S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
That is ridiculous quality for a food can. I mean it looks nice but is it gonna be optimized to make up for the extra detail?
[QUOTE=Beacon;43150084]have an amazing SSP-99 cosplay for being such lovely stalkers
[t]http://i.imgur.com/WFTBWGb.jpg[/t][/QUOTE]
Is the one on the left wearing a fencing mask?
Looks like a bee keeper suit but orange.
which is an ingenious use if it is.
Am I the only one that never learned how to traverse the tunnel and instead just opted to kill the military guarding the bridge at the beginning of SoC?
[QUOTE=TheAristocrat;43152443]Am I the only one that never learned how to traverse the tunnel and instead just opted to kill the military guarding the bridge at the beginning of SoC?[/QUOTE]
It's simple, just keep tossing your bolt until it's clear, and follow along behind the anomaly.
You don't even have to mess with the tunnel since the fence ends part way down to the right of the bridge :v:
Although there's occasionally a few boars and whirligigs, but they're usually easier to deal with/run away from.
[QUOTE=Zackin5;43153186]You don't even have to mess with the tunnel since the fence ends part way down to the right of the bridge :v:
Although there's occasionally a few boars and whirligigs, but they're usually easier to deal with/run away from.[/QUOTE]
Not to mention the absurdly high radiation levels...
That's what the vodka is for. Hell, you should be drunk before even attempting any of that in the first place.
[QUOTE=LoNer1;43151240]Redux update? Nice. Looking good.
Also,
[B]MISERY Update coming through![/B] High quality FP models!
[t]http://img200.imageshack.us/img200/6820/fdu1.png[/t][/QUOTE]
I have never seen a chrome food can before
[QUOTE=Zackin5;43153186]You don't even have to mess with the tunnel since the fence ends part way down to the right of the bridge :v:
Although there's occasionally a few boars and whirligigs, but they're usually easier to deal with/run away from.[/QUOTE]
There are stashes in the tunnel, I believe.
[QUOTE=Araknid;43155263]I have never seen a chrome food can before[/QUOTE]
Tin shines pretty brightly, although I would assume that unless it was kept in a clean environment it would be dirtied up too much for that.
I'd imagine the material on the mesh is simply placeholder, or for ease of render.
On a sidenote. I wasn't aware that Marmoset 2 was out.
[QUOTE=Lijitsu;43156144]Tin shines pretty brightly, although I would assume that unless it was kept in a clean environment it would be dirtied up too much for that.[/QUOTE]
Imported tuna? Maybe it just arrived?
[QUOTE=Jamie1992GSC;43156774]I'd imagine the material on the mesh is simply placeholder, or for ease of render.
On a sidenote. I wasn't aware that Marmoset 2 was out.[/QUOTE]
Thanks Jamie, it's indeed a placeholder material for showcase.
For the rest, here's a quick tip on modelling for those who do not know of this technique;
- First, you create your High poly mesh,
- From this mesh, you create the HQ normal,
- Secondly, you create the low poly mesh,
- And lastly, use the HP's normal on the LP to compensate for the detail loss.
[B]EDIT[/B]
So against everyone's recommendations in;
I [B]did[/B] post the vid to the mainpage.
Why, you ask? [I]Because the team likes it[/I]. Easy as that. I've got a PM from someone telling me not to cater too much to the community and rather do something on my own. They said I try to please everyone while in the end, nothing really gets appreciated.
Frankly, I came to the conclusion I was indeed doing a lot for people I actually don't really like, nor they like me. Not calling particular names in here, but I haven't been here long enough to talk to a few of you but I've been lurking for [I]quite[/I] some time. I've seen the posts and comments, even about me. I'm already creating a '[URL="http://media.moddb.com/images/members/1/366/365208/xrEngine_2013-11-25_22-49-27-00.png"]Living[/URL]' version of MISERY just for the FP community, who's (from what I've noticed) critique on most things is very harsh. Truthful, but harsh.
So, reconsidering your advise here, yes, I will try and blend it all into 1 video, this for the sake of my future advances in video editing. I will not, however, post it to the page, as the reaction I got to this on the MDT forums (and moddb / youtube) were far more pleasing to me than on here. I know I asked for critique, but I sometimes have to do what I think is best :v: You're free to disagree with this, but nothing will change my thoughts on this, sadly. I also stated in the vid's description:
[QUOTE]Disliking a mod's advertisement is your choice, while in my honest opinion, [I]rating it bad because of it[/I] seems rather 'funny'. That's the same as disliking a pretty good product only because of it's package.[/QUOTE]
Not saying everyone likes MISERY, but for some reason it has a 8,7 average from well over 1500 users. Not saying this voices the opinion of the whole STALKER community, but to me it says something. I mean, I don't rip on your choices in mods, do I? Neither am I forcing you guys to like something, while some users here are very persistent in their choice of mods and want others to adapt to these choices, with or without an excessive use of the English vocabulary, like seen on page 141 :v:
Woo, managed to get this into the CoP editor:
[t]http://puu.sh/5KFPe.jpg[/t]
I got worried when the converter crashed on me when it was saving the decompiled level.
Have you visited the SDK 0.7 thread on the Call of Pripyat subforum of the GSC-game forums? Very useful information there.
Allow me;
[url]http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=4251&sec_id=18[/url]
While the version of Misery with the miserable looks does have its charm. Colour has rareky ended up with hurting S.T.A.L.K.E.R.'s feel.
I'll have to admit that I've started to fall for Misery's harshness.
But it could do less with the miserable random crashes.
Yesterday it was entering the Skadovsk's proximity. Today it was just being in the menu that it took to crash and at my second attempt it crashed when I tried to open my inventory to take a look at my miserable gear.
[QUOTE=Sunday_Roast;43162837]While the version of Misery with the miserable looks does have its charm. Colour has rareky ended up with hurting S.T.A.L.K.E.R.'s feel.
I'll have to admit that I've started to fall for Misery's harshness.
But it could do less with the miserable random crashes.
Yesterday it was entering the Skadovsk's proximity. Today it was just being in the menu that it took to crash and at my second attempt it crashed when I tried to open my inventory to take a look at my miserable gear.[/QUOTE]
Could you up the crashlog to pastebin? I'd love to take a look at it for you and ease up the experience a bit.
[QUOTE=LoNer1;43162773]Have you visited the SDK 0.7 thread on the Call of Pripyat subforum of the GSC-game forums? Very useful information there.
Allow me;
[url]http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=4251&sec_id=18[/url][/QUOTE]
Don't worry about that; I've been looking back there whenever I've been really stuck on something lately. Currently, I'm just fucking around trying to learn stuff on my own though.
[QUOTE=Gatekeeper828;43162883]Don't worry about that; I've been looking back there whenever I've been really stuck on something lately. Currently, I'm just fucking around trying to learn stuff on my own though.[/QUOTE]
Yeah, same here. Imho, it's always the right way looking for yourself first, and then proceeding to look for help. I think that with level editing in Xray it's most certainly trial and error :v: lots of that
[QUOTE=Gatekeeper828;43162712]Woo, managed to get this into the CoP editor:
[t]http://puu.sh/5KFPe.jpg[/t]
I got worried when the converter crashed on me when it was saving the decompiled level.[/QUOTE]
dat marsh
also,
[i][url=http://alexkane.co.uk/redux-time-for-a-rebranding/][B]Redux - Time for a Rebranding?[/B][/url][/i]
[QUOTE=LoNer1;43162865]Could you up the crashlog to pastebin? I'd love to take a look at it for you and ease up the experience a bit.[/QUOTE]
Opening my inventory gave me:
stack trace:
:v:
[QUOTE=Sunday_Roast;43162953]Opening my inventory gave me:
stack trace:
:v:[/QUOTE]
Ah, the infamous empty log. Still trying to figure that one out, although Alun's on a very nice track. I'll inform here wether his theory works or not (has to do with increasing the amount of storage the engine writes to the saves, causing the random crashes) presumably, he has a fix for this!
[editline]12th December 2013[/editline]
[QUOTE=Beacon;43162937]dat marsh
also,
[I][URL="http://alexkane.co.uk/redux-time-for-a-rebranding/"][B]Redux - Time for a Rebranding?[/B][/URL][/I][/QUOTE]
[B]B[/B](e)[B]ACON[/B]mod. Accurately describes the general feeling towards the mod.
On a more serious note, I think you should (following the description you gave the mod) go for something that's close to you personally, describing the general feel of the mod. Sure, Redux won't cut it anymore and you've grown apart of the name, but in some sense, '[I]a mod is a personal recreation of the true vision of the creator for a game'[/I]. You are the 'god' of your mod. So, imho, naming your mod is like naming your baby. It's your [I][B]stamp[/B][/I] on something.
Also, I'm bad with mod names
[QUOTE=LoNer1;43159717]just for the FP community, who's critique on most things is very harsh. Truthful, but harsh.[/QUOTE]
I do my best to avoid meta commentary like this since I think that [Green] and Etcetera do a better job at wording things but I think it's not very productive to dwell on what you feel to be badly reasoned criticism, especially ones so far in the past. It's not exclusively Misery that's been the target of such things, for example Beacon and Redux got shat upon pretty bad over at Something Awful and while turning the criticism sharply toward the people behind the Misery mod, going into personal insults and all was not definitely becoming of us as a community, making repeated jabs toward [I]those people[/I] [I]this poster[/I] and so on feels kind of spiteful and rather paranoid when comments specificially aimed at insulting the team or mindless hating on the mod haven't really popped up in a long while. Relatively isolated S.T.A.L.K.E.R. communities like the one at SA and this one here have built up a tendency to show favoritism toward community-brewed mods like FP's rooting a lot for the Redux mod, Something Awful tooting ddraig's / Swartz's horn and likely you'll get a bunch of people really sticking into their guns on that front but the community isn't a hivemind and you can't please everyone or even in some cases get them to review your case objectively but there's really no reason to keep up a "you hate me I hate you"-kind of thing going on regardless. I hope this doesn't come off as hostile or condescending but that's my two cents on the issue.
As far as listening more to the segment of the community you prefer to listen to well that's your decision as a modder and it's fine 'n all but there's this tiny feeling nagging in the back of my head that some of the negative feedback you're taking a bit personally. All mods get hated on for the weirdest reasons, I've read a lot of silly comments on moddb and around the web that Lost Alpha devs have "betrayed the fanbase" by unnecessarily postponing the mod and weird accusations about giving into greed by jumping into the bed with Sergei and all : if your mod is overall well liked and you're comfortable with how your mod is received then you're free to respond to non-relevant criticism as just meaningless side noise. The unfortunate fact of attaining fame is that no matter what you do, you're bound to attract criticism. Whether most of it is something you can or want to respond to by doing things like fixing bugs or faulty mechanics or things you feel like can't change without betraying the premise of your mod or upset your original fans by re-adjusting the balances too much it's something that every modder who wishes to be in the limelight has to deal with. I can almost guarantee that even the famed Lost Alpha will get unfortunately hated on when the 1.0 ships since people have created an image of it in their heads that it'll be the flawless vision of S.T.A.L.K.E.R. become flesh and content-wise I'm very inclined to believe that it is the case but I'm also relatively sure that the first versions will be glitchy and the response will be something along the lines of [I]"We waited 7 years for [B]this[/B] ?"[/I]. What I'm probably trying to say here that it's not a mistake that Misery is a very divisive mod (as to my personal thoughts on it go I'll say I had fun with Misery 1.0 but haven't had the time to test 2.X) and people have strong feelings about it one way or the other not every critism is flat-out hate toward the mod.
[QUOTE=Beacon;43162937]dat marsh
also,
[i][url=http://alexkane.co.uk/redux-time-for-a-rebranding/][B]Redux - Time for a Rebranding?[/B][/url][/i][/QUOTE]
huh, your blog is stuck forever loading for me
[QUOTE=Zezibesh;43163086]huh, your blog is stuck forever loading for me[/QUOTE]
try deleting cookies?
[QUOTE=Beacon;43162937]dat marsh
also,
[i][url=http://alexkane.co.uk/redux-time-for-a-rebranding/][B]Redux - Time for a Rebranding?[/B][/url][/i][/QUOTE]
Thorns of the Zone
[sp]Ijustwantedtoreferenceyourold,trueandonly,username.[/sp]
[QUOTE=Muukkis;43163047]I do ... the mod.[/QUOTE]
I understand, but what got to me was that people, even though I've been on these forums for a while, didn't want to change the image they had of MISERY or the team behind it, even after I explained what was going on at the time with the 2.0 release etc. Rather, the presence of me on this forum gave them the opportunity to bitch at me for either being a member of the team, or to sporadically display their opinion on the team and it's members or the mod in such a way that it almost seems like they're hating it for fun [I]or just because they can[/I].
I know it's the internet and all, but from what I've read on these forums, I've also formed an image in my mind of the users here. Reactions like [I]brown this brown that[/I], while not going into game mechanics, seem to me that you've got no reason for hating it other than the colour palette :v: I'd expect something more from the general IQ on these forums, especially in this thread. (I mean, at least it isn't plagued with anime boobs moving around) Going on, quite stupid as aesthetics can be easily changed in these games.
Also, It didn't really get to me personally and I don't mind criticism, but when it's portrayed in such a way that I can't take it seriously, by multiple users, I do kind-of give up and just leave it as-is. That's why I said FP community, not just several users. I am a fair guy and I do agree with your points here though and hate can't ever be non-exist, but when it's directly confronting to me and I can't change something about that I do tend to become a human and get frustrated because of the questions I ask myself.
I am however still a young guy so maybe it's because of my age, who knows. All in all, I try to do my best at pleasing someone or helping them with their request. I wont stop the project or anything as I personally enjoy the visuals of the zone to be green as well. I hope some can find themselves in such a situation.
Muukkis, I just read that whole thing and I would want to appreciate everything you said but all I can think of is that you gave me a compliment.
Thanks babe~
[editline]13th December 2013[/editline]
[QUOTE=LoNer1;43163213]-stuff-[/QUOTE]
Somehow I just have this itching feeling that when you release the non-brown texture pack for Misery the bullshit that was flinged at you before and seldomly still does is going to drop down to zero.
To me games and especially mods are like food. They can be vital nourishment (for the mind) or just enjoyment. And when enjoying a game or a mod, the best thing is to spice it up to your tastes. Now I'm not saying that I'm a master chef, but I am a master chef and I'm telling y'all right now it's a lot easier to add spices into a dish than to take them away. This isn't as harshly true in mods as it is in food but the general idea applies. Let the individual spice it up however they wish once they get it in front of them on a silver platter. The general content will still be there: the carbs, the protein, the veggies, but how it's flavored can be the key defining factor between the customer enjoying the meal or loathing it.
Texture packs are a great example as they really don't change gameplay whatsoever, they're just personal preference. Similar things should really be focused on more if you ask me as it allows people to make your mod, in a way, their mod too. It'll still play out like you intended but in a way that they can enjoy it too. And just like new stalkers are told, they can try vanilla before adding sprinkles~
[editline]13th December 2013[/editline]
[QUOTE=Gum;43163110]Thorns of the Zone
[sp]Ijustwantedtoreferenceyourold,trueandonly,username.[/sp][/QUOTE]
He'll always be a Thorny in my heart.
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