• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[QUOTE=Gatekeeper828;41813426]Kinda sad because my wish came true and Defiance did come into the swamps. Now Clear Sky is down to just eight guys. Also Duty was almost completely wiped out by the mercenaries which surprised me. Edit: Make that four guys left now that the pump station was raided. The four Clear Sky guys that are left are in a lookout tower with hunting rifles; I might buy some good gear and drop it next to them so they use it.[/QUOTE] They're actually doing stuff in your game? It's been a few days in my TFW 3.8 game and I haven't seen any factions doing anything. There's just a lot of guys hanging out in the bases with the occasional loners moving between. Did you tweak the TFW spawn options?
What's the difference between Total Factional Warfare, and Total Faction Warfare, and sorry to ask, but does anyone have the link to the newest Total Faction Warfare mod?
[QUOTE=mecaguy03;41816959]I am thinking of trying Misery. Something about the atmosphere of it and the difficulty.[/QUOTE] Try it and let me know what you think. Is the new Misery patch (2.1 I think) any good yet? Really want to try this but I want as painless experience as possible.
Alright, here's an updated version of my TFW ballistics mod: [url]http://www.mediafire.com/download/wkt6nta74z346a6/Total_Reloaded_Warfare_1.5.7z[/url] Seemed to have at least helped fix the crashing? (Played for about 3 hours and didn't crash), re-added real weapon names and NPC changes, increased the hit probability of the AI, and some other things I can't remember. Upgrades are completely unbalanced but I guess it's fine since NPCs use upgraded weapons too :v: [editline]12th August 2013[/editline] [QUOTE=plunger435;41817536]What's the difference between Total Factional Warfare, and Total Faction Warfare, and sorry to ask, but does anyone have the link to the newest Total Faction Warfare mod?[/QUOTE] [url]https://mega.co.nz/#F!zEtSxC4J!eRsovn-n098UpRtLDmr5_w!yQswUJjI[/url] (Under the STALKER Clear Sky section)
[url]http://www.moddb.com/mods/lost-alpha/news/where-are-we-heading-to[/url] [QUOTE]Q: What about GSC, they are closed aren’t they? Vintar: GSC is closed? I will have to tell that to the guys working there, seems they never heard...[/QUOTE]
[QUOTE=Fuxed;41815766][t]http://oi39.tinypic.com/30clnkg.jpg[/t] Brain Scorcher suddenly got a lot scarier.[/QUOTE] why is your ammo labeled with swastikas
[QUOTE=zeldar;41818188]why is your ammo labeled with swastikas[/QUOTE] Its WW2 German ammunition.
[QUOTE=zeldar;41818188]why is your ammo labeled with swastikas[/QUOTE] Mauser ammo!
[QUOTE=XeroG;41815263]Was that barman on the last clip? And where are you?[/QUOTE] It's OGSE, in the bandit base [editline]13th August 2013[/editline] [QUOTE=Zillamaster55;41818315]Its WW2 German ammunition.[/QUOTE] doesn't explain why an AK is firing that ammunition :v:
[IMG]http://i.imgur.com/BXW0kfx.jpg[/IMG]
a couple of loners saw some helicopters and decided they wanted to be just like them [img]http://puu.sh/40QNA.jpg[/img] And on another note. I found a use for cars! [media]http://www.youtube.com/watch?v=fWcGutJMULI[/media]
[QUOTE=Teh Zip File;41817673]Alright, here's an updated version of my TFW ballistics mod: [url]http://www.mediafire.com/download/8c7eq0llnftc4l6/Total_Reloaded_Warfare_1.4.7z[/url] Seemed to have at least helped fix the crashing? (Played for about 3 hours and didn't crash), re-added real weapon names and NPC changes, increased the hit probability of the AI, and some other things I can't remember. Upgrades are completely unbalanced but I guess it's fine since NPCs use upgraded weapons too :v: [editline]12th August 2013[/editline] [url]https://mega.co.nz/#F!zEtSxC4J!eRsovn-n098UpRtLDmr5_w!yQswUJjI[/url] (Under the STALKER Clear Sky section)[/QUOTE] Thanks, I appreciate you updating your mod for the latest version. I remember it made TFW 3.7 a lot more playable before. [editline]13th August 2013[/editline] Also you wouldn't happen to know how to lengthen the reach of the knife in CS, would you? It feels like the collision space between you and an NPC is almost longer than the knife can reach.
[QUOTE=Rollindeep;41815786]Barman's brother[/QUOTE] where in the bandit base do you find him?
[QUOTE=Ghost101;41819971]Thanks, I appreciate you updating your mod for the latest version. I remember it made TFW 3.7 a lot more playable before. [editline]13th August 2013[/editline] Also you wouldn't happen to know how to lengthen the reach of the knife in CS, would you? It feels like the collision space between you and an NPC is almost longer than the knife can reach.[/QUOTE] I assume you just edit the fire_distance of w_knife.ltx in gamedata\configs\weapons, but I've never tried it so I dunno.
A mod with cars would be pretty neat in CoP, the maps are big enough for it. Does such a thing exist?
Well Clear Sky is now officially dead in my game, I think I am going to massacre all of Defiance with my UMP, M3, and SVU.
[media]http://www.youtube.com/watch?v=r7Z-x-9aE7Y[/media]
[QUOTE=XeroG;41820949]where in the bandit base do you find him?[/QUOTE] It's where you find bandit stash full of vodka and AKS-74 Also is there a way to change stalkersoup textures to vanilla ?
[QUOTE=Araknid;41821179]A mod with cars would be pretty neat in CoP, the maps are big enough for it. Does such a thing exist?[/QUOTE]Afaik no. Cars were a leftover in SoC's engine, in CoP they were completely removed and thus would have to be coded from scratch. [QUOTE=Araknid;41819380]I't explain why an AK is firing that ammunition :v:[/QUOTE]That's a Zastava M76, uses 7.92x57mm
[QUOTE=Sgt Doom;41822066] That's a Zastava M76, uses 7.92x57mm[/QUOTE] We have a winner. It's one of the sexiest sounding guns in the game/mod. I regret being so late to the OGSE party. [IMG]http://images1.wikia.nocookie.net/__cb20111014235258/stalker/images/thumb/4/43/SCS_Mercs.png/250px-SCS_Mercs.png[/IMG] This page is claimed in the name of everyones favourite source of fancy guns in The Zone.
[QUOTE=LoNer1;41800769] gamedata\configs\weapons\wp_g36.ltx Search for "silencer_status" and beneath that is the prefix for GL's. Change it to 2, so it will accept it; 0 = No attachement (locked or just not available) 1 = Permanent attached (like the L85, change it to 2 so you can use a non-scoped L85! :D) 2 = Attachable/Detachable[/QUOTE] Sorry for kinda late answer, but i got a little problem with it. So, here is what ive got in txt-file: [quote];addons scope_status = 1 silencer_status = 0 ;0 grenade_launcher_status = 0 ;0[/quote] Do i need change both 0 to 2 or what? The game keeps crashing. Right after loading save file. Also, im playing with AtmosFear 3 mod. Maybe there is something with it.. I was playing with this mod and modified guns last year, everything was ok and not a single crash.
Does the ltx file have all the necessary data to allow the weapon to support the new addons? You can't just change the two zeroes to twos and have them work. The damage values with the silencer, the type of grenade launcher, the hud position of the model when aiming with the GL... all of that data must be defined for everything to function properly. EDIT: You'll also want to put the weapon in a storage box when you're editing it. Weird things can happen if you edit items that you're carrying if have equipped.
I have some alcohol I need to dispose of. I figured I'd consume it and stream some Clear Sky Faction Wars, assuming I don't crash like I did when I tried first to type this message. This gets 5 agrees it's streaming time. For those that forgot, it's going to happen here, if happens: [url]http://www.livestream.com/barbygreen[/url]
[QUOTE='[Green];41822679']I have some alcohol I need to dispose of. I figured I'd consume it and stream some Clear Sky Faction Wars, assuming I don't crash like I did when I tried first to type this message. This gets 5 agrees it's streaming time. For those that forgot, it's going to happen here, if happens: [url]http://www.livestream.com/barbygreen[/url][/QUOTE] gave the fifth "agree", now do it.
Is TFW 3.8 beta the latest, or is there a patch I missed? [editline]13th August 2013[/editline] Oh Green, if I had remembered the password to my Livestream login, I would've warned you about the crash bug associated with that slot swap device :v
I recently got back into play all three S.T.A.L.K.E.R games, starting with SoC of course, and I'm having a a great time. However, I'm not sure if it's Lurk 1.1 causing this bug or its the game itself but whenever I got to Yantar, Professor Sakharov will not stop saying "Hello? HELLO. Hello. :D" Even after I talk to him, a few seconds later he would continue to say, "HELLO. Hello. HEELLOO." It's not really a problem at all but it's just a little errie when I first got into Yantar and the athmosphere was foggy, the quiet but scary music was going off and in the background, and all I hear out in the distance is, "Hello? Hello." I thought it would be funny to share.
[QUOTE=azndude;41823680]I recently got back into play all three S.T.A.L.K.E.R games, starting with SoC of course, and I'm having a a great time. However, I'm not sure if it's Lurk 1.1 causing this bug or its the game itself but whenever I got to Yantar, Professor Sakharov will not stop saying "Hello? HELLO. Hello. :D" Even after I talk to him, a few seconds later he would continue to say, "HELLO. Hello. HEELLOO." It's not really a problem at all but it's just a little errie when I first got into Yantar and the athmosphere was foggy, the quiet but scary music was going off and in the background, and all I hear out in the distance is, "Hello? Hello." I thought it would be funny to share.[/QUOTE] Vanilla stuff.
I remember him saying that whenever I got near the bunker but not when I first come into Yantar. Still, it's not really an issue. I just find it funny.
[QUOTE=azndude;41823755]Still, it's not really an issue. I just find it funny.[/QUOTE] [url]http://www.achtungfranz.com/thestalkerexperience.mp3[/url] And yeah, SoC has an issue with sounds repeating. Sometimes in places like Dark Valley you can hear dialogue relating to scripted sequences that have played out earlier. And don't even get me started on the annoyance that comes along in Clear Sky after you help Duty take the Freedom base. [QUOTE=RazorsharpLT;41824068]What mods would you guys recommend for CoP?[/QUOTE] My personal favourite is M.S.O. coupled with AtmosFear 3+Absolute Texture Pack but if you want additional content you would do well with SGM. From what I've read Misery 2.0 is alright as far as content goes but has balance and stability issues so it might be worth it to wait further patches.
What mods would you guys recommend for CoP? Or is misery the current trend :v:
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