.moddb.com/images/mods/1/13/12990/XR_3DA_2011-03-11_20-51-37-20.png[/IMG]
[IMG]http://media.moddb.com/images/mods/1/13/12990/farm2.1.jpg[/IMG]
Hnnng if only they hadn't deleted the beta download.
[media]http://www.youtube.com/watch?v=qfpk8NFtvnk[/media]
I'm going to do my first modded playthrough the game but which would you guys recommend to do first, AMK or ZoA?
I would try LURK but it seems better to just wait for 1.2.
Considering that ZoA is built on AMK, I'd do AMK first just so you can appreciate the differences in ZoA.
I've tried playing ZoA a couple times, I don't really like it. The magazine system it uses is confusing.
[QUOTE=mikester112;40444111]So are there going to be any colt revolvers in LURK?[/QUOTE]
Why have filthy capitalist revolver when you can have glorious soviet revolver
[img]http://www.deactivated-guns.co.uk/images/uploads/nagant_1939/nagant_revolver_7.jpg[/img]
Seeing Stalkers with lots more Soviet/Russian surplus as opposed to L85s or LR-300s would be really cool. Newbies with Nagants or bandits with SVTs.
So there's an Obrez in lurk, right? What's am I even talking about, of course there's an Obrez.
Right?
[QUOTE=Warriorx4;40445726]Hnnng if only they hadn't deleted the beta download.
[media]http://www.youtube.com/watch?v=qfpk8NFtvnk[/media][/QUOTE]
I have the beta and can upload it if anyone wants
[QUOTE=don868;40446716]I have the beta and can upload it if anyone wants[/QUOTE]
Oh god yes please.
Okay, Raring it now.
[QUOTE=proch;40445149]I once knew the transcription lyrics into Polish.
Needles to say ex-soviet satellite states people don't like it[/QUOTE]
which is a shame because it's probably the most beautiful sounding national anthems ever.
seriously it makes every other one look like utter shit, especially with a full piece band and choir.
[editline]27th April 2013[/editline]
oh, but it sounds the best over a sonar scanner during the cold war.
[sp]red october[/sp]
you know they're on the way to nuke the shit out of something if they're singing that shit.
[url=https://mega.co.nz/#!jBRDnYpb!O6dWmAKLCzRIZPM1Yr8N8FVIOa0rQfESGGfK3Uz7xs0]CryZone[/url]
^^ This one works ^^
Also it installs as a mod, for which Crysis I don't remember. It was either Crysis 1, or Warhead. Or both...
[QUOTE=don868;40446716]I have the beta and can upload it if anyone wants[/QUOTE]
I will love you forever my god please.
[QUOTE=don868;40446766]Okay, Raring it now.[/QUOTE]
Hnnng.
It's up.
Are they still working on that Cry Engine thing? I once thought that it doesn't look promising, but them remembered how how the first Stalker builds looked like... oh god
the thing that kinda sucks about all these lovely mods that make STALKER look so much better is that obviously they still use the vanilla models for NPC's, which aren't nearly as high-quality as the graphics. it's a weird disconnect that's kind of distracting at times
[QUOTE=don868;40447667]It's up.[/QUOTE]
"This account's public links are generating too much traffic and have been temporarily disabled."
Well shit I'll be here all day.
[QUOTE=don868;40446955][URL="https://dl.dropboxusercontent.com/u/6643010/CryZone.rar"]CryZone[/URL]
Also it installs as a mod, for which Crysis I don't remember. It was either Crysis 1, or Warhead. Or both...[/QUOTE]
Dropbox sucks, upload it to Mega.
[t]http://puu.sh/2Ir9X.png[/t]
Dropbox really blows when it comes to this stuff.
[editline]27th April 2013[/editline]
Wow, so like my comp BSOD'd while I was uploading, and I wasn't sure if the download survived.
it did :D
[url]https://mega.co.nz/#!jBRDnYpb!O6dWmAKLCzRIZPM1Yr8N8FVIOa0rQfESGGfK3Uz7xs0[/url]
Anyone have the reading of the MLP-Stalker fanfic?
[QUOTE=Lone Wolf807;40449523]MLP-Stalker fanfic?[/QUOTE]
wat
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