S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
IIRC the world model has 2 textures with the same name. Try searching for it again (wpn\wpn_ak74) so you've searched multiple times. IIRC it's near the bottom of the file. Let me know how it goes
Ran a bunch more searches, all from beginning OR end (not from the cursor's position). I also tried searching with case sensitive ticked and unticked, "as Unicode Latin" ticked and unticked, as well as converting the search term ("ak74") to hex and searching for that.
Only one result from any of the searches:
\\x-ray\stalkerdata$\objects\weapons\wpn_ak74.object
This is the one I pointed out in my screenshot above, changing that instance of ak74 to ak75 (that's the name of my new texture) had no effect, so I changed it back.
[QUOTE='[Green];42584478']Dark Bandit Doneeh has invaded![/QUOTE]
[QUOTE=Hammer7;42584504][I]Your world has been Cheekie-Breekie'd.[/I][/QUOTE]
I made a really terrible picture in paint involving a three-way crossover between: STALKER, Dark Souls, and King of the Hill.
My internet is being a bitch though, so uploads keep failing whenever I try to put it up. Really starting to bug me.
Oh wait! Please upload the base ak74's file to [URL="http://www.pastebin.ca/"]pastebin.ca[/URL] (located in [I]gamedata/config/weapons[/I]). I might know what's the reason
Thanks for your time!
[url=http://pastebin.com/raw.php?i=KvLnutr7]Here it is[/url].
[QUOTE=MattyDienhoff;42589026]Thanks for your time!
[URL="http://pastebin.com/raw.php?i=KvLnutr7"]Here it is[/URL].[/QUOTE]
hah, just like I thought!
The [I]'[/I][I]visual'[/I] before the HUD part [B]doesn't use the[/B] [B].ogf[/B] file type. It just uses the name because [I]the game [U]automatically[/U] assigns[/I] the [B].ogf[/B] type to it. So instead of
[CODE]hud = wpn_ak74_m1_hud
visual = weapons\wpn_ak74_m1\wpn_ak74_m1.ogf
[wpn_ak74_m1_hud]:wpn_ak74_hud
visual = weapons\wpn_ak74_m1\wpn_ak74_m1.ogf[/CODE]
it should be
[CODE]hud = wpn_ak74_m1_hud
visual = weapons\wpn_ak74_m1\wpn_ak74_m1
[wpn_ak74_m1_hud]:wpn_ak74_hud
visual = weapons\wpn_ak74_m1\wpn_ak74_m1.ogf[/CODE]
(I left the 'hud = xxx' in so you knew which line I meant)
And the other one below the [wpn_xxx_hud] [B]DOES[/B] need the filetype. So, basically the file you've assigned the world model to doesn't exist, so it uses the base value (from the original .ltx config file) This all because there is no such file named "[I]wpn_ak74_m1[B].ogf[/B].ogf[/I]" :v: [I]Confusing[/I]? Yes. But you'll get used to it ;)
[QUOTE=LoNer1;42589114]
it should be
[CODE]hud = wpn_ak74_m1_hud
visual = weapons\wpn_ak74_m1\wpn_ak74_m1
[wpn_ak74_m1_hud]:wpn_ak74_hud
visual = weapons\wpn_ak74_m1\wpn_ak74_m1.ogf[/CODE][/QUOTE]
Argh! You were right about that inconsistency, but something's still amiss. So close to a breakthrough, but not quite there yet.
I entered this in unique_items.ltx :
[CODE]
hud = wpn_ak74_m1_hud
visual = weapons\ak74_m1\wpn_ak74_m1
[wpn_ak74_m1_hud]:wpn_ak74_hud
visual = weapons\ak74_m1\wpn_ak74_m1.ogf[/CODE]
That results in a CTD with a blank error log in any savegame where the unique AK is loaded. But, easy enough, that's probably because the last line is missing _hud in the filename.
This:
[CODE]hud = wpn_ak74_m1_hud
visual = weapons\ak74_m1\wpn_ak74_m1
[wpn_ak74_m1_hud]:wpn_ak74_hud
visual = weapons\ak74_m1\wpn_ak74_m1_hud.ogf[/CODE]
Is amended as such. Loads without a crash, but the [url=http://i.imgur.com/9EaHEF6.jpg]new texture[/url] is still [url=http://i.imgur.com/TnmVG49.jpg]missing on the world model[/url].
w_ak74.ltx remains unchanged and identical to the paste.
Then it has to do something with the world model's .ogf file ... Try running them both through the search again, might suffice? It's been a long time for me since I've done this stuff :v:
Ahh the Hex Editor, nostalgia from my days of skinning half-life models.
[QUOTE=LoNer1;42589614]Then it has to do something with the world model's .ogf file ... Try running them both through the search again, might suffice? It's been a long time for me since I've done this stuff :v:[/QUOTE]
Wilco.
[u]wpn_ak74_m1.ogf[/u]
search: ak74
results: 1
\\x-ray\stalkerdata$\objects\weapons\wpn_ak74.object
[u]wpn_ak74_m1_hud.ogf[/u]
search: ak74
results: 1
e:\program files (x86)\x-ray sdk\level_editor\import\ak74\ak74.object
I've searched with every combination of settings available. Those are the only results that come up that even come close to the texture filename. I tried changing them anyway, just in case, but no dice. If there are any other instances, the editor isn't seeing them.
:suicide:
[QUOTE=MattyDienhoff;42589742]Wilco.
[u]wpn_ak74_m1.ogf[/u]
search: ak74
results: 1
\\x-ray\stalkerdata$\objects\weapons\wpn_ak74.object
[u]wpn_ak74_m1_hud.ogf[/u]
search: ak74
results: 1
e:\program files (x86)\x-ray sdk\level_editor\import\ak74\ak74.object
I've searched with every combination of settings available. Those are the only results that come up that even come close to the texture filename. I tried changing them anyway, just in case, but no dice. If there are any other instances, the editor isn't seeing them.
:suicide:[/QUOTE]
Then try this. Replace the world model vanilla Ak74 with the new one and see if it works. It might be that the texture isn't displaying correctly (because of a faulty line in the textures.ltx maybe?)
[QUOTE=LoNer1;42589904]Then try this. Replace the world model vanilla Ak74 with the new one and see if it works.[/QUOTE]
[del]Can you explain how I would go about that? Sorry, it's late. :downs:[/del]
Nevermind, I think I get it. Replace wpn_ak74.ogf with wpn_ak74_m1.ogf and see if the regular non-unique AK has the new texture.
EDIT: [url=http://i.imgur.com/Wcbmf.jpg]Well, well, well![/url] It's still not working as it should, but this might be revealing.
I relocated
[b]\weapons\ak74_m1\wpn_ak74_m1.ogf[/b]
to
[b]\weapons\ak74\wpn_ak74.ogf[/b] (which was nonexistent, since I only use a non-standard HUD model normally, part of KingFriday's reanimation project.
Now, the regular AK and unique one both use the synthetic texture (ak75.dds) on the world model, which indicates that the hexed model really is working fine, the problem is likely in the config for the unique weapon. Here it is again in full.
[CODE]
[wpn_ak74_m1]:wpn_ak74
$spawn = "weapons\uniq\wpn_ak74_m1"
description = enc_weapons1_wpn-ak74_m1
inv_name = wpn-ak74_m1
inv_name_short = wpn-ak74_m1
rpm = 735
inv_grid_x = 0
inv_grid_y = 30
hud = wpn_ak74_m1_hud
visual = weapons\ak74_m1\wpn_ak74_m1
[wpn_ak74_m1_hud]:wpn_ak74_hud
visual = weapons\ak74_m1\wpn_ak74_m1_hud.ogf
[/CODE]
Wait, you're using KF's animations? That means different HUD models ... that might have to do something with that. I'll look into his files tomorrow, it's also very late here (2:26AM)
I didn't think so, since KF's mod only alters the first person model, and that's using the new texture as it should, it's only the (vanilla) world model that isn't. But these things aren't always so straightforward, clearly.
Anyway, thanks a lot for all the help so far!
Where do you guys get these fucked up screenshots from?
Jesus.
[QUOTE=Svd;42583359]maybe it was a flesh they talk, what's your weapons loadout?[/QUOTE]
H&K G36 and a benelli. AT the time.
They said it in English.
[QUOTE=Kirovich;42582463]I'm really disturbed.. I'm playing OGSME and.. I'm heading through the garbage for a second time and I swear to god I hear.. yee haw pardner.. in this deep fucking voice. It sounded like barman but I don't know what the fuck. Then a bunch of bandits did another raid and after that I didn't hear it again..
Do you think I heard a flesh or a burer or something?[/QUOTE]
I'm pretty sure it was a flesh.
I know this because I was walking around and heard the voice and I literally shit myself so hard.
turned around and saw it was a flesh and then I got depressed that I got scared by a flesh
[QUOTE=MattyDienhoff;42588149][url=http://sdk.stalker-game.com/en/index.php?title=S.T.A.L.K.E.R._MOD_portal]This place[/url] would be better suited, I think.[/QUOTE]
Alas, it's deader than disco.
[QUOTE=Araknid;42592624]I'm pretty sure it was a flesh.
I know this because I was walking around and heard the voice and I literally shit myself so hard.
turned around and saw it was a flesh and then I got depressed that I got scared by a flesh[/QUOTE]
They usually yell shit in ukranian/russian. I've never heard them say anything in english which is what freaks me out so fucking much.
Ugh, I wish I could record without it looking like total ASSSSSSSSSSSSSSSSS
[QUOTE=Kirovich;42592792]They usually yell shit in ukranian/russian. I've never heard them say anything in english which is what freaks me out so fucking much.[/QUOTE]
it's hard to tell what they're saying because of the way their voice is, and my limited knowledge of russian doesn't help
if they were speaking in normal voices, i might have a chance at translating atleast some of it
[QUOTE=Araknid;42592805]it's hard to tell what they're saying because of the way their voice is, and my limited knowledge of russian doesn't help
if they were speaking in normal voices, i might have a chance at translating atleast some of it[/QUOTE]
I seem to recall talk of one of their clips being something along the lines of help me or help. As it screams at you and runs around like a fucking idiot.
[QUOTE=LoNer1;42584616]While this being true, the transition (for me) seems both harsh and the dof effect seems a tad overdone. I dislike certain game-mechanics which try to mimic real life things because it'll confuse our mind (for example, looking at a screen where everything beyond 5m is blurry will cause serious headache's) etc.
Hence why I dislike it, I am one of those people, unfortunately :/ same goes for contrasty shots.[/QUOTE]
Yeah, that kind of thing is tricky to really emulate in a game because our brains just automatically compensate. I see it all the time with overdone headbob; you notice it a little bit in real life if you're moving around enough, but your eyes and brain are able to compensate so you don't notice it while you're just walking or moving at a normal pace.
[QUOTE=LoNer1;42584616]While this being true, the transition (for me) seems both harsh and the dof effect seems a tad overdone. I dislike certain game-mechanics which try to mimic real life things because it'll confuse our mind (for example, looking at a screen where everything beyond 5m is blurry will cause serious headache's) etc.
Hence why I dislike it, I am one of those people, unfortunately :/ same goes for contrasty shots.[/QUOTE]
I thought I was the only one with that problem. DOF if very minimal is tolerable, but I hate it when modders try to make it comparable to real life. Such a thing causes immense headaches and puts me off from playing.
[QUOTE=Ghost101;42592890]Yeah, that kind of thing is tricky to really emulate in a game because our brains just automatically compensate. I see it all the time with overdone headbob; you notice it a little bit in real life if you're moving around enough, but your eyes and brain are able to compensate so you don't notice it while you're just walking or moving at a normal pace.[/QUOTE]
This too. Excessive headbob is simply intolerable for me.
The correct way to do headbob is not to rotate the head, rather keep it fixed on the aiming point, then move it around and keep the center on the thing you were aiming at before.
The only thing I like about camera inertion is what it does with the flashlight. Everything else is a little.. hghn.
[QUOTE=Kirovich;42592455]H&K G36 and a benelli. AT the time.
They said it in English.[/QUOTE]
i always felt like the shotguns aims slowly compared to the saiga 12
[QUOTE=Araknid;42592805]it's hard to tell what they're saying because of the way their voice is, and my limited knowledge of russian doesn't help
if they were speaking in normal voices, i might have a chance at translating atleast some of it[/QUOTE]
Yeah, fleshes are a fun thing in OGSE. I usually hear them scream for a medkit or the usual "Help me, man!", sometimes I think they scream "Enemy!".
I remember how one day I was playing an Ukrainian mod called Dream Reader - Dangerous Area where I was running around in Predbannik and stabbing fleshes. Then one suddenly yelled "It's the bandits, help!" in Russian. Had a small laught at that poor sod.
fack shartist riki and other faget
[img]http://i3.minus.com/j0vKKCDQMUvhA.jpg[/img]
glory
[editline]21st October 2013[/editline]
many second in the paint
[editline]21st October 2013[/editline]
i seriously have the most unsteady hands, its ridiculous
[QUOTE=Araknid;42594402]fack shartist riki and other faget[/QUOTE]
Sorry :(
[QUOTE=rikimaru6811;42594679]Sorry :([/QUOTE]
dw i love you
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