S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=Hammer7;42099244]You better stop playing All-In-One shit and use vanilla SGM 2.2 with AF3.[/QUOTE]
All in what now?
[img]http://i.imgur.com/FafAbZQ.jpg[/img]
fuck you invisible anomalies
Man the SoC levels are really getting stale to me.
Everything is like 50 meters from eachother.
[quote]fuck you invisible anomalies[/quote]
In Soviet Russia, Invisible anomalies fuck with YOU!
(also, stale joke's day is ruined by YOU!)
[QUOTE=Zonesylvania;42099976]In Soviet Russia, Invisible anomalies fuck with YOU!
(also, stale joke's day is ruined by YOU!)[/QUOTE]
Unfortunately for you, this is Ukraine.
[QUOTE=PaChIrA;42099988]Unfortunately for you, this is Ukraine.[/QUOTE]
I'm rather sure that Soviet Russia is long gone anyways :v:
[QUOTE=PaChIrA;42099988]Unfortunately for you, this is Ukraine.[/QUOTE]
whoops. Should have replaced Soviet Russia with Communist Ukraine. :v:
[url]http://imgur.com/9GQ0EKD,62WHzn4#0[/url]
Okay so Obrez(the sawn off mosin nagant) is more accurate than the regular Nagant. And it says right there in the description of the sawnoff that it's more powerful but lacks accuracy ..
[QUOTE=Danny.B;42100051][url]http://imgur.com/9GQ0EKD,62WHzn4#0[/url]
Okay so Obrez(the sawn off mosin nagant) is more accurate than the regular Nagant. And it says right there in the description of the sawnoff that it's more powerful but lacks accuracy ..[/QUOTE]
That's because they come from 2 different mods.
[QUOTE=croguy;42099131]Also the famous green scream(context not given): [URL]https://dl.dropboxusercontent.com/u/49676805/green_scream.mp3[/URL][/QUOTE]
Can I get some context? Sounds like a bloodsucker attack...
To me it sounds like a Pseudogiant roar and then some barrels bouncing around. I believe what happened was that the Pseudogiant did a stomp attack or something, sending barrels flying off into Green's face.
[QUOTE=manian112;42100247]That's because they come from 2 different mods.[/QUOTE]
What do i edit in ltx to edit that?
Edit
Found it on google, shouldve used that before asking here
[QUOTE=LoNer1;42091480][B]vid_mode[/B]; Sets the video mode. Only native resolutions in full-screen mode. If you apply windowed mode, you can play up to 4k on any window res (I've played at 2560x1200 on my 1680x1050 monitors) So, go into the mainmenu, untick full screen, pick a res and go back into the game again. After this, open up the console, type in the preferred res, press ok (this is typed like this "[B]vid_mode 1920x1080[/B]")
[B]vid_restart[/B]; upon changing the above, you must restart the render and it will apply the saves res settings. This can also be used if you get screen tearing or level glitching, where you see like yellow lines appear on the screen, or black textures etc. (often the textures which are missing are purple, so you know) Just type it and hit enter. You screen will go black and after this it will be using the res you just typed in :)
[I]Also, having a good understanding of the r1 and r2 values can make for really, really nice looking screenshots:[/I]
[t]http://media.moddb.com/images/members/1/366/365208/ss_kevin_08-31-13_16-39-14_testers_mp_atp.jpg[/t][t]http://media.moddb.com/images/members/1/366/365208/ss_kevin_07-20-13_18-45-35_zaton.jpg[/t]
[t]http://media.moddb.com/images/members/1/366/365208/ss_kevin_05-26-13_00-48-13_zaton.jpg[/t][t]http://media.moddb.com/images/members/1/366/365208/ss_kevin_05-26-13_00-31-02_zaton.jpg[/t]
[t]http://media.moddb.com/images/mods/1/20/19369/ss_kevin_04-24-13_17-24-32_l01_escape.jpg[/t][t]http://media.moddb.com/images/mods/1/20/19369/ss_kevin_04-24-13_17-24-19_l01_escape.jpg[/t][/QUOTE]
That's so beautiful.
I hope my laptop handles that. :)
[QUOTE=manian112;42100007]I'm rather sure that Soviet Russia is long gone anyways :v:[/QUOTE]
Judging from some Russian politicians I would like to believe the contrary
[QUOTE=ManRod;42098722]Guys I want to go through the STALKER games again but in chronological order so what Mods do you recommend for Clear Sky? I've heard that Clear Sky: Reloaded is very good.[/QUOTE]
[QUOTE=Etcetera;42099010]Everything and the kitchen sink.
Off the top of my head:
Oodles of new weapons, of varying qualities
Many new quests. Mostly shit.
Banking, special traders, joinable factions.
Poorly implemented CS areas
Squads of Terminator-like NPCs that'll hunt you down and kill you
Tameable mutants
Hireable bodyguards
Save corruption
Double grenades![/QUOTE]
Kinda sounds like shit, any other good mods for CoP? How's the way to pripyat?
[thumb]http://cloud-2.steampowered.com/ugc/613902676565312997/CEF022803944B681D010A09F6C36C53D0EE1DAA0/[/thumb]
Did anyone find a fix to this other than deleting the shaders? r2_aa 0 doesn't work.
You are now the Terminator.
[QUOTE=nige111;42101592]
Did anyone find a fix to this other than deleting the shaders? r2_aa 0 doesn't work.[/QUOTE]
Delete shaders folder
Then install this if you want
[url]https://sites.google.com/site/kingo64ssite/Home/optimised-game-shaders/stalker-shaders-max/STALKERShadersMAX1.06.rar?attredirects=0&d=1[/url]
What could I do besides turning of sun shadows and reducing shadow quality to improve perfomance while keeping the full dynamic lighting?
Texture filtering can affect performance.
EDIT: Ok that does not seem to affect stalker if I understand the disagrees.
[QUOTE=RazorsharpLT;42101558]Kinda sounds like shit, any other good mods for CoP? How's the way to pripyat?[/QUOTE]
I wouldn't say it's shit, it's pretty good. The only thing that really gets me is the random anomalies placed everywhere. But with the special detector that shows anomalies I stopped running into them.
Ok so playing ZoA, and i had 34/35kg
Then i died, reloaded the same save and i had 41/35kg
Anything like that happened to anyone else? Weight randomly changing?
[QUOTE=Danny.B;42102989]Ok so playing ZoA, and i had 34/35kg
Then i died, reloaded the same save and i had 41/35kg
Anything like that happened to anyone else? Weight randomly changing?[/QUOTE]
I'm pretty sure it has something to do with the magazines.
[QUOTE=manian112;42103055]I'm pretty sure it has something to do with the magazines.[/QUOTE]
Yep, the empty ones weight the same as the full ones, and it's 0.20kg, not 0.02kg like it says in the inventory. I dropped the empty ones and i got 10fucking kilos off me
Another thing about the recent ZoA patch, if your download doesn't say ZOA_1.07.1_build-2517_alpha_v9_2 (notice the _[B]2[/B] on the end there, the original file was ZOA_1.07.1_build-2517_alpha_v9) then there will be issues, he psuedoupdated it within some hours, but I personally already had the broken one and had a shit ton of stack: trace issues.
Also, installing Kingo's shaders looks way way better, you just have to set 2 options to false to disable the zoom dof in shader_control.script.
[quote]local use_zoom_dof = false
local force_zoom_dof = false[/quote]
[QUOTE=Torekk;42101913]What could I do besides turning of sun shadows and reducing shadow quality to improve perfomance while keeping the full dynamic lighting?[/QUOTE]
Play around with the LOD values.
r1_ssa_lod_a [16.000,96.000] - Controls Level of Detail in game world.
r1_ssa_lod_b [16.000,64.000] - Controls Level of Detail in game world.
r__detail_density [0.200,0.600] - Same as in-game Grass Density option.
r__geometry_lod [0.100,1.200] - Same as in-game Objects Detail option.
Well, time to finally take a trip to Missouri.
Anyone got a mirror? ModDB is slow as baaaaaaaaalls.
[QUOTE=JoeSibilant;42104963]Well, time to finally take a trip to Missouri.
Anyone got a mirror? ModDB is slow as baaaaaaaaalls.[/QUOTE]
[url]http://www.miserymod.com/?page_id=799[/url]
[QUOTE=K1ngo64;42103860]Play around with the LOD values.
r1_ssa_lod_a [16.000,96.000] - Controls Level of Detail in game world.
r1_ssa_lod_b [16.000,64.000] - Controls Level of Detail in game world.
[/QUOTE]
I think you meant "r2" here? He wants to keep the FDL on, so it's r2, not r1 :)
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