• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
Can the player wear dresses?
[QUOTE=Garik;42120989]Can the player wear dresses?[/QUOTE] The player? Certainly. The character? No.
A few questions: Can stashes easily be modified by the secrets_(location) files? Would I just move the actor entity in the SDK to change the location of where you spawn at the beginning of the game?
[QUOTE=Bloodshot12;42120982][video=youtube;v4g3JR9txxg]http://www.youtube.com/watch?v=v4g3JR9txxg[/video] Christ that long reload animation. He uses a [I]wrench[/I][/QUOTE] Woah it's like Project Reality.
[QUOTE=Garik;42118908]I haven't played Redux in like 2 years. So I'm dling redux as of now and I played some vanilla CoP and I noticed a horrifying thing. Everything was in english. "SPEEK TO DAH BASS" "HOLSTAR YOR WEPONA" Does redux fix that shit or do I have to dl something seperate? [editline]8th September 2013[/editline] Howdy Ho[/QUOTE] [url]http://www.mediafire.com/download/xhz3ysdkz4bf354/Redux_Tweaks_and_Addons_by_Vivi_O_V11.7z[/url] That has a Russian voices and English subtitles option, along with other random stuff that I may or may not have thought was a good idea at one point or another. [QUOTE=Gatekeeper828;42121187] Can stashes easily be modified by the secrets_(location) files?[/QUOTE] I don't believe so. I've tried it before and editing that file didn't make a difference. I think stashes are, in some way, handled by the all.spawn file.
[QUOTE=Gatekeeper828;42121187]A few questions: Can stashes easily be modified by the secrets_(location) files? Would I just move the actor entity in the SDK to change the location of where you spawn at the beginning of the game?[/QUOTE] Secrets_location files only determine when the 'stash cleared' message appears. The stash contents are located in the all.spawn, generated from the LE compilation. Move the actor in the LE and recompile and yeah, you'll spawn wherever you placed it :)
Hey Loner, i've just gathered up all your "manual" pages from your MISERY page, they're all just loose images. I'm considering organizing them together into just a PDF in an organized fashion for myself. Would you want a copy of that for the page possibly?
[QUOTE=HumanAbyss;42123157]Hey Loner, i've just gathered up all your "manual" pages from your MISERY page, they're all just loose images. I'm considering organizing them together into just a PDF in an organized fashion for myself. Would you want a copy of that for the page possibly?[/QUOTE] Damn! Yes please, we'll feature it on the page and site. Send me it on this email address:"loner_dude@hotmail.com" Thanks man! I was about to do this myself (albeit not in PDF) just in a zip, but this is much more ergonomic. [editline]8th September 2013[/editline] Also, [B]Lost Alpha[/B] Darkscape: [t]http://media.moddb.com/images/mods/1/12/11987/ss_xray_09-05-13_18-16-11_la15_darkscape.jpg[/t] Pripyat: [t]http://media.moddb.com/images/mods/1/12/11987/ss_xray_09-02-13_20-18-24_la11_pripyat.jpg[/t]
God I love how deep the forest seems to go.
Arghhhh, Misery's M21 barrel length is putting me off.
[QUOTE=LoNer1;42123760]Damn! Yes please, we'll feature it on the page and site. Send me it on this email address:"loner_dude@hotmail.com" Thanks man! I was about to do this myself (albeit not in PDF) just in a zip, but this is much more ergonomic. [editline]8th September 2013[/editline] Also, [B]Lost Alpha[/B] Darkscape: [t]http://media.moddb.com/images/mods/1/12/11987/ss_xray_09-05-13_18-16-11_la15_darkscape.jpg[/t] Pripyat: [t]http://media.moddb.com/images/mods/1/12/11987/ss_xray_09-02-13_20-18-24_la11_pripyat.jpg[/t][/QUOTE] okay i'll get cracking on it then
[QUOTE=Bloodshot12;42123852]God I love how deep the forest seems to go.[/QUOTE] Same. (IIRC) Most maps are around 4 to 5 times as big as escape in vanilla SHoC. That's ... [B][I]big[/I][/B]. Also; [B]The Path of The Zone[/B] [URL="http://www.moddb.com/mods/stalker-path-to-the-zone/images/some-new-screenshots10#imagebox"]updates[/URL]! [t]http://media.moddb.com/images/mods/1/24/23267/ss_admin_09-03-13_17-47-50_l01_escape.jpg[/t] [t]http://media.moddb.com/images/mods/1/24/23267/ss_admin_09-03-13_17-47-15_l01_escape.jpg[/t] [t]http://media.moddb.com/images/mods/1/24/23267/ss_admin_09-03-13_17-46-04_l01_escape.jpg[/t] Good looking sky, just kind of dark ground. Easily fixable with some user.ltx tweaking in-game tho
Cheeki Breeki [IMG]https://dl.dropboxusercontent.com/u/14215213/stalker.png[/IMG] [IMG]https://dl.dropboxusercontent.com/u/14215213/stalker2.png[/IMG] Source: [url]http://facepunch.com/showthread.php?p=42115158#post42115158[/url]
What the fuck?
[QUOTE=kimr120;42124210]What the fuck?[/QUOTE] My exact reaction. Looks like a balloonfish or something
It's Annoying Orange. [editline]8th September 2013[/editline] Why the fuck do I know that.
[QUOTE=Lijitsu;42124237]It's Annoying Orange. [editline]8th September 2013[/editline] Why the fuck do I know that.[/QUOTE] I feel bad how you know that.
Now I see ... you're right. [B][I]Also, the possibility for SMP to have been delayed for this long is due the main mod author working for Dez0wave, rather than working on his own mod. This is just speculation, but look for yourselves: [/I][/B] [t]http://media.moddb.com/images/mods/1/12/11987/ss_lijenstina.jpg[/t] [URL="http://www.moddb.com/mods/lost-alpha/images/happy-birthday-lijenstina/"]Sauce[/URL]
It could just be a friendly gesture? People are nice sometimes.
Lost Alpha is close, I can feel it in my bones.
[QUOTE=Lijitsu;42124281]It could just be a friendly gesture? People are nice sometimes.[/QUOTE] [video=youtube;AM9gBa2cDyI]http://www.youtube.com/watch?v=AM9gBa2cDyI&feature=youtu.be[/video] @5:06, credits. [QUOTE=Thomo_UK;42124282]Lost Alpha is close, I can feel it in my bones.[/QUOTE] I doubt it will come out this year or Q1 2014 tho ...
I highly doubt that unfortunately Thomo. :(
My bones tell no lies. Lest my children are the ones that will experience Lost Alpha.
Can anyone help me with this sound prob in misery? When a gun shot goes off in the distance my sound pops in the opposite direction of the sound. It's like when bass is too much on a cheap pair of headphones and it pops, except it's on the other side of the sound and these headphones LOVE bass.
hey loner, just emailed you the manual
[QUOTE=HumanAbyss;42124617]hey loner, just emailed you the manual[/QUOTE] Just received it, will immediately redirect it to Nic :) Thanks again man!
no problem
[QUOTE=LoNer1;42124322]@5:06, credits.[/QUOTE] Okay, fair point.
[QUOTE=Lijitsu;42124789]Okay, fair point.[/QUOTE] He also claimed that after 2.5 he'd move on to 3.0 in CoP, I always believed he was working on 3.0 rather than 2.5, because of the extensive modding CoP can handle :)
I've looked at so many gameplay videos of Lost Alpha that I keep thinking playing vanilla LA will be a great experience immersion and atmosphere-wise, but for another playthrough I'll have to make combat way deadlier, LURK level probably. Enemies seem Clear Sky level of bollet sponge in those and weapons are highly inaccurate.
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