• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
[t]http://i.minus.com/iblDBezf0X9bbU.gif[/t]
Ahh, the classic SoC "Kill everything from a half a mile away" knife. Good times. Tried to use it to assassinate the snipers in the Freedom base once, but apparently it's not a stealthy weapon.
[QUOTE=Lijitsu;41946192]In Clear Sky the difficulty level only affects enemies' accuracy. AP ammo is the only way to go about vanilla CS. It'll change 25-30 rounds into an Exo with a fully upgrade G3 to 5-6 or roughly 2 to the head.[/QUOTE] Huh, really? I'll stop playing on Master, then. That'd explain me constantly getting one shotted. Do you have any other fun facts for CS? You seem to be the CS Master. :v:
Welp, decided to order the CS-3a suit and helmet from nimble with all of my money. I did individual tests of my options, getting different combinations of gun and suit, and I decided that while getting a better gun such as lynx is nice, having a suit with some proper armor is even better. I already have a decent sniper, and it has longer range due to a really high scope magnification. The M14 DMR for some reason can zoom much farther than any of the snipers you can order from nimble, even with the scope upgrade.
[QUOTE=Ghost101;41947817]Huh, really? I'll stop playing on Master, then. That'd explain me constantly getting one shotted. Do you have any other fun facts for CS? You seem to be the CS Master. :v:[/QUOTE] Oh pfft. I actually don't know shit about most of the STALKER games, I just seem to be one of the folks who liked CS as much as the others. :v: In truth, everything I picked up - except the bit about my G3 going from crap to magically being lethal again with the use of AP ammo, which I learned in the last bit of the game - about Clear Sky, I pretty much learned from this thread. Also I might've been using a G36, I don't even remember. I just remember it being an H&K that shot relatively cheap, easy to come by ammo. Oh, bloodsuckers are invulnerable while invisible in Clear Sky. So carry a TOZ and wait for them to charge.
Clear Sky is pretty much ass then. I like STALKER games because they're pretty realistic ballistic wise. [editline]Edit:[/editline] Yeah the story's interesting for CS but it's so un-fun.
I like STALKER's ballistic's model (Ricochet ftw) but my main draw to the series is the survival-horror aspects and atmosphere of the game. Clear Sky was severely lacking in atmosphere save for a handful of places, so I really wasn't a huge fan of it. Also, there didn't feel like enough breathing space in between gunfights (especially for the plot which was one battle after another) so I had a hard time staying interested. That being said, I might try the game again sometime down the road with TFW, and I wouldn't mind seeing how it would be with a simple mod that makes mutant encounters a little less scarce and human encounters a little less common. I liked traveling between the areas and scoping out targets in the distance with binocs in SoC and CoP, while in CS it felt like I was stumbling into massive firefights every couple of steps I took.
I collected a few mishaps of my recent STALKER Stream as I went through X-16. Many a random deaths(suicides) happened. [media]http://www.youtube.com/watch?v=zlc2VDKje7o[/media]
I literally just stumbled across that a while ago wow Anybody know how to create a compatibility patch for the [URL="http://www.moddb.com/mods/stalker-re-animation-project"]reanimation project[/URL] and atmosfear? I want the pistol animations because I hate the default reload, but it will just crash with atmosfear as it is now.
Looks like Misery got Mod of the Week from PC Gamer. Congrats Loner and crew! [url]http://www.pcgamer.com/2013/08/18/mod-of-the-week-misery-2-0-for-stalker-call-of-pripyat/[/url] The mod choice may be debatable for some, but I still think it's pretty amazing the mod community has been putting out the content it has for as long as it has. The only other ones that come close in terms of passion and length that I can think of might be the Half Life games or the Doom community that's been going strong for like 20 years.
Holy shit the comments in that article are having a fit about Misery's gameplay. I really fucking hope Survarium is good. I really do. A coop game with stalker's atmosphere would be too fucking amazing if done right. Graphics do look nice at least I actually like this sawn-off toz-66 a bit better than the ones in the stalker games, it's a little longer and reminds me of the Doom 2 DBS. [t]http://hydra-images.cursecdn.com/survarium.gamepedia.com/f/fc/Alpha_07.jpg[/t]
Asadfgsadgdfgsdd I'm having some issues righ' 'ere. See I installed Misery and went Recon. Then I installed the path 2.0.1 because 2.0.2 was down for the entire day and then went on my way of installing the small tweaks posted 3-4 pages back by some user at Misery forums. Now I can't tell if I'm assault or recon because the loading screens say assault and my inventory class name is assault but proficiencies in descriptions implicate I'm recon (having high proficiency in a SEVA, AK-105 etc.)
This page will be for all of our fellow stalkers lost to the Zone. [img]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/szW04Gn_smakll.jpg[/img]
[U][B]I don't want to come off as an ass here, but just read this all: [/B][/U] [QUOTE=Bloodshot12;41946166]Really? My install seems to think otherwise [t]http://i4.minus.com/icHQAryekMNpf.jpg[/t] I remember way back when I installed SoC people told me not to install 1.0006 but I had already done it, but the patch seemed fine when I used it.[/QUOTE] I know, check the link below in reply to Hammer7, I pointed holden out to the 10006 patch. [QUOTE=Hammer7;41945983]1.0006 was just a MP patch for RU version. Never heard of 1.0007.[/QUOTE] You should really do your homework, son :v: Allow me: [URL]http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=177&thm_id=21229&sec_id=16&page=1[/URL] I quote [B]ImperialReign[/B]; [QUOTE][I]Yeah - I was the one that pointed it out ages ago (the info is up on zrp's site, too). Although it's not mentioned in the change logs, the patch does update 2-3 .dll files that handle the rendering (IIRC, xr_3da.dll and render.dll or some other BS). The difference in the patch sizes (between NA, WW and RU release) are due to the changes it makes to the DRM/disk check software (which isn't part of the changelog, either). It will properly display widescreen resolutions - specifically 16:10 ratios (which appears stretched with all earlier patches). Back up your BIN folder (which is what I did to see the changes), then apply the patch and compare the file dates . . . you'll see it[/I][/QUOTE] [B]Here's the complete list of DLL's which the patch updates: [/B] [QUOTE][I]Well, 3 versions, actually - the North American v1.006 release (2.825 KB), the Russian v1.006 release (13.202 KB), and the World Wide v1.006 release (7.869 KB). The patch adds database gamedata.dbd - which seems consistent across all versions (at 99KB). The only changes to actual game files are: gamedata\config\mp\weapons_mp\weapons_mp.ltx gamedata\config\ui\ui_mm_mp_tabclient.xml gamedata\config\ui\ui_mm_mp_taboptions.xml gamedata\scripts\ui_mm_mp_join.script gamedata\scripts\ui_mm_mp_options.scprit gamedata\scripts\ui_mp_main.script The other changes are all engine library and core files. The RUS and WW version also include updates to the disk-check app, whereas the NA version cut's the disk-check entirelly. Updated per RUS version: BattlEye\ bugtrap.dll ode.dll openAL32.dll Protect.dll Protect.drv Protect.exe XR_3DA.exe xrCDB.dll xrCore.dll xrCPU_pipe.dll xrD3D9-Null.dll xrgame.dll xrgamespy.dll xrLUA.dll xrNetServer.dll xrParticles.dll xrRender_R1.dll xrRender_R2.dll xrSound.dll xrSMLParser.dll North America version updates exactly the same, except for the protect_xx.xxx. World Wide version udpates exactlty the same, except for updates to the check_disk application.[/I][/QUOTE] Also, about the [U][I]1.0007 and 1.0008 patches[/I][/U] (yes, 08 was indeed an [I]unofficial[/I] patch, but it consists of just adding in a ton of custom russian levels into the mp) Here's dez his reply on GSC about the 07/08 patches: [QUOTE][I]There is no public 1.0007 patch. and 1.0008 was made by modders, not official at all, yet it adds lots of things to the game.[/I][/QUOTE] Another one: [QUOTE][I]La will use its own customised patch, mainly from 1.0007 unreleased beta patch, it won't need SOC installed so there is no need to discuss either it's on 1.0004 or 1.0005 - it has all the files it needs to run on its own. It only checks for the original disc in the drive, thats it.[/I][/QUOTE] Also, last thing, on this page, scroll down to [B]Angrydog[/B]'s reply (english translation of the russian readme file) [URL]http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=2&thm_id=19703&page=2&sort=ASC&sec_id=16#317011[/URL] Some interesting parts: [QUOTE] [B]v7.01[/B] based on 1.0007(rc1) îò GSC (build 3390, May 16 2008) - cursor moves faster (by GSC) - [B]increasing of memory stacks for xr_3da.exe, may be useful decreasing some "stack overflow" problems (by dr_dizel)[/B] - fsgame.ltx is fixxed for using of the game folder asa basic for keeping user settings (user.ltx, SCREENSHOTS, logs, etc) by separate folders of course - gigantic typefonts of interface are fixed - [B]the default FOV is fixed from 67.50 to 83.00[/B]. Now it's even better than in the first versions of the game. The world seems more volumetric, the perception of movement is more realistic. - nicer water in r2 - Helmets and glasses in r2 are fixed to shine like in r1 - new knife config with fixed position in hand is included - the fog density is is a little lowered from 0.9 to 0.8 - smallskies are fixed; [I]as a result the shine of metal has raised in r2; as a result the blue shade had disappeared in r2[/I] - some buggy lens flares gradient textures are changed for the softer ones from build 3120 - the rare used Weather is completely replaced from 16.00 till 04.00 with more qualitative - new moon texture - the air viscosity is changed. As a result the dead bodies fall down more realistic From height (based on the ragdoll technologies by LexMalin) - the searchlight model is fixxed (by Xiani). No more selflight in r2 when you stand back to the sun - [B]enhanced r2 mode is added ([U]without loss of fps[/U])[/B]. It is started with start_enhanced.cmd. Based on lmodel.h from some old version of float32 mod by JJWalker. - all cameras F1-F4 are enabled (by user.ltx) - [B]fixed "shadow shearing effect" of the triangles near screen border[/B] (by user.ltx r2_sun_near_border set to 1 instaad of 0.75) - [B]fixed the geometry on l11_pripyat, phantom garages have disappeared, earlier invisible garages appeared[/B] [U][B]For mapmakers:[/B][/U] - new xr-libraries, compatible by shaders/materials with clear sky levels - more ambient+material sounds, which were absent. - CS-wallmarks in r1 are supported - CS lamp models are added, in case of loading from spawn files - all necessary texturesact from CS missed in ShoC are added (with their *.thm and bumps), it's impossible to load them by xdb - [zone_rusty_hair] anomaly config is fixxed - new anomaly [zone_de_mp] is added. In some cases it helpes to fence the space in maps when is impossible to change geometry. - new particles for CS ahunt bases are added into particles.xr (staticnet_base_green and staticnet_base_blue) - new r2-shaders deffer_impl* for support of "incorrect" (which have problems with the terrain texture or terrain mask texture) levels by the X-ray engine opinion - the breaking lamps meshes (by separate folder) are added for the case of special using (gamedata/meshes/breaking_lamps)[/QUOTE] Cheers gents, if you got any more questions, I'd be happy to tell you or redirect you the answers on them.
[QUOTE=Bloodshot12;41949081]Holy shit the comments in that article are having a fit about Misery's gameplay. I really fucking hope Survarium is good. I really do. A coop game with stalker's atmosphere would be too fucking amazing if done right. Graphics do look nice at least I actually like this sawn-off toz-66 a bit better than the ones in the stalker games, it's a little longer and reminds me of the Doom 2 DBS. [t]http://hydra-images.cursecdn.com/survarium.gamepedia.com/f/fc/Alpha_07.jpg[/t][/QUOTE] the gameplay they released of the start of the Alpha was pretty terrible, I'm hoping it will get better but I dunno, I never wanted a F2P MP game.
[QUOTE=Ghost101;41948944]Looks like Misery got Mod of the Week from PC Gamer. Congrats Loner and crew! [url]http://www.pcgamer.com/2013/08/18/mod-of-the-week-misery-2-0-for-stalker-call-of-pripyat/[/url] The mod choice may be debatable for some, but I still think it's pretty amazing the mod community has been putting out the content it has for as long as it has. The only other ones that come close in terms of passion and length that I can think of might be the Half Life games or the Doom community that's been going strong for like 20 years.[/QUOTE] Thanks! I'd recommend you to try the 2.0.2 patch out now, our best patch so far :) [editline]24th August 2013[/editline] [QUOTE='[Green];41949086']Asadfgsadgdfgsdd I'm having some issues righ' 'ere. See I installed Misery and went Recon. Then I installed the path 2.0.1 because 2.0.2 was down for the entire day and then went on my way of installing the small tweaks posted 3-4 pages back by some user at Misery forums. Now I can't tell if I'm assault or recon because the loading screens say assault and my inventory class name is assault but proficiencies in descriptions implicate I'm recon (having high proficiency in a SEVA, AK-105 etc.)[/QUOTE] See, this is what happens when you install unofficial patches by the community without really knowing what you're doing. The problem is, these users didn't change [B]the configs for all 3 classes, just the one they were playing with[/B], resulting in you having 'fixed' assault configs while playing one of the other 2 classes. Because of this, you mixed things up, resulting in this what you're experiencing now. There's 2 things left to do, change your class, apply the patch you previously installed with the assault fixes and you're good to go, albeit you're not having the 'MISERY experience', or just don't use those patches and stay with the official releases. For both of these options you'll have to de-install misery and re-install it again. Or just play like this :v: but trust me, it will get really confusing for you later on to determine wether you're good with a SAKO TRG42, or not, according to the configs
[QUOTE=LoNer1;41949403][U][B]I don't want to come off as an ass here, but just read this all: [/B][/U] - wall of text -[/QUOTE] Let me be entirely honest - as GSC stated, patch 1.0006 was mainly addressed to MP. That's why they called it "MP patch". Believe or not, but it doesn't touch SP at all. And lots of mods (russian, at least) still using 1.0004 for reasons. Finally about mythical 1.0007/8 - I applause you for being one from the 1% of Stalker community who knows some info about old unreleased patch. [I]Again, if it's so good - why I haven't seen a single mod using it?[/I] Community patch 1.0008 - bullshit. There are so many bugfixes made by community, but giving it "1.0008" in the name doesn't make it official or mandatory. I'm not a modmaker, but I've seen shit after playing tons of mods and have a very skeptic thoughts about things you wrote here.
[QUOTE=Hammer7;41949654]Let me be entirely honest - as GSC stated, patch 1.0006 was mainly addressed to MP. That's why they called it "MP patch". Believe or not, but it doesn't touch SP at all. And lots of mods (russian, at least) still using 1.0004 for reasons. Finally about mythical 1.0007/8 - I applause you for being one from the 1% of Stalker community who knows some info about old unreleased patch. [I]Again, if it's so good - why I haven't seen a single mod using it?[/I] Community patch 1.0008 - bullshit. There are so many bugfixes made by community, but giving it "1.0008" in the name doesn't make it official or mandatory. I'm not a modmaker, but I've seen shit after playing tons of mods and have a very skeptic thoughts about things you wrote here.[/QUOTE] Trusting GSC more than the massive community behind it, constantly updating relevant information is your first mistake; Again, allow me; Why are you saying "[I]it doesn't touch singleplayer at all[/I]" when I just gave you [B]loads [/B]of evidence it both does and is for the better in most cases? Like Imperial stated:"[B]Some of this wasn't included into the changelog for some reason[/B]". Why do you think the OGSE team is using this patch? It opens up loads of new possibilities for modders by unlocking the engine and getting rid of some cumbersome stuff like disc-checks. [I][U]I'm [B]not [/B]asking you to patch the game[/U][/I] up to "07 because it's so ''unbelievably good'', but I'm just sharing the [U]research[/U] I and many others have done and what I've heard / seen other people say and show. Plus, I never said patch 1.0008 is [B][I]mandatory[/I][/B], neither did I say "07 or "06 is. Read what I said, I just quoted their changelogs and told others including you about the pro's of these patches. Also, [I]skeptic[/I]? Really? Well, do you care to [I]explain [/I]that viewpoint? Don't just throw stuff out there without proper explanation. It makes you look dumb in my opinion (which I know you and many others on these forums aren't), because you're not supporting your views / opinions with proper argumentation. And why you haven't seen a 'single mod' use this patch? Because you were looking in the wrong places. The English community doesn't know much of the russian community, this being [I]player-base[/I] wise. The average mod-playing jimbo doesn't know of stuff like Ap-pro.ru, Amkforums, stalker mod portal etc. and thus doesn't know of this patch. Let me ask you a question, if 70% of the stalker playerbase has patch 1.0005 installed and you want to create a mod on 1.0007, would you require them to install 1.0007? Or would you just try to maximise your reach and create a mod on v1.0005? That's the problem, OGSE is taking the right direction. If you want to play something with awesome features, you'll have to sacrifice stuff for that. 1.0006 removes and adds some new scripting routines into the engine, making certain mods unplayable, others playable. It's dependent on the mod really. I will create a mod on patch 1.0007, hell, I'm even doing so now, because I do want to introduce the english community to this patch as it's a very, very good one, from my view stance. But; I'll just seize this discussion here as you're clearly being too stubborn to accept certain facts (yes, facts) about things you obviously don't know anything about. Like you said, [I]you're not a modmaker[/I], you're the person sitting [I]in front[/I] of the screen, watching and playing with only the first layer. You, like you just stated, don't know what happens behind the curtains and I won't spend my personal time on you explaining what indeed does happen behind those. Just enjoy your mods, be it 1.0000 or 1.0008. Also, I don't care for your personal opinion on me, my mods or my team, but this above is all facts taken from reliant sources over the internet. I even cared to link them for you and others, so enjoy doing your own research, if you're capable of doing so without having your ignorant defense systems up.
I've been messing around with STALKER CoP modding to learn some basic stuff. Decided to change the in game starting time so I generated 100 random clock times and generated a random number between 1 and 100. Managed to get 6 for the random number so the starting time will be 1:09 AM. This is gonna be fun because the player starts out with only a knife and a few supplies. Now I just need to find out how to change where the player spawns at the beginning of the game. [editline]August 23, 2013[/editline] Also is there anyway to fix the Burer glitch in X8 where they are pretty much invincible?
[QUOTE=Gatekeeper828;41950072]I've been messing around with STALKER CoP modding to learn some basic stuff. Decided to change the in game starting time so I generated 100 random clock times and generated a random number between 1 and 100. Managed to get 6 for the random number so the starting time will be 1:09 AM. This is gonna be fun because the player starts out with only a knife and a few supplies. Now I just need to find out how to change where the player spawns at the beginning of the game. [editline]August 23, 2013[/editline] Also is there anyway to fix the Burer glitch in X8 where they are pretty much invincible?[/QUOTE] is it the one where they are invincible unless you are in the room?
[QUOTE=LoNer1;41949754]The average mod-playing jimbo doesn't know of stuff like Ap-pro.ru, Amkforums, stalker mod portal etc. and thus doesn't know of this patch.[/QUOTE] "The average mod-playing jimbo" can eat any stalker-related shit and recommend it to others. Have you ever played Lost World: Troops of Doom or Secret Trails 2? Non of them are using "unbelievably good" patch 1.0007. Face the reality - Russian community doesn't cares about your sweet 1.0007 and keeps making mods for 1.0004/5/6. So don't mix facts with your own opinions.
[QUOTE=Hammer7;41950499]"The average mod-playing jimbo" can eat any stalker-related shit and recommend it to others. Have you ever played Lost World: Troops of Doom or Secret Trails 2? Non of them are using "unbelievably good" patch 1.0007. Face the reality - Russian community doesn't cares about your sweet 1.0007 and keeps making mods for 1.0004/5/6. So don't mix facts with your own opinions.[/QUOTE] Here you go again putting words in my mouth on how I presumably said the whole russian community creates mods on "07 because it's so good. No, I didn't say that. I said [B]this[/B] [QUOTE][I][U]I'm [B]not [/B]asking you to patch the game[/U][/I] up to "07 because it's so ''unbelievably good'', but I'm just sharing the [U]research[/U] I and many others have done and what I've heard / seen other people say and show.[/QUOTE] [I]Read > Interpret > Think > Respond. [/I] [B]Not [/B] [I]Read > Respond. [/I] I said they're still working on those earlier patches because they're more common. But again, next topic
alright guys chill
Guys. Enough. Patches are crazy. Mods are crazy. Everybody's crazy. This is the STALKER thread. Not the League of Legends thread. Less hostility, more civility. What the fuck is wrong with me, why am I rhyming.
Shit, guys. I was waiting for him to start teaching me Russian.
[QUOTE=Hammer7;41950708]Shit, guys. I was waiting for him to start teaching me Russian.[/QUOTE] They're right. No need for hostility. Just saying this: Some patches have pro's, some have con's. And from my view-stance, "06 and above, be it official or comm. made patches, have triple the pro's. ______________________________________________________________________________________________________________________________________________________ [B]Now for something to lighten up the discussion again: [/B] Who wants to see Particle Paradise 2.2 video's? at 54% with rendering! atm
Okay. Seriously. Adding an insult is not ending it. Christ.
[QUOTE=LoNer1;41950755] pro's con's pro's. [/QUOTE] euuuugh Anyway. Loner, how much work is adding and implementing new particles from scratch into CoP?
[QUOTE=Etcetera;41950898]euuuugh Anyway. Loner, how much work is adding and implementing new particles from scratch into CoP?[/QUOTE] lol, yeah I'm too lazy to type the full words. Also, Twice the work. [URL="http://www.moddb.com/mods/stalker-particle-paradise-3/downloads/newest-ppx-build-1713"]But I've created a nice package already for CoP[/URL], so no worries in that department. It's just that even when converting (unpacking and repacking them in xray1.6) the color values go lost because of the different interpretation the engine's have. So, in editor I wouldn't have a fading effect, while the engine (in-game one) just interprets it right, so it DOES display the fading. That's really annoying because you're constantly thinking your particles look off while they're ok. About the video, I got raped by bandits :v: I don't know whether to post it or not because I've become rusty. [editline]24th August 2013[/editline] Also, if anyone wants to see my artefacts.ltx file in comparison to vanilla; Mine (I have a new version already but not releasing it yet) [url]http://pastebin.ca/2436939[/url] Vanilla [url]http://pastebin.ca/2436940[/url]
So I decided to download the CoP level editor and just jump right into it. Whenever I go file > open, nothing pops up and I can't do anything with the editor besides close it with task manager. Is there something I'm doing wrong here?
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