S.T.A.L.K.E.R. Series Megathread: The Zone will stop the Russians
21,541 replies, posted
[QUOTE=werewolf0020;43196223]so, im nearly done getting UE4 access i think its finally the time i give a shot at doing some stalker ish experiment / prototype using stalker content as placeholder![/QUOTE]
do show us when you've got some stuff to show!
[QUOTE=Pops;43198230]Challenge accepted
wait a second, are we talking vanilla or complete?[/QUOTE]
There is no escape once you realize what kind of devilish contract you just signed on.
[QUOTE=LoNer1;43199370]-snip-
[url]http://www.amk-team.ru/forum/index.php?showtopic=5412[/url] (OGSM CS)[/QUOTE]
You'd be better off linking it to [URL="http://www.mediafire.com/download/8wz74rmfpn4gylf/OGSM+1.8+-+English+version%282%29.7z"]here[/URL] or [URL="https://mega.co.nz/#F!zEtSxC4J!eRsovn-n098UpRtLDmr5_w"]here[/URL], actually.
It's a million times less creepy in stalker when you can see bloodsuckers on your radar. It just ruins it imo
I think in some mod bloodsuckers were absolutely seethrough when they went invisible. That made encountering them a LOT scarier because you only had your sense of sound to rely on.
I wonder if STALKER has true binaural audio.
Oh my god the SPS Vityaz suit in OGSE is a pieceofshit sometimes, it lets you survive 100 angry bandits with AKs, but as soon as a pseudodog appears you die faster than a rookie shot by an APC.
[editline]16th December 2013[/editline]
[media]http://www.youtube.com/watch?v=o3VqQPK07cY[/media]
How are you supposed to deal with bloodsuckers in mods with high difficulty? I'm using LURK right now and just getting through to the Agroprom Institute underground looks nearly impossible unless I cheese it with explosives or something.
[QUOTE=Alxnotorious;43201192]How are you supposed to deal with bloodsuckers in mods with high difficulty? I'm using LURK right now and just getting through to the Agroprom Institute underground looks nearly impossible unless I cheese it with explosives or something.[/QUOTE]
Shotgun. Preferably a TOZ and a slippy finger. Or two fire buttons.
[QUOTE=Alxnotorious;43201192]How are you supposed to deal with bloodsuckers in mods with high difficulty? I'm using LURK right now[/QUOTE]
I'd say a 7.62x39mm AK would be a good choice against L.U.R.K. bloodsuckers. Generally bloodsuckers aren't that durable except in AMK if you select the "strong bloodsuckers" options in the installer, then your best option is probably the grenade. One option is just to bolt it straight into Strelok's stash past the bloodsucker and hope it takes out some of the military grunts for you or the military soldiers gun it down.
To this day I am a pussy ass bitch when it comes to bloodsuckers, i'll run like a whimp or backpedal and unload everything in my gun into its face.
[QUOTE=Alxnotorious;43201192]How are you supposed to deal with bloodsuckers in mods with high difficulty? I'm using LURK right now and just getting through to the Agroprom Institute underground looks nearly impossible unless I cheese it with explosives or something.[/QUOTE]
Knife.
I found Freeman's crowbar but I can't equip it D:
Okay, I finally got back to the Agroprom underground and killed the bloodsucker. He jumped out at me from my peripheral as I was making a mad dash through the room. I shot him a few times and then retreated to a corner and chucked all my grenades at him. After I ran out, I started shooting him with the shotie again until he soaked enough damage to succumb.
I only screamed like a little girl twice throughout the whole ordeal.
Who of you know the skinner 'Teh Snake'? I'm sure a lot of you do. He's still skinning stalker and posted this SPAS12 skin for you guys to enjoy. I thought, why not post it here as Millenia also posts here sometimes!
Download: [url]http://stalkercs.gamebanana.com/skins/130700[/url]
Images:
[t]http://files.gamebanana.com/img/ss/srends/52ac29221f0fd.jpg[/t][t]http://files.gamebanana.com/img/ss/skins/52ac29264a663.jpg[/t]
[t]http://files.gamebanana.com/img/ss/skins/52ac292a00b20.jpg[/t][t]http://files.gamebanana.com/img/ss/skins/52ac292b20d0b.jpg[/t]
Enjoy!
So after the fight with the controller at the end of x16, my screen is stuck shaking around, and the save and reload from the main menu trick didn't fix it. My last save is somewhere back in cordon.
Great.
That happened to me once. Happened a lot in OGSE too.
I think it resets itself given enough time. Problem is that it could take fucking forever depending on how badly you were blasted in the head/in the psy-zone.
[QUOTE=Doneeh;43206567]That happened to me once. Happened a lot in OGSE too.
I think it resets itself given enough time. Problem is that it could take fucking forever depending on how badly you were blasted in the head/in the psy-zone.[/QUOTE]
I'd wager that if I could trigger it again with something, I could get it to reset. Problem is I only have a single bottle of vodka on me, no ammo, and I'm miles away from anything.
[editline]sdaas[/editline]
Yep. Fumbled my way to 100rads through two firefights, a hoard of zombies, a pack of dogs, and a blood sucker, got piss drunk and the shaking cleared right up.
[QUOTE=Hammer7;43200042]There is no escape once you realize what kind of devilish contract you just signed on.[/QUOTE]
shit
i guess that means Complete mod
god help us all, i'll let you know how i make it.
is the stalker clear sky ogsm 1.8 mod and atmosfear1.3 mod compatible with each other?
Hate to ask this again, is there a mod for COP that meets the following criteria?
-More enemy spawns (the more the merrier)
-New maps /areas
-Repair kits / slower degradation (Not that important since degrade speeds can be adjusted in gamedata/weapons folder)
Misery certainly lived up to it's name, Complete was too easy and SMRTER 0.41 had some bullshit spawns (Pseudogiant AND burers in the same room in Pripyat tunnels, kiss your entire fucking squad goodbye every playthrough since they're too dumb to back away while shooting) but was otherwise enjoyable (Monolith takes over the water treatment plant/substation/jupiter factory, resulting in epic firefights).
[QUOTE=Pops;43207267]shit
i guess that means Complete mod
god help us all, i'll let you know how i make it.[/QUOTE]
update:
installed complete, started game, first thing i notice is that i can do a job for nimble. get the armor, return to nimble, the fucker is sleeping. so i think of all the things i can do, which is only one thing, sleep. i sleep 1 hour. nimble is still sleeping. i sleep 3 hours. nimble is still sleeping. i sleep 3 hours 3 more times. finally the fucker is awake.
and to top it all, i made it all the way just after agroprom, about to deliver the government documents to the barkeep when my game crashes while loading to the bar level and my saves fucked up and now i have to restart. i was only playing for a few hours because i made some retarded decisions and actually died (on easy mode) a few times.
and holy shit those makarov sounds, why do i remember them being so much better in vanilla?
[QUOTE=mookie;43208442]Hate to ask this again, is there a mod for COP that meets the following criteria?
-More enemy spawns (the more the merrier)
-New maps /areas
-Repair kits / slower degradation (Not that important since degrade speeds can be adjusted in gamedata/weapons folder)
Misery certainly lived up to it's name, Complete was too easy and SMRTER 0.41 had some bullshit spawns (Pseudogiant AND burers in the same room in Pripyat tunnels, kiss your entire fucking squad goodbye every playthrough since they're too dumb to back away while shooting) but was otherwise enjoyable (Monolith takes over the water treatment plant/substation/jupiter factory, resulting in epic firefights).[/QUOTE]
If I remember right, SGM has an option for more mutant spawns and more roving groups, along with a whole slew of other dangerous shit. Can't recall if the newest is 2.2 or 2.1, but the newest has maps from the last two games, if you wanna consider that new. I also think there's some sort of repair kit item available as well as a rehaul of the modding/repairing dynamic at mechanics.
Try that shit out, see if it tickles your fanciful desires.
Mods like these give me a striking pain in the beater :c
[url]http://www.moddb.com/mods/elite-mod-2013[/url]
That author... geez, does he even know what modding is?
[editline]17th December 2013[/editline]
And then it's mods like these that warm my heart
[url]http://ap-pro.ru/publ/itogi_nedeli/itogi_nedeli_vypusk_133/16-1-0-477[/url]
Looks awesome.
[QUOTE=LoNer1;43209787]Mods like these give me a striking pain in the beater :c
[url]http://www.moddb.com/mods/elite-mod-2013[/url]
That author... geez, does he even know what modding is?
[editline]17th December 2013[/editline]
And then it's mods like these that warm my heart
[url]http://ap-pro.ru/publ/itogi_nedeli/itogi_nedeli_vypusk_133/16-1-0-477[/url]
Looks awesome.[/QUOTE]
pure balanced fights? what a bitch.
also what the shit, ea took over moddb.
[IMG]http://c3201142.cdn03.imgwykop.pl/comment_Pl78KRcCW3NnqIdxEurmnjaZm1VAjCj9.gif[/IMG]
Such is life in the Zone..
not sure those fire suits are going to protect much against radiation
[QUOTE=Pops;43209884]pure balanced fights? what a bitch.[/QUOTE]
[CODE]1. Obviously no. (You cannot change position of a single piece.. or you can do it, but with a new HUD)
2. TOTAL game is in the wrong without that (new) feature. Because by default, you 'll shoot enemies in many places, being effectively invisible for them.
[/CODE]
1. He's talking about how you can't change a single piece of the HUD. Well ... You actually [I]can[/I].
2. He changed the position of the actor camera down (even more) so you're like a midget to the rest of the NPC's :v: Your eyes are where your shoulders are in that mod.
[QUOTE=Pops;43209884]also what the shit, ea took over moddb.[/QUOTE]
Yeah,
[t]http://upload.wikimedia.org/wikipedia/ru/archive/9/9f/20130921172143!EA-Origin-Logo.png[/t]
^ [URL="http://www.moddb.com/events/2013-mod-of-the-year-awards"]This sponsors the MOTY / GOTY on moddb[/URL] ...
[t]http://fireden.net/4chan/images.4chan.org//vg/src/1380141016549.gif[/t]
[QUOTE=Beacon;43209899]not sure those fire suits are going to protect much against radiation[/QUOTE]
They're to protect against burners obviously
[QUOTE=PaChIrA;43212564]They're to protect against burners obviously[/QUOTE]
[I]General FYI[/I]
Pripyat self (as in, the [I][B]real place[/B][/I]) is still contaminated to some degree :v:
[QUOTE=LoNer1;43212574][I]General FYI[/I]
Pripyat self (as in, the [I][B]real place[/B][/I]) is still contaminated to some degree :v:[/QUOTE]
Well there was a nuclear disaster there. I would imagine it would be contaminated :v:
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