S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=Beacon;42640357][url]http://pastebin.com/u/TheREVIEWER[/url]
this guy is going through mods and reviewing them[/QUOTE]
Even though he's rated MISERY bad, he's a pretty nice guy :) I've talked with him on ModDB
[QUOTE=Muukkis;42642524]There isn't one that would feature the areas from all three games since CoP never shows where the CoP areas are exactly in relation to the SoC / CS areas (the areas outside the gameplay areas are confirmed to be canon as the introductory sequence shows a map that shows SoC / CS areas but omits the CoP ones) but the Pripyat in CoP is simply the west side of the city and Yanov Station / Jupiter Factory area resides a little ways southeast of the city.
I think that as far as "fan theories" go, I think this image made by croguy(?) makes them fit quite snug (ignore the writing on the picture). Only real "gripe" I have with it is that in my personal opinion I would see Zaton to the South of Pripyat and flipped around, with the road that comes from outside the level bounds near the sawmill would connect to the road in Red Forest that goes "north" that in SoC takes you to Pripyat.
[t]http://i.imgur.com/y9PikKA.jpg[/t]
[t]http://i.imgur.com/UkNYs.jpg[/t]
Here is the map I was talking about in the CoP intro. It's hard to make out but you can clearly see that the places line up with the global map of Clear Sky.[/QUOTE]
Thanks, I think that will do.
[QUOTE=Muukkis;42642524]
[t]http://i.imgur.com/y9PikKA.jpg[/t][/QUOTE]
B-but Zaton must be near the Swamps...
[QUOTE=Hammer7;42642980]B-but Zaton must be near the Swamps...[/QUOTE]
Zaton has to be above the Brain Scorcher, Beard mentions going there after the Scorcher was shut down (and what would Major Degtyarov be doing near the Swamps when the helicopters were all committed to an operation in the CNPP/Pripyat area)
Am I the only one loving this debate? I've always wondered where the exact locations of all maps where. My concept (which was really off) is shown here:
DO MIND, it's [I]really[/I] old. Like, SMRTR .45 announcement old.
[t]http://media.moddb.com/images/members/1/366/365208/ui_global_map.1.jpg[/t]
[QUOTE=LoNer1;42643177]Am I the only one loving this debate? I've always wondered where the exact locations of all maps where. My concept (which was really off) is shown here:
DO MIND, it's [I]really[/I] old. Like, SMRTR .45 announcement old.
[t]http://media.moddb.com/images/members/1/366/365208/ui_global_map.1.jpg[/t][/QUOTE]
That's the freaking Soup Map. :v:
Anyhow, I'm not particularly fond of the Call of Pripyat map because I think they actually went with slapping Pripyat on it's more "realistic" location, hence why the Pripyat River flow doesn't exactly match. Although I do like the proximity of Zaton to the CNPP, which would explain why the ships would get dumped so close to the Station.
Another thing that I noticed was that if I cut the map up and resized the two Pripyats to match each other's size the regular placement was more or less proportional. I don't really see why, say, a SoC mod wouldn't just cut out old Pripyat and add some extensions to the CoP one.
[QUOTE=croguy;42643777]I don't really see why, say, a SoC mod wouldn't just cut out old Pripyat and add some extensions to the CoP one.[/QUOTE]
The problem with CoP Pripyat in terms of implementing it in SoC is that it's made for the CoP style A-Life where the NPCs will patrol routes and retreat into the base by nightfall instead of ganging up into a gulag and staying there until their eventual death by mutant or a gunfight so the benefits of the relative 'openness' of the CoP Pripyat would be rendered kinda obsolete and the SoC Pripyat has some damn major landmarks iconic for the S.T.A.L.K.E.R. experience which are important since almost every other major landmark is almost straight up fictional or reduced in size (such as the vehicle graveyard which pales in comparison to the real one).
[QUOTE=croguy;42643777]Although I do like the proximity of Zaton to the CNPP, which would explain why the ships would get dumped so close to the Station.[/QUOTE]
I kind of wonder why all the mods keep using the same Zone global map instead of going to the drawing board and making a new one using the SoC / CS level placement as a base but allowing the CoP levels fit in size-wise as well as repositioning the Pripyat river so the location of Zaton could fit nice and snug in the Chernobyl harbor. Also the thing that keeps bugging me is that they represented all these fictional towns but not the town of Chernobyl ? You'd think it could be a relatively major location but I guess not then.
Diving into Clear Sky head first, wish me luck!
[editline]25th October 2013[/editline]
Recently found it laying about ontop of a drawer, turns out I bought it back in Germany.
[QUOTE=Muukkis;42643940]I kind of wonder why all the mods keep using the same Zone global map instead of going to the drawing board and making a new one using the SoC / CS level placement as a base but allowing the CoP levels fit in size-wise as well as repositioning the Pripyat river so the location of Zaton could fit nice and snug in the Chernobyl harbor. Also the thing that keeps bugging me is that they represented all these fictional towns but not the town of Chernobyl ? You'd think it could be a relatively major location but I guess not then.[/QUOTE]
I was doing that with Redux when I was adding all the old levels. It's very hard though, is the reason. You need a good artist to make/alter a map that looks any good when you slot new levels in.
Regarding Chernobyl, you basically have to go through it to get anywhere deeper in the Zone as it's only about 10-15 mins drive in after the 30k checkpoint. It's probably not in because it's not as exciting as the other areas in the zone.
[url]http://www.youtube.com/watch?v=Aqyusduilxg[/url]
the speedrunner (ray)
has found a way to cut out yanov completely from the speed run. so he can finish it in less than 2 mins
[QUOTE=LoNer1;42643177]Am I the only one loving this debate? I've always wondered where the exact locations of all maps where. My concept (which was really off) is shown here:
DO MIND, it's [I]really[/I] old. Like, SMRTR .45 announcement old.
[t]http://media.moddb.com/images/members/1/366/365208/ui_global_map.1.jpg[/t][/QUOTE]
oh god mate that map isn't great :D
the jupiter factory on the other side of the river to Pripyat? ;)
whathaveidone.
[QUOTE=K1ngo64;42640719]Nobody has responded. I will just upload on my own account before I go to bed[/QUOTE]
Okay I got in contact with the guy, he sent me an email last night and I uploaded the mod to his FTP. He is going to upload it to Mega today or something into the repository
[QUOTE=Beacon;42645251]oh god mate that map isn't great :D
the jupiter factory on the other side of the river to Pripyat? ;)[/QUOTE]
I wonder if there are any stalkers chilling on boats in the river.
Boat bros
[QUOTE=K1ngo64;42646933]Okay I got in contact with the guy, he sent me an email last night and I uploaded the mod to his FTP. He is going to upload it to Mega today or something into the repository[/QUOTE]
Awesome!
So I just started up TFW for the first time and am siding with Freedom. Anyone know how I could get my hands on a knife and a firearm next to just buying them from Ashot?
[QUOTE=Blitzkreig;42649090]So I just started up TFW for the first time and am siding with Freedom. Anyone know how I could get my hands on a knife and a firearm next to just buying them from Ashot?[/QUOTE]
I don't think you can find a knife, for firearm I guess you can just follow a squad around until one of them die.
[QUOTE=Araknid;42649199]I don't think you can find a knife, for firearm I guess you can just follow a squad around until one of them die.[/QUOTE]
Thanks, I figured that would be the case. Well, Pvt. Vodnick won't need his AKS-74M anymore I suppose.
I finally got around to finding a good PC that can handle Stalker at it's finest
Misery 2.0 is pretty damn fun, I didn't expect it to spruce up the core gameplay that much but it's a welcome change
[media]http://www.youtube.com/watch?v=nhRZ_x_ltMk[/media]
I'm just mucking around the gas station, normally I take a few out from a distance, but for the sake of video editing practice I stitched together the best quicksaves until the guy at the end scared the concentration out of me. I expect to make a few more of these, if not continually, so the quality will improve in time.
[QUOTE=Beacon;42645251]oh god mate that map isn't great :D
the jupiter factory on the other side of the river to Pripyat? ;)[/QUOTE]
All I focused on was an 'authentic' feeling, ahaha! Meaning, I'd like it to look like it was a vanilla in-game map (color wise, clouds etc.).
And indeed, it resembles the soup map, but that could be because [B][I]I[/I][/B] made the map for Techno ;) [I](also send it to smrtr but he's got loads of more levels so yeah)[/I]
IIRC I still have the layers for it if anyone wants it :P
Hi LoNer, just joined this forum :)
[QUOTE=d4v33edz;42650442]Hi LoNer, just joined this forum :)[/QUOTE]
Dave!!! :D welcome man! I've linked a lot of post of you here, so I'm glad you're able to introduce yourself to us here. Who's invited you?
People, this is d4v33edz, aka "Dave" from Moddb, a user that posts the most awesome screens of SHoC mods. Check his profile here: [url]http://www.moddb.com/members/d4v33edz[/url]
[QUOTE=LoNer1;42651767]Dave!!! :D welcome man! I've linked a lot of post of you here, so I'm glad you're able to introduce yourself to us here. Who's invited you?
People, this is d4v33edz, aka "Dave" from Moddb, a user that posts the most awesome screens of SHoC mods. Check his profile here: [url]http://www.moddb.com/members/d4v33edz[/url][/QUOTE]
Thanks man, found this forum, well stumbled across it and decided to join, saw some familiar friends from modb here.
[QUOTE=d4v33edz;42652376]Thanks man, found this forum, well stumbled across it and decided to join, saw some familiar friends from modb here.[/QUOTE]
Good to see some old faces around these parts. Welcome!
[QUOTE=d4v33edz;42652376]Thanks man, found this forum, well stumbled across it and decided to join, saw some familiar friends from modb here.[/QUOTE]
Welcome! We need some new faces around here, I think.. Couldn't hurt at least.
hey dude
[editline]26th October 2013[/editline]
Bangalore's been doing some exciting modding work:
[quote]New lua.JIT.1.1.4.dll for faster engine response (?)
Hi there,
After my successful private tests, I'm throwing this dll file for a public test - put into game's /bin folder (backup the original one):
[url]http://www.mediafire.com/download/15brgil3s1z47rs/lua.JIT.1.1.4.dll[/url]
I followed this post in CS threads by Xetrill:
[url]http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=46&thm_id=22757&sec_id=22&page=60[/url]
and compiled a new dll from LuaJIT-1.1.8 source code with MS Visual Studio Express 2010.
Well, and i increased the call stack values, which will abort the engine only at higher memory using (2-2.5 GB instead of 1.4 GB).
Values changed:
LUAI_MAXCALLS 20000 -> 40000
LUAI_MAXCSTACK 8000 -> 10000
LUAI_MAXCCALLS 200 -> 10000
LUAI_MAXVARS 200 -> 249
LUAI_MAXUPVALUES 60 -> 249
COP's original luajit is compiled from the older source code 1.1.4 from 2008, i compiled the new dll with the newest compatible (bugfixed and hopefully faster) 1.1.8 source code from 2012.
The result is 100% compatible with COP engine, it will not crash.
The new dll is smaller, it does not mean anything is stripped, it just means that another compiler produced different binary code. In the game's consol/log you'll get a warning message that the Lua core/lib are mismatched, but as Xetrill said too, first that's wrong, and secondly - and more important - it doesn't matter, everything works fine.
What can you expect? Faster engine response, smaller lagging in the game when switching objects online/offline, faster communication between C++ engine and LUA codes. But i'm not sure what else can we expect or gain from this, maybe the C++ experts can make "wonders".
Source files (from and above LuaJIT-2.0.0-beta1 all dll is incompatible with COP):
[url]http://luajit.org/download.html[/url]
Source files for my specific dll:
[url]http://www.mediafire.com/download/n8u044oa98989j2/LUAJIT.ZIP[/url]
So let's experience ppl, change values in source, and any feedback appreciated, maybe dll can solve crash problems (or maybe not), speed reports etc.[/quote]
Wow hot damn that's amazing. Will it decrease the micro-stutter loading A-life objects?
Wasn't that the guy that sucks toes or something?
[QUOTE=Doneeh;42654478]Wasn't that the guy that sucks toes or something?[/QUOTE]
Uhh...what? :v:
wow so like its impossible to go anywhere near anomalies in misery 2.0, you gotta buy the super suit, but the super suit breaks so quickly that you'll go completely broke trying to get artifacts
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