• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
Physics based traps??
[QUOTE=Sgt Doom;41799648]Have a winner instead, it'll have to do until I can ship some gold to you :v:[/QUOTE] Wait, ship gold? :v: [editline]11th August 2013[/editline] Also your Avatar is awesome.
[QUOTE=Thomo_UK;41799683]Physics based traps??[/QUOTE] How about a super poltergeist that throws cars.
[QUOTE=Etcetera;41799714]How about a super poltergeist that throws cars.[/QUOTE] As awesome as that would be. I get the feeling that would get very annoying very fast.
Oh, speaking of which: how easy/possible are destructible objects?
[QUOTE=Beacon;41799671]Why so many guests viewing? And Daemon, you could do that, you can assign a certain mass to objects.[/QUOTE] Nice. [QUOTE=Etcetera;41799714]How about a super poltergeist that throws cars.[/QUOTE] Is this what you used as a basis for the physics objects? Things that were thrown by Poltergeists?
[QUOTE=Etcetera;41799738]Oh, speaking of which: how easy/possible are destructible objects?[/QUOTE] No idea actually
anyone got an ironsight fix for SGM 2.2 for CoP? It bugs me really much
[QUOTE='[Green];41795034']Anyone got a link to that? I figured 3.8 would've been the best version, being the latest :c[/QUOTE] [url]http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=23060&sec_id=21&offset=420[/url]
I never really noticed the Iron-sight issues, maybe that was because I was too frustrated. I claim this page for Clear Sky! [t]http://www.soviet-power.com/pictures/105.jpg[/t] We may be eggheads, but we can kick your ass half-way across the zone and back again! [t]http://images2.wikia.nocookie.net/__cb20100917171037/stalker/images/2/27/SCS_CS1_Game_Armour.png[/t]
really not liking the class system in Misery 2 but seeing as how you need to restart the game to change class i doubt they can be just switched off
Is there any way to attach M203 and silencer on G36 in Call of Pripyat? I know you need to change something in one txt file, but i dont know what exactly..
[QUOTE=Thomo_UK;41800554] We may be eggheads, but we can kick your ass half-way across the zone and back again! [/QUOTE] And then go extinct :v: [QUOTE=cagoBHuK;41800600]Is there any way to attach M203 and silencer on G36 in Call of Pripyat? I know you need to change something in one txt file, but i dont know what exactly..[/QUOTE] gamedata\configs\weapons\wp_g36.ltx Search for "silencer_status" and beneath that is the prefix for GL's. Change it to 2, so it will accept it; 0 = No attachement (locked or just not available) 1 = Permanent attached (like the L85, change it to 2 so you can use a non-scoped L85! :D) 2 = Attachable/Detachable
[QUOTE=Beacon;41800044]No idea actually[/QUOTE] In terms of affecting the dynamics of firefights (and to a lesser extent exploration) it might be nice to have some more stuff than just crates and barrels.
[QUOTE=cagoBHuK;41800600]Is there any way to attach M203 and silencer on G36 in Call of Pripyat? I know you need to change something in one txt file, but i dont know what exactly..[/QUOTE] [editline]herp[/editline] Beaten to the punch [t]http://i.imgur.com/BuHv8.jpg[/t] to put something in this post here's a picture from the riverbend of the town of Chernobyl [QUOTE=Thomo_UK;41800554]We may be eggheads, but we can kick your ass half-way across the zone and back again![/QUOTE] Clear Sky was a really nice faction, combining the best properties of the ecologists and free stalkers with a smart and reasonably educated approach in regards to the Zone. Too bad their titular game makes them appear like incompetent buffoons and has very little to actually do with that faction besides the opening and ending sequences. Oh well, at least in TFW you get to conquer some territory alongside them.
[QUOTE=Muukkis;41800834]/gamedata/configs/weapons/wpn_g36.ltx find silencer_status = 0 grenade_launcher_status = 0 and change to silencer_status = 2 grenade_launcher_status = 2[/QUOTE] What he said
[QUOTE=LoNer1;41800769]And then go extinct :v:[/QUOTE] They live on in my soul! ~
I want this mod in SGM or Redux 2. [video=youtube;8hK79Y1X9WE]http://www.youtube.com/watch?v=8hK79Y1X9WE[/video] [video=youtube;NgDkV2qMZLQ]http://www.youtube.com/watch?v=NgDkV2qMZLQ[/video]
I sort of beat SoC with AMK. I got an annoying bug that made all stalkers go hostile after loading a save. I was just about to go to Pripyat. Imagine a dozen ukranians shouting and then shooting at you. Forever. Yeah. So what's in this Doom's mod merge thing? My google-fu is insufficient to find out.
[QUOTE=Wolfos;41801790] Imagine a dozen ukranians shouting and then shooting at you. Forever. Yeah. [/QUOTE] Sounds like loot heaven to me
[video=youtube;M_6caVeqVQ4]http://www.youtube.com/watch?v=M_6caVeqVQ4&feature=youtu.be[/video] If some of you complain that misouri is too hard
How come Misery has a separate flash light? Does the normal F light not work?
[QUOTE=Wolfos;41801790]I sort of beat SoC with AMK. I got an annoying bug that made all stalkers go hostile after loading a save. I was just about to go to Pripyat. Imagine a dozen ukranians shouting and then shooting at you. Forever. Yeah. So what's in this Doom's mod merge thing? My google-fu is insufficient to find out.[/QUOTE] [url=http://www.1337upload.net/file/21690]Doom's mod merge[/url] for SoC is LURK with a freeplay system where you choose your faction before you start the game and then go around killing everything.
[QUOTE=ManRod;41802837]How come Misery has a separate flash light? Does the normal F light not work?[/QUOTE] There's 2, the wind up one (you get at the start) and the headlamp you can buy at skadovsk in the game.
Does anyone else hate using iron sights? I prefer scopes over anything else, even hip firing more than the sights.
[QUOTE=Doneeh;41803316]Does anyone else hate using iron sights? I prefer scopes over anything else, even hip firing more than the sights.[/QUOTE] I prefer scopes, but I also use iron sights as well. I only hipfire if I know I'm within a certain distance and know I have a slim chance of missing.
I never hipfire. Too professional for that.
I'll only hipfire if I'm using shotguns in extremely close quarters You know...just like you would in real life. In real life you'd look down the sights nearly all the time too.
The more mods I play, the more I realize how hard it is to balance a STALKER game economy. I just played a clear sky modpack, and within two hours I had enough dosh (before even leaving Cordon) to buy one of the best suits in the game. There's a blurry balance between difficulty and fun with economies. Not being able to sell below a certain condition seems to be one of the best tweaks for an economy, but too high or too low and you risk making it ridiculous. (Re: Misery 1.0, 90% condition or more, when NPCs only dropped weapons of such conditions half a dozen times in the entire game if you were lucky.) Increase item costs to absurd amounts, and you only add tedium, not difficulty. You can clear out the military checkpoint in CS, dump all the weapons/ammo you get in to a corpse and haul it to Sidorvich. Pffff. Misery, you either make a shitload of dosh or no dosh at all, depending which path you can down. (Selling everything off of bandits or artifact hunting.) Vanilla, welp, rolling in dosh. Having played Redux again (I am hyped as fuck for Redux 2.0, Beacon. [I]Hyped as fuck.[/I]) I can't actually pinpoint where I got the money to buy a SEVA before entering Yanov. It probably had something to do with the good weapons the mercs and some bandits used (from the transaction and waste plant) and them selling for anywhere upwards of 500r if you find one in good condition and repair it. But even with that, the Redux economy felt a lot more progressive than Vanilla, or other CoP mdos I've played. I remember rolling in dosh with AMK/LURK/OGSM. But, when I think of Peoplesoup, I remember wrestling with my funds. Everything cost an assload, but you could sell a shitload of shit, too. But that wasn't enough, no matter how much I sold. If Peoplesoup had a toned down economy (globally reduced prices for everything, reduced reward dosh etc) then it could actually seem semi realistic. edit: Vanilla SoC annoyed the fuck out of me, as you ended up with a shitload of dosh, because you had nothing to spend it on until you hit certain flags and traders stocked better stuff.
Welp, looks like the main menu gets stack trace crashes for me with the Misery mod. Is it related to the class selection screen or something? My game just really hates it for some reason. It's weird, I'd say 80-90% of my crashing is in the menus, when I get in-game it's fine.
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