• S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
    21,541 replies, posted
Personally I didn't mind Autumn Aurora's stuff. I even merged the 1st version with Freelurk once and it was pretty neat! If AA2 changes the landscape tho I wonder if it'll be compatible with the AI or something. I don't exactly know how the AI in STALKER moves, I only am familiar with navmeshes of Source games like CSS/L4D.
[QUOTE='[Green];42970288']Personally I didn't mind Autumn Aurora's stuff. I even merged the 1st version with Freelurk once and it was pretty neat! If AA2 changes the landscape tho I wonder if it'll be compatible with the AI or something. I don't exactly know how the AI in STALKER moves, I only am familiar with navmeshes of Source games like CSS/L4D.[/QUOTE] They need a pre-generated AI map, so adding objects to the level indeed requires a new game.graph as well as individual AI-maps for each level. It will be incompatible with stuff like ZRP, unfortunately. I'd love to take AA's levels with A.N. or PRZ2 vegetation and ZRP. Wander around in a stable and beautiful landscape but hey, can't have everything in life eh :v: I'm sure someone will get around merging the 2. if not, I'll be on my way learning how to decompile the all.spawn.
I'll try merging it with freelurk once it's done...as for whether I'll succeed, I have no damn idea. Can't win if you won't try :v: I mean those environments with freeplay and LURK weapons...mm-mm.
Get the SDK and do this [t]http://media.moddb.com/images/members/1/366/365208/problems3.jpg[/t] [t]http://media.moddb.com/images/members/1/366/365208/problems2.jpg[/t] [t]http://media.moddb.com/images/members/1/366/365208/problems1.jpg[/t] the grey arrows are the AI-map. Just regenerate the level, build it again and off you go. Do mind, it took me 2 months to set the SDK up on my PC hah :v:
[QUOTE='[Green];42970356']I mean those environments with freeplay and LURK weapons...mm-mm.[/QUOTE] Would only need AMK blowouts and Chimeras added on top of that to be a really solid mod package.
I found some of my old SDK shots. Damn, I had some great time in it. Much testing was done on my le olde XP-PC before moving on to W7. I allow myself to image-dump some of my screencaps here; For entertainment purposes ofcourse [t]http://media.moddb.com/images/members/1/366/365208/particles1.png[/t][t]http://media.moddb.com/images/members/1/366/365208/particles4.png[/t] [t]http://media.moddb.com/images/members/1/366/365208/particles2.png[/t][t]http://media.moddb.com/images/members/1/366/365208/shot4.jpg[/t] [t]http://media.moddb.com/images/members/1/366/365208/shot3.jpg[/t][t]http://media.moddb.com/images/members/1/366/365208/shot1.jpg[/t] [editline]24th November 2013[/editline] Good times ... You could say: (ppx 1.1.1.8) [t]http://media.moddb.com/images/members/1/366/365208/particleparadiselogonew.png[/t] [B]started from the bottom ^[/B] Now we're here: (PPx 2.2) [t]http://media.moddb.com/images/members/1/366/365208/ppxhighreslogo.png[/t]
so what exactly are we looking at here? a nuke particle effect or something?
[QUOTE='[Green];42970621']so what exactly are we looking at here? a nuke particle effect or something?[/QUOTE] Let me answer your question with this list Image 1: New vehicle explosion effect Image 2: Nuke Image 3: New RPG effect Image 4: Laser effect with collision Image 5: Laser effect without collision Image 6: Laser effect with on hit-delete collision (most performance demanding) I used the crane as guidance for the size of the explosion. I used to have video's of all these effects but deleted them all to start from the beginning with PPx 2.2
Somebody should make lingering FEAR-like impact particles for STALKER. Would make indoor firefights a lot more intense.
[QUOTE=Bloodshot12;42970656]Somebody should make lingering FEAR-like impact particles for STALKER. Would make indoor firefights a lot more intense.[/QUOTE] Do you have an example? Nothing is impossible I believe
[video=youtube;mzxrtTE27Fg]http://www.youtube.com/watch?v=mzxrtTE27Fg[/video] Certain materials leave lingering dust that lasts for a while, papers get kicked up, and metals throw around tons of sparks that bounce all over the place Good example at 1:27
That's in certain ways doable, except for the papers part. Would need a separate material, which also is doable but takes a lot of effort for such a minor detail. The rest is pretty easy. Ill see what I can do [editline]24th November 2013[/editline] Also found some interesting shaders ... - Not mine - [t]http://media.moddb.com/images/groups/1/9/8693/XR_3DA_2013-10-06_15-48-08-00.png[/t][t]http://media.moddb.com/images/groups/1/9/8693/XR_3DA_2013-10-06_15-49-39-88.png[/t] [t]http://media.moddb.com/images/groups/1/9/8693/XR_3DA_2013-10-06_15-50-52-55.png[/t][t]http://media.moddb.com/images/groups/1/9/8693/XR_3DA_2013-10-06_16-04-44-19.png[/t] Ill try and get my hands on it
Cool, it would be a nice way to make you feel like when you have a firefight both sides really tear up the place
Been busy with work, but here's more LURK tease for you guys: [T]http://static1.nexusmods.com/130/images/130/431125-1385334997.jpg[/T]
Finally wanted to get back into CoP again, annd I get this on loading a save or starting a new game [QUOTE]xrEngine.exe caused BREAKPOINT in module "C:\Program Files (x86)\Steam\steamapps\common\Stalker Call of Pripyat\bin\xrCore.dll" at 0023:0026E12E, xrDebug::backend()+174 byte(s)[/QUOTE] fuck
[QUOTE=LoNer1;42970739][t]http://media.moddb.com/images/groups/1/9/8693/XR_3DA_2013-10-06_15-50-52-55.png[/t][/QUOTE] This reminds me of Survarium for some reaosn.
[QUOTE='[Green];42973584']This reminds me of Survarium for some reaosn.[/QUOTE] Colour grading, that's why :v:
[QUOTE=LoNer1;42974592]Colour grading, that's why :v:[/QUOTE] I blame the actually filthy windows. Clean glass is so not 2013.
Post real-world "artifacts" [URL="http://en.wikipedia.org/wiki/Prince_Rupert's_Drop"][IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/7/76/Prince_Ruperts_drops.jpg/300px-Prince_Ruperts_drops.jpg[/IMG][/URL] [quote=Wikipedia]While the head of the drop can be hit with a hammer without breaking, when any portion of the tail end is damaged, even the smallest section, the large amount of potential energy stored in the drop's amorphous atomic structure is released, causing fractures to propagate through the glass toward the head at very high speeds breaking the entire structure into flakes and powder.[/quote]
[QUOTE=Etcetera;42974827]Post real-world "artifacts" [URL="http://en.wikipedia.org/wiki/Prince_Rupert's_Drop"][IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/7/76/Prince_Ruperts_drops.jpg/300px-Prince_Ruperts_drops.jpg[/IMG][/URL][/QUOTE] [img]http://urology.jhu.edu/kidney/images/img_1.jpg[/img] [img]http://www.qando.net/uploads/images/kidney_stones.jpg[/img] [img]http://images.medicinenet.com/images/slideshow/kidney_stone_s1_crystal.jpg[/img] [img]http://www.drmazhars.com/img/4db03bd4a7d3649130cd2a9cf.jpg[/img]
[img]http://media.moddb.com/images/members/1/366/365208/particleparadiselogonew.png[/img] No offense, but I surely can't be the only one who's irked by the usage of cyrillic letters mixed in with english alphabet.
[QUOTE=Saturn V;42975513][img]http://media.moddb.com/images/members/1/366/365208/particleparadiselogonew.png[/img] No offense, but I surely can't be the only one who's irked by the usage of cyrillic letters mixed in with english alphabet.[/QUOTE] Yeah I had this complaint already. Hence why I changed it :)
Anybody knows how silencers affect weapons in COP Redux?
[QUOTE=Etcetera;42974827]Post real-world "artifacts"[/QUOTE] [IMG]http://i.imgur.com/ClKT4fm.jpg[/IMG]
[QUOTE=Etcetera;42974827]Post real-world "artifacts" [URL="http://en.wikipedia.org/wiki/Prince_Rupert's_Drop"][IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/7/76/Prince_Ruperts_drops.jpg/300px-Prince_Ruperts_drops.jpg[/IMG][/URL][/QUOTE] [video=youtube;xe-f4gokRBs]http://www.youtube.com/watch?v=xe-f4gokRBs[/video]
[QUOTE=Etcetera;42974827]Post real-world "artifacts" [URL="http://en.wikipedia.org/wiki/Prince_Rupert's_Drop"][IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/7/76/Prince_Ruperts_drops.jpg/300px-Prince_Ruperts_drops.jpg[/IMG][/URL][/QUOTE] does it add +10% radiation or what
Any russian person here who wants to properly translate the following: [I]'To good health'[/I] I don't trust google and I want authenticity.
[QUOTE=LoNer1;42978216]Any russian person here who wants to properly translate the following: [I]'To good health'[/I] I don't trust google and I want authenticity.[/QUOTE] Give us the whole phrase, please.
[QUOTE=Hammer7;42978311]Give us the whole phrase, please.[/QUOTE] That's it. Like saying it when raising a glass of beer you know. Some background info, it has to go (in cryllic) on a new model a friend of mine has created for MISERY (authentic russian lighter)
[QUOTE=LoNer1;42978590]That's it. Like saying it when raising a glass of beer you know. Some background info, it has to go (in cryllic) on a new model a friend of mine has created for MISERY (authentic russian lighter)[/QUOTE] In russian it'd be на здоровье
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